Post: Ps3 mw2 hack theory* please read
08-31-2010, 12:44 AM #1
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Sox
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(adsbygoogle = window.adsbygoogle || []).push({}); as you kno.. xbox has the XeXmenu that loads up the mp_patch.xex right?

so instead of trying to get SELFmenu or whatever on the ps3.. would burning the mp_patch.self on a disk and then putting the disk in the ps3 and loading it up work... im pretty sure it wouldnt be as easy as it sounds as you would have to make it so the ps3 reads it as a game.

this is a new theory which i would try.. but my computer with a burner has a virus on it and wont turn on.. ill get it back soon and try to do this but im sure one of you will kno how to try this

---------- Post added at 08:44 PM ---------- Previous post was at 07:20 PM ----------

any suggestions?
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08-31-2010, 11:43 PM #11
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Sox
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Originally posted by shiver View Post
Not you. The 2 peoples posts I deleted.


like seriously if ur gunna put up a facepalm.. GTFO
09-01-2010, 04:03 AM #12
Originally posted by cyberdoc View Post
It would be easier maybe to write the xex to load a PS3 configured menu and try that to load the mp__patch.mf file, might need to change it to somethign else to make it read.

Thanks for the input and suggestions.

I have JTAG hooked into my Mainboard at CL4001 - CL4006

So I will give the menu option a shot.

---------- Post added at 03:06 PM ---------- Previous post was at 01:46 PM ----------

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this is where the JTAG has the best change of sucess, limit your power levels to 3.3VDC, and make sure the TRST line = 0 volts as it is a negative response signal, if it is ever true or high (3.3 Volts) the data will be rejected.


Im pretty sure the jtag port has been proven non-working on a ps3.
09-01-2010, 04:16 AM #13
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by Killer1478 View Post
Im pretty sure the jtag port has been proven non-working on a ps3.


It has and is well documented on ps3 wiki but its always best just make sure it isn't a conspiracy Cool Man (aka Tustin)
09-01-2010, 01:27 PM #14
Originally posted by Killer1478 View Post
Im pretty sure the jtag port has been proven non-working on a ps3.

BTW, the JTAG that was proven not to work was the JTAG that someone found on the Blueray Controller board, THIS JTAG is on the MOTHERBOARD connected to CN4004 which goes on the bottome of the motherboard to be specific.

Also, there is 5 other lines with the JTAG that all have to be the right boolean requirement, JTAG_TRST_N and 3 others. 2 are accept this data and 2 are this is valid data. One drops the PS3 into testmode.

1) JTAG TRST_NEG has to be a logic 0 or 0 volts in order for the JTAG port to accept data.

2) RS_TRSTNEG has to be a logic 0 or 0 Volts for the PS3 to accept data.

3) TESTMODE has to be a logic 1 or open it is grounded through a 10K resistor

and the lst coupole signals, I am keeping to myself for now. Until I have proof of concept.

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09-01-2010, 03:30 PM #15
Mr.Kane
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Originally posted by juddylovespizza View Post
Yeah do this but with the backup manager then we are talking


dont get what you mean? load the .self file through the bacup manager? and nice sig btw

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