Post: Mw2 Snd gamebattles guide ( Good for regular games too )
09-10-2010, 02:58 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I've been wanting to do a thread like this for a while ( im banned on gamebattles at the momment so please don't ask for adding )

I know there was another guide like this but mine is snd specific and honestly the other guide was'nt too great.

Gb rules for Snd

Kk So basically when you go on gamebattles and you look for a match ( accept a match with enough people you have on your roster obvi ) the basicaly rules that you will ALWAYS have to follow are the following.

- Bomb defuse 7.5 sec
- Bomb plant 7.5 sec
- Friendly fire on
- Round switch every round
- No shotguns ( Smile )
- No launchers ( SmileSmileSmile )
- No claymores C4s tact inserts.

Leave everything else default.
After first blood has been split you can't end the game, you can end it up to 30 seconds into the game just incase you get any of the rules wrong. Of course when you make/ accept the match if you change any rules like radar on/ off then you will have to follow accordingly.

If you get any rule wrong you loose the map. If they do anything wrong try to get a vid/picture of it because you'll need to show wins/ evidence incase the other team disputes the fact that you won.

Class setup

KK so yeah sure everybody has their own thing but the best 3 - 6 classes you can have are the best usually. ( nades means semtex or frag, which ever you prefer )

1) Famas red dot, Slight, Sp, ninja, nades, stuns.
2) Ump Fmj, mar, sp, ninja, nades, stuns.
3) Ump Sci, mar, light, ninja, nades stuns.
4) Acr red dot, mar, sp, ninja, nades, stuns.
5) Scar fmj, mar, sp, nina, nades, stuns.
6) Ump fmj, mar, light, ninja, nades stuns.
7) Mp5k fmj, one man army, danger close, sitrep pro, stuns nades.
Cool Man (aka Tustin) Barret 50 Cal thermal, oma, sp/ cb, sitrep pro, FRAG, stuns.

Akimbo G18s on every class unless your playing mlg varient then either pp2000 fmj or raffica red dot. ( Trust me.. don't play mlg varient )

KK so class 1, 2, 4 are the most versitile, you can use them on almost any map. With the right amount of skill.

Small maps you should use 2, 3, 6. ( Favela, Invasion )

Medium maps with long stretches 1, 2 4. ( Highrise, rundown, quarry, terminal)

Big maps 1, 4. ( Derail )

Personally the only classes i use are 1 and 2. I keep the other classes in case they ar'nt working out for me or sometimes ill lightweight rush.

Special classes 7 and 8.

The way to properally use class 7 is to stay ON your side of the map, BEHIND your teamates and nade spots used for rushing or camping. You have an mp5k incase you get rushed hard, mp5k is awesome for close range. Sound whore the rush with sitrep pro.

Class 8 is obviously for spawn sniping, you just snipe people through the spawn sniping spots.. the frag is for an across the map nade which really never happens. Sitrep pro for incase any eqip is on scout them out and call out where they are for teamates.

For both these classes try to switch out to another before you actually start playing, the point of these classes is to try to get a man down without any risk.

Strats


Don't camp the bombs.. any team that does this usually gets nade'd or run through. IF your gonna camp do it on defense, and camp the paths where people rush thorugh or have to walk to get to the bombs.

If your gonna play by advancing through the map slowly ( Worst one IMO ) then stay close to your teamates and keep checking common spots, have somebody alone to either be a callout or fake that your all rushing one side.

If your gonna play scatter/ mixxed ( Best one IMO ) have half the team take it slow scout, call out ( usually with long range guns with the bomb) have the other guy as the rushers and leave your last man watching the back sides/ flank routes incase of a rush.

If your gonna play all out rushing ( for playing agasint bad kids ) just run at them. catch them off gaurd, out gun them.

Honestly just play it smart if somebody see's you and you know that he saw you don't go through that path or the flank route. Call out and contain him / nade him / force him to leave the area he is in. If you got good gun skills just run in and rampage him.

Snd gbs are like mostly all pure out smarting and out gunning it takes a lot of skill and obviously some luck.

Little tips and tricks

Don't jump shot. It usually messes up your aim and you end up dieing.. this isn't halo a jump won't do much either.

Drop shots at close ranges only at close ranges.

Let your best player have the bomb.. unless hes rushing.

Don't go through spawn snipe spots.

If you get spotted a nade is probally headed your way so run.

If bomb is down they're probally camping it so try to think of spots where you would camp that bomb.

When clutching take it slow, they're probally gonna get out of their positions and start to look for you.

When somebody else is clutching play like its still even and keep camping bombs/ paths.

Thats about it ill add a bit more if i can think of anything Smile
(adsbygoogle = window.adsbygoogle || []).push({});
09-10-2010, 05:39 PM #2
Mikeisking
Let The Games Begin!
/facepalm /facepalm /facepalm

Shotguns etc are challenge options and as for ending the game within 30 seconds, that only counts if a player times out, you get the rules wrong then you forfeit the map :P
09-10-2010, 10:11 PM #3
Originally posted by Omni View Post
/facepalm /facepalm /facepalm

Shotguns etc are challenge options and as for ending the game within 30 seconds, that only counts if a player times out, you get the rules wrong then you forfeit the map :P


I said that if you change the options then you could act accordingly and no your allowed to end the match once no matter in 30 seconds unless first blood has been spilt. I've done it enough times. I've actually pulled that rule on comic myths when they were rank 2 so if they didn't call me on it im pretty sure you could.

Thnx for reminding me about the map loss though

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo