Post: [RELEASE]► Add Mines in MW2
09-11-2010, 07:17 PM #1
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Proximity Mines

[ame=https://www.youtube.com/watch?v=1ZFuBbDBtiA]YouTube - Mines in MW2[/ame]

Code:

    mine() 
{
level.fxzzzzz = loadfx("explosions/tanker_explosion");
if(level.xenon)
bind="+usereload";
else bind = "+reload";
self notifyonplayercommand("go", bind);
for(;Winky Winky
{
self waittill("go");
w=self getcurrentweapon();
self takeweapon(w);
self freezecontrols(true);
self SetStance("crouch");
while(self getplayerangles()[0] < 80)
{
angles=self getplayerangles();
self setplayerangles((angles[0]+3,angles[1],angles[2]));
wait 0.05;
}
a=spawn("script_model",self.origin-(0,0,20));
b=spawn("trigger_radius",a.origin+(0,0,20),0,70,70);
a setmodel("c130_zoomrig");
self giveweapon(w);
self switchtoweapon(w);
self freezecontrols(false);
wait 2;
b waittill("trigger");
playfx(level._effect[ "sentry_explode_mp" ],a.origin);
a playSound( "ui_mp_timer_countdown" );
wait 1;
RadiusDamage(a.origin,500,500,10,self);
playfx(level.fxzzzzz,a.origin);
playSoundinSpace( "exp_suitcase_bomb_main", a.origin );
a delete();
b delete();
}
}



Creds to -Lost4468



Please press the THANKS button if you found this Useful.
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The following 7 users say thank you to NextGenTactics for this useful post:

Alfa, DanGFX, OwenMalz, Pyrochemical, The Situation, The-Don, Uk_ViiPeR
09-12-2010, 10:51 AM #20
imsokool
Bounty hunter
wow that looks sick thanks for posting that here
09-12-2010, 11:45 AM #21
Quik-Skop3d-
Pokemon Trainer
awesome.....
09-12-2010, 12:17 PM #22
Stealthclown
FIFA Addiction
omg thats sick
09-12-2010, 12:34 PM #23
Shockk
I’m too L33T
Where do you enter this code to and how do you use them....please say
09-12-2010, 02:25 PM #24
ryz999
Gym leader
LOL that's awesome
09-12-2010, 02:36 PM #25
would love to see the mines that pop up like bouncing betty's with the blades on the mission in SP, where you go to Makarovs hideout, but that would be hard to do?
09-12-2010, 07:36 PM #26
Zuaro
I am error
So cool dude! Too bad it doesn't have a real model.

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