Post: [RELEASE]► Earth Quake
09-18-2010, 06:08 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Basically A Nuke with a BIG earth quake but nobody dies



    doEarthQuake() 
{
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
player = self;
nukeDistance = 5000;
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
player playsound( "nuke_explosion" ); // change this sound , if you want.
player playsound( "nuke_wave" ); //Change this sound , if you want.
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
earthquake( 0.6, 10, self.origin, 100000 ); // Change variables if you want have fun.

PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
level.nukeVisionInProgress = true;
visionSetNaked( "mpnuke", 3 ); // You could change this to default.
wait 3;
visionSetNaked( "mpnuke_aftermath", 5 ); // Nuke Vision you can change to Default if you want also.
wait 3;
level.nukeVisionInProgress = undefined;
AmbientStop(1);
}


created by -xxaidanzz
source -7sins



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andrewman18
09-19-2010, 01:57 AM #11
x-BoT
Banned
Ok fionn your on this site to much im just saying Happy.rep dosent mean anything to me,if i get plus rep great if i dont who cares,im sorry im not like you who cares so much about it.

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192.168.1.1
09-19-2010, 11:29 AM #12
Fionn
Banned
Originally posted by I
Ok fionn your on this site to much im just saying Happy.rep dosent mean anything to me,if i get plus rep great if i dont who cares,im sorry im not like you who cares so much about it.


I don't care for rep.
I was in favor of taking the whole rep system away,

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