Post: So you think the AA-12 is overpowered?...
09-22-2010, 11:58 PM #1
exTacy Angel
Auto 4 Theft?
(adsbygoogle = window.adsbygoogle || []).push({}); watch this and you'll realize that it is actually a fraction of what it really does...
for those that saw expendables... that is correct those rounds do exist in real life
[ame=https://www.youtube.com/watch?v=p4ebtj1jR7c]YouTube - AA-12. World's deadliest shotgun![/ame]
(adsbygoogle = window.adsbygoogle || []).push({});
09-23-2010, 05:48 PM #11
Undercovermc
NGU's Resident Realist
Realism doesn't make a balanced video game. Just because a gun is extremely deadly in real life, that doesn't mean it should be that way in a video game. The AA-12 with Extended Mags is definitely overpowered for a secondary weapon.
09-23-2010, 07:53 PM #12
Solo
Rookie
Originally posted by Undercovermc View Post
Realism doesn't make a balanced video game. Just because a gun is extremely deadly in real life, that doesn't mean it should be that way in a video game. The AA-12 with Extended Mags is definitely overpowered for a secondary weapon.


Well so is the RPG, Raffica, .44, Tac Knife on anything, SPAS, Rangers, Bling Models, and Akimo Glocks. Why should they dumb down a gun for a video game? I mean look what they did to the Barrett .50 (Strongest sniper in the world), and the Vector (Best SMG in the world), both are weaker than they should be, I mean look at the M16 & M4, they're basically the exact same gun, but the M16 is way stronger in CoD. IMO guns should take their traits over to the video game.

The following user thanked Solo for this useful post:

exTacy Angel
09-23-2010, 08:03 PM #13
Undercovermc
NGU's Resident Realist
Originally posted by Shooter View Post
Well so is the RPG, Raffica, .44, Tac Knife on anything, SPAS, Rangers, Bling Models, and Akimo Glocks. Why should they dumb down a gun for a video game? I mean look what they did to the Barrett .50 (Strongest sniper in the world), and the Vector (Best SMG in the world), both are weaker than they should be, I mean look at the M16 & M4, they're basically the exact same gun, but the M16 is way stronger in CoD. IMO guns should take their traits over to the video game.


I concur, quite a few of the weapons in MW2 are overpowered. I can tolerate the primary weapons being as powerful as they are, but the secondary weapons shouldn't be. If the weapons real life performance was replicated in the video game, we'd all be using the same weapons and it would be more unbalanced than it already is. What these developers should be striving for is a game where every weapon suits different players needs, but are equal overall.

If the game worked the way that you wanted it to, they may as well only put in the best weapon for each class. That's all people are going to use in real life, given the choice.
09-23-2010, 09:01 PM #14
mugatu
Pokemon Trainer
Like what the posters above said, you cant really have both. If its too realistic than you would literally find yourself getting your head blown off from half way across the map with an AA-12; everyone would just use shotguns. Instead, a balanced game is needed to keep it enjoyable and to offer a variety of weapons to suite peoples different styles of game play as well as to keep it interesting. The problem is MW2 didnt do a good enough job of balancing (e.g., OMA) and as a result some guns are overpowered, relatively speaking.
09-23-2010, 09:50 PM #15
exTacy Angel
Auto 4 Theft?
the guns should be like in real life same with the knifing...
pulling a knife out in .1 of a second is BS
09-23-2010, 10:08 PM #16
Solo
Rookie
Originally posted by Undercovermc View Post
I concur, quite a few of the weapons in MW2 are overpowered. I can tolerate the primary weapons being as powerful as they are, but the secondary weapons shouldn't be. If the weapons real life performance was replicated in the video game, we'd all be using the same weapons and it would be more unbalanced than it already is. What these developers should be striving for is a game where every weapon suits different players needs, but are equal overall.

If the game worked the way that you wanted it to, they may as well only put in the best weapon for each class. That's all people are going to use in real life, given the choice.


Exactly. I just think the guns that have a certain specialty are outclassed. All of the SMGs are just outclassed by the UMP45. All of the AR's are outclassed by the Scar (IMO). All of the shotguns are outclassed by the SPAS and AA12. All of the Machine Pistols are outclassed by the G18. All of the handguns are outclassed by the .44. That's enough for examples. I think the ought to beef up some weapons, and nerf others. The UMP45 has WAY too high minimum damage. Change the minimum to 25 and it'll be better. Shotguns definatly should be Primaries. I would use the AA12 as a primary, if I could get more ammo without scavenger. If you look at COD4, all of the SMGs have around the same damage, but some have the accuracy, some have the fire rate, and some are in the middle. Then look at Mw2. One SMG dominates every other one in every aspect besides maybe shooting 200 rpm slower. Get what I mean?

The following user thanked Solo for this useful post:

mugatu
09-23-2010, 10:29 PM #17
Mr.Alfredo
Samurai Poster
zOmG- The Automatic AssKicker 12 W/Extented MaGz...OrGaSMz..."SPEAKS FOR ITSELF" zOmG-
09-23-2010, 10:50 PM #18
Undercovermc
NGU's Resident Realist
Originally posted by HoppingZombie View Post
the guns should be like in real life same with the knifing...
pulling a knife out in .1 of a second is BS


If the guns worked the way that they do in real life, a single headshot with an M9 pistol would kill you. That's why I said that realism doesn't make a balanced game. They have to tone the weapons down from their real life performance to make the game playable, especially in Core.

I agree about the knife, though. It should be a two hit kill (unless the person is already damaged) and have a shorter range.

Originally posted by Shooter View Post
Exactly. I just think the guns that have a certain specialty are outclassed. All of the SMGs are just outclassed by the UMP45. All of the AR's are outclassed by the Scar (IMO). All of the shotguns are outclassed by the SPAS and AA12. All of the Machine Pistols are outclassed by the G18. All of the handguns are outclassed by the .44. That's enough for examples. I think the ought to beef up some weapons, and nerf others. The UMP45 has WAY too high minimum damage. Change the minimum to 25 and it'll be better. Shotguns definatly should be Primaries. I would use the AA12 as a primary, if I could get more ammo without scavenger. If you look at COD4, all of the SMGs have around the same damage, but some have the accuracy, some have the fire rate, and some are in the middle. Then look at Mw2. One SMG dominates every other one in every aspect besides maybe shooting 200 rpm slower. Get what I mean?


Yeah, I understand what you mean and I agree that the weapons overall performance should be more or less equally balanced.
09-24-2010, 02:39 AM #19
AA-12 Looks mad in real life

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo