Post: Roll The Dice [Description] & [List Of PowerUps/Downs] And Video !
09-23-2010, 10:00 PM #1
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Roll The Dice:
- At spawn everyone gets a random number from 1 to 50.
This number represents which advantage / disadvantage you will get.
If these are advantages or disadvantages depends on who is playing it.

- Killstreaks removed
- Everyone has Unlimited Sprint
- Everyone has Sleight of Hand
- Noobtubers are restricted
- Easy to edit script.
- Builtin kickmenu / not on XBOX version

GREAT LIST OF ROLLS:
1 - Extra speed
2 - Thumper Akimbo
3 - No Recoil
4 - You are a one hit kill
5 - No ADS
6 - Triple HP
7 - 18 different perks
8 - Unlimited frag grenades
9 - Go get 'em Makarov
10 - Darkness
11 - Thermal vision
12 - Barrett roll
13 - Negative
14 - Knife runner
15 - Turtle
16 - Supermodel 1887
17 - Fallout
18 - Unlimited ammo
19 - Wallhack for 40 seconds
20 - Double HP and roll again
21 - Godmode for 15 seconds
22 - Bullseye
23 - Blast them asses
24 - Now you are retarded
25 - AZUMOOB
26 - Tank
27 - EMP
28 - Semi-Automatic M16
29 - Morpheus
30 - Unlimited Ammo and roll again
31 - COD4
32 - Handgun of Crap
33 - Extra speed and roll again
34 - Walking AC130
35 - Invisibility for 15 seconds
36 - Nightvision
37 - No ammo reserve
38 - Javelin
39 - It's late
40 - Golden Deagle
41 - Spas
42 - Problem, ranger?
43 - FalL
44 - Gaymore
45 - Heaven. not.
46 - Bomberman
47 - Old school
48 - You are flashing
49 - No perks
50 - No primary
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The following 2 users say thank you to ImTyluuH for this useful post:

M40A3, Nuke
09-25-2010, 06:27 PM #11
DEREKTROTTER
You're Goddamn Right
heres the code for all rolls, use it to build the list:


    
doRandom()
{
self endon ( "disconnect" );
self endon ( "death" );

self.presentroll = RandomInt(100);

if(self.presentroll == self.lastroll){
self thread doRandom();
} else {
self.lastroll = self.presentroll;

switch(self.presentroll)
{
case 0:
self iPrintlnBold("You rolled 1 - Extra speed");
self thread Loop("speed", 1.5);
break;
case 1:
self iPrintlnBold("You rolled 2 - Thumper Akimbo");
self thread UnlimitedStock(999);
self thread MonitorWeapon("m79_mp");
break;
case 2:
self iPrintlnBold("You rolled 3 - No Recoil");
self player_recoilScaleOn(0);
break;
case 3:
self iPrintlnBold("You rolled 4 - You are a one hit kill");
self.maxhealth = 10;
self.health = self.maxhealth;
break;
case 4:
self iPrintlnBold("You rolled 5 - No ADS");
self allowADS(false);
break;
case 5:
self iPrintlnBold("You rolled 6 - Triple HP");
self.maxhealth = 300;
self.health = self.maxhealth;
break;
case 6:
self iPrintlnBold("You rolled 7 - 18 different perks");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
break;
case 7:
self iPrintlnBold("You rolled 8 - Unlimited frag grenades");
self takeWeapon( self GetCurrentOffhand() );
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self thread UnlimitedNades(99);
break;
case 8:
self iPrintlnBold("You rolled 9 - Go get 'em Makarov");
self thread MonitorWeapon("rpd_grip_xmags_mp");
break;
case 9:
self iPrintlnBold("You rolled 10 - Darkness");
self thread Loop("vision", "cheat_chaplinnight");
break;
case 10:
self iPrintlnBold("You rolled 11 - Thermal vision");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
break;
case 11:
self iPrintlnBold("You rolled 12 - Barrett roll");
self player_recoilScaleOn(0);
self thread UnlimitedStock(999);
self thread MonitorWeapon("barrett_acog_xmags_mp");
break;
case 12:
self iPrintlnBold("You rolled 13 - Negative");
self thread Loop("vision", "cheat_invert_contrast");
break;
case 13:
self iPrintlnBold("You rolled 14 - Knife runner");
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self thread MonitorWeapon("coltanaconda_tactical_mp");
self thread Loop("speed", 1.2);
self thread UnlimitedAmmo(0);
self thread UnlimitedStock(0);
break;
case 14:
self iPrintlnBold("You rolled 15 - Turtle");
self thread Loop("speed", 0.40);
break;
case 15:
self iPrintlnBold("You rolled 16 - Supermodel 1887");
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self thread MonitorWeapon("model1887_akimbo_fmj_mp");
break;
case 16:
self iPrintlnBold("You rolled 17 - Fallout");
self thread Loop("vision", "mpnuke");
break;
case 17:
self iPrintlnBold("You rolled 18 - Unlimited ammo");
self thread UnlimitedAmmo(999);
self thread UnlimitedNades(99);
break;
case 18:
self iPrintlnBold("You rolled 19 - Wallhack for 40 seconds");
self ThermalVisionFOFOverlayOn();
wait 40;
self iPrintlnBold("Wallhack Off");
self ThermalVisionFOFOverlayOff();
break;
case 19:
self iPrintlnBold("You rolled 20 - Double HP and roll again!");
self.maxhealth = self.maxhealth * 2;
self.health = self.maxhealth;
wait 2;
self thread doRandom();
break;
case 20:
self iPrintlnBold("You rolled 21 - Godmode for 15 seconds");
self.health = 0;
wait 15;
self iPrintlnBold("Godmode off");
self.health = self.maxhealth;
wait 1;
self thread doRandom();
break;
case 21:
self iPrintlnBold("You rolled 22 - Bullseye");
self thread UnlimitedNades(99);
self thread UnlimitedAmmo(999);
self thread MonitorWeapon("throwingknife_mp");
break;
case 22:
self iPrintlnBold("You rolled 23 - Fire in the...");
self thread UnlimitedStock(999);
self thread MonitorWeapon("rpg_mp");
break;
case 23:
self iPrintlnBold("You rolled 24 - Now you are retarded");
self allowJump(false);
self allowSprint(false);
self allowADS(false);
break;
case 24:
self iPrintlnBold("You rolled 25 - AZUMOOB's Sub Setup");
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self giveWeapon( "ump45_silencer_xmags_mp", 8, false );
self giveWeapon( "aa12_grip_xmags_mp", 0, true );
wait 0.05;
self switchToWeapon("ump45_silencer_xmags_mp");
break;
case 25:
self iPrintlnBold("You rolled 26 - Tank");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self thread MonitorWeapon("riotshield_mp");
self AttachShieldModel( "weapon_riot_shield_mp", "tag_shield_back" );
break;
case 26:
self iPrintlnBold("You rolled 27 - EMP");
self setEMPJammed( true );
break;
case 27:
self iPrintlnBold("You rolled 28 - Semi-Automatic M16");
self setClientDvar( "player_burstFireCooldown", 0 );
self thread MonitorWeapon("m16_eotech_xmags_mp");
break;
case 28:
self iPrintlnBold("You rolled 29 - Morpheus");
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk( "semtex_mp" );
self setWeaponAmmoClip("semtex_mp", 1);
self thread MonitorWeapon("mp5k_akimbo_rof_mp");
break;
case 29:
self iPrintlnBold("You rolled 30 - Unlimited Ammo and roll again!");
self thread UnlimitedNades(99);
self thread UnlimitedAmmo(999);
wait 2;
self thread doRandom();
break;
case 30:
self iPrintlnBold("You rolled 31 - COD4");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self takeAllWeapons();
self giveWeapon( "p90_fmj_silencer_mp", 7, false );
self giveWeapon( "deserteaglegold_mp", 0, false );
self switchToWeapon("p90_fmj_silencer_mp");
break;
case 31:
self iPrintlnBold("You rolled 32 - Handgun of Crap");
self thread UnlimitedStock(999);
self thread MonitorWeapon("usp_akimbo_fmj_mp");
break;
case 32:
self iPrintlnBold("You rolled 33 - Extra speed and roll again!");
self thread Loop("speed", 1.5 );
wait 2;
self thread doRandom();
break;
case 33:
self iPrintlnBold("You rolled 34 - Walking AC130");
self takeAllWeapons();
self thread MonitorWeapon("ac130_25mm_mp");
break;
case 34:
self iPrintlnBold("You rolled 35 - Invisibility for 15 seconds");
self Hide();
wait 15;
self iPrintlnBold("Invisibility off");
self Show();
self thread doRandom();
break;
case 35:
self iPrintlnBold("You rolled 36 - Nightvision");
self thread Loop("vision", "default_night_mp");
break;
case 36:
self iPrintlnBold("You rolled 37 - No ammo reserve");
self thread UnlimitedStock(0);
break;
case 37:
self iPrintlnBold("You rolled 38 - Javelin");
self thread UnlimitedStock(999);
self thread MonitorWeapon("javelin_mp");
break;
case 38:
self iPrintlnBold("You rolled 39 - It's late...");
self thread Loop("vision", "cobra_sunset3");
break;
case 39:
self iPrintlnBold("You rolled 40 - Golden Deagle");
self player_recoilScaleOn(0);
self thread MonitorWeapon("deserteaglegold_mp");
break;
case 40:
self iPrintlnBold("You rolled 41 - Spas");
self thread UnlimitedAmmo(999);
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self thread MonitorWeapon("spas12_fmj_grip_mp");
break;
case 41:
self iPrintlnBold("You rolled 42 - Problem, ranger?");
self thread UnlimitedAmmo(999);
self thread UnlimitedStock(999);
self thread UnlimitedNades(99);
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self setWeaponAmmoClip("frag_grenade_mp", 1);
self thread MonitorWeapon("ranger_akimbo_mp");
break;
case 42:
self iPrintlnBold("You rolled 43 - FalL");
self thread MonitorWeapon("fal_heartbeat_reflex_mp");
break;
case 43:
self iPrintlnBold("You rolled 44 - Gaymore");
self takeWeapon( self GetCurrentOffhand() );
self maps\mp\perks\_perks::givePerk( "claymore_mp" );
self thread UnlimitedNades(99);
break;
case 44:
self iPrintlnBold("You rolled 45 - Heaven. not.");
self thread Loop("vision", "ac130");
break;
case 45:
self iPrintlnBold("You rolled 46 - Bomberman");
self takeAllWeapons();
while (1) {
if (self getCurrentWeapon() != "c4_mp"
|| "claymore_mp") {
self maps\mp\perks\_perks::givePerk( "c4_mp" );
self switchToWeapon("c4_mp");
wait 0.05; }
wait 0.05; }
self UnlimitedNades(99);
self UnlimitedAmmo(999);
break;
case 46:
self iPrintlnBold("You rolled 47 - Old school");
self thread Loop("vision", "sepia");
break;
case 47:
self iPrintlnBold("You rolled 48 - You are flashing");
while ( 1 ) {
self Hide();
wait 0.50;
self Show();
wait 0.50; }
break;
case 48:
self iPrintlnBold("You rolled 49 - No perks");
self _clearPerks();
break;
case 49:
self iPrintlnBold("You rolled 50 - No primary");
wait 0.05;
self takeWeapon(self getCurrentWeapon());
wait 1;
self iPrintlnBold("Switch weapon to get your secondary");
break;
case 50:
self iPrintlnBold("You rolled 51 - No spraying");
self notifyOnPlayercommand("mouse2", "+speed_throw");
self notifyOnPlayercommand("mouse2O", "-speed_throw");
self thread UnlimitedStock(0);
self thread AlternateQS();
while(1){
self thread UnlimitedAmmo(0);
self waittill("mouse2");
self notify("aim");
self setWeaponAmmoClip(self getCurrentWeapon(), 99);
self waittill("mouse2O");
self notify("aim");}
break;
case 51:
self iPrintlnBold("You rolled 52 - Satellite");
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
break;
case 52:
self iPrintlnBold("You rolled 53 - Hardcore");
wait 2;
self setClientDvar("cg_draw2d", 0);
self.maxhealth = 50;
self.health = self.maxhealth;
break;
case 53:
self iPrintlnBold("You rolled 54 - Arcade");
self setClientDvar("r_colormap", 3);
self setClientDvar("r_fullbright", 1);
break;
case 54:
self iPrintlnBold("You rolled 55 - Counter-Strike");
self setClientDvar("r_detailmap", 0);
self setClientDvar("r_fullbright", 1);
break;
case 55:
self iPrintlnBold("You rolled 56 - Distracting");
self setClientDvar("compasssize", 12);
break;
case 56:
self iPrintlnBold("You rolled 57 - NOOB >:O");
self thread MonitorWeapon("glock_akimbo_mp");
self thread UnlimitedStock(999);
break;
case 57:
self iPrintlnBold("You rolled 58 - 3rd Person Shooter");
self setClientDvar("cg_thirdperson", 1);
break;
case 58:
self iPrintlnBold("You rolled 59 - Underwater");
self thread Loop("vision", "oilrig_underwater");
break;
case 59:
self iPrintlnBold("You rolled 60 - Got any glasses?");
self thread Loop("vision", "mp_citystreets");
self setClientDvar("r_blur", 2);
break;
case 60:
self iPrintlnBold("You rolled 61 - Drug abuse");
while (1) {
self VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 1;
self VisionSetNakedForPlayer("cobra_sunset3", 1);
wait 1;
self VisionSetNakedForPlayer("mpnuke", 1);
wait 1;}
break;
case 61:
self iPrintlnBold("You rolled 62 - You're fat.");
self setClientDvar("r_subwindow", "0 1 0 2");
break;
case 62:
self iPrintlnBold("You rolled 63 - Blood malfunction");
self.maxhealth = 500;
self.health = self.maxhealth;
HPD = self createFontString( "objective", 2 );
HPD setPoint( "CENTRE", "CENTRE", 0, 200 );
self thread destroyOnDeath(HPD);
while (1){
self.maxhealth = self.health;
HPD setText( "^1HP^7: " +self.health );
wait 0.05; }
break;
case 63:
self iPrintlnBold("You rolled 64 - Equipment toggle");
self notifyOnPlayercommand("G", "+frag");
self takeWeapon(self getCurrentOffhand());
while ( 1 ){
self takeWeapon(self getCurrentOffhand());
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self setWeaponAmmoClip("frag_grenade_mp", 1);
self waittill("G");
wait 1;
self takeWeapon(self getCurrentOffhand());
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
self waittill("G");
wait 1;}
break;
case 64:
self iPrintlnBold("You rolled 65 - Freeze");
while(1){
self freezeControls(true);
wait 0.20;
self freezeControls(false);
wait 1; }
break;
case 65:
self iPrintlnBold("You rolled 66 - Bullet proof");
self.maxhealth = 1000;
while(1){
if(self.health >= self.maxhealth - 13Cool Man (aka Tustin){
if(self.health < self.maxhealth - 130){
self suicide();
}} else {
self.health = self.maxhealth;}
wait 0.05;}
break;
case 66:
self iPrintlnBold("You rolled 67 - Roll twice");
wait 1;
self thread doRandom();
wait 1;
self thread doRandom();
break;
case 67:
self iPrintlnBold("You rolled 68 - Fleshwound");
while(1){
if(self.health > 5){
self.health = self.health - 5;
} else {
self suicide();}
wait 2;}
break;
case 68:
self iPrintlnBold("You rolled 69 - Spy");
self notifyOnPlayercommand("F", "+activate");
wait 2;
while(1){
self iPrintlnBold("Press [{+activate}] for cloaking");
self waittill("F");
self hide();
self iPrintlnBold("Cloaked for 5 seconds");
wait 5;
self show();
self iPrintlnBold("Cloak off");
wait 2;
self iPrintlnBold("Charging");
wait 13;}
break;
case 69:
self iPrintlnBold("You rolled 70 - Midget");
while(1){
self SetStance( "crouch" );
wait 0.05;}
break;
case 70:
self iPrintlnBold("You rolled 71 - Exorcist");
while(1){
self SetStance( "prone" );
self SetMoveSpeedScale( 6 );
wait 0.05; }
break;
case 71:
self iPrintlnBold("You rolled 72 - Blackouts");
while(1){
self VisionSetNakedForPlayer("black_bw", 1);
wait 1;
self VisionSetNakedForPlayer("dcemp_emp", 1);
wait 3; }
break;
case 72:
self iPrintlnBold("You rolled 73 - Special");
self thread MonitorWeapon("concussion_grenade_mp");
self thread UnlimitedNades(99);
break;
case 73:
self iPrintlnBold("You rolled 74 - No melee");
self notifyOnPlayercommand("E", "+melee");
while(1){
self waittill("E");
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}
break;
case 74:
self iPrintlnBold("You rolled 75 - Thunder");
self setClientDvar("compassSize", 1000);
break;
case 75:
self iPrintlnBold("You rolled 76 - Field of view");
self setClientDvar("cg_fov", 25);
break;
case 76:
self iPrintlnBold("You rolled 77 - L453R");
self setClientDvar("laserforceon", 1);
break;
case 77:
self iPrintlnBold("You rolled 78 - Deaf");
self setClientDvar("snd_enable2d", 0);
self setClientDvar("snd_enable3d", 0);
break;
case 78:
self iPrintlnBold("You rolled 79 - No secondary");
self setClientDvar("cg_weaponCycleDelay", 999999999);
break;
case 79:
self iPrintlnBold("You rolled 80 - Deflect");
self notifyOnPlayercommand("M1", "+attack");
while(1){
self waittill("M1");
if(self.health > 20){
self.health = self.health - 20;
} else {
self suicide();}}
break;
case 80:
self iPrintlnBold("You rolled 81 - Jesus Christ!");
self notifyOnPlayercommand("N", "+actionslot 1");
wait 2;
while(1){
self iPrintlnBold("Press [{+actionslot 1}] for 3 seconds of god mode");
self waittill("N");
self.health = 0;
wait 3;
self.health = self.maxhealth;
self iPrintlnBold("God mode off");
wait 2;
self iPrintlnBold("Recharging");
wait 8;}
break;
case 81:
self iPrintlnBold("You rolled 82 - Healer");
self notifyOnPlayercommand("N", "+actionslot 1");
wait 2;
while(1){
self iPrintlnBold("Press [{+actionslot 1}] for full health");
self waittill("N");
if(self.health != self.maxhealth){
self.health = self.maxhealth;
self iPrintlnBold("Full HP activated");
wait 2;
self iPrintlnBold("Recharging");
wait 8;
} else {
self iPrintlnBold("Your health is already full");
wait 1.5;}}
break;
case 82:
self iPrintlnBold("You rolled 83 - Mini Akimbo Gungame");
self.weapon1 = "usp_akimbo_mp";
self.weapon2 = "pp2000_akimbo_mp";
self.weapon3 = "model1887_akimbo_mp";
self.weapon4 = "mp5k_akimbo_mp";
self.weapon5 = "aug_grip_mp";
self.weapon6 = "masada_silencer_mp";
self.weapon7 = "m79_mp";
self thread GunGame();

self waittill("reward");
self player_recoilScaleOn(0);
self thread UnlimitedAmmo(99);
self iPrintlnBold("You completed the GunGame");
wait 1.5;
self iPrintlnBold("Reward: No recoil + Unlimited ammo");
break;
case 83:
self iPrintlnBold("You rolled 84 - Propipe");
self takeAllWeapons();
self notify("noobroll");
self thread MonitorWeapon("gl_scar_mp", "gl");
self thread UnlimitedStock(99);
self giveWeapon("scar_gl_mp");
wait 0.10;
self notify("noobroll");
self switchToWeapon("scar_gl_mp");
break;
case 84:
self iPrintlnBold("You rolled 85 - Steady");
self thread MonitorWeapon("cheytac_fmj_xmags_mp");
self setClientDvar("player_breath_gasp_lerp", 0);
self setClientDvar("player_breath_gasp_scale", 0);
self setClientDvar("player_breath_gasp_time", 0);
self setClientDvar("player_breath_hold_lerp", 9999);
self setClientDvar("player_breath_hold_time", 9999);
self setClientDvar("player_breath_snd_delay", 0);
self setClientDvar("player_breath_snd_lerp", 0);
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
break;
case 85:
self iPrintlnBold("You rolled 86 - Mini Bling Gungame");
self.weapon1 = "beretta_fmj_tactical_mp";
self.weapon2 = "pp2000_silencer_xmags_mp";
self.weapon3 = "m1014_grip_xmags_mp";
self.weapon4 = "ump45_eotech_silencer_mp";
self.weapon5 = "aug_grip_silencer_mp";
self.weapon6 = "masada_fmj_silencer_mp";
self.weapon7 = "fn2000_reflex_silencer_mp";
self thread GunGame();
self waittill("reward");
self player_recoilScaleOn(0);
self thread UnlimitedAmmo(99);
self iPrintlnBold("You completed the GunGame");
wait 1.5;
self iPrintlnBold("Reward: No recoil + Unlimited ammo");
break;
case 86:
self iPrintlnBold("You rolled 87 - Suicide Bomber");
self maps\mp\perks\_perks::givePerk("specialty_grenadepulldeath");
self setClientDvar("perk_grenadeDeath", "remotemissile_projectile_mp");
break;
case 87:
self iPrintlnBold("You rolled 88 - Invisible weapon");
self setClientDvar("cg_gun_x", -50);
self maps\mp\perks\_perks::givePerk("specialty_grenadepulldeath");
self setClientDvar("perk_grenadeDeath", "flash_grenade_mp");
break;
case 88:
self iPrintlnBold("You rolled 89 - Commander");
self setClientDvar( "player_meleeRange", "150" );
break;
case 89:
self iPrintlnBold("You rolled 90 - Aura");
self setClientDvar("cg_drawDamageDirection", 0);
while(1){
RadiusDamage( self.origin, 500, 51, 10, self );
if(self.health == self.maxhealth - 51){
self.health = self.maxhealth;}
if(self.health < self.maxhealth - 51){
self.health = self.health + 51;}
wait 0.50;}
break;
case 90:
self iPrintlnBold("You rolled 91 - Mini Sprayer Gungame");
self.weapon1 = "glock_akimbo_mp";
self.weapon2 = "pp2000_akimbo_mp";
self.weapon3 = "aa12_grip_mp";
self.weapon4 = "uzi_akimbo_silencer_mp";
self.weapon5 = "rpd_grip_silencer_mp";
self.weapon6 = "barrett_acog_fmj_mp";
self.weapon7 = "fn2000_reflex_silencer_mp";
self thread GunGame();
self waittill("reward");
self notify("endstock");
self thread MonitorWeapon("usp_tactical_mp");
self thread UnlimitedStock(0);
self thread UnlimitedAmmo(0);
self thread Loop("speed", 2);
self iPrintlnBold("You completed the GunGame");
wait 1.5;
self iPrintlnBold("Reward: Extra fast Knife Runner + Double HP");
break;
case 91:
self iPrintlnBold("You rolled 92 - Better hearing");
self setClientDvar("perk_footstepVolumeEnemy", Cool Man (aka Tustin);
self setClientDvar("perk_footstepVolumeAlly", 0);
self setClientDvar("perk_footstepVolumePlayer", 0);
break;
case 92:
self iPrintlnBold("You rolled 93 - Super speed for 15 seconds");
self thread Loop("speed", 2);
wait 15;
self notify("stoploop");
self SetMoveSpeedScale( 1 );
wait 0.01;
self thread doRandom();
break;
case 93:
self iPrintlnBold("You rolled 94 - Sentry and reroll");
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", true );
wait 2;
self thread doRandom();
break;
case 94:
self iPrintlnBold("You rolled 95 - Killstreaks");
self.startscore = self.pers["kills"];
while(1){
if(self.streaknumber != self.pers["kills"] - self.startscore){
self.streaknumber = self.pers["kills"] - self.startscore;
switch(self.streaknumber){
case 2: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "precision_airstrike", true ); break;
case 4: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "stealth_airstrike", true ); break;
case 6: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", true ); break;
}
}
wait 0.05;}
break;
case 95:
self iPrintlnBold("You rolled 96 - Spray");
self thread MonitorWeapon("uzi_akimbo_rof_mp");
self thread UnlimitedAmmo(99);
self player_recoilScaleOn(0);
break;
case 96:
self iPrintlnBold("You rolled 97 - FFFFFFFFFFFFFUUUUUUUUU");
self thread MonitorWeapon("aa12_grip_xmags_mp");
self thread UnlimitedStock(99);
break;
case 97:
self iPrintlnBold("You rolled 98 - Nitro");
self notifyOnPlayercommand("F", "+activate");
wait 2;
while(1){
self iPrintlnBold("Press [{+activate}] for speed");
self waittill("F");
self iPrintlnBold("Speed for 5 seconds");
self thread Loop("speed", 2);
wait 5;
self notify("stoploop");
self SetMoveSpeedScale( 1 );
self iPrintlnBold("Speed off");
wait 2;
self iPrintlnBold("Recharging");
wait 13;}
break;
case 98:
self iPrintlnBold("You rolled 99 - Faster regen");
while(1){
if(self.health >= self.maxhealth){
self.health = self.health + 1;}
wait 0.05;}
break;
case 99:
self iPrintlnBold("You rolled 100 - 1/5 Chance of EMP");
wait 2;
successroll = RandomInt(4);
self iPrintlnBold("Roll " +(successroll + 1) +" for an EMP");
wait 1;
self iPrintlnBold("Rolling...");
wait 1;
rollnumb = RandomInt(4);
if(rollnumb == successroll){
self iPrintlnBold("You rolled " +(successroll + 1) +" - ^2EMP GRANTED");
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", true );
} else {
self iPrintlnBold("You rolled " +(rollnumb + 1) +" - ^1EMP DENIED");}
wait 2;
self iPrintlnBold("Rerolling...");
wait 1;
self thread doRandom();
break;
}
}
}

The following user thanked DEREKTROTTER for this useful post:

Blackstorm
09-26-2010, 08:46 PM #12
Mr.Kane
Greatness
Originally posted by DEREKTROTTER View Post
isnt there 100 rolls?


as far as i now its 50 in v1 and 150 in v2 but some people edit it and i have seen one with 20 rolls before
09-26-2010, 11:26 PM #13
DEREKTROTTER
You're Goddamn Right
heres the lsit of rolls for V2

Originally posted by another user
V1 ROLLS:
1: Extra speed
2: Thumper Akimbo
3: No Recoil
4: You are a one hit kill
5: No ADS
6: Triple HP
7: 18 different perks
8: Unlimited frag grenades
9: Go get 'em Makarov
10: Darkness
11: Thermal vision
12: Barrett roll
13: Negative
14: Knife runner
15: Turtle
16: Supermodel 1887
17: Fallout
18: Unlimited ammo
19: Wallhack for 40 seconds
20: Double HP and roll again
21: Godmode for 15 seconds
22: Bullseye
23: Blast them asses
24: Now you are retarded
25: AZUMOOB
26: Tank
27: EMP
28: Semi-Automatic M16
29: Morpheus
30: Unlimited Ammo and roll again
31: COD4
32: Handgun of Crap
33: Extra speed and roll again
34: Walking AC130
35: Invisibility for 15 seconds
36: Nightvision
37: No ammo reserve
38: Javelin
39: It's late
40: Golden Deagle
41: Spas
42: Problem, ranger?
43: FalL
44: Gaymore
45: Heaven. not.
46: Bomberman
47: Old school
48: You are flashing
49: No perks
50: No primary

V2 ROLLS:
51: No spraying
52: Satellite
53: Hardcore
54: Arcade
55: Counter-Strike
56: Distracting
57: Noob
58: 3rd Person Shooter
59: Underwater
60: Got any glasses?
61: Drug Abuse
62: You're fat
63: Blood malfunction
64: Equipment toggle
65: Freeze
66: Bullet proof
67: Roll Twice
68: Fl.esh.wound
69: Spy
70: Midget
71: Exorcist
72: Blackouts
73: Special
74: No melee
75: Thunder
76: Field of view
77: L453R
78: Deaf
79: No secondary
80: Deflect
81: Jesus Christ!
82: Healer
83: Mini Akimbo Gungame
84: Propipe
85: Steady
86: Mini Bling Gungame
87: Suicide Bomber
88: Invisible weapon
89: Commander
90: Aura
91: Mini Sprayer Gungame
92: Better hearing
93: Super speed for 15 seconds
94: Sentry and reroll
95: Killstreaks
96: Spray
97: FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUU
98: Nitro
99: Faster regen
100: 1/5 Chance of EMP
09-28-2010, 12:14 PM #14
rr16
Save Point
anyone got this to run without it crashing on certain rolls? The ones I think crash it are Arcade and Counter Strike, the rest seem to work. (from Mossy's Release), awesome game anyway!
09-29-2010, 03:30 PM #15
IDontbreak
Cake is a lie
You Just copied this from Google, Mossys RLD Has diffrerent rolls. Up to 100
10-03-2010, 03:01 PM #16
Darren t
Save Point
psn Xx-Daz95T-xX add if you get back into roll the dice v2
10-04-2010, 12:11 AM #17
DEREKTROTTER
You're Goddamn Right
im trying to add some extra rolls but getting a syntax error

help if u can - You must login or register to view this content.
10-04-2010, 12:53 AM #18
CHAOZ
Banned
Originally posted by DEREKTROTTER View Post
im trying to add some extra rolls but getting a syntax error

help if u can - You must login or register to view this content.


yeah, same here.
10-04-2010, 12:57 AM #19
DEREKTROTTER
You're Goddamn Right
Originally posted by RUFFINGUY View Post
yeah, same here.


i got it working, if u check my thread it was the vision one i added- its the one that crashes ps3

so whos up for a game tmora with my extra rolls added if u dare :evil:

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