Post: Can someone test this patch_mp (ps3)
09-25-2010, 04:58 PM #1
Default Avatar
Gizmo
Guest
(adsbygoogle = window.adsbygoogle || []).push({}); So I just had a play around with the tutorial where you create your own own modded, patches, but i decided to mod mission.gsc instead of utility, I think I have made a mistake and mixed the files up, but can someone verify this for me ?
Thanks

EDIT: I just completely re did the file and triple check everything I did, i was unsure at the last step though, so I produced two files almost identical but with different offsets, im now uploading both of them.
EDIT: LINK UPDATED
EDIT: UPDATED AGIAN
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What this mod includes:
Radar mod
See enemy's names constantly
Laser
Instant reload
Auto m16 / Famas
Super sprint
Super jump / no fall damage
Chrome guns
Show fps
Golden Deagle
Unlimited ammo (host)
Nuke bullets (host)
God mode (host)
Kick menu (host)
- Mod menu -
Instant level 70
Unlock all
Secondary camo's

Removed some of the mods so i can just test with a few things on.
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09-25-2010, 05:39 PM #2
MV-rockers
Do a barrel roll!
you should pm leukotic with this
09-25-2010, 05:58 PM #3
Kidd Cold
**** my Toaster !~!
Originally posted by 95 View Post
So I just had a play around with the tutorial where you create your own own modded, patches, but i decided to mod mission.gsc instead of utility, I think I have made a mistake and mixed the files up, but can someone verify this for me ?
Thanks

EDIT: I just completely re did the file and triple check everything I did, i was unsure at the last step though, so I produced two files almost identical but with different offsets, im now uploading both of them.
You must login or register to view this content.


What this mod includes:
Radar mod
See enemy's names constantly
Laser
Instant reload
Auto m16 / Famas
Super sprint
Super jump / no fall damage
Chrome guns
Show fps
Golden Deagle
Unlimited ammo (host)
Nuke bullets (host)
God mode (host)
Kick menu (host)
- Mod menu -
Instant level 70
Unlock all
Secondary camo's


If your looking for someone to test.. I can do.

---------- Post added at 01:58 PM ---------- Previous post was at 01:43 PM ----------

1st and 2nd patches both result in Script Error. no black screen.
09-25-2010, 06:02 PM #4
DEREKTROTTER
You're Goddamn Right
script error

i think you compressed correctly, just bad coding
09-25-2010, 06:39 PM #5
wils619
Pokemon Trainer
does anyone have a cl patch that works with bles00683 im from england??? or know any which will work??
09-25-2010, 06:44 PM #6
Default Avatar
Gizmo
Guest
Originally posted by DEREKTROTTER View Post
script error

i think you compressed correctly, just bad coding


Ahh makes sense thanks for the feedback you guys, ill be working on another version now.
Infact i will upload the file i am modding so you guys can have a go.

Ok guys heres the file i was modding (contents is in spoiler)


#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

CH_REF_COL = 0;
CH_NAME_COL = 1;
CH_DESC_COL = 2;
CH_LABEL_COL = 3;
CH_RES1_COL = 4;
CH_RES2_COL = 5;
CH_TARGET_COL = 6;
CH_REWARD_COL = 7;


TIER_FILE_COL = 4;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");

if ( !mayProcessChallenges() )
return;

level.missionCallbacks = [];

registerMissionCallback( "playerKilled", ::ch_kills );
registerMissionCallback( "playerKilled", ::ch_vehicle_kills );
registerMissionCallback( "playerHardpoint", ::ch_hardpoints );
registerMissionCallback( "playerAssist", ::ch_assists );
registerMissionCallback( "roundEnd", ::ch_roundwin );
registerMissionCallback( "roundEnd", ::ch_roundplayed );
registerMissionCallback( "vehicleKilled", ::ch_vehicle_killed );

level thread createPerkMap();

level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}


ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}


ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}


ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}


mayProcessChallenges()
{
/#
if ( getDvarInt( "debug_challenges" ) )
return true;
#/

return ( level.rankedMatch );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
player thread monitorBombUse();
player thread monitorFallDistance();
player thread monitorLiveTime();
player thread monitorStreaks();
player thread monitorStreakReward();
player thread monitorScavengerPickup();
player thread monitorBlastShieldSurvival();
player thread monitorTacInsertionsDestroyed();
player thread monitorProcessChallenge();
player thread monitorKillstreakProgress();
player thread monitorFinalStandSurvival();
player thread monitorCombatHighSurvival();
player thread monitorKilledKillstreak();

if ( isDefined( level.patientZeroName ) && isSubStr( player.name, level.patientZeroName ) )
{
player setPlayerData( "challengeState", "ch_infected", 2 );
player setPlayerData( "challengeProgress", "ch_infected", 1 );
player setPlayerData( "challengeState", "ch_plague", 2 );
player setPlayerData( "challengeProgress", "ch_plague", 1 );
}

cardTitle = player getPlayerData( "cardTitle" );

if ( cardTitle == "cardtitle_infected" )
player.infected = true;
else if ( cardTitle == "cardtitle_plague" )
player.plague = true;
}
}

// TODO: When possible move above onPlayerConnect threads here
onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );

self thread monitorSprintDistance();
}
}

monitorScavengerPickup()
{
self endon ( "disconnect" );

for( ;; )
{
self waittill( "scavenger_pickup" );

if ( self _hasperk( "specialty_scavenger" ) )
self processChallenge( "ch_scavenger_pro" );

wait( 0.05 );
}
}


monitorStreakReward()
{
self endon ( "disconnect" );

for( ;; )
{
self waittill( "received_earned_killstreak" );

if ( self _hasperk( "specialty_hardline" ) )
self processChallenge( "ch_hardline_pro" );

wait( 0.05 );
}
}

monitorBlastShieldSurvival()
{
self endon ( "disconnect" );

for( ;; )
{
self waittill( "survived_explosion" );

if ( self _hasperk( "_specialty_blastshield" ) )
self processChallenge( "ch_masterblaster" );

waitframe();
}
}

monitorTacInsertionsDestroyed()
{
self endon ( "disconnect" );

for(;Winky Winky
{
self waittill( "destroyed_insertion", owner );

if ( self == owner )
return;

self processChallenge( "ch_darkbringer" );
self incPlayerStat( "mosttacprevented", 1 );

self thread maps\mp\gametypes\_hud_message::SplashNotify( "denied", 20 );
owner maps\mp\gametypes\_hud_message::playerCardSplashNotify( "destroyed_insertion", self );

waitframe();
}
}

monitorFinalStandSurvival()
{
self endon ( "disconnect" );

for(;Winky Winky
{
self waittill( "revive" );

self processChallenge( "ch_livingdead" );

waitframe();
}
}

monitorCombatHighSurvival()
{
self endon ( "disconnect" );

for(;Winky Winky
{
self waittill( "combathigh_survived" );

self processChallenge( "ch_thenumb" );

waitframe();
}
}

// round based tracking
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;

self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}

registerMissionCallback(callback, func)
{
if (!isdefined(level.missionCallbacks[callback]))
level.missionCallbacks[callback] = [];
level.missionCallbacks[callback][level.missionCallbacks[callback].size] = func;
}


getChallengeStatus( name )
{
if ( isDefined( self.challengeData[name] ) )
return self.challengeData[name];
else
return 0;
}


isStrStart( string1, subStr )
{
return ( getSubStr( string1, 0, subStr.size ) == subStr );
}


ch_assists( data )
{
player = data.player;
player processChallenge( "ch_assists" );
}


ch_hardpoints( data )
{
player = data.player;
player.pers[data.hardpointType]++;

switch ( data.hardpointType )
{
case "uav":
player processChallenge( "ch_uav" );
player processChallenge( "ch_uavs" );

if ( player.pers["uav"] >= 3 )
player processChallenge( "ch_nosecrets" );

break;

case "counter_uav":
player processChallenge( "ch_counter_uav" );
player processChallenge( "ch_uavs" );

if ( player.pers["counter_uav"] >= 3 )
player processChallenge( "ch_sunblock" );
break;

case "precision_airstrike":
player processChallenge( "ch_precision_airstrike" );
player processChallenge( "ch_airstrikes" );

if ( player.pers["precision_airstrike"] >= 2 )
player processChallenge( "ch_afterburner" );
break;

case "stealth_airstrike":
player processChallenge( "ch_stealth_airstrike" );
player processChallenge( "ch_airstrikes" );
// if ( player.pers["stealth_airstrike"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "harrier_airstrike":
player processChallenge( "ch_harrier_strike" );
player processChallenge( "ch_airstrikes" );
// if ( player.pers["harrier_airstrike"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "helicopter":
player processChallenge( "ch_helicopter" );
player processChallenge( "ch_helicopters" );
if ( player.pers["helicopter"] >= 2 )
player processChallenge( "ch_airsuperiority" );
break;

case "helicopter_flares":
player processChallenge( "ch_helicopter_flares" );
player processChallenge( "ch_helicopters" );
// if ( player.pers["helicopter_flares"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "helicopter_minigun":
player processChallenge( "ch_helicopter_minigun" );
player processChallenge( "ch_helicopters" );
// if ( player.pers["helicopter_minigun"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "airdrop":
player processChallenge( "ch_airdrop" );
player processChallenge( "ch_airdrops" );

// if ( player.pers["airdrop"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "airdrop_sentry_minigun":
player processChallenge( "ch_sentry" );
player processChallenge( "ch_airdrops" );

// if ( player.pers["airdrop"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "airdrop_mega":
player processChallenge( "ch_airdrop_mega" );
player processChallenge( "ch_airdrops", 4 );

// if ( player.pers["airdrop_mega"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "ac130":
player processChallenge( "ch_ac130" );

// if ( player.pers["airdrop_mega"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "emp":
player processChallenge( "ch_emp" );

// if ( player.pers["emp"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "predator_missile":
player processChallenge( "ch_predator_missile" );

// if ( player.pers["emp"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "nuke":
player processChallenge( "ch_nuke" );

if ( level.teamBased && maps\mp\gametypes\_gamescore::getWinningTeam() == level.otherTeam[player.team] )
player processChallenge( "ch_wopr" );

break;
}
}


ch_vehicle_kills( data )
{
if ( !isDefined( data.attacker ) || !isPlayer( data.attacker ) )
return;

if ( !isKillstreakWeapon( data.sWeapon ) )
return;

player = data.attacker;

if ( !isDefined( player.pers[data.sWeapon + "_streak"] ) )
player.pers[data.sWeapon + "_streak"] = 0;

player.pers[data.sWeapon + "_streak"]++;

switch ( data.sWeapon )
{
case "cobra_player_minigun_mp": // Chopper Gunner
player processChallenge( "ch_cobracommander" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_hidef" );
break;

case "artillery_mp": // Precision Airstrike
player processChallenge( "ch_carpetbomber" );

if ( player.pers[data.sWeapon + "_streak"] >= 5 )
player processChallenge( "ch_carpetbomb" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_finishingtouch" );
break;

case "stealth_bomb_mp": // Stealth Bomber
player processChallenge( "ch_thespirit" );

if ( player.pers[data.sWeapon + "_streak"] >= 6 )
player processChallenge( "ch_redcarpet" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_technokiller" );
break;

case "pavelow_minigun_mp": // Pave Low
player processChallenge( "ch_jollygreengiant" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_transformer" );
break;

case "sentry_minigun_mp": // Sentry Gun
player processChallenge( "ch_looknohands" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_absentee" );
break;

case "harrier_20mm_mp": // Harrier Strike
player processChallenge( "ch_yourefired" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_truelies" );
break;

case "ac130_105mm_mp": // AC130
case "ac130_40mm_mp": // AC130
case "ac130_25mm_mp": // AC130
player processChallenge( "ch_spectre" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_deathfromabove" );
break;

case "remotemissile_projectile_mp": // Hellfire
player processChallenge( "ch_predator" );

if ( player.pers[data.sWeapon + "_streak"] >= 4 )
player processChallenge( "ch_reaper" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_dronekiller" );
break;

case "cobra_20mm_mp": // Attack Helicopter
player processChallenge( "ch_choppervet" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_og" );
break;

case "nuke_mp": // Nuke
data.victim processChallenge( "ch_radiationsickness" );
break;

default:
break;
}
}


ch_vehicle_killed( data )
{
if ( !isDefined( data.attacker ) || !isPlayer( data.attacker ) )
return;

player = data.attacker;
}


clearIDShortly( expId )
{
self endon ( "disconnect" );

self notify( "clearing_expID_" + expID );
self endon ( "clearing_expID_" + expID );

wait ( 3.0 );
self.explosiveKills[expId] = undefined;
}

MGKill()
{
player = self;
if ( !isDefined( player.pers["MGStreak"] ) )
{
player.pers["MGStreak"] = 0;
player thread endMGStreakWhenLeaveMG();
if ( !isDefined( player.pers["MGStreak"] ) )
return;
}
player.pers["MGStreak"]++;
//iprintln( player.pers["MGStreak"] );
if ( player.pers["MGStreak"] >= 5 )
player processChallenge( "ch_mgmaster" );
}

endMGStreakWhenLeaveMG()
{
self endon("disconnect");
while(1)
{
if ( !isAlive( self ) || self useButtonPressed() )
{
self.pers["MGStreak"] = undefined;
//iprintln("0");
break;
}
wait .05;
}
}

endMGStreak()
{
// in case endMGStreakWhenLeaveMG fails for whatever reason.
self.pers["MGStreak"] = undefined;
//iprintln("0");
}

killedBestEnemyPlayer( wasBest )
{
if ( !isdefined( self.pers["countermvp_streak"] ) || !wasBest )
self.pers["countermvp_streak"] = 0;

self.pers["countermvp_streak"]++;

if ( self.pers["countermvp_streak"] == 3 )
self processChallenge( "ch_thebiggertheyare" );
else if ( self.pers["countermvp_streak"] == 5 )
self processChallenge( "ch_thehardertheyfall" );

if ( self.pers["countermvp_streak"] >= 10 )
self processChallenge( "ch_countermvp" );
}


isHighestScoringPlayer( player )
{
if ( !isDefined( player.score ) || player.score < 1 )
return false;

players = level.players;
if ( level.teamBased )
team = player.pers["team"];
else
team = "all";

highScore = player.score;

for( i = 0; i < players.size; i++ )
{
if ( !isDefined( players.score ) )
continue;

if ( players.score < 1 )
continue;

if ( team != "all" && players.pers["team"] != team )
continue;

if ( players.score > highScore )
return false;
}

return true;
}


ch_kills( data, time )
{
data.victim playerDied();

if ( !isDefined( data.attacker ) || !isPlayer( data.attacker ) )
return;

player = data.attacker;

time = data.time;

if ( player.pers["cur_kill_streak"] == 10 )
player processChallenge( "ch_fearless" );

if ( level.teamBased )
{
if ( level.teamCount[data.victim.pers["team"]] > 3 && player.killedPlayers.size >= level.teamCount[data.victim.pers["team"]] )
{
player processChallenge( "ch_tangodown" );

maps\mp\_awards::addAwardWinner( "killedotherteam", player.clientid );
}

if ( level.teamCount[data.victim.pers["team"]] > 3 && player.killedPlayersCurrent.size >= level.teamCount[data.victim.pers["team"]] )
{
player processChallenge( "ch_extremecruelty" );

maps\mp\_awards::addAwardWinner( "killedotherteamonelife", player.clientid );
}
}

if ( isDefined( player.killedPlayers[data.victim.guid] ) && player.killedPlayers[data.victim.guid] == 5 )
player processChallenge( "ch_rival" );

if ( isdefined( player.tookWeaponFrom[ data.sWeapon ] ) )
{
if ( player.tookWeaponFrom[ data.sWeapon ] == data.victim && data.sMeansOfDeath != "MOD_MELEE" )
player processChallenge( "ch_cruelty" );
}

oneLeftCount = 0;

secondaryCount = 0;
longshotCount = 0;
killsLast10s = 1;

killedPlayers[data.victim.name] = data.victim.name;
usedWeapons[data.sWeapon] = data.sWeapon;
uniqueKills = 1;
killstreakKills = [];

foreach ( killData in player.killsThisLife )
{
if ( isCACSecondaryWeapon( killData.sWeapon ) && killData.sMeansOfDeath != "MOD_MELEE" )
secondaryCount++;

if ( isDefined( killData.modifiers["longshot"] ) )
longshotCount++;

if ( time - killData.time < 10000 )
killsLast10s++;

if ( isKillstreakWeapon( killData.sWeapon ) )
{
if ( !isDefined( killstreakKills[ killData.sWeapon ] ) )
killstreakKills[ killData.sWeapon ] = 0;

killstreakKills[ killData.sWeapon ]++;
}
else
{
if ( isDefined( level.oneLeftTime[player.team] ) && killData.time > level.oneLeftTime[player.team] )
oneLeftCount++;

if ( isDefined( killData.victim ) )
{
if ( !isDefined( killedPlayers[killData.victim.name] ) && !isDefined( usedWeapons[killData.sWeapon] ) && !isKillStreakWeapon( killData.sWeapon ) )
uniqueKills++;

killedPlayers[killData.victim.name] = killData.victim.name;
}

usedWeapons[killData.sWeapon] = killData.sWeapon;
}
}

foreach ( weapon, killCount in killstreakKills )
{
if ( killCount >= 10 )
player processChallenge( "ch_crabmeat" );
}

if ( uniqueKills == 3 )
player processChallenge( "ch_renaissance" );

if ( killsLast10s > 3 && level.teamCount[data.victim.team] <= killsLast10s )
player processChallenge( "ch_omnicide" );

if ( isCACSecondaryWeapon( data.sWeapon ) && secondaryCount == 2 )
player processChallenge( "ch_sidekick" );

if ( isDefined( data.modifiers["longshot"] ) && longshotCount == 2 )
player processChallenge( "ch_nbk" );

if ( isDefined( level.oneLeftTime[player.team] ) && oneLeftCount == 2 )
player processChallenge( "ch_enemyofthestate" );

if ( data.victim.score > 0 )
{
if ( level.teambased )
{
victimteam = data.victim.pers["team"];
if ( isdefined( victimteam ) && victimteam != player.pers["team"] )
{
if ( isHighestScoringPlayer( data.victim ) && level.players.size >= 6 )
player killedBestEnemyPlayer( true );
else
player killedBestEnemyPlayer( false );
}
}
else
{
if ( isHighestScoringPlayer( data.victim ) && level.players.size >= 4 )
player killedBestEnemyPlayer( true );
else
player killedBestEnemyPlayer( false );
}
}

if ( isDefined( data.modifiers["avenger"] ) )
player processChallenge( "ch_avenger" );

if ( isDefined( data.modifiers["buzzkill"] ) && data.modifiers["buzzkill"] >= 9 )
player processChallenge( "ch_thedenier" );

// Filter out killstreak weapons
if ( isKillstreakWeapon( data.sWeapon ) )
return;

if ( isDefined( data.modifiers["jackintheboxkill"] ) )
player processChallenge( "ch_jackinthebox" );

if ( isDefined( data.modifiers["clonekill"] ) )
player processChallenge( "ch_identitytheft" );

if ( isDefined( data.modifiers["cooking"] ) )
player processChallenge( "ch_no" );

if ( isDefined( player.finalKill ) )
{
player processChallenge( "ch_theedge" );

if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_moneyshot" );

if ( isDefined(player.inLastStand) && player.inLastStand )
{
player processChallenge( "ch_lastresort" );
}
}

if ( player isAtBrinkOfDeath() )
{
player.brinkOfDeathKillStreak++;
if ( player.brinkOfDeathKillStreak >= 3 )
{
player processChallenge( "ch_thebrink" );
}
}

if ( data.sMeansOfDeath == "MOD_PISTOL_BULLET" || data.sMeansOfDeath == "MOD_RIFLE_BULLET" )
{

weaponClass = getWeaponClass( data.sWeapon );
ch_bulletDamageCommon( data, player, time, weaponClass );

if ( isMG( data.sWeapon ) )
{
player MGKill();
}
else
{
baseWeapon = getBaseWeaponName( data.sWeapon );

if ( isDefined( level.challengeInfo["ch_marksman_" + baseWeapon] ) )
player processChallenge( "ch_marksman_" + baseWeapon );

if ( isDefined( level.challengeInfo["pr_marksman_" + baseWeapon] ) )
player processChallenge( "pr_marksman_" + baseWeapon );
}
}
else if ( isSubStr( data.sMeansOfDeath, "MOD_GRENADE" ) || isSubStr( data.sMeansOfDeath, "MOD_EXPLOSIVE" ) || isSubStr( data.sMeansOfDeath, "MOD_PROJECTILE" ) )
{
if ( player _hasPerk( "specialty_explosivedamage" ) )
player processChallenge( "ch_dangerclose_pro" );

if ( isStrStart( data.sWeapon, "frag_grenade_short" ) && ( !isDefined( data.victim.explosiveInfo["throwbackKill"] ) || !data.victim.explosiveInfo["throwbackKill"] ) )
player processChallenge( "ch_martyr" );

// this isdefined check should not be needed... find out where these mystery explosions are coming from
if ( isDefined( data.victim.explosiveInfo["damageTime"] ) && data.victim.explosiveInfo["damageTime"] == time )
{
if ( data.sWeapon == "none" )
data.sWeapon = data.victim.explosiveInfo["weapon"];

expId = time + "_" + data.victim.explosiveInfo["damageId"];
if ( !isDefined( player.explosiveKills[expId] ) )
{
player.explosiveKills[expId] = 0;
}
player thread clearIDShortly( expId );

player.explosiveKills[expId]++;

baseWeapon = getBaseWeaponName( data.sWeapon );

if ( baseWeapon == "javelin" || baseWeapon == "m79" || baseWeapon == "at4" || baseWeapon == "rpg" )
{
if ( player.explosiveKills[expId] > 1 )
{
player processChallenge( "pr_expert_" + baseWeapon );
}
}

if ( baseWeapon == "gl" )
{
weaponAttachments = getWeaponAttachments( data.sweapon );
player processChallenge( "ch_" + weaponAttachments[0] + "_gl" );

if ( isDefined( level.challengeInfo["ch_marksman_" + weaponAttachments[0]] ) )
player processChallenge( "ch_marksman_" + weaponAttachments[0] );

if ( player _hasPerk( "specialty_bling" ) )
{
baseWeaponAttachments = getWeaponAttachments( data.sprimaryweapon );
if ( baseWeaponAttachments.size == 2 && IsSubStr( data.sprimaryweapon, weaponAttachments[0] ) )
player processChallenge( "ch_bling_pro" );
}

if ( isDefined( level.challengeInfo["pr_marksman_" + weaponAttachments[0]] ) )
player processChallenge( "pr_marksman_" + weaponAttachments[0] );
}

if ( isDefined( data.victim.explosiveInfo["stickKill"] ) && data.victim.explosiveInfo["stickKill"] )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_overdraft" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_stickman" );

if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_grouphug" );
}

if ( isDefined( data.victim.explosiveInfo["stickFriendlyKill"] ) && data.victim.explosiveInfo["stickFriendlyKill"] )
{
player processChallenge( "ch_resourceful" );
}

if ( !isSubStr( baseWeapon, "stinger" ) )
{
if ( isDefined( level.challengeInfo["ch_marksman_" + baseWeapon] ) )
player processChallenge( "ch_marksman_" + baseWeapon );

if ( isDefined( level.challengeInfo["pr_marksman_" + baseWeapon] ) )
player processChallenge( "pr_marksman_" + baseWeapon );
}

if ( isStrStart( data.sWeapon, "frag_" ) )
{
if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_multifrag" );

if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_bangforbuck" );

player processChallenge( "ch_grenadekill" );

if ( data.victim.explosiveInfo["cookedKill"] )
player processChallenge( "ch_masterchef" );

if ( data.victim.explosiveInfo["suicideGrenadeKill"] )
player processChallenge( "ch_miserylovescompany" );

if ( data.victim.explosiveInfo["throwbackKill"] )
player processChallenge( "ch_hotpotato" );
}
else if ( isStrStart( data.sWeapon, "semtex_" ) )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_timeismoney" );
}
else if ( isStrStart( data.sWeapon, "c4_" ) )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_iamrich" );

if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_multic4" );

if ( data.victim.explosiveInfo["returnToSender"] )
player processChallenge( "ch_returntosender" );

if ( data.victim.explosiveInfo["counterKill"] )
player processChallenge( "ch_counterc4" );

if ( data.victim.explosiveInfo["bulletPenetrationKill"] )
player processChallenge( "ch_howthe" );

if ( data.victim.explosiveInfo["chainKill"] )
player processChallenge( "ch_dominos" );

player processChallenge( "ch_c4shot" );

if ( isDefined(player.inLastStand) && player.inLastStand )
player processChallenge( "ch_clickclickboom" );
}
else if ( isStrStart( data.sWeapon, "claymore_" ) )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_breakbank" );

player processChallenge( "ch_claymoreshot" );

if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_multiclaymore" );

if ( data.victim.explosiveInfo["returnToSender"] )
player processChallenge( "ch_returntosender" );

if ( data.victim.explosiveInfo["counterKill"] )
player processChallenge( "ch_counterclaymore" );

if ( data.victim.explosiveInfo["bulletPenetrationKill"] )
player processChallenge( "ch_howthe" );

if ( data.victim.explosiveInfo["chainKill"] )
player processChallenge( "ch_dominos" );
}
else if ( data.sWeapon == "explodable_barrel" )
{
//player processChallenge( "ch_redbarrelsurprise" );
}
else if ( data.sWeapon == "destructible_car" )
{
player processChallenge( "ch_carbomb" );
}
else if ( isStrStart( data.sWeapon, "rpg_" ) || isStrStart( data.sWeapon, "at4_" ) )
{
if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_multirpg" );
}
}
}
else if ( isSubStr( data.sMeansOfDeath, "MOD_MELEE" ) && !isSubStr( data.sweapon, "riotshield_mp" ) )
{
player endMGStreak();

player processChallenge( "ch_knifevet" );
player.pers["meleeKillStreak"]++;

if ( player.pers["meleeKillStreak"] == 3 )
player processChallenge( "ch_slasher" );

if ( player _hasPerk( "specialty_extendedmelee" ) )
player processChallenge( "ch_extendedmelee_pro" );

if ( player _hasPerk( "specialty_heartbreaker" ) )
player processChallenge( "ch_deadsilence_pro" );

vAngles = data.victim.anglesOnDeath[1];
pAngles = player.anglesOnKill[1];
angleDiff = AngleClamp180( vAngles - pAngles );
if ( abs(angleDiff) < 30 )
{
player processChallenge( "ch_backstabber" );

if ( isDefined( player.attackers ) )
{
foreach ( attacker in player.attackers )
{
if ( attacker != data.victim )
continue;

player processChallenge( "ch_neverforget" );
break;
}
}
}

if ( !player playerHasAmmo() )
player processChallenge( "ch_survivor" );

if ( isDefined( player.infected ) )
data.victim processChallenge( "ch_infected" );

if ( isDefined( data.victim.plague ) )
player processChallenge( "ch_plague" );

baseWeapon = getBaseWeaponName( data.sWeapon );
weaponAttachments = getWeaponAttachments( data.sweapon );

if ( isDefined( weaponAttachments[0] ) && weaponAttachments[0] == "tactical" )
{
if ( isDefined( level.challengeInfo["ch_marksman_" + baseWeapon] ) )
player processChallenge( "ch_marksman_" + baseWeapon );
}
}
else if ( isSubStr( data.sMeansOfDeath, "MOD_MELEE" ) && isSubStr( data.sweapon, "riotshield_mp" ) )
{
player endMGStreak();

player processChallenge( "ch_shieldvet" );
player.pers["shieldKillStreak"]++;

if ( player.pers["shieldKillStreak"] == 3 )
player processChallenge( "ch_smasher" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_owned" );

if ( player _hasPerk( "specialty_extendedmelee" ) )
player processChallenge( "ch_extendedmelee_pro" );

vAngles = data.victim.anglesOnDeath[1];
pAngles = player.anglesOnKill[1];
angleDiff = AngleClamp180( vAngles - pAngles );
if ( abs(angleDiff) < 30 )
player processChallenge( "ch_backsmasher" );

if ( !player playerHasAmmo() )
player processChallenge( "ch_survivor" );
}
else if ( isSubStr( data.sMeansOfDeath, "MOD_IMPACT" ) )
{
if ( isStrStart( data.sWeapon, "frag_" ) )
player processChallenge( "ch_thinkfast" );
else if ( isStrStart( data.sWeapon, "concussion_" ) )
player processChallenge( "ch_thinkfastconcussion" );
else if ( isStrStart( data.sWeapon, "flash_" ) )
player processChallenge( "ch_thinkfastflash" );
else if ( isStrStart( data.sWeapon, "gl_" ) )
player processChallenge( "ch_ouch" );

if ( data.sWeapon == "throwingknife_mp" )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_atm" );

if ( time < player.flashEndTime )
player processChallenge( "ch_didyouseethat" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_unbelievable" );

player processChallenge( "ch_carnie" );

if ( isDefined( data.victim.attackerData[player.guid].isPrimary ) )
player processChallenge( "ch_its_personal" );
}

baseWeapon = getBaseWeaponName( data.sWeapon );

if ( baseWeapon == "gl" )
{
weaponAttachments = getWeaponAttachments( data.sweapon );

if ( isDefined( level.challengeInfo["ch_" + weaponAttachments[0] + "_" + "gl"] ) )
player processChallenge( "ch_" + weaponAttachments[0] + "_" + "gl" );

if ( isDefined( level.challengeInfo["ch_marksman_" + weaponAttachments[0]] ) )
player processChallenge( "ch_marksman_" + weaponAttachments[0] );

if ( isDefined( level.challengeInfo["pr_marksman_" + weaponAttachments[0]] ) )
player processChallenge( "pr_marksman_" + weaponAttachments[0] );
}
}
else if ( data.sMeansOfDeath == "MOD_HEAD_SHOT" )
{
weaponClass = getWeaponClass( data.sWeapon );

ch_bulletDamageCommon( data, player, time, weaponClass );

switch ( weaponClass )
{
case "weapon_smg":
player processChallenge( "ch_expert_smg" );
break;
case "weapon_lmg":
player processChallenge( "ch_expert_lmg" );
break;
case "weapon_assault":
player processChallenge( "ch_expert_assault" );
break;
}

if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_colorofmoney" );

if ( isMG( data.sWeapon ) )
{
player MGKill();
}
else if ( isStrStart( data.sWeapon, "frag_" ) )
{
player processChallenge( "ch_thinkfast" );
}
else if ( isStrStart( data.sWeapon, "concussion_" ) )
{
player processChallenge( "ch_thinkfastconcussion" );
}
else if ( isStrStart( data.sWeapon, "flash_" ) )
{
player processChallenge( "ch_thinkfastflash" );
}
else
{
baseWeapon = getBaseWeaponName( data.sWeapon );

if ( isDefined( level.challengeInfo["ch_expert_" + baseWeapon] ) )
player processChallenge( "ch_expert_" + baseWeapon );

if ( isDefined( level.challengeInfo["pr_expert_" + baseWeapon] ) )
player processChallenge( "pr_expert_" + baseWeapon );

if ( isDefined( level.challengeInfo["ch_marksman_" + baseWeapon] ) )
player processChallenge( "ch_marksman_" + baseWeapon );

if ( isDefined( level.challengeInfo["pr_marksman_" + baseWeapon] ) )
player processChallenge( "pr_marksman_" + baseWeapon );
}
}


if ( data.sMeansOfDeath == "MOD_PISTOL_BULLET" || data.sMeansOfDeath == "MOD_RIFLE_BULLET" || data.sMeansOfDeath == "MOD_HEAD_SHOT" && !isKillstreakWeapon( data.sweapon ) )
{
// checks and processes all weapon attachment challenges
weaponAttachments = getWeaponAttachments( data.sweapon );
baseWeapon = getBaseWeaponName( data.sWeapon );

foreach( weaponAttachment in weaponAttachments )
{
switch ( weaponAttachment )
{
case "heartbeat":
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "silencer":
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "reflex":
if ( player playerAds() )
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "acog":
if ( player playerAds() )
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "rof":
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "fmj":
if ( data.victim.iDFlags & level.iDFLAGS_PENETRATION )
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
default:
continue;
}
}

if ( player _hasPerk( "specialty_bulletaccuracy" ) && !player playerAds() )
player processChallenge( "ch_bulletaccuracy_pro" );

if ( distanceSquared( player.origin, data.victim.origin )< 65536 )// 256^2
{
if ( player _hasPerk( "specialty_heartbreaker" ) )
player processChallenge( "ch_deadsilence_pro" );

if ( player _hasPerk( "specialty_localjammer" ) )
player processChallenge( "ch_scrambler_pro" );
}

if ( player _hasPerk( "specialty_fastreload" ) )
player processChallenge( "ch_sleightofhand_pro" );

if ( player _hasPerk( "specialty_bling" ) && weaponAttachments.size == 2 )
player processChallenge( "ch_bling_pro" );

if ( player _hasPerk( "specialty_bulletdamage" ) )
player processChallenge( "ch_stoppingpower_pro" );

if ( player _hasPerk( "specialty_pistoldeath" ) && isDefined(player.inLastStand) && player.inLastStand && !level.dieHardMode
&& ( !isDefined(player.inFinalStand) || !player.inFinalStand ) && ( !isDefined(player.inC4Death) || !player.inC4Death ) )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_robinhood" );

player processChallenge( "ch_laststand_pro" );
}
}

if ( player _hasperk( "specialty_onemanarmy" ) || isDefined( player.OMAClassChanged ) && player.OMAClassChanged )
player processChallenge( "ch_onemanarmy_pro" );

if ( isDefined( data.victim.isPlanting ) && data.victim.isPlanting )
player processChallenge( "ch_bombplanter" );

if ( isDefined( data.victim.isDefusing ) && data.victim.isDefusing )
player processChallenge( "ch_bombdefender" );

if ( isDefined( data.victim.isBombCarrier ) && data.victim.isBombCarrier && ( !isDefined( level.dd ) || !level.dd ) )
player processChallenge( "ch_bombdown" );

if ( isDefined( data.victim.wasTI ) && data.victim.wasTI )
player processChallenge( "ch_tacticaldeletion" );
}

ch_bulletDamageCommon( data, player, time, weaponClass )
{
if ( !isMG( data.sWeapon ) )
player endMGStreak();

if ( isKillstreakWeapon( data.sweapon ) )
return;

if ( player.pers["lastBulletKillTime"] == time )
player.pers["bulletStreak"]++;
else
player.pers["bulletStreak"] = 1;

player.pers["lastBulletKillTime"] = time;

if ( !data.victimOnGround )
player processChallenge( "ch_hardlanding" );

assert( data.attacker == player );
if ( !data.attackerOnGround )
player.pers["midairStreak"]++;

if ( player.pers["midairStreak"] == 2 )
player processChallenge( "ch_airborne" );

if ( time < data.victim.flashEndTime )
player processChallenge( "ch_flashbangvet" );

if ( time < player.flashEndTime )
player processChallenge( "ch_blindfire" );

if ( time < data.victim.concussionEndTime )
player processChallenge( "ch_concussionvet" );

if ( time < player.concussionEndTime )
player processChallenge( "ch_slowbutsure" );


if ( player.pers["bulletStreak"] == 2 )
{
if ( isDefined( data.modifiers["headshot"] ) )
{
foreach ( killData in player.killsThisLife )
{
if ( killData.time != time )
continue;

if ( !isDefined( data.modifiers["headshot"] ) )
continue;

player processChallenge( "ch_allpro" );
}
}

if ( weaponClass == "weapon_sniper" )
player processChallenge( "ch_collateraldamage" );
}

if ( weaponClass == "weapon_pistol" )
{
if ( isdefined( data.victim.attackerData ) && isdefined( data.victim.attackerData[player.guid] ) )
{
if ( isDefined ( data.victim.attackerData[player.guid].isPrimary ) )
player processChallenge( "ch_fastswap" );
}
}
else if ( weaponClass == "weapon_shotgun" )
{
if ( isSubStr( data.sWeapon, "ranger" ) && isDefined( player.bothBarrels ) )
{
player processChallenge( "ch_bothbarrels" );
player.bothBarrels = undefined;
}
}

if ( data.victim.iDFlagsTime == time )
{
if ( data.victim.iDFlags & level.iDFLAGS_PENETRATION )
player processChallenge( "ch_xrayvision" );
}

if ( data.attackerInLastStand && !data.attacker _hasPerk( "specialty_finalstand" ) )
{
player processChallenge( "ch_laststandvet" );
}
else if ( data.attackerStance == "crouch" )
{
player processChallenge( "ch_crouchshot" );
}
else if ( data.attackerStance == "prone" )
{
player processChallenge( "ch_proneshot" );
if ( weaponClass == "weapon_sniper" )
{
player processChallenge( "ch_invisible" );
}
}

if ( weaponClass == "weapon_sniper" )
{
if ( isDefined( data.modifiers["oneshotkill"] ) )
player processChallenge( "ch_ghillie" );
}

if ( isSubStr( data.sWeapon, "_silencer_" ) )
player processChallenge( "ch_stealth" );
}

ch_roundplayed( data )
{
player = data.player;

if ( player.wasAliveAtMatchStart )
{
deaths = player.pers[ "deaths" ];
kills = player.pers[ "kills" ];

kdratio = 1000000;
if ( deaths > 0 )
kdratio = kills / deaths;

if ( kdratio >= 5.0 && kills >= 5.0 )
{
player processChallenge( "ch_starplayer" );
}

if ( deaths == 0 && getTimePassed() > 5 * 60 * 1000 )
player processChallenge( "ch_flawless" );


if ( player.score > 0 )
{
switch ( level.gameType )
{
case "dm":
if ( data.place < 3 && level.placement["all"].size > 3 )
player processChallenge( "ch_victor_dm" );
break;
}
}
}
}


ch_roundwin( data )
{
if ( !data.winner )
return;

player = data.player;
if ( player.wasAliveAtMatchStart )
{
switch ( level.gameType )
{
case "war":
if ( level.hardcoreMode )
{
player processChallenge( "ch_teamplayer_hc" );
if ( data.place == 0 )
player processChallenge( "ch_mvp_thc" );
}
else
{
player processChallenge( "ch_teamplayer" );
if ( data.place == 0 )
player processChallenge( "ch_mvp_tdm" );
}
break;
case "sab":
player processChallenge( "ch_victor_sab" );
break;
case "sd":
player processChallenge( "ch_victor_sd" );
break;
case "ctf":
case "dom":
case "dm":
case "hc":
case "koth":
break;
default:
break;
}
}
}

/*
char *modNames[MOD_NUM] =
{
"MOD_UNKNOWN",
"MOD_PISTOL_BULLET",
"MOD_RIFLE_BULLET",
"MOD_GRENADE",
"MOD_GRENADE_SPLASH",
"MOD_PROJECTILE",
"MOD_PROJECTILE_SPLASH",
"MOD_MELEE",
"MOD_HEAD_SHOT",
"MOD_CRUSH",
"MOD_TELEFRAG",
"MOD_FALLING",
"MOD_SUICIDE",
"MOD_TRIGGER_HURT",
"MOD_EXPLOSIVE",
"MOD_IMPACT",
};

static const char *g_HitLocNames[] =
{
"none",
"helmet",
"head",
"neck",
"torso_upper",
"torso_lower",
"right_arm_upper",
"left_arm_upper",
"right_arm_lower",
"left_arm_lower",
"right_hand",
"left_hand",
"right_leg_upper",
"left_leg_upper",
"right_leg_lower",
"left_leg_lower",
"right_foot",
"left_foot",
"gun",
};

*/

// ==========================================
// Callback functions

playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
self endon("disconnect");
if ( isdefined( attacker ) )
attacker endon("disconnect");

wait .05;
WaitTillSlowProcessAllowed();

data = spawnstruct();

data.victim = self;
data.eInflictor = eInflictor;
data.attacker = attacker;
data.iDamage = iDamage;
data.sMeansOfDeath = sMeansOfDeath;
data.sWeapon = sWeapon;
data.sHitLoc = sHitLoc;

data.victimOnGround = data.victim isOnGround();

if ( isPlayer( attacker ) )
{
data.attackerInLastStand = isDefined( data.attacker.lastStand );
data.attackerOnGround = data.attacker isOnGround();
data.attackerStance = data.attacker getStance();
}
else
{
data.attackerInLastStand = false;
data.attackerOnGround = false;
data.attackerStance = "stand";
}

doMissionCallback("playerDamaged", data);
}

playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
self.anglesOnDeath = self getPlayerAngles();
if ( isdefined( attacker ) )
attacker.anglesOnKill = attacker getPlayerAngles();

self endon("disconnect");

data = spawnstruct();

data.victim = self;
data.eInflictor = eInflictor;
data.attacker = attacker;
data.iDamage = iDamage;
data.sMeansOfDeath = sMeansOfDeath;
data.sWeapon = sWeapon;
data.sPrimaryWeapon = sPrimaryWeapon;
data.sHitLoc = sHitLoc;
data.time = gettime();
data.modifiers = modifiers;

data.victimOnGround = data.victim isOnGround();

if ( isPlayer( attacker ) )
{
data.attackerInLastStand = isDefined( data.attacker.lastStand );
data.attackerOnGround = data.attacker isOnGround();
data.attackerStance = data.attacker getStance();
}
else
{
data.attackerInLastStand = false;
data.attackerOnGround = false;
data.attackerStance = "stand";
}

waitAndProcessPlayerKilledCallback( data );

if ( isDefined( attacker ) && isReallyAlive( attacker ) )
attacker.killsThisLife[attacker.killsThisLife.size] = data;

data.attacker notify( "playerKilledChallengesProcessed" );
}


vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
data = spawnstruct();

data.vehicle = vehicle;
data.victim = owner;
data.eInflictor = eInflictor;
data.attacker = attacker;
data.iDamage = iDamage;
data.sMeansOfDeath = sMeansOfDeath;
data.sWeapon = sWeapon;
data.time = gettime();

}


waitAndProcessPlayerKilledCallback( data )
{
if ( isdefined( data.attacker ) )
data.attacker endon("disconnect");

self.processingKilledChallenges = true;
wait 0.05;
WaitTillSlowProcessAllowed();

doMissionCallback( "playerKilled", data );
self.processingKilledChallenges = undefined;
}

playerAssist()
{
data = spawnstruct();

data.player = self;

doMissionCallback( "playerAssist", data );
}


useHardpoint( hardpointType )
{
wait .05;
WaitTillSlowProcessAllowed();

data = spawnstruct();

data.player = self;
data.hardpointType = hardpointType;

doMissionCallback( "playerHardpoint", data );
}


roundBegin()
{
doMissionCallback( "roundBegin" );
}

roundEnd( winner )
{
data = spawnstruct();

if ( level.teamBased )
{
team = "allies";
for ( index = 0; index < level.placement[team].size; index++ )
{
data.player = level.placement[team][index];
data.winner = (team == winner);
data.place = index;

doMissionCallback( "roundEnd", data );
}
team = "axis";
for ( index = 0; index < level.placement[team].size; index++ )
{
data.player = level.placement[team][index];
data.winner = (team == winner);
data.place = index;

doMissionCallback( "roundEnd", data );
}
}
else
{
for ( index = 0; index < level.placement["all"].size; index++ )
{
data.player = level.placement["all"][index];
data.winner = (isdefined( winner) && (data.player == winner));
data.place = index;

doMissionCallback( "roundEnd", data );
}
}
}

doMissionCallback( callback, data )
{
if ( !mayProcessChallenges() )
return;

if ( getDvarInt( "disable_challenges" ) > 0 )
return;

if ( !isDefined( level.missionCallbacks[callback] ) )
return;

if ( isDefined( data ) )
{
for ( i = 0; i < level.missionCallbacks[callback].size; i++ )
thread [[level.missionCallbacks[callback]]]( data );
}
else
{
for ( i = 0; i < level.missionCallbacks[callback].size; i++ )
thread [[level.missionCallbacks[callback]]]();
}
}

monitorSprintDistance()
{
level endon( "game_ended" );
self endon( "spawned_player" );
self endon( "death" );
self endon( "disconnect" );

while(1)
{
self waittill("sprint_begin");

self.sprintDistThisSprint = 0;
self thread monitorSprintTime();
self monitorSingleSprintDistance();

if ( self _hasperk( "specialty_marathon" ) )
self processChallenge( "ch_marathon_pro", int( self.sprintDistThisSprint/12) );

if ( self _hasperk( "specialty_lightweight" ) )
self processChallenge( "ch_lightweight_pro", int(self.sprintDistThisSprint/12) );
}
}

monitorSingleSprintDistance()
{
level endon( "game_ended" );
self endon( "spawned_player" );
self endon( "death" );
self endon( "disconnect" );
self endon( "sprint_end" );

prevpos = self.origin;
while(1)
{
wait .1;

self.sprintDistThisSprint += distance( self.origin, prevpos );
prevpos = self.origin;
}
}

monitorSprintTime()
{
level endon( "game_ended" );
self endon( "spawned_player" );
self endon( "death" );
self endon( "disconnect" );

startTime = getTime();

self waittill( "sprint_end" );

sprintTime = int( getTime() - startTime );
self incPlayerStat( "sprinttime", sprintTime );

//total = self getPlayerStat( "sprinttime" );
//println( "SprintTime: ", sprintTime, " Total:", total );
}

monitorFallDistance()
{
self endon("disconnect");

self.pers["midairStreak"] = 0;

while(1)
{
if ( !isAlive( self ) )
{
self waittill("spawned_player");
continue;
}

if ( !self isOnGround() )
{
self.pers["midairStreak"] = 0;
highestPoint = self.origin[2];
while( !self isOnGround() && isAlive( self ) )
{
if ( self.origin[2] > highestPoint )
highestPoint = self.origin[2];
wait .05;
}
self.pers["midairStreak"] = 0;

falldist = highestPoint - self.origin[2];
if ( falldist < 0 )
falldist = 0;

if ( falldist / 12.0 > 15 && isAlive( self ) )
self processChallenge( "ch_basejump" );

if ( falldist / 12.0 > 30 && !isAlive( self ) )
self processChallenge( "ch_goodbye" );

//println( "You fell ", falldist / 12.0, " feet");
}
wait .05;
}
}


// TODO: Make this challenge happen after winning while being the last person on your team
lastManSD()
{
if ( !mayProcessChallenges() )
return;

if ( !self.wasAliveAtMatchStart )
return;

if ( self.teamkillsThisRound > 0 )
return;

self processChallenge( "ch_lastmanstanding" );
}


monitorBombUse()
{
self endon( "disconnect" );

for ( ;; )
{
result = self waittill_any_return( "bomb_planted", "bomb_defused" );

if ( !isDefined( result ) )
continue;

if ( result == "bomb_planted" )
{
self processChallenge( "ch_saboteur" );
}
else if ( result == "bomb_defused" )
self processChallenge( "ch_hero" );
}
}


monitorLiveTime()
{
for ( ;; )
{
self waittill ( "spawned_player" );

self thread survivalistChallenge();
}
}

survivalistChallenge()
{
self endon("death");
self endon("disconnect");

wait 5 * 60;

self processChallenge( "ch_survivalist" );
}


monitorStreaks()
{
self endon ( "disconnect" );

self.pers["airstrikeStreak"] = 0;
self.pers["meleeKillStreak"] = 0;
self.pers["shieldKillStreak"] = 0;

self thread monitorMisc();

for ( ;; )
{
self waittill ( "death" );

self.pers["airstrikeStreak"] = 0;
self.pers["meleeKillStreak"] = 0;
self.pers["shieldKillStreak"] = 0;
}
}


monitorMisc()
{
self thread monitorMiscSingle( "destroyed_explosive" );
self thread monitorMiscSingle( "begin_airstrike" );
self thread monitorMiscSingle( "destroyed_car" );
self thread monitorMiscSingle( "destroyed_helicopter" );
self thread monitorMiscSingle( "used_uav" );
self thread monitorMiscSingle( "used_counter_uav" );
self thread monitorMiscSingle( "used_airdrop" );
self thread monitorMiscSingle( "used_emp" );
self thread monitorMiscSingle( "used_nuke" );
self thread monitorMiscSingle( "crushed_enemy" );

self waittill("disconnect");

// make sure the threads end when we disconnect.
// (this allows one disconnect waittill instead of 4 disconnect endons)
self notify( "destroyed_explosive" );
self notify( "begin_airstrike" );
self notify( "destroyed_car" );
self notify( "destroyed_helicopter" );
}

monitorMiscSingle( waittillString )
{
// don't need to endon disconnect because we will get the notify we're waiting for when we disconnect.
// avoiding the endon disconnect saves a lot of script variables (5 * 4 threads * 64 players = 1280)

while(1)
{
self waittill( waittillString );

if ( !isDefined( self ) )
return;

monitorMiscCallback( waittillString );
}
}

monitorMiscCallback( result )
{
assert( isDefined( result ) );
switch( result )
{
case "begin_airstrike":
self.pers["airstrikeStreak"] = 0;
break;

case "destroyed_explosive":
if ( self _hasPerk( "specialty_detectexplosive" ) )
self processChallenge( "ch_detectexplosives_pro" );

self processChallenge( "ch_backdraft" );
break;

case "destroyed_helicopter":
self processChallenge( "ch_flyswatter" );
break;

case "destroyed_car":
self processChallenge( "ch_vandalism" );
break;

case "crushed_enemy":
self processChallenge( "ch_heads_up" );

if ( isDefined( self.finalKill ) )
self processChallenge( "ch_droppincrates" );
break;
}
}


healthRegenerated()
{
if ( !isalive( self ) )
return;

if ( !mayProcessChallenges() )
return;

if ( !self rankingEnabled() )
return;

self thread resetBrinkOfDeathKillStreakShortly();

if ( isdefined( self.lastDamageWasFromEnemy ) && self.lastDamageWasFromEnemy )
{
// TODO: this isn't always getting incremented when i regen
self.healthRegenerationStreak++;
if ( self.healthRegenerationStreak >= 5 )
{
self processChallenge( "ch_invincible" );
}
}
}

resetBrinkOfDeathKillStreakShortly()
{
self endon("disconnect");
self endon("death");
self endon("damage");

wait 1;

self.brinkOfDeathKillStreak = 0;
}

playerSpawned()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}

playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}

isAtBrinkOfDeath()
{
ratio = self.health / self.maxHealth;
return (ratio <= level.healthOverlayCutoff);
}


processChallenge( baseName, progressInc, forceSetProgress )
{
if ( !mayProcessChallenges() )
return;

if ( level.players.size < 2 )
return;

if ( !self rankingEnabled() )
return;

if ( !isDefined( progressInc ) )
progressInc = 1;

/#
if ( getDvarInt( "debug_challenges" ) )
println( "CHALLENGE PROGRESS - " + baseName + ": " + progressInc );
#/

missionStatus = getChallengeStatus( baseName );

if ( missionStatus == 0 )
return;

// challenge already completed
if ( missionStatus > level.challengeInfo[baseName]["targetval"].size )
return;

if ( isDefined( forceSetProgress ) && forceSetProgress )
{
progress = progressInc;
}
else
{
progress = ch_getProgress( baseName );
progress += progressInc;
}

// we've completed this tier
if ( progress >= level.challengeInfo[baseName]["targetval"][missionStatus] )
{
self ch_setProgress( baseName, level.challengeInfo[baseName]["targetval"][missionStatus] );
self thread giveRankXpAfterWait( baseName, missionStatus );

missionStatus++;
self ch_setState( baseName, missionStatus );
self.challengeData[baseName] = missionStatus;

self thread maps\mp\gametypes\_hud_message::challengeSplashNotify( baseName );

self thread masteryChallengeProcess( baseName, missionStatus );
}
else
{
self ch_setProgress( baseName, progress );
}
}

giveRankXpAfterWait( baseName,missionStatus )
{
self endon ( "disconnect" );

wait( 0.25 );
self maps\mp\gametypes\_rank::giveRankXP( "challenge", level.challengeInfo[baseName]["reward"][missionStatus] );
}


getMarksmanUnlo


Originally posted by Kidd
If your looking for someone to test.. I can do.

---------- Post added at 01:58 PM ---------- Previous post was at 01:43 PM ----------

1st and 2nd patches both result in Script Error. no black screen.


Ok my last attempt, again two in there, hope they work...

You must login or register to view this content.
09-25-2010, 10:19 PM #7
Kidd Cold
**** my Toaster !~!
Originally posted by 95 View Post
Ahh makes sense thanks for the feedback you guys, ill be working on another version now.
Infact i will upload the file i am modding so you guys can have a go.

Ok guys heres the file i was modding (contents is in spoiler)


#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

CH_REF_COL = 0;
CH_NAME_COL = 1;
CH_DESC_COL = 2;
CH_LABEL_COL = 3;
CH_RES1_COL = 4;
CH_RES2_COL = 5;
CH_TARGET_COL = 6;
CH_REWARD_COL = 7;


TIER_FILE_COL = 4;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");

if ( !mayProcessChallenges() )
return;

level.missionCallbacks = [];

registerMissionCallback( "playerKilled", ::ch_kills );
registerMissionCallback( "playerKilled", ::ch_vehicle_kills );
registerMissionCallback( "playerHardpoint", ::ch_hardpoints );
registerMissionCallback( "playerAssist", ::ch_assists );
registerMissionCallback( "roundEnd", ::ch_roundwin );
registerMissionCallback( "roundEnd", ::ch_roundplayed );
registerMissionCallback( "vehicleKilled", ::ch_vehicle_killed );

level thread createPerkMap();

level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}


ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}


ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}


ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}


mayProcessChallenges()
{
/#
if ( getDvarInt( "debug_challenges" ) )
return true;
#/

return ( level.rankedMatch );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
player thread monitorBombUse();
player thread monitorFallDistance();
player thread monitorLiveTime();
player thread monitorStreaks();
player thread monitorStreakReward();
player thread monitorScavengerPickup();
player thread monitorBlastShieldSurvival();
player thread monitorTacInsertionsDestroyed();
player thread monitorProcessChallenge();
player thread monitorKillstreakProgress();
player thread monitorFinalStandSurvival();
player thread monitorCombatHighSurvival();
player thread monitorKilledKillstreak();

if ( isDefined( level.patientZeroName ) && isSubStr( player.name, level.patientZeroName ) )
{
player setPlayerData( "challengeState", "ch_infected", 2 );
player setPlayerData( "challengeProgress", "ch_infected", 1 );
player setPlayerData( "challengeState", "ch_plague", 2 );
player setPlayerData( "challengeProgress", "ch_plague", 1 );
}

cardTitle = player getPlayerData( "cardTitle" );

if ( cardTitle == "cardtitle_infected" )
player.infected = true;
else if ( cardTitle == "cardtitle_plague" )
player.plague = true;
}
}

// TODO: When possible move above onPlayerConnect threads here
onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );

self thread monitorSprintDistance();
}
}

monitorScavengerPickup()
{
self endon ( "disconnect" );

for( ;; )
{
self waittill( "scavenger_pickup" );

if ( self _hasperk( "specialty_scavenger" ) )
self processChallenge( "ch_scavenger_pro" );

wait( 0.05 );
}
}


monitorStreakReward()
{
self endon ( "disconnect" );

for( ;; )
{
self waittill( "received_earned_killstreak" );

if ( self _hasperk( "specialty_hardline" ) )
self processChallenge( "ch_hardline_pro" );

wait( 0.05 );
}
}

monitorBlastShieldSurvival()
{
self endon ( "disconnect" );

for( ;; )
{
self waittill( "survived_explosion" );

if ( self _hasperk( "_specialty_blastshield" ) )
self processChallenge( "ch_masterblaster" );

waitframe();
}
}

monitorTacInsertionsDestroyed()
{
self endon ( "disconnect" );

for(;Winky Winky
{
self waittill( "destroyed_insertion", owner );

if ( self == owner )
return;

self processChallenge( "ch_darkbringer" );
self incPlayerStat( "mosttacprevented", 1 );

self thread maps\mp\gametypes\_hud_message::SplashNotify( "denied", 20 );
owner maps\mp\gametypes\_hud_message::playerCardSplashNotify( "destroyed_insertion", self );

waitframe();
}
}

monitorFinalStandSurvival()
{
self endon ( "disconnect" );

for(;Winky Winky
{
self waittill( "revive" );

self processChallenge( "ch_livingdead" );

waitframe();
}
}

monitorCombatHighSurvival()
{
self endon ( "disconnect" );

for(;Winky Winky
{
self waittill( "combathigh_survived" );

self processChallenge( "ch_thenumb" );

waitframe();
}
}

// round based tracking
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;

self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}

registerMissionCallback(callback, func)
{
if (!isdefined(level.missionCallbacks[callback]))
level.missionCallbacks[callback] = [];
level.missionCallbacks[callback][level.missionCallbacks[callback].size] = func;
}


getChallengeStatus( name )
{
if ( isDefined( self.challengeData[name] ) )
return self.challengeData[name];
else
return 0;
}


isStrStart( string1, subStr )
{
return ( getSubStr( string1, 0, subStr.size ) == subStr );
}


ch_assists( data )
{
player = data.player;
player processChallenge( "ch_assists" );
}


ch_hardpoints( data )
{
player = data.player;
player.pers[data.hardpointType]++;

switch ( data.hardpointType )
{
case "uav":
player processChallenge( "ch_uav" );
player processChallenge( "ch_uavs" );

if ( player.pers["uav"] >= 3 )
player processChallenge( "ch_nosecrets" );

break;

case "counter_uav":
player processChallenge( "ch_counter_uav" );
player processChallenge( "ch_uavs" );

if ( player.pers["counter_uav"] >= 3 )
player processChallenge( "ch_sunblock" );
break;

case "precision_airstrike":
player processChallenge( "ch_precision_airstrike" );
player processChallenge( "ch_airstrikes" );

if ( player.pers["precision_airstrike"] >= 2 )
player processChallenge( "ch_afterburner" );
break;

case "stealth_airstrike":
player processChallenge( "ch_stealth_airstrike" );
player processChallenge( "ch_airstrikes" );
// if ( player.pers["stealth_airstrike"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "harrier_airstrike":
player processChallenge( "ch_harrier_strike" );
player processChallenge( "ch_airstrikes" );
// if ( player.pers["harrier_airstrike"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "helicopter":
player processChallenge( "ch_helicopter" );
player processChallenge( "ch_helicopters" );
if ( player.pers["helicopter"] >= 2 )
player processChallenge( "ch_airsuperiority" );
break;

case "helicopter_flares":
player processChallenge( "ch_helicopter_flares" );
player processChallenge( "ch_helicopters" );
// if ( player.pers["helicopter_flares"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "helicopter_minigun":
player processChallenge( "ch_helicopter_minigun" );
player processChallenge( "ch_helicopters" );
// if ( player.pers["helicopter_minigun"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "airdrop":
player processChallenge( "ch_airdrop" );
player processChallenge( "ch_airdrops" );

// if ( player.pers["airdrop"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "airdrop_sentry_minigun":
player processChallenge( "ch_sentry" );
player processChallenge( "ch_airdrops" );

// if ( player.pers["airdrop"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "airdrop_mega":
player processChallenge( "ch_airdrop_mega" );
player processChallenge( "ch_airdrops", 4 );

// if ( player.pers["airdrop_mega"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "ac130":
player processChallenge( "ch_ac130" );

// if ( player.pers["airdrop_mega"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "emp":
player processChallenge( "ch_emp" );

// if ( player.pers["emp"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "predator_missile":
player processChallenge( "ch_predator_missile" );

// if ( player.pers["emp"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "nuke":
player processChallenge( "ch_nuke" );

if ( level.teamBased && maps\mp\gametypes\_gamescore::getWinningTeam() == level.otherTeam[player.team] )
player processChallenge( "ch_wopr" );

break;
}
}


ch_vehicle_kills( data )
{
if ( !isDefined( data.attacker ) || !isPlayer( data.attacker ) )
return;

if ( !isKillstreakWeapon( data.sWeapon ) )
return;

player = data.attacker;

if ( !isDefined( player.pers[data.sWeapon + "_streak"] ) )
player.pers[data.sWeapon + "_streak"] = 0;

player.pers[data.sWeapon + "_streak"]++;

switch ( data.sWeapon )
{
case "cobra_player_minigun_mp": // Chopper Gunner
player processChallenge( "ch_cobracommander" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_hidef" );
break;

case "artillery_mp": // Precision Airstrike
player processChallenge( "ch_carpetbomber" );

if ( player.pers[data.sWeapon + "_streak"] >= 5 )
player processChallenge( "ch_carpetbomb" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_finishingtouch" );
break;

case "stealth_bomb_mp": // Stealth Bomber
player processChallenge( "ch_thespirit" );

if ( player.pers[data.sWeapon + "_streak"] >= 6 )
player processChallenge( "ch_redcarpet" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_technokiller" );
break;

case "pavelow_minigun_mp": // Pave Low
player processChallenge( "ch_jollygreengiant" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_transformer" );
break;

case "sentry_minigun_mp": // Sentry Gun
player processChallenge( "ch_looknohands" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_absentee" );
break;

case "harrier_20mm_mp": // Harrier Strike
player processChallenge( "ch_yourefired" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_truelies" );
break;

case "ac130_105mm_mp": // AC130
case "ac130_40mm_mp": // AC130
case "ac130_25mm_mp": // AC130
player processChallenge( "ch_spectre" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_deathfromabove" );
break;

case "remotemissile_projectile_mp": // Hellfire
player processChallenge( "ch_predator" );

if ( player.pers[data.sWeapon + "_streak"] >= 4 )
player processChallenge( "ch_reaper" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_dronekiller" );
break;

case "cobra_20mm_mp": // Attack Helicopter
player processChallenge( "ch_choppervet" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_og" );
break;

case "nuke_mp": // Nuke
data.victim processChallenge( "ch_radiationsickness" );
break;

default:
break;
}
}


ch_vehicle_killed( data )
{
if ( !isDefined( data.attacker ) || !isPlayer( data.attacker ) )
return;

player = data.attacker;
}


clearIDShortly( expId )
{
self endon ( "disconnect" );

self notify( "clearing_expID_" + expID );
self endon ( "clearing_expID_" + expID );

wait ( 3.0 );
self.explosiveKills[expId] = undefined;
}

MGKill()
{
player = self;
if ( !isDefined( player.pers["MGStreak"] ) )
{
player.pers["MGStreak"] = 0;
player thread endMGStreakWhenLeaveMG();
if ( !isDefined( player.pers["MGStreak"] ) )
return;
}
player.pers["MGStreak"]++;
//iprintln( player.pers["MGStreak"] );
if ( player.pers["MGStreak"] >= 5 )
player processChallenge( "ch_mgmaster" );
}

endMGStreakWhenLeaveMG()
{
self endon("disconnect");
while(1)
{
if ( !isAlive( self ) || self useButtonPressed() )
{
self.pers["MGStreak"] = undefined;
//iprintln("0");
break;
}
wait .05;
}
}

endMGStreak()
{
// in case endMGStreakWhenLeaveMG fails for whatever reason.
self.pers["MGStreak"] = undefined;
//iprintln("0");
}

killedBestEnemyPlayer( wasBest )
{
if ( !isdefined( self.pers["countermvp_streak"] ) || !wasBest )
self.pers["countermvp_streak"] = 0;

self.pers["countermvp_streak"]++;

if ( self.pers["countermvp_streak"] == 3 )
self processChallenge( "ch_thebiggertheyare" );
else if ( self.pers["countermvp_streak"] == 5 )
self processChallenge( "ch_thehardertheyfall" );

if ( self.pers["countermvp_streak"] >= 10 )
self processChallenge( "ch_countermvp" );
}


isHighestScoringPlayer( player )
{
if ( !isDefined( player.score ) || player.score < 1 )
return false;

players = level.players;
if ( level.teamBased )
team = player.pers["team"];
else
team = "all";

highScore = player.score;

for( i = 0; i < players.size; i++ )
{
if ( !isDefined( players.score ) )
continue;

if ( players.score < 1 )
continue;

if ( team != "all" && players.pers["team"] != team )
continue;

if ( players.score > highScore )
return false;
}

return true;
}


ch_kills( data, time )
{
data.victim playerDied();

if ( !isDefined( data.attacker ) || !isPlayer( data.attacker ) )
return;

player = data.attacker;

time = data.time;

if ( player.pers["cur_kill_streak"] == 10 )
player processChallenge( "ch_fearless" );

if ( level.teamBased )
{
if ( level.teamCount[data.victim.pers["team"]] > 3 && player.killedPlayers.size >= level.teamCount[data.victim.pers["team"]] )
{
player processChallenge( "ch_tangodown" );

maps\mp\_awards::addAwardWinner( "killedotherteam", player.clientid );
}

if ( level.teamCount[data.victim.pers["team"]] > 3 && player.killedPlayersCurrent.size >= level.teamCount[data.victim.pers["team"]] )
{
player processChallenge( "ch_extremecruelty" );

maps\mp\_awards::addAwardWinner( "killedotherteamonelife", player.clientid );
}
}

if ( isDefined( player.killedPlayers[data.victim.guid] ) && player.killedPlayers[data.victim.guid] == 5 )
player processChallenge( "ch_rival" );

if ( isdefined( player.tookWeaponFrom[ data.sWeapon ] ) )
{
if ( player.tookWeaponFrom[ data.sWeapon ] == data.victim && data.sMeansOfDeath != "MOD_MELEE" )
player processChallenge( "ch_cruelty" );
}

oneLeftCount = 0;

secondaryCount = 0;
longshotCount = 0;
killsLast10s = 1;

killedPlayers[data.victim.name] = data.victim.name;
usedWeapons[data.sWeapon] = data.sWeapon;
uniqueKills = 1;
killstreakKills = [];

foreach ( killData in player.killsThisLife )
{
if ( isCACSecondaryWeapon( killData.sWeapon ) && killData.sMeansOfDeath != "MOD_MELEE" )
secondaryCount++;

if ( isDefined( killData.modifiers["longshot"] ) )
longshotCount++;

if ( time - killData.time < 10000 )
killsLast10s++;

if ( isKillstreakWeapon( killData.sWeapon ) )
{
if ( !isDefined( killstreakKills[ killData.sWeapon ] ) )
killstreakKills[ killData.sWeapon ] = 0;

killstreakKills[ killData.sWeapon ]++;
}
else
{
if ( isDefined( level.oneLeftTime[player.team] ) && killData.time > level.oneLeftTime[player.team] )
oneLeftCount++;

if ( isDefined( killData.victim ) )
{
if ( !isDefined( killedPlayers[killData.victim.name] ) && !isDefined( usedWeapons[killData.sWeapon] ) && !isKillStreakWeapon( killData.sWeapon ) )
uniqueKills++;

killedPlayers[killData.victim.name] = killData.victim.name;
}

usedWeapons[killData.sWeapon] = killData.sWeapon;
}
}

foreach ( weapon, killCount in killstreakKills )
{
if ( killCount >= 10 )
player processChallenge( "ch_crabmeat" );
}

if ( uniqueKills == 3 )
player processChallenge( "ch_renaissance" );

if ( killsLast10s > 3 && level.teamCount[data.victim.team] <= killsLast10s )
player processChallenge( "ch_omnicide" );

if ( isCACSecondaryWeapon( data.sWeapon ) && secondaryCount == 2 )
player processChallenge( "ch_sidekick" );

if ( isDefined( data.modifiers["longshot"] ) && longshotCount == 2 )
player processChallenge( "ch_nbk" );

if ( isDefined( level.oneLeftTime[player.team] ) && oneLeftCount == 2 )
player processChallenge( "ch_enemyofthestate" );

if ( data.victim.score > 0 )
{
if ( level.teambased )
{
victimteam = data.victim.pers["team"];
if ( isdefined( victimteam ) && victimteam != player.pers["team"] )
{
if ( isHighestScoringPlayer( data.victim ) && level.players.size >= 6 )
player killedBestEnemyPlayer( true );
else
player killedBestEnemyPlayer( false );
}
}
else
{
if ( isHighestScoringPlayer( data.victim ) && level.players.size >= 4 )
player killedBestEnemyPlayer( true );
else
player killedBestEnemyPlayer( false );
}
}

if ( isDefined( data.modifiers["avenger"] ) )
player processChallenge( "ch_avenger" );

if ( isDefined( data.modifiers["buzzkill"] ) && data.modifiers["buzzkill"] >= 9 )
player processChallenge( "ch_thedenier" );

// Filter out killstreak weapons
if ( isKillstreakWeapon( data.sWeapon ) )
return;

if ( isDefined( data.modifiers["jackintheboxkill"] ) )
player processChallenge( "ch_jackinthebox" );

if ( isDefined( data.modifiers["clonekill"] ) )
player processChallenge( "ch_identitytheft" );

if ( isDefined( data.modifiers["cooking"] ) )
player processChallenge( "ch_no" );

if ( isDefined( player.finalKill ) )
{
player processChallenge( "ch_theedge" );

if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_moneyshot" );

if ( isDefined(player.inLastStand) && player.inLastStand )
{
player processChallenge( "ch_lastresort" );
}
}

if ( player isAtBrinkOfDeath() )
{
player.brinkOfDeathKillStreak++;
if ( player.brinkOfDeathKillStreak >= 3 )
{
player processChallenge( "ch_thebrink" );
}
}

if ( data.sMeansOfDeath == "MOD_PISTOL_BULLET" || data.sMeansOfDeath == "MOD_RIFLE_BULLET" )
{

weaponClass = getWeaponClass( data.sWeapon );
ch_bulletDamageCommon( data, player, time, weaponClass );

if ( isMG( data.sWeapon ) )
{
player MGKill();
}
else
{
baseWeapon = getBaseWeaponName( data.sWeapon );

if ( isDefined( level.challengeInfo["ch_marksman_" + baseWeapon] ) )
player processChallenge( "ch_marksman_" + baseWeapon );

if ( isDefined( level.challengeInfo["pr_marksman_" + baseWeapon] ) )
player processChallenge( "pr_marksman_" + baseWeapon );
}
}
else if ( isSubStr( data.sMeansOfDeath, "MOD_GRENADE" ) || isSubStr( data.sMeansOfDeath, "MOD_EXPLOSIVE" ) || isSubStr( data.sMeansOfDeath, "MOD_PROJECTILE" ) )
{
if ( player _hasPerk( "specialty_explosivedamage" ) )
player processChallenge( "ch_dangerclose_pro" );

if ( isStrStart( data.sWeapon, "frag_grenade_short" ) && ( !isDefined( data.victim.explosiveInfo["throwbackKill"] ) || !data.victim.explosiveInfo["throwbackKill"] ) )
player processChallenge( "ch_martyr" );

// this isdefined check should not be needed... find out where these mystery explosions are coming from
if ( isDefined( data.victim.explosiveInfo["damageTime"] ) && data.victim.explosiveInfo["damageTime"] == time )
{
if ( data.sWeapon == "none" )
data.sWeapon = data.victim.explosiveInfo["weapon"];

expId = time + "_" + data.victim.explosiveInfo["damageId"];
if ( !isDefined( player.explosiveKills[expId] ) )
{
player.explosiveKills[expId] = 0;
}
player thread clearIDShortly( expId );

player.explosiveKills[expId]++;

baseWeapon = getBaseWeaponName( data.sWeapon );

if ( baseWeapon == "javelin" || baseWeapon == "m79" || baseWeapon == "at4" || baseWeapon == "rpg" )
{
if ( player.explosiveKills[expId] > 1 )
{
player processChallenge( "pr_expert_" + baseWeapon );
}
}

if ( baseWeapon == "gl" )
{
weaponAttachments = getWeaponAttachments( data.sweapon );
player processChallenge( "ch_" + weaponAttachments[0] + "_gl" );

if ( isDefined( level.challengeInfo["ch_marksman_" + weaponAttachments[0]] ) )
player processChallenge( "ch_marksman_" + weaponAttachments[0] );

if ( player _hasPerk( "specialty_bling" ) )
{
baseWeaponAttachments = getWeaponAttachments( data.sprimaryweapon );
if ( baseWeaponAttachments.size == 2 && IsSubStr( data.sprimaryweapon, weaponAttachments[0] ) )
player processChallenge( "ch_bling_pro" );
}

if ( isDefined( level.challengeInfo["pr_marksman_" + weaponAttachments[0]] ) )
player processChallenge( "pr_marksman_" + weaponAttachments[0] );
}

if ( isDefined( data.victim.explosiveInfo["stickKill"] ) && data.victim.explosiveInfo["stickKill"] )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_overdraft" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_stickman" );

if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_grouphug" );
}

if ( isDefined( data.victim.explosiveInfo["stickFriendlyKill"] ) && data.victim.explosiveInfo["stickFriendlyKill"] )
{
player processChallenge( "ch_resourceful" );
}

if ( !isSubStr( baseWeapon, "stinger" ) )
{
if ( isDefined( level.challengeInfo["ch_marksman_" + baseWeapon] ) )
player processChallenge( "ch_marksman_" + baseWeapon );

if ( isDefined( level.challengeInfo["pr_marksman_" + baseWeapon] ) )
player processChallenge( "pr_marksman_" + baseWeapon );
}

if ( isStrStart( data.sWeapon, "frag_" ) )
{
if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_multifrag" );

if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_bangforbuck" );

player processChallenge( "ch_grenadekill" );

if ( data.victim.explosiveInfo["cookedKill"] )
player processChallenge( "ch_masterchef" );

if ( data.victim.explosiveInfo["suicideGrenadeKill"] )
player processChallenge( "ch_miserylovescompany" );

if ( data.victim.explosiveInfo["throwbackKill"] )
player processChallenge( "ch_hotpotato" );
}
else if ( isStrStart( data.sWeapon, "semtex_" ) )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_timeismoney" );
}
else if ( isStrStart( data.sWeapon, "c4_" ) )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_iamrich" );

if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_multic4" );

if ( data.victim.explosiveInfo["returnToSender"] )
player processChallenge( "ch_returntosender" );

if ( data.victim.explosiveInfo["counterKill"] )
player processChallenge( "ch_counterc4" );

if ( data.victim.explosiveInfo["bulletPenetrationKill"] )
player processChallenge( "ch_howthe" );

if ( data.victim.explosiveInfo["chainKill"] )
player processChallenge( "ch_dominos" );

player processChallenge( "ch_c4shot" );

if ( isDefined(player.inLastStand) && player.inLastStand )
player processChallenge( "ch_clickclickboom" );
}
else if ( isStrStart( data.sWeapon, "claymore_" ) )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_breakbank" );

player processChallenge( "ch_claymoreshot" );

if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_multiclaymore" );

if ( data.victim.explosiveInfo["returnToSender"] )
player processChallenge( "ch_returntosender" );

if ( data.victim.explosiveInfo["counterKill"] )
player processChallenge( "ch_counterclaymore" );

if ( data.victim.explosiveInfo["bulletPenetrationKill"] )
player processChallenge( "ch_howthe" );

if ( data.victim.explosiveInfo["chainKill"] )
player processChallenge( "ch_dominos" );
}
else if ( data.sWeapon == "explodable_barrel" )
{
//player processChallenge( "ch_redbarrelsurprise" );
}
else if ( data.sWeapon == "destructible_car" )
{
player processChallenge( "ch_carbomb" );
}
else if ( isStrStart( data.sWeapon, "rpg_" ) || isStrStart( data.sWeapon, "at4_" ) )
{
if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_multirpg" );
}
}
}
else if ( isSubStr( data.sMeansOfDeath, "MOD_MELEE" ) && !isSubStr( data.sweapon, "riotshield_mp" ) )
{
player endMGStreak();

player processChallenge( "ch_knifevet" );
player.pers["meleeKillStreak"]++;

if ( player.pers["meleeKillStreak"] == 3 )
player processChallenge( "ch_slasher" );

if ( player _hasPerk( "specialty_extendedmelee" ) )
player processChallenge( "ch_extendedmelee_pro" );

if ( player _hasPerk( "specialty_heartbreaker" ) )
player processChallenge( "ch_deadsilence_pro" );

vAngles = data.victim.anglesOnDeath[1];
pAngles = player.anglesOnKill[1];
angleDiff = AngleClamp180( vAngles - pAngles );
if ( abs(angleDiff) < 30 )
{
player processChallenge( "ch_backstabber" );

if ( isDefined( player.attackers ) )
{
foreach ( attacker in player.attackers )
{
if ( attacker != data.victim )
continue;

player processChallenge( "ch_neverforget" );
break;
}
}
}

if ( !player playerHasAmmo() )
player processChallenge( "ch_survivor" );

if ( isDefined( player.infected ) )
data.victim processChallenge( "ch_infected" );

if ( isDefined( data.victim.plague ) )
player processChallenge( "ch_plague" );

baseWeapon = getBaseWeaponName( data.sWeapon );
weaponAttachments = getWeaponAttachments( data.sweapon );

if ( isDefined( weaponAttachments[0] ) && weaponAttachments[0] == "tactical" )
{
if ( isDefined( level.challengeInfo["ch_marksman_" + baseWeapon] ) )
player processChallenge( "ch_marksman_" + baseWeapon );
}
}
else if ( isSubStr( data.sMeansOfDeath, "MOD_MELEE" ) && isSubStr( data.sweapon, "riotshield_mp" ) )
{
player endMGStreak();

player processChallenge( "ch_shieldvet" );
player.pers["shieldKillStreak"]++;

if ( player.pers["shieldKillStreak"] == 3 )
player processChallenge( "ch_smasher" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_owned" );

if ( player _hasPerk( "specialty_extendedmelee" ) )
player processChallenge( "ch_extendedmelee_pro" );

vAngles = data.victim.anglesOnDeath[1];
pAngles = player.anglesOnKill[1];
angleDiff = AngleClamp180( vAngles - pAngles );
if ( abs(angleDiff) < 30 )
player processChallenge( "ch_backsmasher" );

if ( !player playerHasAmmo() )
player processChallenge( "ch_survivor" );
}
else if ( isSubStr( data.sMeansOfDeath, "MOD_IMPACT" ) )
{
if ( isStrStart( data.sWeapon, "frag_" ) )
player processChallenge( "ch_thinkfast" );
else if ( isStrStart( data.sWeapon, "concussion_" ) )
player processChallenge( "ch_thinkfastconcussion" );
else if ( isStrStart( data.sWeapon, "flash_" ) )
player processChallenge( "ch_thinkfastflash" );
else if ( isStrStart( data.sWeapon, "gl_" ) )
player processChallenge( "ch_ouch" );

if ( data.sWeapon == "throwingknife_mp" )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_atm" );

if ( time < player.flashEndTime )
player processChallenge( "ch_didyouseethat" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_unbelievable" );

player processChallenge( "ch_carnie" );

if ( isDefined( data.victim.attackerData[player.guid].isPrimary ) )
player processChallenge( "ch_its_personal" );
}

baseWeapon = getBaseWeaponName( data.sWeapon );

if ( baseWeapon == "gl" )
{
weaponAttachments = getWeaponAttachments( data.sweapon );

if ( isDefined( level.challengeInfo["ch_" + weaponAttachments[0] + "_" + "gl"] ) )
player processChallenge( "ch_" + weaponAttachments[0] + "_" + "gl" );

if ( isDefined( level.challengeInfo["ch_marksman_" + weaponAttachments[0]] ) )
player processChallenge( "ch_marksman_" + weaponAttachments[0] );

if ( isDefined( level.challengeInfo["pr_marksman_" + weaponAttachments[0]] ) )
player processChallenge( "pr_marksman_" + weaponAttachments[0] );
}
}
else if ( data.sMeansOfDeath == "MOD_HEAD_SHOT" )
{
weaponClass = getWeaponClass( data.sWeapon );

ch_bulletDamageCommon( data, player, time, weaponClass );

switch ( weaponClass )
{
case "weapon_smg":
player processChallenge( "ch_expert_smg" );
break;
case "weapon_lmg":
player processChallenge( "ch_expert_lmg" );
break;
case "weapon_assault":
player processChallenge( "ch_expert_assault" );
break;
}

if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_colorofmoney" );

if ( isMG( data.sWeapon ) )
{
player MGKill();
}
else if ( isStrStart( data.sWeapon, "frag_" ) )
{
player processChallenge( "ch_thinkfast" );
}
else if ( isStrStart( data.sWeapon, "concussion_" ) )
{
player processChallenge( "ch_thinkfastconcussion" );
}
else if ( isStrStart( data.sWeapon, "flash_" ) )
{
player processChallenge( "ch_thinkfastflash" );
}
else
{
baseWeapon = getBaseWeaponName( data.sWeapon );

if ( isDefined( level.challengeInfo["ch_expert_" + baseWeapon] ) )
player processChallenge( "ch_expert_" + baseWeapon );

if ( isDefined( level.challengeInfo["pr_expert_" + baseWeapon] ) )
player processChallenge( "pr_expert_" + baseWeapon );

if ( isDefined( level.challengeInfo["ch_marksman_" + baseWeapon] ) )
player processChallenge( "ch_marksman_" + baseWeapon );

if ( isDefined( level.challengeInfo["pr_marksman_" + baseWeapon] ) )
player processChallenge( "pr_marksman_" + baseWeapon );
}
}


if ( data.sMeansOfDeath == "MOD_PISTOL_BULLET" || data.sMeansOfDeath == "MOD_RIFLE_BULLET" || data.sMeansOfDeath == "MOD_HEAD_SHOT" && !isKillstreakWeapon( data.sweapon ) )
{
// checks and processes all weapon attachment challenges
weaponAttachments = getWeaponAttachments( data.sweapon );
baseWeapon = getBaseWeaponName( data.sWeapon );

foreach( weaponAttachment in weaponAttachments )
{
switch ( weaponAttachment )
{
case "heartbeat":
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "silencer":
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "reflex":
if ( player playerAds() )
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "acog":
if ( player playerAds() )
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "rof":
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "fmj":
if ( data.victim.iDFlags & level.iDFLAGS_PENETRATION )
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
default:
continue;
}
}

if ( player _hasPerk( "specialty_bulletaccuracy" ) && !player playerAds() )
player processChallenge( "ch_bulletaccuracy_pro" );

if ( distanceSquared( player.origin, data.victim.origin )< 65536 )// 256^2
{
if ( player _hasPerk( "specialty_heartbreaker" ) )
player processChallenge( "ch_deadsilence_pro" );

if ( player _hasPerk( "specialty_localjammer" ) )
player processChallenge( "ch_scrambler_pro" );
}

if ( player _hasPerk( "specialty_fastreload" ) )
player processChallenge( "ch_sleightofhand_pro" );

if ( player _hasPerk( "specialty_bling" ) && weaponAttachments.size == 2 )
player processChallenge( "ch_bling_pro" );

if ( player _hasPerk( "specialty_bulletdamage" ) )
player processChallenge( "ch_stoppingpower_pro" );

if ( player _hasPerk( "specialty_pistoldeath" ) && isDefined(player.inLastStand) && player.inLastStand && !level.dieHardMode
&& ( !isDefined(player.inFinalStand) || !player.inFinalStand ) && ( !isDefined(player.inC4Death) || !player.inC4Death ) )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_robinhood" );

player processChallenge( "ch_laststand_pro" );
}
}

if ( player _hasperk( "specialty_onemanarmy" ) || isDefined( player.OMAClassChanged ) && player.OMAClassChanged )
player processChallenge( "ch_onemanarmy_pro" );

if ( isDefined( data.victim.isPlanting ) && data.victim.isPlanting )
player processChallenge( "ch_bombplanter" );

if ( isDefined( data.victim.isDefusing ) && data.victim.isDefusing )
player processChallenge( "ch_bombdefender" );

if ( isDefined( data.victim.isBombCarrier ) && data.victim.isBombCarrier && ( !isDefined( level.dd ) || !level.dd ) )
player processChallenge( "ch_bombdown" );

if ( isDefined( data.victim.wasTI ) && data.victim.wasTI )
player processChallenge( "ch_tacticaldeletion" );
}

ch_bulletDamageCommon( data, player, time, weaponClass )
{
if ( !isMG( data.sWeapon ) )
player endMGStreak();

if ( isKillstreakWeapon( data.sweapon ) )
return;

if ( player.pers["lastBulletKillTime"] == time )
player.pers["bulletStreak"]++;
else
player.pers["bulletStreak"] = 1;

player.pers["lastBulletKillTime"] = time;

if ( !data.victimOnGround )
player processChallenge( "ch_hardlanding" );

assert( data.attacker == player );
if ( !data.attackerOnGround )
player.pers["midairStreak"]++;

if ( player.pers["midairStreak"] == 2 )
player processChallenge( "ch_airborne" );

if ( time < data.victim.flashEndTime )
player processChallenge( "ch_flashbangvet" );

if ( time < player.flashEndTime )
player processChallenge( "ch_blindfire" );

if ( time < data.victim.concussionEndTime )
player processChallenge( "ch_concussionvet" );

if ( time < player.concussionEndTime )
player processChallenge( "ch_slowbutsure" );


if ( player.pers["bulletStreak"] == 2 )
{
if ( isDefined( data.modifiers["headshot"] ) )
{
foreach ( killData in player.killsThisLife )
{
if ( killData.time != time )
continue;

if ( !isDefined( data.modifiers["headshot"] ) )
continue;

player processChallenge( "ch_allpro" );
}
}

if ( weaponClass == "weapon_sniper" )
player processChallenge( "ch_collateraldamage" );
}

if ( weaponClass == "weapon_pistol" )
{
if ( isdefined( data.victim.attackerData ) && isdefined( data.victim.attackerData[player.guid] ) )
{
if ( isDefined ( data.victim.attackerData[player.guid].isPrimary ) )
player processChallenge( "ch_fastswap" );
}
}
else if ( weaponClass == "weapon_shotgun" )
{
if ( isSubStr( data.sWeapon, "ranger" ) && isDefined( player.bothBarrels ) )
{
player processChallenge( "ch_bothbarrels" );
player.bothBarrels = undefined;
}
}

if ( data.victim.iDFlagsTime == time )
{
if ( data.victim.iDFlags & level.iDFLAGS_PENETRATION )
player processChallenge( "ch_xrayvision" );
}

if ( data.attackerInLastStand && !data.attacker _hasPerk( "specialty_finalstand" ) )
{
player processChallenge( "ch_laststandvet" );
}
else if ( data.attackerStance == "crouch" )
{
player processChallenge( "ch_crouchshot" );
}
else if ( data.attackerStance == "prone" )
{
player processChallenge( "ch_proneshot" );
if ( weaponClass == "weapon_sniper" )
{
player processChallenge( "ch_invisible" );
}
}

if ( weaponClass == "weapon_sniper" )
{
if ( isDefined( data.modifiers["oneshotkill"] ) )
player processChallenge( "ch_ghillie" );
}

if ( isSubStr( data.sWeapon, "_silencer_" ) )
player processChallenge( "ch_stealth" );
}

ch_roundplayed( data )
{
player = data.player;

if ( player.wasAliveAtMatchStart )
{
deaths = player.pers[ "deaths" ];
kills = player.pers[ "kills" ];

kdratio = 1000000;
if ( deaths > 0 )
kdratio = kills / deaths;

if ( kdratio >= 5.0 && kills >= 5.0 )
{
player processChallenge( "ch_starplayer" );
}

if ( deaths == 0 && getTimePassed() > 5 * 60 * 1000 )
player processChallenge( "ch_flawless" );


if ( player.score > 0 )
{
switch ( level.gameType )
{
case "dm":
if ( data.place < 3 && level.placement["all"].size > 3 )
player processChallenge( "ch_victor_dm" );
break;
}
}
}
}


ch_roundwin( data )
{
if ( !data.winner )
return;

player = data.player;
if ( player.wasAliveAtMatchStart )
{
switch ( level.gameType )
{
case "war":
if ( level.hardcoreMode )
{
player processChallenge( "ch_teamplayer_hc" );
if ( data.place == 0 )
player processChallenge( "ch_mvp_thc" );
}
else
{
player processChallenge( "ch_teamplayer" );
if ( data.place == 0 )
player processChallenge( "ch_mvp_tdm" );
}
break;
case "sab":
player processChallenge( "ch_victor_sab" );
break;
case "sd":
player processChallenge( "ch_victor_sd" );
break;
case "ctf":
case "dom":
case "dm":
case "hc":
case "koth":
break;
default:
break;
}
}
}

/*
char *modNames[MOD_NUM] =
{
"MOD_UNKNOWN",
"MOD_PISTOL_BULLET",
"MOD_RIFLE_BULLET",
"MOD_GRENADE",
"MOD_GRENADE_SPLASH",
"MOD_PROJECTILE",
"MOD_PROJECTILE_SPLASH",
"MOD_MELEE",
"MOD_HEAD_SHOT",
"MOD_CRUSH",
"MOD_TELEFRAG",
"MOD_FALLING",
"MOD_SUICIDE",
"MOD_TRIGGER_HURT",
"MOD_EXPLOSIVE",
"MOD_IMPACT",
};

static const char *g_HitLocNames[] =
{
"none",
"helmet",
"head",
"neck",
"torso_upper",
"torso_lower",
"right_arm_upper",
"left_arm_upper",
"right_arm_lower",
"left_arm_lower",
"right_hand",
"left_hand",
"right_leg_upper",
"left_leg_upper",
"right_leg_lower",
"left_leg_lower",
"right_foot",
"left_foot",
"gun",
};

*/

// ==========================================
// Callback functions

playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
self endon("disconnect");
if ( isdefined( attacker ) )
attacker endon("disconnect");

wait .05;
WaitTillSlowProcessAllowed();

data = spawnstruct();

data.victim = self;
data.eInflictor = eInflictor;
data.attacker = attacker;
data.iDamage = iDamage;
data.sMeansOfDeath = sMeansOfDeath;
data.sWeapon = sWeapon;
data.sHitLoc = sHitLoc;

data.victimOnGround = data.victim isOnGround();

if ( isPlayer( attacker ) )
{
data.attackerInLastStand = isDefined( data.attacker.lastStand );
data.attackerOnGround = data.attacker isOnGround();
data.attackerStance = data.attacker getStance();
}
else
{
data.attackerInLastStand = false;
data.attackerOnGround = false;
data.attackerStance = "stand";
}

doMissionCallback("playerDamaged", data);
}

playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
self.anglesOnDeath = self getPlayerAngles();
if ( isdefined( attacker ) )
attacker.anglesOnKill = attacker getPlayerAngles();

self endon("disconnect");

data = spawnstruct();

data.victim = self;
data.eInflictor = eInflictor;
data.attacker = attacker;
data.iDamage = iDamage;
data.sMeansOfDeath = sMeansOfDeath;
data.sWeapon = sWeapon;
data.sPrimaryWeapon = sPrimaryWeapon;
data.sHitLoc = sHitLoc;
data.time = gettime();
data.modifiers = modifiers;

data.victimOnGround = data.victim isOnGround();

if ( isPlayer( attacker ) )
{
data.attackerInLastStand = isDefined( data.attacker.lastStand );
data.attackerOnGround = data.attacker isOnGround();
data.attackerStance = data.attacker getStance();
}
else
{
data.attackerInLastStand = false;
data.attackerOnGround = false;
data.attackerStance = "stand";
}

waitAndProcessPlayerKilledCallback( data );

if ( isDefined( attacker ) && isReallyAlive( attacker ) )
attacker.killsThisLife[attacker.killsThisLife.size] = data;

data.attacker notify( "playerKilledChallengesProcessed" );
}


vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
data = spawnstruct();

data.vehicle = vehicle;
data.victim = owner;
data.eInflictor = eInflictor;
data.attacker = attacker;
data.iDamage = iDamage;
data.sMeansOfDeath = sMeansOfDeath;
data.sWeapon = sWeapon;
data.time = gettime();

}


waitAndProcessPlayerKilledCallback( data )
{
if ( isdefined( data.attacker ) )
data.attacker endon("disconnect");

self.processingKilledChallenges = true;
wait 0.05;
WaitTillSlowProcessAllowed();

doMissionCallback( "playerKilled", data );
self.processingKilledChallenges = undefined;
}

playerAssist()
{
data = spawnstruct();

data.player = self;

doMissionCallback( "playerAssist", data );
}


useHardpoint( hardpointType )
{
wait .05;
WaitTillSlowProcessAllowed();

data = spawnstruct();

data.player = self;
data.hardpointType = hardpointType;

doMissionCallback( "playerHardpoint", data );
}


roundBegin()
{
doMissionCallback( "roundBegin" );
}

roundEnd( winner )
{
data = spawnstruct();

if ( level.teamBased )
{
team = "allies";
for ( index = 0; index < level.placement[team].size; index++ )
{
data.player = level.placement[team][index];
data.winner = (team == winner);
data.place = index;

doMissionCallback( "roundEnd", data );
}
team = "axis";
for ( index = 0; index < level.placement[team].size; index++ )
{
data.player = level.placement[team][index];
data.winner = (team == winner);
data.place = index;

doMissionCallback( "roundEnd", data );
}
}
else
{
for ( index = 0; index < level.placement["all"].size; index++ )
{
data.player = level.placement["all"][index];
data.winner = (isdefined( winner) && (data.player == winner));
data.place = index;

doMissionCallback( "roundEnd", data );
}
}
}

doMissionCallback( callback, data )
{
if ( !mayProcessChallenges() )
return;

if ( getDvarInt( "disable_challenges" ) > 0 )
return;

if ( !isDefined( level.missionCallbacks[callback] ) )
return;

if ( isDefined( data ) )
{
for ( i = 0; i < level.missionCallbacks[callback].size; i++ )
thread [[level.missionCallbacks[callback]]]( data );
}
else
{
for ( i = 0; i < level.missionCallbacks[callback].size; i++ )
thread [[level.missionCallbacks[callback]]]();
}
}

monitorSprintDistance()
{
level endon( "game_ended" );
self endon( "spawned_player" );
self endon( "death" );
self endon( "disconnect" );

while(1)
{
self waittill("sprint_begin");

self.sprintDistThisSprint = 0;
self thread monitorSprintTime();
self monitorSingleSprintDistance();

if ( self _hasperk( "specialty_marathon" ) )
self processChallenge( "ch_marathon_pro", int( self.sprintDistThisSprint/12) );

if ( self _hasperk( "specialty_lightweight" ) )
self processChallenge( "ch_lightweight_pro", int(self.sprintDistThisSprint/12) );
}
}

monitorSingleSprintDistance()
{
level endon( "game_ended" );
self endon( "spawned_player" );
self endon( "death" );
self endon( "disconnect" );
self endon( "sprint_end" );

prevpos = self.origin;
while(1)
{
wait .1;

self.sprintDistThisSprint += distance( self.origin, prevpos );
prevpos = self.origin;
}
}

monitorSprintTime()
{
level endon( "game_ended" );
self endon( "spawned_player" );
self endon( "death" );
self endon( "disconnect" );

startTime = getTime();

self waittill( "sprint_end" );

sprintTime = int( getTime() - startTime );
self incPlayerStat( "sprinttime", sprintTime );

//total = self getPlayerStat( "sprinttime" );
//println( "SprintTime: ", sprintTime, " Total:", total );
}

monitorFallDistance()
{
self endon("disconnect");

self.pers["midairStreak"] = 0;

while(1)
{
if ( !isAlive( self ) )
{
self waittill("spawned_player");
continue;
}

if ( !self isOnGround() )
{
self.pers["midairStreak"] = 0;
highestPoint = self.origin[2];
while( !self isOnGround() && isAlive( self ) )
{
if ( self.origin[2] > highestPoint )
highestPoint = self.origin[2];
wait .05;
}
self.pers["midairStreak"] = 0;

falldist = highestPoint - self.origin[2];
if ( falldist < 0 )
falldist = 0;

if ( falldist / 12.0 > 15 && isAlive( self ) )
self processChallenge( "ch_basejump" );

if ( falldist / 12.0 > 30 && !isAlive( self ) )
self processChallenge( "ch_goodbye" );

//println( "You fell ", falldist / 12.0, " feet");
}
wait .05;
}
}


// TODO: Make this challenge happen after winning while being the last person on your team
lastManSD()
{
if ( !mayProcessChallenges() )
return;

if ( !self.wasAliveAtMatchStart )
return;

if ( self.teamkillsThisRound > 0 )
return;

self processChallenge( "ch_lastmanstanding" );
}


monitorBombUse()
{
self endon( "disconnect" );

for ( ;; )
{
result = self waittill_any_return( "bomb_planted", "bomb_defused" );

if ( !isDefined( result ) )
continue;

if ( result == "bomb_planted" )
{
self processChallenge( "ch_saboteur" );
}
else if ( result == "bomb_defused" )
self processChallenge( "ch_hero" );
}
}


monitorLiveTime()
{
for ( ;; )
{
self waittill ( "spawned_player" );

self thread survivalistChallenge();
}
}

survivalistChallenge()
{
self endon("death");
self endon("disconnect");

wait 5 * 60;

self processChallenge( "ch_survivalist" );
}


monitorStreaks()
{
self endon ( "disconnect" );

self.pers["airstrikeStreak"] = 0;
self.pers["meleeKillStreak"] = 0;
self.pers["shieldKillStreak"] = 0;

self thread monitorMisc();

for ( ;; )
{
self waittill ( "death" );

self.pers["airstrikeStreak"] = 0;
self.pers["meleeKillStreak"] = 0;
self.pers["shieldKillStreak"] = 0;
}
}


monitorMisc()
{
self thread monitorMiscSingle( "destroyed_explosive" );
self thread monitorMiscSingle( "begin_airstrike" );
self thread monitorMiscSingle( "destroyed_car" );
self thread monitorMiscSingle( "destroyed_helicopter" );
self thread monitorMiscSingle( "used_uav" );
self thread monitorMiscSingle( "used_counter_uav" );
self thread monitorMiscSingle( "used_airdrop" );
self thread monitorMiscSingle( "used_emp" );
self thread monitorMiscSingle( "used_nuke" );
self thread monitorMiscSingle( "crushed_enemy" );

self waittill("disconnect");

// make sure the threads end when we disconnect.
// (this allows one disconnect waittill instead of 4 disconnect endons)
self notify( "destroyed_explosive" );
self notify( "begin_airstrike" );
self notify( "destroyed_car" );
self notify( "destroyed_helicopter" );
}

monitorMiscSingle( waittillString )
{
// don't need to endon disconnect because we will get the notify we're waiting for when we disconnect.
// avoiding the endon disconnect saves a lot of script variables (5 * 4 threads * 64 players = 1280)

while(1)
{
self waittill( waittillString );

if ( !isDefined( self ) )
return;

monitorMiscCallback( waittillString );
}
}

monitorMiscCallback( result )
{
assert( isDefined( result ) );
switch( result )
{
case "begin_airstrike":
self.pers["airstrikeStreak"] = 0;
break;

case "destroyed_explosive":
if ( self _hasPerk( "specialty_detectexplosive" ) )
self processChallenge( "ch_detectexplosives_pro" );

self processChallenge( "ch_backdraft" );
break;

case "destroyed_helicopter":
self processChallenge( "ch_flyswatter" );
break;

case "destroyed_car":
self processChallenge( "ch_vandalism" );
break;

case "crushed_enemy":
self processChallenge( "ch_heads_up" );

if ( isDefined( self.finalKill ) )
self processChallenge( "ch_droppincrates" );
break;
}
}


healthRegenerated()
{
if ( !isalive( self ) )
return;

if ( !mayProcessChallenges() )
return;

if ( !self rankingEnabled() )
return;

self thread resetBrinkOfDeathKillStreakShortly();

if ( isdefined( self.lastDamageWasFromEnemy ) && self.lastDamageWasFromEnemy )
{
// TODO: this isn't always getting incremented when i regen
self.healthRegenerationStreak++;
if ( self.healthRegenerationStreak >= 5 )
{
self processChallenge( "ch_invincible" );
}
}
}

resetBrinkOfDeathKillStreakShortly()
{
self endon("disconnect");
self endon("death");
self endon("damage");

wait 1;

self.brinkOfDeathKillStreak = 0;
}

playerSpawned()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}

playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}

isAtBrinkOfDeath()
{
ratio = self.health / self.maxHealth;
return (ratio <= level.healthOverlayCutoff);
}


processChallenge( baseName, progressInc, forceSetProgress )
{
if ( !mayProcessChallenges() )
return;

if ( level.players.size < 2 )
return;

if ( !self rankingEnabled() )
return;

if ( !isDefined( progressInc ) )
progressInc = 1;

/#
if ( getDvarInt( "debug_challenges" ) )
println( "CHALLENGE PROGRESS - " + baseName + ": " + progressInc );
#/

missionStatus = getChallengeStatus( baseName );

if ( missionStatus == 0 )
return;

// challenge already completed
if ( missionStatus > level.challengeInfo[baseName]["targetval"].size )
return;

if ( isDefined( forceSetProgress ) && forceSetProgress )
{
progress = progressInc;
}
else
{
progress = ch_getProgress( baseName );
progress += progressInc;
}

// we've completed this tier
if ( progress >= level.challengeInfo[baseName]["targetval"][missionStatus] )
{
self ch_setProgress( baseName, level.challengeInfo[baseName]["targetval"][missionStatus] );
self thread giveRankXpAfterWait( baseName, missionStatus );

missionStatus++;
self ch_setState( baseName, missionStatus );
self.challengeData[baseName] = missionStatus;

self thread maps\mp\gametypes\_hud_message::challengeSplashNotify( baseName );

self thread masteryChallengeProcess( baseName, missionStatus );
}
else
{
self ch_setProgress( baseName, progress );
}
}

giveRankXpAfterWait( baseName,missionStatus )
{
self endon ( "disconnect" );

wait( 0.25 );
self maps\mp\gametypes\_rank::giveRankXP( "challenge", level.challengeInfo[baseName]["reward"][missionStatus] );
}


getMarksmanUnlo




Ok my last attempt, again two in there, hope they work...

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both of those blacked screened.
09-25-2010, 10:46 PM #8
Default Avatar
Gizmo
Guest
Originally posted by Kidd
both of those blacked screened.


Damn it.
That has unmade my day :(
09-25-2010, 10:52 PM #9
Kidd Cold
**** my Toaster !~!
Originally posted by 95 View Post
Damn it.
That has unmade my day :(


I know what cha' mean.. that crap drove me nuts!!!

and that's why I typically hate testing.. I don't like to be the bad guy with bad news.

The following user thanked Kidd Cold for this useful post:

09-25-2010, 11:32 PM #10
0xFa1z
Splicer
script error. no black screen tho so thats good

The following user thanked 0xFa1z for this useful post:

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