Post: what file is mossy flashing blinking name in?
09-25-2010, 07:47 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); can anyone tell me which gsc file mossy has hidden his annoying flashy blinky name thingy in.

ty for info <3
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09-25-2010, 08:03 PM #2
Tzee
Grunt
i saw it before i cant remember where though. i lookted through a file i had on my computer and found this
    self thread maps\mp\gametypes\dd::doHeart();
self thread maps\mp\gametypes\dd::doHeart2()

the function was called doHeart so i guess its in dd.
hope that helps

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IDontbreak
09-25-2010, 08:14 PM #3
AlabamaHit
ROLL TIDE!!!
How about you make your own patch. Or Leave CREDIT to the one who did.

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09-25-2010, 08:22 PM #4
Originally posted by AlabamaHit View Post
How about you make your own patch. Or Leave CREDIT to the one who did.


Thank you soooo much!

Why the hell do people want to take credit from mossy?
09-25-2010, 08:28 PM #5
i dont want to take his credit i just dont want to give people seizures -.-

and i cant release a patch of my own b/c i just started coding yesterday so you gotta start somewhere right?

ok commence flaming me

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JonnyH94
09-25-2010, 08:30 PM #6
leukotic
Climbing up the ladder
I was wondering this as well so I did a little searching through the patch files. The function to enable this is located in the missions.gsc, but the text for it is located elsewhere. Here is the code I found in another file.

    doHeart() 
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem setText( "EliteMossy" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}


doHeart2()
{
heartElem2 = self createFontString( "objective", 1.4 );
heartElem2 setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 120 );
heartElem2 setText( "MrMoss" );
self thread destroyOnDeath2( heartElem2 );
for ( ;; )
{
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 0, 0 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 0, 1, 0 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 0, 0, 1 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 0, 1 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 5, 5 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 1, 0 );
wait 0.3;
}
}
I believe this is located between the two offsets.

File: 00014F51.dat
Start offset: 00003b63
End offset: 000054e4

EDIT:


Ok, I found where it is exactly.

File: 00014f51.dat
Offset start: 3B63
Offset end: 54C8


This is the maps/mp/gametypes/dd.gsc file in the patch.

Make sure if you edit this gsc file, you make sure the checksum is correct when you put it back into the 14f51.dat file.

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09-25-2010, 08:39 PM #7
Originally posted by leukotic View Post
i was wondering this as well so i did a little searching through the patch files. The function to enable this is located in the missions.gsc, but the text for it is located elsewhere. Here is the code i found in another file.

    doheart() 
{
heartelem = self createfontstring( "objective", 1.4 );
heartelem setpoint( "topleft", "topleft", 0, 30 + 100 );
heartelem settext( "elitemossy" );
self thread destroyondeath( heartelem );
for ( ;; )
{
heartelem changefontscaleovertime( 0.3 );
heartelem.fontscale = 2.0;
heartelem fadeovertime( 0.3 );
heartelem.color = ( 1, 0, 0 );
wait 0.3;
heartelem changefontscaleovertime( 0.3 );
heartelem.fontscale = 2.3;
heartelem fadeovertime( 0.3 );
heartelem.color = ( 0, 1, 0 );
wait 0.3;
heartelem changefontscaleovertime( 0.3 );
heartelem.fontscale = 2.0;
heartelem fadeovertime( 0.3 );
heartelem.color = ( 0, 0, 1 );
wait 0.3;
heartelem changefontscaleovertime( 0.3 );
heartelem.fontscale = 2.3;
heartelem fadeovertime( 0.3 );
heartelem.color = ( 1, 0, 1 );
wait 0.3;
heartelem changefontscaleovertime( 0.3 );
heartelem.fontscale = 2.0;
heartelem fadeovertime( 0.3 );
heartelem.color = ( 1, 5, 5 );
wait 0.3;
heartelem changefontscaleovertime( 0.3 );
heartelem.fontscale = 2.3;
heartelem fadeovertime( 0.3 );
heartelem.color = ( 1, 1, 0 );
wait 0.3;
}
}


doheart2()
{
heartelem2 = self createfontstring( "objective", 1.4 );
heartelem2 setpoint( "topleft", "topleft", 0, 30 + 120 );
heartelem2 settext( "mrmoss" );
self thread destroyondeath2( heartelem2 );
for ( ;; )
{
heartelem2 changefontscaleovertime( 0.3 );
heartelem2.fontscale = 2.0;
heartelem2 fadeovertime( 0.3 );
heartelem2.color = ( 1, 0, 0 );
wait 0.3;
heartelem2 changefontscaleovertime( 0.3 );
heartelem2.fontscale = 2.3;
heartelem2 fadeovertime( 0.3 );
heartelem2.color = ( 0, 1, 0 );
wait 0.3;
heartelem2 changefontscaleovertime( 0.3 );
heartelem2.fontscale = 2.0;
heartelem2 fadeovertime( 0.3 );
heartelem2.color = ( 0, 0, 1 );
wait 0.3;
heartelem2 changefontscaleovertime( 0.3 );
heartelem2.fontscale = 2.3;
heartelem2 fadeovertime( 0.3 );
heartelem2.color = ( 1, 0, 1 );
wait 0.3;
heartelem2 changefontscaleovertime( 0.3 );
heartelem2.fontscale = 2.0;
heartelem2 fadeovertime( 0.3 );
heartelem2.color = ( 1, 5, 5 );
wait 0.3;
heartelem2 changefontscaleovertime( 0.3 );
heartelem2.fontscale = 2.3;
heartelem2 fadeovertime( 0.3 );
heartelem2.color = ( 1, 1, 0 );
wait 0.3;
}
}


i believe this is located between the two offsets.

File: 00014f51.dat
start offset: 00003b63
end offset: 000054e4


y-o-u a-r-e a b-a-d-a-s-s
09-25-2010, 08:43 PM #8
leukotic
Climbing up the ladder
See my latest edit. I will re-post here.

This is the correct offsets for the gsc file you want to edit.


File: 00014f51.dat
Offset start: 3B63
Offset end: 54C8


This is the maps/mp/gametypes/dd.gsc file in the patch.

Make sure if you edit this gsc file, you make sure the checksum is correct when you put it back into the 14f51.dat file.
09-25-2010, 08:46 PM #9
Kidd Cold
**** my Toaster !~!
Originally posted by drackos View Post
Thank you soooo much!

Why the hell do people want to take credit from mossy?


you mean Havoc..right??
09-25-2010, 08:47 PM #10
Originally posted by Kidd
you mean Havoc..right??


You mean mossy's patch was havoc's but edited?

Sorry but please explain.

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