Post: Utility.gsc + Full Missions (Posible Usage for lobby)
09-26-2010, 01:53 AM #1
dm430
I defeated!
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INTRO

Hello ngu please know that all my coding has been done on the pc and xbox 360 an i normally use on player spawned to trigger the code. I dont know about the utility.gsc because i stay in the missions and rank gsc's so please correct me if im wrong in any way!

POSSIBLE TRIGGERS


This is the first thing i found that could be used a logical trigger (Not Tested)
    updateMainMenu()
{
if (self.pers[ "team" ] == "spectator" )
{
self setClientDvar("g_scriptMainMenu", game["menu_team"]);
}
else
{
self setClientDvar( "g_scriptMainMenu", game[ "menu_class_" + self.pers["team"] ] );
}
}


now add the code to the if your a spectator or if not a spectator. This is up to you.

Trigger 2 (Not Tested)
    gameHasStarted()
{
if ( level.teamBased )
return( level.hasSpawned[ "axis" ] && level.hasSpawned[ "allies" ] );
else
return( level.maxPlayerCount > 1 );
}


EXTRACTING FULL MISSIONS.GSC
Thanks leukotic for pointing me to the second half of the file
NOTES:
0000b4a0.dat = Part 1 Starts @ D7D2

00014f51.dat = Part 2 Ends @ 628


Sorry for Quality
[ame="https://www.youtube.com/watch?v=t_neCZ76CdY"]https://www.youtube.com/watch?v=t_neCZ76CdY[/ame]

RANK
rank.gsc is located in the file 00014f51.dat
Offsets listed below
645 = FILE START
162F = FILE END


    onPlayerSpawned()
{
self endon("disconnect");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Dm430 Is the Best ^1<3");
for(;Winky Winky
{
self waittill("spawned_player");
}
}


Please note i have not tested yet because i really don't have the time tonight but will test as soon as i can!!!!
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The following user thanked dm430 for this useful post:

x-BoT
09-26-2010, 11:40 PM #11
dm430
I defeated!
Originally posted by Tzee View Post
dm430 have you tried recompiling it? i cant even get the utility back with out BSOD


make sure you follow the recompile tut to a tee! i Will be showing more soon. so thnaks to all my buddies for the info needed

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