Post: Question for a real coder
09-26-2010, 08:17 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); ok so i seem to be able to modify my gsc's but only if i have same byte for byte results

for example if i want to replace


himynameis1

with

himynameis11

then i have to find someone i can delete a character so that its the same exact length

can anyone tell me how to go about adding characters to a gsc without getting errors?

see i have plenty of extra 00's in my file im trying to edit but if i replace a single 00 then i get black screened :(

whoever can help with this will get there name in my patch tho im sure you probably dont care, either way, ill REALLY appreciate it, btw im signing up for paypal now so i can donate to ngu ill be a premium soon so dont think im just a leecher!

thanks everyone,
jeff
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09-27-2010, 09:35 AM #11
ghowden
Pokemon Trainer
A zlib header is hard to spot, but if you use offzip, the length of the zlib block is the unsigned short just before it, the GSC headers in the zlib are easier to spot it's 4 bytes of 0xFF, followed by 2 0x00, then the unsigned short of the length of the compressed GSC, followed by 2 0x00, followed by the unsigned short of the decompressed size of the GSC, another 4 0xFF, then the filename, another 0x00 and from there (0x78 0xDA) is the compressed GSC itself
09-27-2010, 11:35 AM #12
J4k3.,
Bounty hunter
Lul Psn: xIPaNiiC
09-27-2010, 12:33 PM #13
nicccccccccccccccccce thnx :rolleyes:

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