Post: [RELEASE]▬► The-Unkn0wn's BMP2CODE v2.5.1.0
09-28-2010, 03:03 AM #1
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Modern Warfare 2 - BMP2CODE v2.5.1.0[/u]
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Update - 2.5.1.0


Infomation:
Create Building's\Sky-writing using Care Packages. This simple tool allows you to use Bitmap Image's and convert them into code that can easily be added to a '.gsc' file.

- Optimized CodeFile, code should now be 50% smaller

How powerful is it?

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EXAMPLE:
[ame]https://www.youtube.com/watch?v=GenbUuUlunM[/ame]

What's New?

- Fixed MAJOR bug on loading Bitmap file correctly.
- Added the ability to change the Care Package position.
- Added the ability to automatically load multiple layers


How To Use

[ame=https://www.youtube.com/watch?v=DSOP0KZCgso]YouTube - BMP2CODE v2.5.0.0 Tutorial - How To Use[/ame]



How To - CodeFile

Add this function to your '.gsc' file
    WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_enemy");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}}



After creating a CodeFile, copy and paste the code from the CodeFile into a function

Example:
    WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_enemy");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}} 

DrawCodeFile(){
//Copy&Paste CodeFile Here
}


You can now call this function to draw your creation.

Example:
    onPlayerSpawned(){ 
self thread DrawCodeFile();
}


WARNING : I don't recommend using onPlayerSpawn, it's just a simple example.


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Troubleshoot:


'Missing file...' or 'Unable to Load...' Error then download one of these that is compatible with your machine

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or
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Creds to -The-Unkn0wn




Please press the THANKS button if you found this Useful
Last edited by NextGenTactics ; 09-28-2010 at 03:24 AM.

The following 13 users say thank you to NextGenTactics for this useful post:

Battler624, benzy, bigboybobby14, CodingNation, DhrNy, dreamkid58, GNDOOOR_KILLER, HomelandSec, IAMSTEN, lynxcali, mitchlawson2009, Panda., xKryptonite1
01-06-2011, 12:48 AM #11
Rath
Today Will Be Different
Originally posted by Skyl1n3 View Post
I got a problem with opening in the BMP2CODE file... "To run this application, you must first install one of the following version of the .NET framework: V4.0.30319 Contact your application publisher for instructions about obtaining the appropriate version of the .NET framework." Think you can help?


It called google. And its called update your .NET framework... Most newer programs require a hight .NET framework.
01-06-2011, 12:49 AM #12
Skyl1n3
DO SOMETHING THEN!
Originally posted by RathHavoc View Post
It called google. And its called update your .NET framework... Most newer programs require a hight .NET framework.


Oh, sorry for the nooby question then Happy I don't really know much about computers...
01-07-2011, 01:41 AM #13
Originally posted by NextGenTactics View Post
Modern Warfare 2 - BMP2CODE v2.5.1.0[/u]
You must login or register to view this content.

Update - 2.5.1.0


Infomation:
Create Building's\Sky-writing using Care Packages. This simple tool allows you to use Bitmap Image's and convert them into code that can easily be added to a '.gsc' file.

- Optimized CodeFile, code should now be 50% smaller

How powerful is it?

You must login or register to view this content.

EXAMPLE:
You must login or register to view this content.

What's New?

- Fixed MAJOR bug on loading Bitmap file correctly.
- Added the ability to change the Care Package position.
- Added the ability to automatically load multiple layers


How To Use

You must login or register to view this content.



How To - CodeFile

Add this function to your '.gsc' file
    WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_enemy");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}}



After creating a CodeFile, copy and paste the code from the CodeFile into a function

Example:
    WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_enemy");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}} 

DrawCodeFile(){
//Copy&Paste CodeFile Here
}


You can now call this function to draw your creation.

Example:
    onPlayerSpawned(){ 
self thread DrawCodeFile();
}


WARNING : I don't recommend using onPlayerSpawn, it's just a simple example.


You must login or register to view this content.
You must login or register to view this content.


Troubleshoot:


'Missing file...' or 'Unable to Load...' Error then download one of these that is compatible with your machine

You must login or register to view this content.
or
You must login or register to view this content.

Creds to -The-Unkn0wn




Please press the THANKS button if you found this Useful


It was hard for me to know download meant the bmp editor and not the example that was right under it... please make it bigger Happy
01-07-2011, 03:01 AM #14
the unkn0wn always does everything better than every ill be sure to try it
01-08-2011, 06:24 AM #15
.::xAtO omIC::.
Bounty hunter
the code ,work on ps3 ?
01-28-2011, 04:47 AM #16
damn this sick man Smile ..........
01-28-2011, 07:27 AM #17
this is a good program i use this to make my bunkers but its hard to test on mw2 pc
01-28-2011, 07:48 AM #18
FireWire
I'm done here.
Originally posted by Rogelio702 View Post
damn this sick man Smile ..........


do you even know how to use this danny ?
your a noob at this stuff :P
01-28-2011, 08:02 AM #19
Merkii
Former Staff
Originally posted by xxmatzoxx View Post
do you even know how to use this danny ?
your a noob at this stuff :P


and your a fanboy of matzo

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