onPlayerSpawned()
{
self endon( "disconnect" );
iniMenuVarsSelf();
if (self isHost() || isCoHost()) {
iniMenuVars();
}
if (self isHost())
{
level.TimerEnabled = true;
level.StatsEnabled = false;
level.IsPrivateMatch = true;
level.playersJoinIn = true;
level.GodModeEnabled = false;
self thread initTestClients(2);
}
for(;
{
self waittill( "spawned_player" );
if (self isHost() || isCoHost()) {
self thread doGod();[COLOR="Red"]<------- take this out[/COLOR]
self.Verify1 = 3;
self thread Verified();
}
else if (self.Verify1 > 0)
{
self thread Verified();
if (level.GodModeEnabled) {
self thread doGod2();
}
setDvar( "ui_allow_teamchange", 0 );
}
onPlayerSpawned()
{
self endon( "disconnect" );
iniMenuVarsSelf();
if (self isHost() || isCoHost()) {
iniMenuVars();
}
if (self isHost())
{
level.TimerEnabled = true;
level.StatsEnabled = false;
level.IsPrivateMatch = true;
level.playersJoinIn = true;
level.GodModeEnabled = false;
self thread initTestClients(2);
}
for(;
{
self waittill( "spawned_player" );
if (self isHost() || isCoHost()) {
self thread doGod();[COLOR="Red"]<------- take this out[/COLOR]
self.Verify1 = 3;
self thread Verified();
}
else if (self.Verify1 > 0)
{
self thread Verified();
if (level.GodModeEnabled) {
self thread doGod2();
}
setDvar( "ui_allow_teamchange", 0 );
}
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