Post: where i can find ac-130 crash gsc code ?
10-01-2010, 07:31 PM #1
x_5
Brute
(adsbygoogle = window.adsbygoogle || []).push({}); does any one have the ac-130 crash code ?
Smile
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01-22-2011, 12:20 AM #11
here is the AC130 Crash

SHarr(){
if (self.IsVIP){
K=spawn("script_model",self.origin+(24000,15000,25000));
K setModel("vehicle_ac130_low_mp");
self beginLocationselection("map_artillery_selector",true,(level.mapSize/5.625));
self.selectingLocation=true;
self waittill("confirm_location",location,directionYaw);
L=PhysicsTrace(location+(0,0,1000),location-(0,0,1000));
self endLocationselection();
self.selectingLocation=undefined;
self thread ccTXT("Suicide Harrier Incoming!");
A=vectorToAngles(L-(self.origin+(8000,5000,10000)));
K.angles=A;
K playLoopSound("veh_b2_dist_loop");
playFxOnTag(level.harrier_smoke,self,"tag_engine_left");
playFxOnTag(level.harrier_smoke,self,"tag_engine_right");
wait 0.45;
playFxontag(level.harrier_smoke,self,"tag_engine_left2");
playFxontag(level.harrier_smoke,self,"tag_engine_right2");
playFxOnTag(level.chopper_fx["damage"]["heavy_smoke"],self,"tag_engine_left");
K moveto(L,3.9);
wait 3.8;
K playsound("nuke_explosion");
wait .4;
level._effect["cloud"]=loadfx("explosions/emp_flash_mp");
playFx(level._effect["cloud"],K.origin+(0,0,200));
K playSound("harrier_jet_crash");
level.chopper_fx["explode"]["medium"]=loadfx("explosions/aerial_explosion");
s=level.chopper_fx["explode"]["large"];
playFX(s,K.origin);playFX(s,K.origin+(400,0,0));playFX(s,K.origin+(0,400,0));playFX(s,K.origin+(400,400,0));playFX(s,K.origin+(0,0,400));playFX(s,K.origin-(400,0,0));playFX(s,K.origin-(0,400,0));playFX(s,K.origin-(400,400,0));playFX(s,K.origin+(0,0,800));playFX(s,K.origin+(200,0,0));playFX(s,K.origin+(0,200,0));Earthquake(0.4,4,K.origin,800);foreach(p in level.players){
if (level.teambased){
if ((p.name!=self.name)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p))
p thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,999999,0,"MOD_EXPLOSIVE","harrier_20mm_mp",p.origin,p.origin,"none",0,0);
} else {
if (p.name!=self.name)
if (isAlive(p))
p thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,999999,0,"MOD_EXPLOSIVE","harrier_20mm_mp",p.origin,p.origin,"none",0,0);
} }
K delete();
} }
01-22-2011, 12:25 AM #12
CRaZyY
Banned
Originally posted by Dr.
Thats good Smile

Only problem is I've only seen it in Unkn0wns patch, and he never released it so finding the coding for it is tough.

And the unkn0wns .GSC runs horizontal ... so it's very hard to read and takes a long time to get it going vertical.

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