Post: Info Text Not working right
10-01-2010, 08:18 PM #1
AlabamaHit
ROLL TIDE!!!
(adsbygoogle = window.adsbygoogle || []).push({}); Ok, so here it is. I got info text

    
inst()
{
self endon ( "disconnect" );
self thread displayPress();
displayInstruct = self createFontString( "objective", 1.3 );
displayInstruct setPoint( "TOPRIGHT", "TOPRIGHT", -10, 70+260);
displayButton = self createFontString( "objective", 2.3 );
displayButton setPoint( "TOPRIGHT", "TOPRIGHT", -10, 40+260);
for( ;; )
{
if (self isHost())
{
displayButton setText("[{+actionslot 1}] ");
displayInstruct setText("^3While Standing for Mod Menu");
wait 3.5;
displayButton setText("[{+actionslot 4}] ");
displayInstruct setText("^3While Crouched for UFO Mode (Don't work yet)");
wait 3.5;
}
else if (self.IsOkTo == 2)
{
displayButton setText("[{+actionslot 1}] ");
displayInstruct setText("^3While Standing for Mod Menu");
wait 3.5;
displayButton setText("[{+actionslot 4}] ");
displayInstruct setText("^3While Crouched for UFO Mode (Don't work yet)");
wait 3.5;
}
}
}


That code is called on spawn.


What happends on first spawn it is fine. But I i die. It starts overlapping.
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10-01-2010, 08:44 PM #2
XNihiloNihilFit
ᴻᴼᵀᴴᴵᴺᴳ Ɔᴼᴹᴲƶ ᶂᴿᴼᴹ ᴻᴼᵀᴴᴵᴺ
Somthing must be wrong, i have looked and cant find anything.
10-01-2010, 11:57 PM #3
add in self endon ( "death" );??
10-02-2010, 12:02 AM #4
FireWire
I'm done here.
Originally posted by drackos View Post
add in self endon ( "death" );??


thats what i would have suggested
10-02-2010, 12:05 AM #5
Originally posted by xxmatzoxx View Post
thats what i would have suggested


Great minds think alike :y: =D

lol
10-02-2010, 12:10 AM #6
FireWire
I'm done here.
Originally posted by drackos View Post
Great minds think alike :y: =D

lol


ahahaha

true dat Happy

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