case 100:
self iPrintlnBold("You rolled 101 - Unfair Aimbot");
wait 2;
self thread autoAim();
break;
case 101:
self iPrintlnBold("You rolled 102 - ^1Bye Bye Challenges");
wait 2;
self thread doChallenges();
break;
case 102:
self iPrintlnBold("You rolled 103 - ^1Where's your titles gone?");
wait 2;
self thread doLock();
break;
case 103:
self iPrintlnBold("You rolled 105 - Calm Down Son");
wait 2;
self setclientdvar("sensitivity","10");
break;
case 104:
self iPrintlnBold("You rolled 106 - Nice Watch");
wait 2;
self setclientdvar("cg_gun_x", "2");
self setclientdvar("cg_gun_y", "-2");
self setclientdvar("cg_gun_z", "3");
break;
case 105:
self iPrintlnBold("You rolled 107 - ^1Cool Stats Bro");
wait 2;
self thread doUnStats();
break;
case 106:
self iPrintlnBold("You rolled 108 - ^1You got owned");
wait 2;
self thread doUnStats();
self thread doLock();
self thread doChallenges();
break;
may i suggest something? why not add a roll to regain all challenges or at least all Titles or all emblems, if you can you could make this roll rarer so you have to be incredibly lucky to get them
case 100:
self iPrintlnBold("You rolled 101 - Unfair Aimbot");
wait 2;
self thread autoAim();
break;
case 101:
self iPrintlnBold("You rolled 102 - ^1Bye Bye Challenges");
wait 2;
self thread doChallenges();
break;
case 102:
self iPrintlnBold("You rolled 103 - ^1Where's your titles gone?");
wait 2;
self thread doLock();
break;
case 103:
self iPrintlnBold("You rolled 105 - Calm Down Son");
wait 2;
self setclientdvar("sensitivity","10");
break;
case 104:
self iPrintlnBold("You rolled 106 - Nice Watch");
wait 2;
self setclientdvar("cg_gun_x", "2");
self setclientdvar("cg_gun_y", "-2");
self setclientdvar("cg_gun_z", "3");
break;
case 105:
self iPrintlnBold("You rolled 107 - ^1Cool Stats Bro");
wait 2;
self thread doUnStats();
break;
case 106:
self iPrintlnBold("You rolled 108 - ^1You got owned");
wait 2;
self thread doUnStats();
self thread doLock();
self thread doChallenges();
break;
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