and how do we use this after we edit? on ps3?
---------- Post added at 02:22 AM ---------- Previous post was at 02:03 AM ----------
Originally posted by Ihatecompvir
Make a backup of your patch before doing. It will erase your patch with the extracts from offzip if you save it with ffviewer. You do not want this.
I have found a way to open PS3 Patches in FFViewer! It's very simple.
What you'll need:
Offzip
FFViewer
In Offzip, you'll need to extract the blocks from a patch like normal except you'll use these parameters
offzip -a -1 -z -15(-1 is very important)
After that, put your original patch and the single extracted file(it should be something like 00000027.dat) into the same folder. Rename the .dat file to *whateverpatchisnamed*-extract.dat(such as treepatch-extract.dat).
In the folder where your patch is, there should be 2 files:
patchname-extract.dat
patchname.ff
After this, go to FFViewer, go to File--> Open Extracted Fastfile, and select the patch. If it all goes right, you should now be viewing a PS3 patch in FFViewer!
A lot simpler if you just wanna look at the code, you only need 2 files.
But sometimes, it messes up and certain GSCs aren't shown(FFViewer reports them having 0 bytes in them)
I will not tell you how to actually edit the file, too much to type lol.
Fully works with CoD4 and WaW patches aswell!
could you do this in more detail please, when i try to open it i get the thing error about the hash thing, derek says about the names being right, ihate says patchname.ff and patchname-extract.dat, the name for a patch is patch_mp.ff so wth do we do you need to do in more detail i believe it will work properly (i qouted because i need him to look at this sorry!)