Post: How to open a PS3 Patch in FFViewer!(buggy)
10-08-2010, 05:09 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Make a backup of your patch before doing. It will erase your patch with the extracts from offzip if you save it with ffviewer. You do not want this.

I have found a way to open PS3 Patches in FFViewer! It's very simple.

What you'll need:
Offzip
FFViewer

In Offzip, you'll need to extract the blocks from a patch like normal except you'll use these parameters
offzip -a -1 -z -15(-1 is very important)

After that, put your original patch and the single extracted file(it should be something like 00000027.dat) into the same folder. Rename the .dat file to *whateverpatchisnamed*-extract.dat(such as treepatch-extract.dat).

In the folder where your patch is, there should be 2 files:
patchname-extract.dat
patchname.ff

After this, go to FFViewer, go to File--> Open Extracted Fastfile, and select the patch. If it all goes right, you should now be viewing a PS3 patch in FFViewer!

A lot simpler if you just wanna look at the code, you only need 2 files.
But sometimes, it messes up and certain GSCs aren't shown(FFViewer reports them having 0 bytes in them)

I will not tell you how to actually edit the file, too much to type lol.
Fully works with CoD4 and WaW patches aswell!

I'm working on having the ability to Open AND Save a PS3 Patch_mp.ff in FFViewer!
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The following 24 users say thank you to ihatecompvir for this useful post:

ⒿⒺⒷⓇⓄ, Alfa, angel_of_deth, DEREKTROTTER, eddydiep, Gav, GNDOOOR_KILLER, gtav, IDontbreak, Lofti, Mirciulikkk, ModThatGame, Mr.Kane, Nolzad0, Pass Word, rico4u2day2, Skyl1n3, Stejzz, Strike Venom, Tupac17, Waterguy469, x_DaftVader_x, xiixleel, ZoneTw0
10-08-2010, 11:53 PM #29
little_legz
SleepinIsCheatin
Originally posted by Ihatecompvir View Post
Make a backup of your patch before doing. It will erase your patch with the extracts from offzip if you save it with ffviewer. You do not want this.

I have found a way to open PS3 Patches in FFViewer! It's very simple.

What you'll need:
Offzip
FFViewer

In Offzip, you'll need to extract the blocks from a patch like normal except you'll use these parameters
offzip -a -1 -z -15(-1 is very important)

After that, put your original patch and the single extracted file(it should be something like 00000027.dat) into the same folder. Rename the .dat file to *whateverpatchisnamed*-extract.dat(such as treepatch-extract.dat).

In the folder where your patch is, there should be 2 files:
patchname-extract.dat
patchname.ff

After this, go to FFViewer, go to File--> Open Extracted Fastfile, and select the patch. If it all goes right, you should now be viewing a PS3 patch in FFViewer!

A lot simpler if you just wanna look at the code, you only need 2 files.
But sometimes, it messes up and certain GSCs aren't shown(FFViewer reports them having 0 bytes in them)

I will not tell you how to actually edit the file, too much to type lol.


Fully works with CoD4 and WaW patches aswell!


I ****ing love you. +88 rep A'coming your way.
10-09-2010, 01:22 AM #30
xSharkey
Formally Fallz-Boyz
and how do we use this after we edit? on ps3?

---------- Post added at 02:22 AM ---------- Previous post was at 02:03 AM ----------

Originally posted by Ihatecompvir View Post
Make a backup of your patch before doing. It will erase your patch with the extracts from offzip if you save it with ffviewer. You do not want this.

I have found a way to open PS3 Patches in FFViewer! It's very simple.

What you'll need:
Offzip
FFViewer

In Offzip, you'll need to extract the blocks from a patch like normal except you'll use these parameters
offzip -a -1 -z -15(-1 is very important)

After that, put your original patch and the single extracted file(it should be something like 00000027.dat) into the same folder. Rename the .dat file to *whateverpatchisnamed*-extract.dat(such as treepatch-extract.dat).

In the folder where your patch is, there should be 2 files:
patchname-extract.dat
patchname.ff

After this, go to FFViewer, go to File--> Open Extracted Fastfile, and select the patch. If it all goes right, you should now be viewing a PS3 patch in FFViewer!

A lot simpler if you just wanna look at the code, you only need 2 files.
But sometimes, it messes up and certain GSCs aren't shown(FFViewer reports them having 0 bytes in them)

I will not tell you how to actually edit the file, too much to type lol.


Fully works with CoD4 and WaW patches aswell!


could you do this in more detail please, when i try to open it i get the thing error about the hash thing, derek says about the names being right, ihate says patchname.ff and patchname-extract.dat, the name for a patch is patch_mp.ff so wth do we do you need to do in more detail i believe it will work properly (i qouted because i need him to look at this sorry!)
10-09-2010, 01:25 AM #31
AlabamaHit
ROLL TIDE!!!
Didn't read whole thread, (Sorry)

I will say this. It "DOES" work. But just like they said it is buggy.

Example, my patch. I opened it. It showed Everything "Except" the GSCs that I have changed. (Rank, and Missions...so far..still working on it.)

But it showed all others. Just came up blank page on two I have modded.

So, if your not getting this to work, your doing something wrong, it defently works just like they said.


Also, Very nice find.!!
10-09-2010, 01:37 AM #32
Alfa
Banned
Originally posted by Ihatecompvir View Post
Make a backup of your patch before doing. It will erase your patch with the extracts from offzip if you save it with ffviewer. You do not want this.

I have found a way to open PS3 Patches in FFViewer! It's very simple.

What you'll need:
Offzip
FFViewer

In Offzip, you'll need to extract the blocks from a patch like normal except you'll use these parameters
offzip -a -1 -z -15(-1 is very important)

After that, put your original patch and the single extracted file(it should be something like 00000027.dat) into the same folder. Rename the .dat file to *whateverpatchisnamed*-extract.dat(such as treepatch-extract.dat).

In the folder where your patch is, there should be 2 files:
patchname-extract.dat
patchname.ff

After this, go to FFViewer, go to File--> Open Extracted Fastfile, and select the patch. If it all goes right, you should now be viewing a PS3 patch in FFViewer!

A lot simpler if you just wanna look at the code, you only need 2 files.
But sometimes, it messes up and certain GSCs aren't shown(FFViewer reports them having 0 bytes in them)

I will not tell you how to actually edit the file, too much to type lol.


Fully works with CoD4 and WaW patches aswell!


z0mg your so 1337 i saw you say this on msn but i was sleeping and when i was reading it you were offline and i was like :O but i didnt think you would actually get patches working :O now get on msn so we can talk im bored :(
10-09-2010, 02:00 PM #33
Spiral
Do a barrel roll!
Thanx alot .. this helps alot
10-09-2010, 02:49 PM #34
little_legz
SleepinIsCheatin
To the people who are saying it doesnt work. Make sure your patch isn't named "patch_mp.ff" if it is rename it to "patch" then do the decompression "-a -1 -z -15" and rename the .dat file to "patch-extract" I was trying this for ages and relised its because my .dat file was called patch_mp-extract which was causing an error on the .ff viewer Smile

The following 3 users say thank you to little_legz for this useful post:

Cyrious, Nolzad0, SantaClawZ
10-09-2010, 10:07 PM #35
oh very nice i did it but when i select missions.gsc it dosent appear anything but still very nice Smile
10-10-2010, 02:07 PM #36
The-Don
I defeated!
I edit everything, save and whenever I got on Multiplayer it just loads forever. I think this is normal for W@W :( Oh well, back to the drawing board
10-10-2010, 05:24 PM #37
xHaxOr--
I am error
FFViewer never works for me, i get an error everytime i load a patch..

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