Post: How to open a PS3 Patch in FFViewer!(buggy)
10-08-2010, 05:09 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Make a backup of your patch before doing. It will erase your patch with the extracts from offzip if you save it with ffviewer. You do not want this.

I have found a way to open PS3 Patches in FFViewer! It's very simple.

What you'll need:
Offzip
FFViewer

In Offzip, you'll need to extract the blocks from a patch like normal except you'll use these parameters
offzip -a -1 -z -15(-1 is very important)

After that, put your original patch and the single extracted file(it should be something like 00000027.dat) into the same folder. Rename the .dat file to *whateverpatchisnamed*-extract.dat(such as treepatch-extract.dat).

In the folder where your patch is, there should be 2 files:
patchname-extract.dat
patchname.ff

After this, go to FFViewer, go to File--> Open Extracted Fastfile, and select the patch. If it all goes right, you should now be viewing a PS3 patch in FFViewer!

A lot simpler if you just wanna look at the code, you only need 2 files.
But sometimes, it messes up and certain GSCs aren't shown(FFViewer reports them having 0 bytes in them)

I will not tell you how to actually edit the file, too much to type lol.
Fully works with CoD4 and WaW patches aswell!

I'm working on having the ability to Open AND Save a PS3 Patch_mp.ff in FFViewer!
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The following 24 users say thank you to ihatecompvir for this useful post:

ⒿⒺⒷⓇⓄ, Alfa, angel_of_deth, DEREKTROTTER, eddydiep, Gav, GNDOOOR_KILLER, gtav, IDontbreak, Lofti, Mirciulikkk, ModThatGame, Mr.Kane, Nolzad0, Pass Word, rico4u2day2, Skyl1n3, Stejzz, Strike Venom, Tupac17, Waterguy469, x_DaftVader_x, xiixleel, ZoneTw0
10-08-2010, 05:21 PM #20
IW_JOSH
►►►►►
Yeah I remember posting this months ago in one of my threads, unfortunately it never saves the offsets correctly. But a good tip is to open the patch in FF Viewer, edit it using FF viewer then close the program. Then open the xxxxx-extract.dat and you will see that FF viewer saves the GSC in the correct format, just not in the right blocks. Then just copy that single GSC into your original decompressed patch and re-compress it correctly.

The following user thanked IW_JOSH for this useful post:

GNDOOOR_KILLER
10-08-2010, 05:23 PM #21
Cyrious
Mr. Why So Cyrious?
So I'm guessing no one can really help us with our error problems?
10-08-2010, 05:34 PM #22
DEREKTROTTER
You're Goddamn Right
Originally posted by Cyrious View Post
So I'm guessing no one can really help us with our error problems?


your just doing it wrong, make sure the file names are correct
10-08-2010, 05:53 PM #23
Mr.Kane
Greatness
Originally posted by Ihatecompvir View Post
Make a backup of your patch before doing. It will erase your patch with the extracts from offzip if you save it with ffviewer. You do not want this.

I have found a way to open PS3 Patches in FFViewer! It's very simple.

What you'll need:
Offzip
FFViewer

In Offzip, you'll need to extract the blocks from a patch like normal except you'll use these parameters
offzip -a -1 -z -15(-1 is very important)

After that, put your original patch and the single extracted file(it should be something like 00000027.dat) into the same folder. Rename the .dat file to *whateverpatchisnamed*-extract.dat(such as treepatch-extract.dat).

In the folder where your patch is, there should be 2 files:
patchname-extract.dat
patchname.ff

After this, go to FFViewer, go to File--> Open Extracted Fastfile, and select the patch. If it all goes right, you should now be viewing a PS3 patch in FFViewer!

A lot simpler if you just wanna look at the code, you only need 2 files.
But sometimes, it messes up and certain GSCs aren't shown(FFViewer reports them having 0 bytes in them)

I will not tell you how to actually edit the file, too much to type lol.


Fully works with CoD4 and WaW patches aswell!


Come on compvir, can you let us know how to edit? great thanks for us all by the way
10-08-2010, 05:56 PM #24
Cyrious
Mr. Why So Cyrious?
Originally posted by DEREKTROTTER View Post
your just doing it wrong, make sure the file names are correct


LOL @ everyone saying im doing it wrong, MAYBE, just MAYBE you guys just dont know how to solve my problem, its not hard to just say that. Im following the exact steps to do this, and ive done so 974587638756837465 times already and it is not working.

The following user thanked Cyrious for this useful post:

Blackstorm
10-08-2010, 06:14 PM #25
ZoneTw0
You talkin to me?
Nice OP, I was tryin' of doing this, but I didn't tought it would work.. Also this method its a complete fail, the only use for this is to see the files inside of the patch (Some of them bug..)
10-08-2010, 08:46 PM #26
dm430
I defeated!
great job! Why not tell how to Edit the File Make a vid No typing
10-08-2010, 10:00 PM #27
xiixleel
I am error
Viewing .ff with FF viewer now. Thanks for the TUT!

---------- Post added at 06:00 PM ---------- Previous post was at 05:29 PM ----------

Originally posted by Cyrious View Post
No luck for me.... :/

---------- Post added at 02:11 AM ---------- Previous post was at 02:07 AM ----------

I continue to get "Error removing .FF hash blocks: Arithmetic operation resulted in an overflow."


1. Make a new folder and put the two Patch files in it.
2. Make sure the file names are correct. For example, they should look like:
patchname
patchname-extract
(Don't type .dat or .ff)
TIP: Right click on the file=> Properties=> Details to make sure the file names are correct.
3. Follow the TUT.
10-08-2010, 11:28 PM #28
pop33
Cooking up some nades
Works great!! This is fully helping!

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