furniture_blowupdoll01
precachemodel("furniture_blowupdoll01");
self setModel( "furniture_blowupdoll01" );
mp_estate() //Thanks to ezr
{
level.ModelList = [];
level.MaxModels = 10;
// Modelname
level.ModelList[1] = createModel("machinery_generator", "Small generator");
level.ModelList[2] = createModel("vehicle_pickup_destructible_mp", "White pickup");
level.ModelList[3] = createModel("vehicle_coupe_white_destructible", "Small white car");
level.ModelList[4] = createModel("vehicle_suburban_destructible_dull", "Big black car");
level.ModelList[5] = createModel("vehicle_luxurysedan_2008_destructible", "Small black car");
level.ModelList[6] = createModel("com_electrical_transformer_large_dam", "Large electrical transformer");
level.ModelList[7] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
level.ModelList[8] = createModel("com_filecabinetblackclosed", "File cabinet");
level.ModelList[9] = createModel("ma_flatscreen_tv_on_wallmount_02", "Flatscreen TV");
level.ModelList[10] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
mp_estate() //Thanks to ezr
{
level.ModelList = [];
level.MaxModels = 11;
// Modelname
level.ModelList[1] = createModel("machinery_generator", "Small generator");
level.ModelList[2] = createModel("vehicle_pickup_destructible_mp", "White pickup");
level.ModelList[3] = createModel("vehicle_coupe_white_destructible", "Small white car");
level.ModelList[4] = createModel("vehicle_suburban_destructible_dull", "Big black car");
level.ModelList[5] = createModel("vehicle_luxurysedan_2008_destructible", "Small black car");
level.ModelList[6] = createModel("com_electrical_transformer_large_dam", "Large electrical transformer");
level.ModelList[7] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
level.ModelList[8] = createModel("com_filecabinetblackclosed", "File cabinet");
level.ModelList[9] = createModel("ma_flatscreen_tv_on_wallmount_02", "Flatscreen TV");
level.ModelList[10] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
level.ModelList[11] = createModel("furniture_blowupdoll01", "Sex Doll");
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