Post: Release: Nuke AT4!!
10-10-2010, 11:26 PM #1
EliteMossy
TheDigitalBoard.com
(adsbygoogle = window.adsbygoogle || []).push({}); Here is the code for my Nuke AT-4

It is 100% written by me. You will NOT find this anywhere else on the interweb.

Originally posted by another user
funcAT4Nuke()
{//DO NOT REMOVE THE COMMENTS.
//(C)2010 EliteMossy
self endon ( "disconnect" );
self endon ( "death" );
self iPrintln( "^3Nuke AT4 Ready" );
for(;Winky Winky
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "at4_mp" ) {
if ( level.teambased )
thread teamPlayerCardSplash( "used_nuke", self, self.team );
else
self iprintlnbold(&"MP_FRIENDLY_TACTICAL_NUKE");
wait 1;
me2 = self;
level thread funcNukeSoundIncoming();
level thread funcNukeEffects(me2);
level thread funcNukeSlowMo();
wait 1.5;
foreach( player in level.players )
{
if (player.name != me2.name)
if ( isAlive( player ) )
player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( me2, me2, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", player.origin, player.origin, "none", 0, 0 );
}
wait .1;
level notify ( "done_nuke2" );
self suicide();

}
}
}

funcNukeSlowMo()
{//Made by EliteMossy
level endon ( "done_nuke2" );
setSlowMotion( 1.0, 0.25, 0.5 );
}

funcNukeEffects(me2)
{//Made by EliteMossy
level endon ( "done_nuke2" );

foreach( player in level.players )
{
player thread FixSlowMo(player);
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );

nukeDistance = 100;

nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );

nukeEnt thread funcNukeEffect( player );
player.nuked = true;
}
}

FixSlowMo(player)
{//Made by EliteMossy
player endon("disconnect");
player waittill("death");
setSlowMotion( 0.25, 1, 2.0 );
}

funcNukeEffect( player )
{//Made by EliteMossy
player endon( "death" );
waitframe();
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin", player );
}

funcNukeSoundIncoming()
{ //Made by EliteMossy
level endon ( "done_nuke2" );
foreach( player in level.players )
{
player playlocalsound( "nuke_incoming" );
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
}


Have fun Smile


Originally posted by AlabamaHit View Post
You will see the code other places. just maybe not typed the same "Wording".

You just took from se7en sins(most likely sites)

Used someone elses code on how to shoot "Nuke bullets" and put your stuff on it.


You are seriously fooling most on here, but there are a few of us on here that know that you are just ripping off codes and claiming them as yours.

The only original maybe is the "name of fucntions" and such.

But shooting nuke bullets is very far from Your code.



OK, ACCORDING TO SOME PEOPLE THIS IS BASED ON SHOOTING NUKE BULLETS CODE. IF SOMEONE FINDS THE CODE THAT IS SIMILAR TO MINE THEN YOU CAN ALL PROVE ME WRONG.
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10-12-2010, 07:50 PM #47
EliteMossy
TheDigitalBoard.com
Originally posted by MecAj View Post
Wow, lol looking at the posts, you try to share something with the community and all they're doing is flaming xD


Its because my name is not "TheUnkn0wn"

But people need to realise, he is nothing.
10-27-2010, 12:04 AM #48
INSURRECTION1ST
➌➊➌➌➐ ELEET
Originally posted by EliteMossy View Post
Here is the code for my Nuke AT-4

It is 100% written by me. You will NOT find this anywhere else on the interweb.



Have fun Smile





OK, ACCORDING TO SOME PEOPLE THIS IS BASED ON SHOOTING NUKE BULLETS CODE. IF SOMEONE FINDS THE CODE THAT IS SIMILAR TO MINE THEN YOU CAN ALL PROVE ME WRONG.


Far from new, just made to look good, this was in Hunter's patch a long time ago, youtube it. that was before you was even heard of.
10-27-2010, 12:36 AM #49
If any1 is willing to give ma a patch via I will game share 80$ worth of stuff with that person. Winky Winky
PSN: sports_kid
10-27-2010, 03:59 AM #50
Rew42
I am error
wow u need to get of mossy sack. nuke bullets are way different so u should just get off the sack and get a life.
10-27-2010, 05:58 AM #51
nice hack mossy is there anyway you could make a rpg nuke instead i dont like to use at4 but i will use a rpg
10-29-2010, 02:33 AM #52
emsp
Space Ninja
I love nuke-at4 on mossy's v7 patch..

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