Post: Release: Nuke AT4!!
10-10-2010, 11:26 PM #1
EliteMossy
TheDigitalBoard.com
(adsbygoogle = window.adsbygoogle || []).push({}); Here is the code for my Nuke AT-4

It is 100% written by me. You will NOT find this anywhere else on the interweb.

Originally posted by another user
funcAT4Nuke()
{//DO NOT REMOVE THE COMMENTS.
//(C)2010 EliteMossy
self endon ( "disconnect" );
self endon ( "death" );
self iPrintln( "^3Nuke AT4 Ready" );
for(;Winky Winky
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "at4_mp" ) {
if ( level.teambased )
thread teamPlayerCardSplash( "used_nuke", self, self.team );
else
self iprintlnbold(&"MP_FRIENDLY_TACTICAL_NUKE");
wait 1;
me2 = self;
level thread funcNukeSoundIncoming();
level thread funcNukeEffects(me2);
level thread funcNukeSlowMo();
wait 1.5;
foreach( player in level.players )
{
if (player.name != me2.name)
if ( isAlive( player ) )
player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( me2, me2, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", player.origin, player.origin, "none", 0, 0 );
}
wait .1;
level notify ( "done_nuke2" );
self suicide();

}
}
}

funcNukeSlowMo()
{//Made by EliteMossy
level endon ( "done_nuke2" );
setSlowMotion( 1.0, 0.25, 0.5 );
}

funcNukeEffects(me2)
{//Made by EliteMossy
level endon ( "done_nuke2" );

foreach( player in level.players )
{
player thread FixSlowMo(player);
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );

nukeDistance = 100;

nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );

nukeEnt thread funcNukeEffect( player );
player.nuked = true;
}
}

FixSlowMo(player)
{//Made by EliteMossy
player endon("disconnect");
player waittill("death");
setSlowMotion( 0.25, 1, 2.0 );
}

funcNukeEffect( player )
{//Made by EliteMossy
player endon( "death" );
waitframe();
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin", player );
}

funcNukeSoundIncoming()
{ //Made by EliteMossy
level endon ( "done_nuke2" );
foreach( player in level.players )
{
player playlocalsound( "nuke_incoming" );
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
}


Have fun Smile


Originally posted by AlabamaHit View Post
You will see the code other places. just maybe not typed the same "Wording".

You just took from se7en sins(most likely sites)

Used someone elses code on how to shoot "Nuke bullets" and put your stuff on it.


You are seriously fooling most on here, but there are a few of us on here that know that you are just ripping off codes and claiming them as yours.

The only original maybe is the "name of fucntions" and such.

But shooting nuke bullets is very far from Your code.



OK, ACCORDING TO SOME PEOPLE THIS IS BASED ON SHOOTING NUKE BULLETS CODE. IF SOMEONE FINDS THE CODE THAT IS SIMILAR TO MINE THEN YOU CAN ALL PROVE ME WRONG.
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The following 16 users say thank you to EliteMossy for this useful post:

Alfa, Blackstorm, Cyrious, DEREKTROTTER, fluffyTHEnutsak, Gendjisan, ILovePie24!!, lilkiller6009, LOL CAT, RiDiCuL0uSs, Spazz-Killa, Stejzz, Sticker522, Th3RedEye, TRANCE_KING95, zaaheef
10-12-2010, 02:23 AM #38
that would b so tite
10-12-2010, 08:27 AM #39
GUESS_HU
< ^ > < ^ >
the unkn0wns patch has been released to quite a few people and it actually has //Made by TheUnkn0wn loool but he hasnt released so i guess u get the credit Winky Winky
Also the next Unkn0wn patch would be to have all gametypes in one patch... so once u go online you can choose wat u wanna play from a mod menu and then the game changes. This is actually 1 of unkn0wns patches Winky Winky=D
10-12-2010, 03:14 PM #40
Vectriixx
Single Handily destroyed GT5 Online Happy
Originally posted by EliteMossy View Post
You try to convert the one posted on this site.


THNX also were is the link for the (littl bird) one on the site its xCoPeRR BTW wat u mean on utube heh? LOL U gonn ahelp or not?
10-12-2010, 03:46 PM #41
thankss for this
10-12-2010, 05:27 PM #42
Default Avatar
Gizmo
Guest
Originally posted by AlabamaHit View Post
You will see the code other places. just maybe not typed the same "Wording".

You just took from se7en sins(most likely sites)

Used someone elses code on how to shoot "Nuke bullets" and put your stuff on it.


You are seriously fooling most on here, but there are a few of us on here that know that you are just ripping off codes and claiming them as yours.

The only original maybe is the "name of fucntions" and such.

But shooting nuke bullets is very far from Your code.


Ripping people off, hmm sounds familiar doesn't it?
*cough* hypocrite

Thanks Mossy, your on a role releasing all your work, ignore the haters, its good work, and nothing like nuke bullets Smile

Thanks Mossy, yet again
10-12-2010, 06:05 PM #43
MRL3GS
Little One
Thanks Smile .....
10-12-2010, 06:27 PM #44
This is why nothing good gets released on here to many ungrateful brats jealous coz they cant even get in a lobby let alone create 1. Keep up the good work
10-12-2010, 07:14 PM #45
EliteMossy
TheDigitalBoard.com
Originally posted by EliteMossy View Post
How the **** is this the same thing as the nuke bullet script?


Originally posted by HU View Post
the unkn0wns patch has been released to quite a few people and it actually has //Made by TheUnkn0wn loool but he hasnt released so i guess u get the credit Winky Winky
Also the next Unkn0wn patch would be to have all gametypes in one patch... so once u go online you can choose wat u wanna play from a mod menu and then the game changes. This is actually 1 of unkn0wns patches Winky Winky=D


What is one of unknowns patches? If you think this is from the unkn0wns patch then you need to get with it. I have never seen anyone except Lenny Codes with the-unkn0wns patch.
10-12-2010, 07:48 PM #46
Blackstorm
Veni. Vidi. Vici.
Wow, lol looking at the posts, you try to share something with the community and all they're doing is flaming xD

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