initPlayer()
{
self thread runAmmoRestock();
self ThermalVisionFOFOverlayOn();
setDvar("jump_height", 999 );
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
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