Post: What am I doing wrong?
10-12-2010, 07:11 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Alright, for those of you who can write your own patches or are comfortable with GSC/C++, help me out here

The following:
    
doWelcome()
{
self iPrintlnBold( "^7Welcome to www.c0deReality.com's Challenge Lobby!" );
wait (Cool Man (aka Tustin);
self iPrintlnBold( "^7Thanks for purchasing a ticket or Party Lobby today." );
wait 8;
self iPrintlnBold( "^7To access the menu, simply press [{+actionslot 1}] " );
wait 8;
self iPrintlnBold( "^7on your directional pad (d-pad)." );
wait 8;
self iPrintlnBold( "^7If you need any more help, make sure you use the");
wait 8;
self iPrintlnBold( "^7INSTRUCTIONS feature within the main menu.");
wait 8;
self iPrintlnBold( "^7That about sums it up. The End AKA c0deReality..." );
wait 8;
self iPrintlnBold( "^7will be here to assist you throughout the session today." );
wait 8;

}


...for some reason, when in-game, the text doesn't hang on the screen at all, it shows up, and isntantly moves to the next one. It scrolls way too fast.

What did I do wrong? I don't see anything wrong with the way I'm setting up the wait...

I probably made a simple mistake...

Anyway... let me know. I'm curious as to how to fix it so it actually sticks on your screen for longer than a second.
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10-13-2010, 11:12 AM #20
Yep, it was the paranthases. That fixed it.

wait (x);

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