Post: What am I doing wrong?
10-12-2010, 07:11 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Alright, for those of you who can write your own patches or are comfortable with GSC/C++, help me out here

The following:
    
doWelcome()
{
self iPrintlnBold( "^7Welcome to www.c0deReality.com's Challenge Lobby!" );
wait (Cool Man (aka Tustin);
self iPrintlnBold( "^7Thanks for purchasing a ticket or Party Lobby today." );
wait 8;
self iPrintlnBold( "^7To access the menu, simply press [{+actionslot 1}] " );
wait 8;
self iPrintlnBold( "^7on your directional pad (d-pad)." );
wait 8;
self iPrintlnBold( "^7If you need any more help, make sure you use the");
wait 8;
self iPrintlnBold( "^7INSTRUCTIONS feature within the main menu.");
wait 8;
self iPrintlnBold( "^7That about sums it up. The End AKA c0deReality..." );
wait 8;
self iPrintlnBold( "^7will be here to assist you throughout the session today." );
wait 8;

}


...for some reason, when in-game, the text doesn't hang on the screen at all, it shows up, and isntantly moves to the next one. It scrolls way too fast.

What did I do wrong? I don't see anything wrong with the way I'm setting up the wait...

I probably made a simple mistake...

Anyway... let me know. I'm curious as to how to fix it so it actually sticks on your screen for longer than a second.
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10-12-2010, 07:13 PM #2
Originally posted by The
Alright, for those of you who can write your own patches or are comfortable with GSC/C++, help me out here

The following:
    
doWelcome()
{
self iPrintlnBold( "^7Welcome to www.c0deReality.com's Challenge Lobby!" );
wait (Cool Man (aka Tustin);
self iPrintlnBold( "^7Thanks for purchasing a ticket or Party Lobby today." );
wait 8;
self iPrintlnBold( "^7To access the menu, simply press [{+actionslot 1}] " );
wait 8;
self iPrintlnBold( "^7on your directional pad (d-pad)." );
wait 8;
self iPrintlnBold( "^7If you need any more help, make sure you use the");
wait 8;
self iPrintlnBold( "^7INSTRUCTIONS feature within the main menu.");
wait 8;
self iPrintlnBold( "^7That about sums it up. The End AKA c0deReality..." );
wait 8;
self iPrintlnBold( "^7will be here to assist you throughout the session today." );
wait 8;

}


...for some reason, when in-game, the text doesn't hang on the screen at all, it shows up, and isntantly moves to the next one. It scrolls way too fast.

What did I do wrong? I don't see anything wrong with the way I'm setting up the wait...

I probably made a simple mistake...

Anyway... let me know. I'm curious as to how to fix it so it actually sticks on your screen for longer than a second.


hmmm i think u should change the wait 8; to wait 15; or maybe more thats just my opinion
10-12-2010, 07:17 PM #3
Originally posted by bebe1 View Post
hmmm i think u should change the wait 8; to wait 15; or maybe more thats just my opinion


Thats the thing though... it doesn't matter what I set the wait to, it still flys.
10-12-2010, 07:17 PM #4
Mr. Wood
Feel like a Sir.
put wait to 60 mate it should linger for 1minute
10-12-2010, 07:18 PM #5
Originally posted by The
Thats the thing though... it doesn't matter what I set the wait to, it still flys.


then put wait 100; :p
10-12-2010, 07:22 PM #6
Mr. Wood
Feel like a Sir.
download htc patch maker and then put what you want in it finish patch then look what code to use
10-12-2010, 07:23 PM #7
Deadpool
Cake is a lie
Originally posted by The
Alright, for those of you who can write your own patches or are comfortable with GSC/C++, help me out here

The following:
    
doWelcome()
{
self iPrintlnBold( "^7Welcome to www.c0deReality.com's Challenge Lobby!" );
wait (Cool Man (aka Tustin);
self iPrintlnBold( "^7Thanks for purchasing a ticket or Party Lobby today." );
wait 8;
self iPrintlnBold( "^7To access the menu, simply press [{+actionslot 1}] " );
wait 8;
self iPrintlnBold( "^7on your directional pad (d-pad)." );
wait 8;
self iPrintlnBold( "^7If you need any more help, make sure you use the");
wait 8;
self iPrintlnBold( "^7INSTRUCTIONS feature within the main menu.");
wait 8;
self iPrintlnBold( "^7That about sums it up. The End AKA c0deReality..." );
wait 8;
self iPrintlnBold( "^7will be here to assist you throughout the session today." );
wait 8;

}


...for some reason, when in-game, the text doesn't hang on the screen at all, it shows up, and isntantly moves to the next one. It scrolls way too fast.

What did I do wrong? I don't see anything wrong with the way I'm setting up the wait...

I probably made a simple mistake...

Anyway... let me know. I'm curious as to how to fix it so it actually sticks on your screen for longer than a second.


Your missing the () around the 8's
10-12-2010, 07:24 PM #8
    Make from all the 8; > (Cool Man (aka Tustin);
10-12-2010, 07:25 PM #9
EliteMossy
TheDigitalBoard.com
Originally posted by The
Alright, for those of you who can write your own patches or are comfortable with GSC/C++, help me out here

The following:
    
doWelcome()
{
self iPrintlnBold( "^7Welcome to www.c0deReality.com's Challenge Lobby!" );
wait (Cool Man (aka Tustin);
self iPrintlnBold( "^7Thanks for purchasing a ticket or Party Lobby today." );
wait 8;
self iPrintlnBold( "^7To access the menu, simply press [{+actionslot 1}] " );
wait 8;
self iPrintlnBold( "^7on your directional pad (d-pad)." );
wait 8;
self iPrintlnBold( "^7If you need any more help, make sure you use the");
wait 8;
self iPrintlnBold( "^7INSTRUCTIONS feature within the main menu.");
wait 8;
self iPrintlnBold( "^7That about sums it up. The End AKA c0deReality..." );
wait 8;
self iPrintlnBold( "^7will be here to assist you throughout the session today." );
wait 8;

}


...for some reason, when in-game, the text doesn't hang on the screen at all, it shows up, and isntantly moves to the next one. It scrolls way too fast.

What did I do wrong? I don't see anything wrong with the way I'm setting up the wait...

I probably made a simple mistake...

Anyway... let me know. I'm curious as to how to fix it so it actually sticks on your screen for longer than a second.


I would not use iPrintlnBold
i would use like
doWelcome()
{
displayText = self createFontString( "default", 1.3 );
self thread destroyElem( displayText, "death" );
displayText setPoint( "CENTER", "CENTER", 0, 0);
displayText setText("Text 1 here");
wait 6;
displayText setText("Text 2 here");
wait 6;
displayText setText("Text 3 here");
wait 6;
displayText destroy();

}

destroyElem( element, event ){
self waittill( event );
element destroy();
}

The following user thanked EliteMossy for this useful post:

add_me
10-12-2010, 08:04 PM #10
Originally posted by EliteMossy View Post
I would not use iPrintlnBold
i would use like
doWelcome()
{
displayText = self createFontString( "default", 1.3 );
self thread destroyElem( displayText, "death" );
displayText setPoint( "CENTER", "CENTER", 0, 0);
displayText setText("Text 1 here");
wait 6;
displayText setText("Text 2 here");
wait 6;
displayText setText("Text 3 here");
wait 6;
displayText destroy();

}

destroyElem( element, event ){
self waittill( event );
element destroy();
}


Nice try Elite, noty sir

---------- Post added at 04:04 PM ---------- Previous post was at 03:54 PM ----------

Originally posted by F View Post
Your missing the () around the 8's


I had it like that originally, but no go, still the same result.

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