precacheShader("icon name");
level.icontest = "icon name";

notifyData.iconName = level.icontest;
doSplash()
{
self endon("disconnect");
wait 6;
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "Your text here";
notifyData.notifyText = "Your text here";
notifyData.notifyText2 = "Your text here";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 7;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait 1;
}
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