Post: Suggestions Needed: Custom Roll the Dice v5
10-13-2010, 10:43 PM #1
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Drackos's Roll the Dice: Version 5

Credits to:
Azumikkel (Versions 1, 2, and 3).
DEREKTROTTER (Technical Version 4)


Roll the Dice v5

Some basic information:
After seeing how Derektrotter added to Azumikkel's version 3, I thought of creating my own Roll the Dice, giving credits to both of them for some ideas. Of course Azumikkel recieves majority of the credit.

MY GOALS:


  1. Incorporate as Many Custom NGU Rolls as Possible
[/spoiler]

I've decided on letting the members of NGU incorporate their ideas into my mod too. You can PM me, or quote me in this thread about some ideas you would want to see in a Roll the Dice mod. Since there are a lot of rolls in this version, you can suggest as many as you want.


Credits will go to the respective member that suggested the idea. You will be mentioned in the Scripting and in the Roll if that roll is chosen. Be realistic though!


I am still working on my other patches, but I am putting those on hold because the LONG Gungame has a few things that need to be worked out and I want to but in some original ideas Winky Winky.


The Current Number of Rolls is: (*UPDATED AS OF 10/14/10. 10:03 AM EST*)
50


Rolls in Consideration
distraction (like elitemossy text but more)
slow-mo


Accepted/Completed Roles (*UPDATED AS OF 10/14/10 10:03AM EST*)
Sentry Wannabe - By Mr. Uber Noob
Sex Doll
Epic Failure Roll - By Jeffadkins
Thermal Vision for 20 - Tazox94
MiniZombie!
RPG Newb by Mr. Uber Noob
20% Chance of Suicide!
Aimbot for 20 Seconds then Suicide.
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The following user thanked Drackos for this useful post:

Gee
10-14-2010, 02:16 AM #11
Mr. Wood
Feel like a Sir.
on the 250th roll change gametype to something else like roll the dice but people kill zombies e.g bots.
10-14-2010, 02:21 AM #12
Originally posted by jeffadkins51 View Post
well if you want my poltergeist code for rtd v5 i guess you better go pre-order it!

lol, on a sidenote, you'll never fit 500 rolls into a ps3 patch. it'd take up WAY too much space

if you've seen the real copy of RTD v3 all the roles wont even fit in missions.gsc its insane, and thats only 150

if you can fit 500 in. i'd be absolutely amazed

also if you try to incorporate that many rolls when someone spawns and the random number generator picks a roll above 200 it'll lag the game really bad searching thru all the code to get to roll 200+

all around great theory man, but bad idea

perhaps make a roll the dice version X or something and only add rolls NGU members want to see. there are a lot of rolls in v2 and v3 that nobody really cares about and aren't all that exciting

dont add just the good ones, add bad rolls too so its really roll the dice, but remove retarded rolls to make room for good ideas.

one idea: "epic failure roll"
print "CARTOON MODE ACTIVATING"
wait 5;
print "j/k re-rolling now that you shat yourself"


EDIT:
oh and if there's a roll for UFO as you said, how will that user die so they can roll again? unless you have a toggler to activate or deactivate UFO


I was worried that 500 could be too many and I guess you confirm it..but I'll still try.

And your poltergeist will be hard to figure out if I start coding it on my own :p. Can't wait to see videos of your Zombies V5. I would preorder but I can't use it since I'm not with my ps3 :(.

And about the UFO, I will have a toggle, or I may edit the amount of time you can be in UFO mode. I.e. fly around for 10 seconds, pop out, 20 second cooldown, ready to go again. See what I'm saying?

But damn you brought bad news to my patch lol :cry:

Maybe I'll take your suggestion and only use NGU suggested roles. Hmm...
10-14-2010, 02:23 AM #13
I'll give you so many thank's if you accomplish this
10-14-2010, 02:25 AM #14
Slow mo is a level wide DVAR sorry :(

Good Luck :y:
10-14-2010, 02:26 AM #15
Mr. Wood
Feel like a Sir.
lol i think everyone will haha (remember elite mossy this week v6 patch release).
10-14-2010, 02:28 AM #16
Originally posted by Macdaddy4sure View Post
Slow mo is a level wide DVAR sorry :(

Good Luck :y:


Would it be that bad if the roll affected everyone for once :carling:?

---------- Post added at 10:28 PM ---------- Previous post was at 10:26 PM ----------

Originally posted by ExxGuy View Post
I'll give you so many thank's if you accomplish this


As Jeffadkins said, 500 may be too many for the missions.gsc :(.

Though I'm still going to try and test it out and then if it crashes or lags too much I'll remove 250 of the boring/less popular rolls.
10-14-2010, 01:11 PM #17
Edited. Added accepted roles.

I am considering only using rolls made by NGU members, as I'm being told 500 is too many for the game itself.

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