Originally posted by jeffadkins51
well if you want my poltergeist code for rtd v5 i guess you better go pre-order it!
lol, on a sidenote, you'll never fit 500 rolls into a ps3 patch. it'd take up WAY too much space
if you've seen the real copy of RTD v3 all the roles wont even fit in missions.gsc its insane, and thats only 150
if you can fit 500 in. i'd be absolutely amazed
also if you try to incorporate that many rolls when someone spawns and the random number generator picks a roll above 200 it'll lag the game really bad searching thru all the code to get to roll 200+
all around great theory man, but bad idea
perhaps make a roll the dice version X or something and only add rolls NGU members want to see. there are a lot of rolls in v2 and v3 that nobody really cares about and aren't all that exciting
dont add just the good ones, add bad rolls too so its really roll the dice, but remove retarded rolls to make room for good ideas.
one idea: "epic failure roll"
print "CARTOON MODE ACTIVATING"
wait 5;
print "j/k re-rolling now that you shat yourself"
EDIT:
oh and if there's a roll for UFO as you said, how will that user die so they can roll again? unless you have a toggler to activate or deactivate UFO
I was worried that 500 could be too many and I guess you confirm it..but I'll still try.
And your poltergeist will be hard to figure out if I start coding it on my own :p. Can't wait to see videos of your Zombies V5. I would preorder but I can't use it since I'm not with my ps3

.
And about the UFO, I will have a toggle, or I may edit the amount of time you can be in UFO mode. I.e. fly around for 10 seconds, pop out, 20 second cooldown, ready to go again. See what I'm saying?
But damn you brought bad news to my patch lol :cry:
Maybe I'll take your suggestion and only use NGU suggested roles. Hmm...