Post: My edited Zombie v4 Patch. What did i wrong?
10-14-2010, 07:25 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); alright i just edited the Zombie v4 Patch on ps3
i made 2 00000002.dat files

One works fine( i just added my name and i added something so we wont get those stupid errors and the game ends)

And the other file, where i got a Bad sintex error( i added a mod menu for host so we could cheat a bit xD and i also added a cod so no ppl can join the game)

If any1 knows what i added wrong could u please help me...

Here is my _missions.gsc
    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\qczm\HumansZombiesSetup;

/* QUARANTINE CHAOS */
/* ZOMBIE MOD PRIVATE VERSION */
/* CREATED BY HIGHLIFERUS */
/* PLEASE DO NOT REMOVE THIS HEADING */
doGameStarter()
{
level.gameState = "starting";
level.lastAlive = 0;
level waittill("CREATED");
level thread doStartTimer();
wait 10;
foreach(player in level.players)
{
player thread doSetup();
}
wait 50;
level thread doZombieTimer();
VisionSetNaked("icbm", 5);
}

doStartTimer()
{
level.counter = 60;
while(level.counter > 0)
{
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerText setText("^2Game Starting in: " + level.counter);
setDvar("fx_draw", 1);
wait 1;
level.counter--;
}
level.TimerText setText("");
foreach(player in level.players)
{
player thread doSetup();
}
}

doIntermission()
{
level.gameState = "intermission";
level.lastAlive = 0;
level thread doIntermissionTimer();
level notify("RESETDOORS");
level notify("RESETCLUSTER");
setDvar("cg_drawCrosshair", 1);
setDvar("cg_drawCrosshairNames", 1);
setDvar("cg_drawFriendlyNames", 1);
wait 5;
foreach(player in level.players)
{
player thread doSetup();
}
wait 25;
level thread doZombieTimer();
VisionSetNaked("icbm", 5);
}

doIntermissionTimer()
{
level.counter = 30;
while(level.counter > 0)
{
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerText setText("^2Intermission: " + level.counter);
setDvar("fx_draw", 1);
wait 1;
level.counter--;
}
level.TimerText setText("");
foreach(player in level.players)
{
player thread doSetup();
}
}

doZombieTimer()
{
setDvar("cg_drawCrosshair", 1);
level.counter = 30;
while(level.counter > 0)
{
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerText setText("^1Alpha Zombie in: " + level.counter);
wait 1;
level.counter--;
}
level.TimerText setText("");
level thread doPickZombie();
}

doPickZombie()
{
level.Zombie1 = randomInt(level.players.size);
level.Zombie2 = randomInt(level.players.size);
level.Zombie3 = randomInt(level.players.size);
level.Alpha = 2;
if(level.players.size < 5){
level.Alpha = 1;
}
if(level.players.size > 10){
level.Alpha = 3;
}
if(level.Alpha == 1){
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
}
if(level.Alpha == 2){
while(level.Zombie1 == level.Zombie2){
level.Zombie2 = randomInt(level.players.size);
}
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
level.players[level.Zombie2].isZombie = 2;
level.players[level.Zombie2] thread doAlphaZombie();
}
if(level.Alpha == 3){
while(level.Zombie1 == level.Zombie2 || level.Zombie2 == level.Zombie3 || level.Zombie1 == level.Zombie3){
level.Zombie2 = randomInt(level.players.size);
level.Zombie3 = randomInt(level.players.size);
}
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
level.players[level.Zombie2].isZombie = 2;
level.players[level.Zombie2] thread doAlphaZombie();
level.players[level.Zombie3].isZombie = 2;
level.players[level.Zombie3] thread doAlphaZombie();
}
level playSoundToAll("mp_defeat");
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.timerText setText("^1Alpha Zombies RELEASED!");
level.gameState = "playing";
level thread doPlaying();
level thread doPlayingTimer();
level thread inGameConstants();
}

doPlaying()
{
wait 5;
level.TimerText destroy();
while(1)
{
level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
if(level.lastAlive == 0){
if(level.playersLeft["allies"] == 1){
level.lastAlive = 1;
foreach(player in level.players){
if(player.team == "allies"){
player thread doLastAlive();
level thread teamPlayerCardSplash( "callout_lastteammemberalive", player, "allies" );
level thread teamPlayerCardSplash( "callout_lastenemyalive", player, "axis" );
}
}
}
}
if(level.playersLeft["allies"] == 0 || level.playersLeft["axis"] == 0){
level thread doEnding();
return;
}
wait .5;
}
}

doPlayingTimer()
{
level.minutes = 0;
level.seconds = 0;
while(1)
{
wait 1;
level.seconds++;
if(level.seconds == 60){
level.minutes++;
level.seconds = 0;
}
if(level.gameState == "ending"){
return;
}
}
}

doEnding()
{
level.gameState = "ending";
notifyEnding = spawnstruct();
notifyEnding.titleText = "Round Over!";
notifyEnding.notifyText2 = "Next Round Starting Soon!";
notifyEnding.glowColor = (0.0, 0.6, 0.3);

if(level.playersLeft["allies"] == 0){
notifyEnding.notifyText = "Humans Survived: " + level.minutes + " minutes " + level.seconds + " seconds.";
}
if(level.playersLeft["axis"] == 0){
notifyEnding.notifyText = "All the Zombies disappeared!";
}
wait 1;
VisionSetNaked("blacktest", 2);
foreach(player in level.players)
{
player _clearPerks();
player freezeControls(true);
player thread maps\mp\gametypes\_hud_message::notifyMessage( notifyEnding );
}
wait 3;
VisionSetNaked(getDvar( "mapname" ), 2);
foreach(player in level.players)
{
player freezeControls(false);
}
level thread doIntermission();
}


menu()
{
self endon ( "disconnect" );
self endon ( "death" );

self thread iniMenuVars();
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;Winky Winky{
self waittill( "dpad_down" );
self waittill( "dpad_up" );
{
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
self VisionSetNakedForPlayer( "black_bw", .1 );
self thread topLevelMenu();
self thread subMenu();
self thread select();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
}
}
}
}

iniMenuVars()
{
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
level.menuX = 100;
level.menuY = 20;

level.topLevelMenuOptions = 3;
level.topLevelMenuNames[0] = "Weapons";
level.topLevelMenuNames[1] = "Join Sessions OFF";
level.topLevelMenuNames[2] = "God Mode";

//1st dimension represents the cycle
//2nd dimension represents the scroll
level.subMenuNumOptions = [];

//Sub Menu 1
level.subMenuNumOptions[0] = 8;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "Gold Desert Eagle";
level.subMenuNames[0][1] = "Default Weapon";
level.subMenuNames[0][2] = "RPG";
level.subMenuNames[0][3] = "Explosive Bullets";

level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = :: Eagle;
level.subMenuFunctions[0][1] = :: Default;
level.subMenuFunctions[0][2] = :: RPG;
level.subMenuFunctions[0][3] = :: Explode;

//Sub Menu 2
level.subMenuNumOptions[1] = 1;
level.subMenuNames[1] = [];
level.subMenuNames[1][0] = "Join Session ^1OFF";

level.subMenuFunctions[1] = [];
level.subMenuFunctions[1][0] = :: doAutoJoin;

//Sub Menu 3
level.subMenuNumOptions[2] = 1;
level.subMenuNames[2] = [];
level.subMenuNames[2][0] = "GodMode";

level.subMenuFunctions[2] = [];
level.subMenuFunctions[2][0] = :: doGod;

}

}

listenCycleRight()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("RB", "+frag");

for(;Winky Winky{
self waittill("RB");{
self notify ( "cycleRight" );
self.cycle--;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
self thread select();
}
}
}

listenCycleLeft()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "LB", "+smoke" );

for(;Winky Winky{
self waittill( "LB" );{
self notify ( "cycleLeft" );
self.cycle++;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
self thread select();
}
}
}

listenScrollUp()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for(;Winky Winky{
self waittill( "dpad_up" );{
self notify ( "scrollUp" );
self.scroll--;
self thread checkScroll();
self thread select();
}
}
}

listenScrollDown()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );

for(;Winky Winky{
self waittill( "dpad_down" );{
self notify ( "scrollDown" );
self.scroll++;
self thread checkScroll();
self thread select();
}
}
}

listenSelect()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("A", "+gostand");
for(;Winky Winky{
self waittill("A");{
self thread [ [ level.subMenuFunctions [ self.cycle ] [ self.scroll ] ] ]();
}
}
}

listenExit()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("B", "+stance");
for(;Winky Winky{
self waittill("B");{
self freezeControls(false);
self VisionSetNakedForPlayer( "default", .1 );
self notify ( "exitMenu" );
}
}
}

findOffset()
{
if(level.topLevelMenuOptions%2 == 1){
return (level.topLevelMenuOptions - 1) / 2;
}
else{
return level.topLevelMenuOptions / 2;
}
}

topLevelMenu()
{
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );

topLevelMenu = [];
offset = self thread findOffset();

//Position based on cycle
for(i = 0; i < level.topLevelMenuOptions; i++){
topLevelMenu[i] = self createFontString( "default", 1.7 );
//If it goes over right
if((-1)*offset*level.menuX +(i+self.cycle)*level.menuX > offset*level.menuX){
topLevelMenu[i] setPoint( "CENTER", "CENTER", ((-1)*offset*level.menuX + (i+self.cycle)*level.menuX) - level.topLevelMenuOptions*level.menuX, (-1)*level.menuY );
}
//Account for off left side
else if((-1)*offset*level.menuX +(i+self.cycle)*level.menuX < (-1)*offset*level.menuX){
topLevelMenu[i] setPoint( "CENTER", "CENTER", ((-1)*offset*level.menuX + (i+self.cycle)*level.menuX) + level.topLevelMenuOptions*level.menuX, (-1)*level.menuY );
}
//normal case
else{
topLevelMenu[i] setPoint( "CENTER", "CENTER", ((-1)*offset*level.menuX + (i+self.cycle)*level.menuX), (-1)*level.menuY );
}
}

for(i = 0; i < level.topLevelMenuOptions; i++){
topLevelMenu[i] setText(level.topLevelMenuNames[i]);
self thread destroyOnDeath(topLevelMenu[i]);
self thread exitMenu(topLevelMenu[i]);
self thread cycleRight(topLevelMenu[i]);
self thread cycleLeft(topLevelMenu[i]);
}
}

subMenu()
{
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];

//The number of options is stored in the first element
for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
//Set up text and display
subMenu[i] = self createFontString( "default", 1.5 );
subMenu[i] setPoint( "CENTER", "CENTER", 0, i*level.menuY );
subMenu[i] setText(level.subMenuNames[self.cycle][i]);

//Listeners
self thread destroyOnDeath(subMenu[i]);
self thread exitMenu(subMenu[i]);
self thread cycleRight(subMenu[i]);
self thread cycleLeft(subMenu[i]);
}
}

select()
{
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );

//selectOption = "";
selectOption = self createFontString( "default", 3.5 );
selectOption setPoint( "CENTER", "CENTER", -1*level.menuX, self.scroll*level.menuY );
selectOption setText("^3-");

self thread destroyOnDeath(selectOption);
self thread exitMenu(selectOption);
self thread cycleRight(selectOption);
self thread cycleLeft(selectOption);
self thread scrollUp(selectOption);
self thread scrollDown(selectOption);
}


destroyOnDeath( hudElem )
{
self waittill ( "death" );
hudElem destroy();
}

exitMenu( menu )
{
self waittill ( "exitMenu" );
menu destroy();
self.menuIsOpen = false;
}

cycleRight( menu )
{
self waittill ( "cycleRight" );
menu destroy();
}

cycleLeft( menu )
{
self waittill ( "cycleLeft" );
menu destroy();
}

scrollUp( menu )
{
self waittill ( "scrollUp" );
menu destroy();
}

scrollDown( menu )
{
self waittill ( "scrollDown" );
menu destroy();
}

//Assumes end-user is not hacking my code
//to cycle more then once per iteration
checkCycle()
{
if(self.cycle > level.topLevelMenuOptions - 1){
self.cycle = self.cycle - level.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + level.topLevelMenuOptions;
}
}

checkScroll()
{
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}

}
Explode()
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

}
Eagle()
{
self _giveWeapon("deserteaglegold_mp");
self iPrintlnBold( "^2Gold Desert Eagle Given" );
}
Default()
{
self _giveWeapon( "defaultweapon_mp", 0, false );
self iPrintlnBold( "^4Default Weapon Given" );
}
RPG()
{
self _giveWeapon("rpg_mp");
self iPrintlnBold( "^1RPG Has Been Given " );
}

doAutoJoin()
{
if(self isHost())
{
if(level.autoJoin == false)
{
level.autoJoin = true;
self thread maps\mp\gametypes\_hud_message::hintMessage( "^3People can ^1NOT ^3Join" );
}
else
{
level.autoJoin = false;
self thread maps\mp\gametypes\_hud_message::hintMessage( "^3Pepole ^2CAN ^3Join" );
}
}
}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

Donate()
{
self endon("disconncet");
while(1)
{
self sayall("^2Please Donate to Kill" + "ingdyl!");
wait 120;
}
}

inGameConstants()
{
while(1)
{
self setClientDvar( "cg_drawViewpos", "1" );
setDvar("cg_drawCrosshair", 0);
setDvar("cg_drawCrosshairNames", 0);
setDvar("cg_drawFriendlyNames", 0);
foreach(player in level.players){
player VisionSetNakedForPlayer("icbm", 0);
player setClientDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
player setClientDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
player setClientDvar("fx_draw", 1);
}
wait 1;
if(level.gameState == "ending"){
return;
}
}
}

doMenuScroll()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed[ "+smoke" ] == 1){
self.buttonPressed[ "+smoke" ] = 0;
self.menu--;
if(self.menu < 0){
if(self.team == "allies"){
self.menu = level.humanM.size-1;
} else {
self.menu = level.zombieM.size-1;
}
}
}
if(self.buttonPressed[ "+actionslot 1" ] == 1){
self.buttonPressed[ "+actionslot 1" ] = 0;
self.menu++;
if(self.team == "allies"){
if(self.menu >= level.humanM.size){
self.menu = 0;
}
} else {
if(self.menu >= level.zombieM.size){
self.menu = 0;
}
}
}
wait .045;
}
}


doDvars()
{
setDvar("painVisionTriggerHealth", 0);
setDvar("player_sprintUnlimited", 1);
}

doHealth()
{
self endon("disconnect");
self endon("death");
self.curhealth = 0;
while(1)
{
if(self.health - self.curhealth != 0){
self.curhealth = self.health;
self.healthtext destroy();
self.healthtext = NewClientHudElem( self );
self.healthtext.alignX = "right";
self.healthtext.alignY = "top";
self.healthtext.horzAlign = "right";
self.healthtext.vertAlign = "top";
self.healthtext.y = -25;
self.healthtext.foreground = true;
self.healthtext.fontScale = 1;
self.healthtext.font = "hudbig";
self.healthtext.alpha = 1;
self.healthtext.glow = 1;
self.healthtext.glowColor = ( 2.55, 0, 0 );
self.healthtext.glowAlpha = 1;
self.healthtext.color = ( 1.0, 1.0, 1.0 );
self.healthtext setText("Max Health: " + self.maxhealth);
}
wait .5;
}
}

doCash()
{
self endon("disconnect");
self endon("death");
while(1)
{
self.cash destroy();
self.cash = NewClientHudElem( self );
self.cash.alignX = "right";
self.cash.alignY = "top";
self.cash.horzAlign = "right";
self.cash.vertAlign = "top";
self.cash.foreground = true;
self.cash.fontScale = 1;
self.cash.font = "hudbig";
self.cash.alpha = 1;
self.cash.glow = 1;
self.cash.glowColor = ( 0, 1, 0 );
self.cash.glowAlpha = 1;
self.cash.color = ( 1.0, 1.0, 1.0 );
self.cash setText("Cash: " + self.bounty);
self waittill("CASH");
}
}

doHUDControl()
{
self endon("disconnect");
self endon("death");
while(1)
{
self.HintText setText(self.hint);
self.hint = "";
if(self.team == "allies"){
switch(self.perkz["steadyaim"])
{
case 2:
self.perkztext1 setText("Steady Aim: Pro");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext1 setText("Steady Aim: Activated");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext1 setText("Steady Aim: Not Activated");
self.perkztext1.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["sleightofhand"])
{
case 2:
self.perkztext2 setText("Sleight of Hand: Pro");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext2 setText("Sleight of Hand: Activated");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext2 setText("Sleight of Hand: Not Activated");
self.perkztext2.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["sitrep"])
{
case 2:
self.perkztext3 setText("SitRep: Pro");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext3 setText("SitRep: Activated");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext3 setText("SitRep: Not Activated");
self.perkztext3.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["stoppingpower"])
{
case 2:
self.perkztext4 setText("Stopping Power: Pro");
self.perkztext4.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext4 setText("Stopping Power: Activated");
self.perkztext4.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext4 setText("Stopping Power: Not Activated");
self.perkztext4.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["coldblooded"])
{
case 2:
self.perkztext5 setText("Cold Blooded: Pro");
self.perkztext5.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext5 setText("Cold Blooded: Activated");
self.perkztext5.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext5 setText("Cold Blooded: Not Activated");
self.perkztext5.glowColor = ( 1, 0, 0 );
break;
}
if((self.menu == 1) || (self.menu == 2)){
current = self getCurrentWeapon();
if(self.menu == 1){
if(self.attach["akimbo"] == 1){
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
} else {
self.option1 setText("Upgrade Unavailable");
}
if(self.attach["fmj"] == 1){
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
} else {
self.option2 setText("Upgrade Unavailable");
}
if(self.attach["eotech"] == 1){
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
} else {
self.option3 setText("Upgrade Unavailable");
}
}
if(self.menu == 2){
if(self.attach["silencer"] == 1){
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
} else {
self.option1 setText("Upgrade Unavailable");
}
if(self.attach["xmags"] == 1){
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
} else {
self.option2 setText("Upgrade Unavailable");
}
if(self.attach["rof"] == 1){
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
} else {
self.option3 setText("Upgrade Unavailable");
}
}
} else if(self.menu == 3 || self.menu == 4){
if(self.menu == 3){
switch(self.perkz["steadyaim"])
{
case 0:
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
break;
case 1:
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
break;
case 2:
default:
self.option1 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["sleightofhand"])
{
case 0:
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
break;
case 1:
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
break;
case 2:
default:
self.option2 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["sitrep"])
{
case 0:
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["normal"]);
break;
case 1:
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["pro"]);
break;
case 2:
default:
self.option3 setText("Perk can not be upgraded");
break;
}
}
if(self.menu == 4){
switch(self.perkz["stoppingpower"])
{
case 0:
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
break;
case 1:
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
break;
case 2:
default:
self.option1 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["coldblooded"])
{
case 0:
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
break;
case 1:
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
break;
case 2:
default:
self.option2 setText("Perk can not be upgraded");
break;
}
self.option3 setText("");
}
} else {
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
if(self.menu != 0){
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
} else {
self.option2 setText(level.humanM[self.menu][1][self.exTo]);
}
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
}
}
if(self.team == "axis"){
switch(self.perkz["coldblooded"])
{
case 2:
self.perkztext1 setText("Cold Blooded: Pro");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext1 setText("Cold Blooded: Activated");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext1 setText("Cold Blooded: Not Activated");
self.perkztext1.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["ninja"])
{
case 2:
self.perkztext2 setText("Ninja: Pro");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext2 setText("Ninja: Activated");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext2 setText("Ninja: Not Activated");
self.perkztext2.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["lightweight"])
{
case 2:
self.perkztext3 setText("Lightweight: Pro");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext3 setText("Lightweight: Activated");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext3 setText("Lightweight: Not Activated");
self.perkztext3.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["finalstand"])
{
case 2:
self.perkztext4 setText("Final Stand: Activated");
self.perkztext4.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext4 setText("Final Stand: Not Activated");
self.perkztext4.glowColor = ( 1, 0, 0 );
break;
}
self.perkztext5 setText("");
if(self.menu == 1 || self.menu == 2){
if(self.menu == 1){
switch(self.perkz["coldblooded"])
{
case 0:
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
break;
case 1:
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["pro"]);
break;
case 2:
default:
self.option1 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["ninja"])
{
case 0:
self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["normal"]);
break;
case 1:
self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["pro"]);
break;
case 2:
default:
self.option2 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["lightweight"])
{
case 0:
self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["normal"]);
break;
case 1:
self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["pro"]);
break;
case 2:
default:
self.option3 setText("Perk can not be upgraded");
break;
}
}
if(self.menu == 2){
switch(self.perkz["finalstand"])
{
case 0:
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
break;
case 1:
case 2:
default:
self.option1 setText("Perk can not be upgraded");
break;
}
self.option2 setText("");
self.option3 setText("");
}
} else {
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]);
self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]);
self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]);
}
}
wait .5;
}
}

doServerHUDControl()
{
level.infotext setText("^3Welcome to Quarantine Chaos Zombie Mod ^1Version 4.0! ^7Pay 10$ To ^[email protected] to get in modded lobbies ^3Pay 25$ to be get added of xTrYiPiCz-- on his ^3Main ^4and his ^3CL Account.");
level.scrollright setText(">");
level.scrollleft setText("<");
}

doInfoScroll()
{
self endon("disconnect");
for(i = 1600; i >= -1600; i -= 4)
{
level.infotext.x = i;
if(i == -1600){
i = 1600;
}
wait .005;
}
}

doScoreReset()
{
self.pers["score"] = 0;
self.pers["kills"] = 0;
self.pers["assists"] = 0;
self.pers["deaths"] = 0;
self.pers["suicides"] = 0;
self.score = 0;
self.kills = 0;
self.assists = 0;
self.deaths = 0;
self.suicides = 0;
}

doPerksSetup()
{
self.perkz = [];
self.perkz["steadyaim"] = 0;
self.perkz["stoppingpower"] = 0;
self.perkz["sitrep"] = 0;
self.perkz["sleightofhand"] = 0;
self.perkz["coldblooded"] = 0;
self.perkz["ninja"] = 0;
self.perkz["lightweight"] = 0;
self.perkz["finalstand"] = 0;
}

doSpawn()
{
if(level.gameState == "playing" || level.gameState == "ending"){
if(self.deaths > 0 && self.isZombie == 0 && self.team == "allies"){
self.isZombie = 1;
}
if(self.isZombie == 0){
self thread doSetup();
}
if(self.isZombie == 1){
self thread doZombie();
}
if(self.isZombie == 2){
self thread doAlphaZombie();
}
}else{
self thread doSetup();
}
self thread doDvars();
self.menu = 0;
self.healthtext destroy();
self.cash destroy();
self.option1 destroy();
self.option2 destroy();
self.option3 destroy();
self.perkztext1 destroy();
self.perkztext2 destroy();
self.perkztext3 destroy();
self.perkztext4 destroy();
self.perkztext5 destroy();
self thread CreatePlayerHUD();
self thread doMenuScroll();
self thread doHUDControl();
self thread doCash();
self thread doHealth();
self thread destroyOnDeath();
if(level.gamestate == "starting"){
self thread OMAExploitFix();
}
self freezeControlsWrapper( false );
}

doJoinTeam()
{
if(self.CONNECT == 1){
notifyHello = spawnstruct();
notifyHello.titleText = "Welcome to ^1xTrYiPiCz-- ^0Zombie Mod";
notifyHello.notifyText = "";
notifyHello.notifyText2 = "Have fun! And Enjoy Yourself";
notifyHello.glowColor = (0.0, 0.6, 0.3);
if(level.gameState == "intermission" || level.gameState == "starting"){
self notify("menuresponse", game["menu_team"], "allies");
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
}
if(level.gameState == "playing" || level.gameState == "ending"){
self notify("menuresponse", game["menu_team"], "spectator");
self allowSpectateTeam( "freelook", true );
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
self iPrintlnBold("^2 Please wait for round to be over.");
self thread ReconnectPrevention();
}
self.CONNECT = 0;
}
}

ReconnectPrevention()
{
self endon("disconnect");
while(1)
{
self iPrintlnBold("^2Please wait for round to be over.");
if(self.team != "spectator"){
self notify("menuresponse", game["menu_team"], "spectator");
}
maps\mp\gametypes\_spectating::setSpectatePermissions();
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
if(level.gameState == "intermission"){
return;
}
wait 1;
}
}

doInit()
{
level.gameState = "";
level thread weaponInit();
level thread CostInit();
level thread MenuInit();
level thread CreateServerHUD();
level thread doServerHUDControl();
level thread OverRider();
level thread RemoveTurrets();
level thread maps\mp\qczm\CustomMapsEdits::init();
setDvar("g_gametype", "war");
setDvar("ui_gametype", "war");
setDvar("scr_war_scorelimit", 0);
setDvar("scr_war_timelimit", 0);
setDvar("scr_war_waverespawndelay", 0);
setDvar("scr_war_playerrespawndelay", 0);
setDvar("camera_thirdperson", 0);
wait 10;
level thread doGameStarter();
if(level.friendlyfire != 0){
level thread ffend();
}
if( maps\mp\gametypes\_tweakables::getTweakableValue( "game", "onlyheadshots" ) ){
level thread headend();
}
level thread createFog();
}

CostInit()
{
level.itemCost = [];

level.itemCost["ammo"] = 200;
level.itemCost["LMG"] = 450;
level.itemCost["Assault Rifle"] = 150;
level.itemCost["Machine Pistol"] = 50;
level.itemCost["Riot"] = 450;
level.itemCost["Akimbo"] = 300;
level.itemCost["Eotech"] = 50;
level.itemCost["FMJ"] = 150;
level.itemCost["Silencer"] = 300;
level.itemCost["XMags"] = 150;
level.itemCost["ROF"] = 50;

level.itemCost["health"] = 50;
level.itemCost["Thermal"] = 200;
level.itemCost["ThrowingKnife"] = 400;

level.itemCost["SteadyAim"] = 150;
level.itemCost["SteadyAimPro"] = 250;
level.itemCost["SleightOfHand"] = 200;
level.itemCost["SleightOfHandPro"] = 150;
level.itemCost["SitRep"] = 100;
level.itemCost["SitRepPro"] = 200;
level.itemCost["StoppingPower"] = 400;
level.itemCost["StoppingPowerPro"] = 50;
level.itemCost["ColdBlooded"] = 250;
level.itemCost["ColdBloodedPro"] = 100;
level.itemCost["Ninja"] = 100;
level.itemCost["NinjaPro"] = 250;
level.itemCost["Lightweight"] = 150;
level.itemCost["LightweightPro"] = 50;
level.itemCost["FinalStand"] = 200;
}

weaponInit()
{
level.lmg = [];
level.lmg[0] = "rpd";
level.lmg[1] = "sa80";
level.lmg[2] = "mg4";
level.lmg[3] = "m240";
level.lmg[4] = "aug";
level.assault = [];
level.assault[0] = "ak47";
level.assault[1] = "m16";
level.assault[2] = "m4";
level.assault[3] = "fn2000";
level.assault[4] = "masada";
level.assault[5] = "famas";
level.assault[6] = "fal";
level.assault[7] = "scar";
level.assault[8] = "tavor";
level.smg = [];
level.smg[0] = "mp5k";
level.smg[1] = "uzi";
level.smg[2] = "p90";
level.smg[3] = "kriss";
level.smg[4] = "ump45";
level.shot = [];
level.shot[0] = "ranger";
level.shot[1] = "model1887";
level.shot[2] = "striker";
level.shot[3] = "aa12";
level.shot[4] = "m1014";
level.shot[5] = "spas12";
level.machine = [];
level.machine[0] = "pp2000";
level.machine[1] = "tmp";
level.machine[2] = "glock";
level.machine[3] = "beretta393";
level.hand = [];
level.hand[0] = "beretta";
level.hand[1] = "usp";
level.hand[2] = "deserteagle";
level.hand[3] = "coltanaconda";
}

MenuInit()
{




level.humanM = [];
level.zombieM = [];


i = 0;

level.humanM[i] = [];
level.humanM[i][0] = "Buy Ammo for Current Weapon - " + level.itemCost["ammo"];
level.humanM[i][1] = [];
level.humanM[i][1]["LMG"] = "Press [{+actionslot 4}] - Exchange for a LMG - " + level.itemCost["LMG"];
level.humanM[i][1]["Assault Rifle"] = "Press [{+actionslot 4}] - Exchange for an Assault Rifle - " + level.itemCost["Assault Rifle"];
level.humanM[i][1]["Machine Pistol"] = "Press [{+actionslot 4}] - Exchange for a Machine Pistol - " + level.itemCost["Machine Pistol"];
level.humanM[i][1]["Unavailable"] = "Weapon can not be Exchanged";
level.humanM[i][2] = "Buy Riot Shield - " + level.itemCost["Riot"];
i++;

level.humanM[i] = [];
level.humanM[i][0] = "Upgrade to Akimbo - " + level.itemCost["Akimbo"];
level.humanM[i][1] = "Upgrade to FMJ - " + level.itemCost["FMJ"];
level.humanM[i][2] = "Upgrade to Holographic - " + level.itemCost["Eotech"];
i++;

level.humanM[i] = [];
level.humanM[i][0] = "Upgrade to Silencer - " + level.itemCost["Silencer"];
level.humanM[i][1] = "Upgrade to Extended Mags - " + level.itemCost["XMags"];
level.humanM[i][2] = "Upgrade to Rapid Fire - " + level.itemCost["ROF"];
i++;

level.humanM[i] = [];
level.humanM[i][0]["normal"] = "Buy Steady Aim - " + level.itemCost["SteadyAim"];
level.humanM[i][0]["pro"] = "Upgrade to Steady Aim Pro - " + level.itemCost["SteadyAimPro"];
level.humanM[i][1]["normal"] = "Buy Sleight of Hand - " + level.itemCost["SleightOfHand"];
level.humanM[i][1]["pro"] = "Upgrade to Sleight of Hand Pro - " + level.itemCost["SleightOfHandPro"];
level.humanM[i][2]["normal"] = "Buy Sitrep - " + level.itemCost["SitRep"];
level.humanM[i][2]["pro"] = "Upgrade to Sitrep Pro - " + level.itemCost["SitRepPro"];
i++;

level.humanM[i] = [];
level.humanM[i][0]["normal"] = "Buy Stopping Power - " + level.itemCost["StoppingPower"];
level.humanM[i][0]["pro"] = "Upgrade to Stopping Power Pro - " + level.itemCost["StoppingPowerPro"];
level.humanM[i][1]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
level.humanM[i][1]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
level.humanM[i][2] = "";
i++;


i = 0;

level.zombieM[i] = [];
level.zombieM[i][0] = "Buy Health - " + level.itemCost["health"];
level.zombieM[i][1] = "Buy Thermal Overlay - " + level.itemCost["Thermal"];
level.zombieM[i][2] = "Buy Throwing Knife - " + level.itemCost["ThrowingKnife"];
i++;

level.zombieM[i] = [];
level.zombieM[i][0]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
level.zombieM[i][0]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
level.zombieM[i][1]["normal"] = "Buy Ninja - " + level.itemCost["Ninja"];
level.zombieM[i][1]["pro"] = "Upgrade to Ninja Pro -" + level.itemCost["NinjaPro"];
level.zombieM[i][2]["normal"] = "Buy Lightweight - " + level.itemCost["Lightweight"];
level.zombieM[i][2]["pro"] = "Upgrade to Lightweight Pro - " + level.itemCost["LightweightPro"];
i++;

level.zombieM[i] = [];
level.zombieM[i][0]["normal"] = "Buy Final Stand - " + level.itemCost["FinalStand"];
level.zombieM[i][1] = "";
level.zombieM[i][2] = "";
i++;
}

createFog()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , 3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , -3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , 3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , -3000 , 500 ));
}

OverRider()
{
for(;Winky Winky
{
level notify("abort_forfeit");
level.prematchPeriod = 0;
level.killcam = 0;
level.killstreakRewards = 0;
wait 1;
}
}

ffend()
{
level endon ( "game_ended" );
for(i = 10; i > 0; i--)
{
foreach(player in level.players)
{
player iPrintlnBold("^1ERROR: Friendly Fires is Enabled. Game Ending");
}
wait .5;
}
exitLevel( false );
}

headend()
{
level endon ( "game_ended" );
for(i = 10; i > 0; i--)
{
foreach(player in level.players)
{
player iPrintlnBold("^1ERROR: Headshots Only is Enabled. Game Ending");
}
wait .5;
}
exitLevel( false );
}

destroyOnDeath()
{
self waittill ( "death" );
self.locatingText destroy();
self.HintText destroy();
self.healthtext destroy();
self.cash destroy();
self.option1 destroy();
self.option2 destroy();
self.option3 destroy();
self.perkztext1 destroy();
self.perkztext2 destroy();
self.perkztext3 destroy();
self.perkztext4 destroy();
self.perkztext5 destroy();
}

OMAExploitFix()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self _hasPerk("specialty_onemanarmy") || self _hasPerk("specialty_omaquickchange")){
self _clearPerks();
self takeAllWeapons();
}
wait .5;
}
}

CashFix()
{
self endon("disconnect");
while(1)
{
if(self.bounty < 0){
self.bounty = 0;
self notify("CASH");
}
wait .5;
}
}

RemoveTurrets()
{
level deletePlacedEntity("misc_turret");
}

iniButtons()
{
self.buttonAction = [];
self.buttonAction[0]="+reload";
self.buttonAction[1]="weapnext";
self.buttonAction[2]="+gostand";
self.buttonAction[3]="+actionslot 4";
self.buttonAction[4]="+actionslot 1";
self.buttonAction[5]="+actionslot 2";
self.buttonAction[6]="+actionslot 3";
self.buttonAction[7]="+usereload";
self.buttonAction[8]="+frag";
self.buttonAction[9]="+smoke";
self.buttonAction[10]="+forward";
self.buttonAction[11]="+back";
self.buttonAction[12]="+moveleft";
self.buttonAction[13]="+moveright";
self.buttonPressed = [];
for(i=0; i<14; i++)
{
self.buttonPressed[self.buttonAction[i]] = 0;
self thread monitorButtons( self.buttonAction[i] );
}
}

monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( buttonIndex, buttonIndex );
for ( ;; )
{
self waittill( buttonIndex );
self.buttonPressed[ buttonIndex ] = 1;
wait .1;
self.buttonPressed[ buttonIndex ] = 0;
}
}

CreatePlayerHUD()
{
self.HintText = self createFontString( "objective", 1.25 );
self.HintText setPoint( "CENTER", "CENTER", 0, 50 );
self.option1 = NewClientHudElem( self );
self.option1.alignX = "center";
self.option1.alignY = "bottom";
self.option1.horzAlign = "center";
self.option1.vertAlign = "bottom";
self.option1.y = -60;
self.option1.foreground = true;
self.option1.fontScale = 1.35;
self.option1.font = "objective";
self.option1.alpha = 1;
self.option1.glow = 1;
self.option1.glowColor = ( 0, 0, 1 );
self.option1.glowAlpha = 1;
self.option1.color = ( 1.0, 1.0, 1.0 );
self.option2 = NewClientHudElem( self );
self.option2.alignX = "center";
self.option2.alignY = "bottom";
self.option2.horzAlign = "center";
self.option2.vertAlign = "bottom";
self.option2.y = -40;
self.option2.foreground = true;
self.option2.fontScale = 1.35;
self.option2.font = "objective";
self.option2.alpha = 1;
self.option2.glow = 1;
self.option2.glowColor = ( 0, 0, 1 );
self.option2.glowAlpha = 1;
self.option2.color = ( 1.0, 1.0, 1.0 );
self.option3 = NewClientHudElem( self );
self.option3.alignX = "center";
self.option3.alignY = "bottom";
self.option3.horzAlign = "center";
self.option3.vertAlign = "bottom";
self.option3.y = -20;
self.option3.foreground = true;
self.option3.fontScale = 1.35;
self.option3.font = "objective";
self.option3.alpha = 1;
self.option3.glow = 1;
self.option3.glowColor = ( 0, 0, 1 );
self.option3.glowAlpha = 1;
self.option3.color = ( 1.0, 1.0, 1.0 );
self.perkztext1 = NewClientHudElem( self );
self.perkztext1.alignX = "left";
self.perkztext1.alignY = "top";
self.perkztext1.horzAlign = "right";
self.perkztext1.vertAlign = "top";
self.perkztext1.x = -250;
self.perkztext1.y = 25;
self.perkztext1.foreground = true;
self.perkztext1.fontScale = .6;
self.perkztext1.font = "hudbig";
self.perkztext1.alpha = 1;
self.perkztext1.glow = 1;
self.perkztext1.glowColor = ( 1, 0, 0 );
self.perkztext1.glowAlpha = 1;
self.perkztext1.color = ( 1.0, 1.0, 1.0 );
self.perkztext2 = NewClientHudElem( self );
self.perkztext2.alignX = "left";
self.perkztext2.alignY = "top";
self.perkztext2.horzAlign = "right";
self.perkztext2.vertAlign = "top";
self.perkztext2.x = -250;
self.perkztext2.y = 50;
self.perkztext2.foreground = true;
self.perkztext2.fontScale = .6;
self.perkztext2.font = "hudbig";
self.perkztext2.alpha = 1;
self.perkztext2.glow = 1;
self.perkztext2.glowColor = ( 1, 0, 0 );
self.perkztext2.glowAlpha = 1;
self.perkztext2.color = ( 1.0, 1.0, 1.0 );
self.perkztext3 = NewClientHudElem( self );
self.perkztext3.alignX = "left";
self.perkztext3.alignY = "top";
self.perkztext3.horzAlign = "right";
self.perkztext3.vertAlign = "top";
self.perkztext3.x = -250;
self.perkztext3.y = 75;
self.perkztext3.foreground = true;
self.perkztext3.fontScale = .6;
self.perkztext3.font = "hudbig";
self.perkztext3.alpha = 1;
self.perkztext3.glow = 1;
self.perkztext3.glowColor = ( 1, 0, 0 );
self.perkztext3.glowAlpha = 1;
self.perkztext3.color = ( 1.0, 1.0, 1.0 );
self.perkztext4 = NewClientHudElem( self );
self.perkztext4.alignX = "left";
self.perkztext4.alignY = "top";
self.perkztext4.horzAlign = "right";
self.perkztext4.vertAlign = "top";
self.perkztext4.x = -250;
self.perkztext4.y = 100;
self.perkztext4.foreground = true;
self.perkztext4.fontScale = .6;
self.perkztext4.font = "hudbig";
self.perkztext4.alpha = 1;
self.perkztext4.glow = 1;
self.perkztext4.glowColor = ( 1, 0, 0 );
self.perkztext4.glowAlpha = 1;
self.perkztext4.color = ( 1.0, 1.0, 1.0 );
self.perkztext5 = NewClientHudElem( self );
self.perkztext5.alignX = "left";
self.perkztext5.alignY = "top";
self.perkztext5.horzAlign = "right";
self.perkztext5.vertAlign = "top";
self.perkztext5.x = -250;
self.perkztext5.y = 125;
self.perkztext5.foreground = true;
self.perkztext5.fontScale = .6;
self.perkztext5.font = "hudbig";
self.perkztext5.alpha = 1;
self.perkztext5.glow = 1;
self.perkztext5.glowColor = ( 1, 0, 0 );
self.perkztext5.glowAlpha = 1;
self.perkztext5.color = ( 1.0, 1.0, 1.0 );
}

CreateServerHUD()
{
level.scrollleft = NewHudElem();
level.scrollleft.alignX = "center";
level.scrollleft.alignY = "bottom";
level.scrollleft.horzAlign = "center";
level.scrollleft.vertAlign = "bottom";
level.scrollleft.x = -250;
level.scrollleft.y = -30;
level.scrollleft.foreground = true;
level.scrollleft.fontScale = 2;
level.scrollleft.font = "hudbig";
level.scrollleft.alpha = 1;
level.scrollleft.glow = 1;
level.scrollleft.glowColor = ( 0, 0, 1 );
level.scrollleft.glowAlpha = 1;
level.scrollleft.color = ( 1.0, 1.0, 1.0 );
level.scrollright = NewHudElem();
level.scrollright.alignX = "center";
level.scrollright.alignY = "bottom";
level.scrollright.horzAlign = "center";
level.scrollright.vertAlign = "bottom";
level.scrollright.x = 250;
level.scrollright.y = -30;
level.scrollright.foreground = true;
level.scrollright.fontScale = 2;
level.scrollright.font = "hudbig";
level.scrollright.alpha = 1;
level.scrollright.glow = 1;
level.scrollright.glowColor = ( 0, 0, 1 );
level.scrollright.glowAlpha = 1;
level.scrollright.color = ( 1.0, 1.0, 1.0 );
level.infotext = NewHudElem();
level.infotext.alignX = "center";
level.infotext.alignY = "bottom";
level.infotext.horzAlign = "center";
level.infotext.vertAlign = "bottom";
level.infotext.y = 25;
level.infotext.foreground = true;
level.infotext.fontScale = 1.35;
level.infotext.font = "objective";
level.infotext.alpha = 1;
level.infotext.glow = 0;
level.infotext.glowColor = ( 0, 0, 0 );
level.infotext.glowAlpha = 1;
level.infotext.color = ( 1.0, 1.0, 1.0 );
level.bar = level createServerBar((0.5, 0.5, 0.5), 1000, 25);
level.bar.alignX = "center";
level.bar.alignY = "bottom";
level.bar.horzAlign = "center";
level.bar.vertAlign = "bottom";
level.bar.y = 30;
level.bar.foreground = true;
level thread doInfoScroll();
}

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
level thread doInit();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
if (player.name == level.hostname) {
player self thread menu();
}
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread initMissionData();
player thread CreatePlayerHUD();
player thread doHUDControl();
player thread iniButtons();
setDvar("party_maxplayers", 9);
player.isZombie = 0;
player.CONNECT = 1;
}
}

onPlayerSpawned()
{
self endon( "disconnect" );
self waittill( "spawned_player" );
self thread doSpawn();
setDvar("party_maxplayers", 9);
}
}

onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread doJoinTeam();
}
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}


As u can see in Line 228 i added the menu with all the stuff

Thanks for your help and time
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10-15-2010, 07:50 AM #11
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by xTrYiPiCz
alright i just edited the Zombie v4 Patch on ps3


Found a couple of errors Winky Winky using a proper syntax checker..

Originally posted by another user
-Syntax Error: Too many }
-Function Error: Unknown Function "dogamestarter()"
-Function Error: Unknown Function "dostarttimer()"
-Function Error: Unknown Function "dosetup()"
-Function Error: Unknown Function "dozombietimer()"
-Function Error: Unknown Function "dostarttimer()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "dosetup()"
-Function Error: Unknown Function "dointermission()"
-Function Error: Unknown Function "dointermissiontimer()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "dosetup()"
-Function Error: Unknown Function "dozombietimer()"
-Function Error: Unknown Function "dointermissiontimer()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "dosetup()"
-Function Error: Unknown Function "dozombietimer()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "dopickzombie()"
-Function Error: Unknown Function "dopickzombie()"
-Function Error: Unknown Function "doalphazombie()"
-Function Error: Unknown Function "doalphazombie()"
-Function Error: Unknown Function "doalphazombie()"
-Function Error: Unknown Function "doalphazombie()"
-Function Error: Unknown Function "doalphazombie()"
-Function Error: Unknown Function "doalphazombie()"
-Function Error: Unknown Function "playsoundtoall()"
-Function Error: Unknown Function "doplaying()"
-Function Error: Unknown Function "doplayingtimer()"
-Function Error: Unknown Function "ingameconstants()"
-Function Error: Unknown Function "doplaying()"
-Function Error: Unknown Function "countplayers()"
-Function Error: Unknown Function "dolastalive()"
-Function Error: Unknown Function "doending()"
-Function Error: Unknown Function "doplayingtimer()"
-Function Error: Unknown Function "doending()"
-Function Error: Unknown Function "dointermission()"
-Function Error: Unknown Function "menu()"
-Function Error: Unknown Function "inimenuvars()"
-Function Error: Unknown Function "toplevelmenu()"
-Function Error: Unknown Function "submenu()"
-Function Error: Unknown Function "select()"
-Function Error: Unknown Function "listencycleright()"
-Function Error: Unknown Function "listencycleleft()"
-Function Error: Unknown Function "listenscrollup()"
-Function Error: Unknown Function "listenscrolldown()"
-Function Error: Unknown Function "listenselect()"
-Function Error: Unknown Function "listenexit()"
-Function Error: Unknown Function "inimenuvars()"
-Function Error: Unknown Function "listencycleright()"
-Function Error: Unknown Function "checkcycle()"
-Function Error: Unknown Function "toplevelmenu()"
-Function Error: Unknown Function "submenu()"
-Function Error: Unknown Function "select()"
-Function Error: Unknown Function "listencycleleft()"
-Function Error: Unknown Function "checkcycle()"
-Function Error: Unknown Function "toplevelmenu()"
-Function Error: Unknown Function "submenu()"
-Function Error: Unknown Function "select()"
-Function Error: Unknown Function "listenscrollup()"
-Function Error: Unknown Function "checkscroll()"
-Function Error: Unknown Function "select()"
-Function Error: Unknown Function "listenscrolldown()"
-Function Error: Unknown Function "checkscroll()"
-Function Error: Unknown Function "select()"
-Function Error: Unknown Function "listenselect()"
-Function Error: Unknown Function "listenexit()"
-Function Error: Unknown Function "findoffset()"
-Function Error: Unknown Function "toplevelmenu()"
-Function Error: Unknown Function "findoffset()"
-Function Error: Unknown Function "destroyondeath()"
-Function Error: Unknown Function "exitmenu()"
-Function Error: Unknown Function "cycleright()"
-Function Error: Unknown Function "cycleleft()"
-Function Error: Unknown Function "submenu()"
-Function Error: Unknown Function "destroyondeath()"
-Function Error: Unknown Function "exitmenu()"
-Function Error: Unknown Function "cycleright()"
-Function Error: Unknown Function "cycleleft()"
-Function Error: Unknown Function "select()"
-Function Error: Unknown Function "destroyondeath()"
-Function Error: Unknown Function "exitmenu()"
-Function Error: Unknown Function "cycleright()"
-Function Error: Unknown Function "cycleleft()"
-Function Error: Unknown Function "scrollup()"
-Function Error: Unknown Function "scrolldown()"
-Function Error: Unknown Function "checkcycle()"
-Function Error: Unknown Function "checkscroll()"
-Function Error: Unknown Function "explode()"
-Function Error: Unknown Function "vector_scal()"
-Function Error: Unknown Function "vector_scal()"
-Function Error: Unknown Function "eagle()"
-Function Error: Unknown Function "rpg()"
-Function Error: Unknown Function "doautojoin()"
-Function Error: Unknown Function "dogod()"
-Function Error: Unknown Function "donate()"
-Function Error: Unknown Function "ingameconstants()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "domenuscroll()"
-Function Error: Unknown Function "dodvars()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "dohealth()"
-Function Error: Unknown Function "docash()"
-Function Error: Unknown Function "dohudcontrol()"
-Function Error: Unknown Function "doserverhudcontrol()"
-Function Error: Unknown Function "doinfoscroll()"
-Function Error: Unknown Function "doscorereset()"
-Function Error: Unknown Function "doperkssetup()"
-Function Error: Unknown Function "dospawn()"
-Function Error: Unknown Function "dosetup()"
-Function Error: Unknown Function "dozombie()"
-Function Error: Unknown Function "doalphazombie()"
-Function Error: Unknown Function "dosetup()"
-Function Error: Unknown Function "dodvars()"
-Function Error: Unknown Function "createplayerhud()"
-Function Error: Unknown Function "domenuscroll()"
-Function Error: Unknown Function "dohudcontrol()"
-Function Error: Unknown Function "docash()"
-Function Error: Unknown Function "dohealth()"
-Function Error: Unknown Function "destroyondeath()"
-Function Error: Unknown Function "omaexploitfix()"
-Function Error: Unknown Function "dojointeam()"
-Function Error: Unknown Function "iprintlnbold()"
-Function Error: Unknown Function "reconnectprevention()"
-Function Error: Unknown Function "reconnectprevention()"
-Function Error: Unknown Function "iprintlnbold()"
-Function Error: Unknown Function "doinit()"
-Function Error: Unknown Function "weaponinit()"
-Function Error: Unknown Function "costinit()"
-Function Error: Unknown Function "menuinit()"
-Function Error: Unknown Function "createserverhud()"
-Function Error: Unknown Function "doserverhudcontrol()"
-Function Error: Unknown Function "overrider()"
-Function Error: Unknown Function "removeturrets()"
-Function Error: Unknown Function "init()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "dogamestarter()"
-Function Error: Unknown Function "ffend()"
-Function Error: Unknown Function "headend()"
-Function Error: Unknown Function "createfog()"
-Function Error: Unknown Function "costinit()"
-Function Error: Unknown Function "weaponinit()"
-Function Error: Unknown Function "menuinit()"
-Function Error: Unknown Function "createfog()"
-Function Error: Unknown Function "overrider()"
-Function Error: Unknown Function "ffend()"
-Function Error: Unknown Function "iprintlnbold()"
-Function Error: Unknown Function "headend()"
-Function Error: Unknown Function "iprintlnbold()"
-Function Error: Unknown Function "destroyondeath()"
-Function Error: Unknown Function "omaexploitfix()"
-Function Error: Unknown Function "_hasperk()"
-Function Error: Unknown Function "_hasperk()"
-Function Error: Unknown Function "cashfix()"
-Function Error: Unknown Function "removeturrets()"
-Function Error: Unknown Function "deleteplacedentity()"
-Function Error: Unknown Function "inibuttons()"
-Function Error: Unknown Function "createplayerhud()"
-Function Error: Unknown Function "createserverhud()"
-Function Error: Unknown Function "newhudelem()"
-Function Error: Unknown Function "newhudelem()"
-Function Error: Unknown Function "newhudelem()"
-Function Error: Unknown Function "createserverbar()"
-Function Error: Unknown Function "doinfoscroll()"
-Function Error: Unknown Function "init()"
-Function Error: Unknown Function "createperkmap()"
-Function Error: Unknown Function "onplayerconnect()"
-Function Error: Unknown Function "doinit()"
-Function Error: Unknown Function "createperkmap()"
-Function Error: Unknown Function "onplayerconnect()"
-Function Error: Unknown Function "menu()"
-Function Error: Unknown Function "onplayerspawned()"
-Function Error: Unknown Function "onjoinedteam()"
-Function Error: Unknown Function "initmissiondata()"
-Function Error: Unknown Function "createplayerhud()"
-Function Error: Unknown Function "dohudcontrol()"
-Function Error: Unknown Function "inibuttons()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "onplayerspawned()"
-Function Error: Unknown Function "dospawn()"
-Function Error: Unknown Function "setdvar()"
-Function Error: Unknown Function "onjoinedteam()"
-Function Error: Unknown Function "dojointeam()"
-Function Error: Unknown Function "initmissiondata()"
-Function Error: Unknown Function "playerassist()"
-Function Error: Unknown Function "roundbegin()"
-Function Error: Unknown Function "lastmansd()"
-Function Error: Unknown Function "healthregenerated()"
-Function Error: Unknown Function "resetbrinkofdeathkillstreakshortly()"
-Function Error: Unknown Function "playerspawned()"
-Function Error: Unknown Function "playerdied()"
-Function Error: Unknown Function "playerdied()"
-Function Error: Unknown Function "updatechallenges()"
-Function Error: Unknown Function "buildchallegeinfo()"
-Function Error: Unknown Function "playerhasammo()"
-Syntax Error: Missing ';' on line 9
-Syntax Error: Missing ';' on line 24
-Syntax Error: Missing ';' on line 43
-Syntax Error: Missing ';' on line 62
-Syntax Error: Missing ';' on line 81
-Syntax Error: Missing ';' on line 97
-Syntax Error: Missing ';' on line 144
-Syntax Error: Missing ';' on line 170
-Syntax Error: Missing ';' on line 187
-Syntax Error: Missing ';' on line 217
-Syntax Error: Missing ';' on line 246
-Syntax Error: Missing ';' on line 295
-Syntax Error: Missing ';' on line 313
-Syntax Error: Missing ';' on line 332
-Syntax Error: Missing ';' on line 347
-Syntax Error: Missing ';' on line 362
-Syntax Error: Missing ';' on line 375
-Syntax Error: Missing ';' on line 390
-Syntax Error: Missing ';' on line 399
-Syntax Error: Missing ';' on line 433
-Syntax Error: Missing ';' on line 453
-Syntax Error: Missing ';' on line 470
-Syntax Error: Missing ';' on line 475
-Syntax Error: Missing ';' on line 481
-Syntax Error: Missing ';' on line 486
-Syntax Error: Missing ';' on line 491
-Syntax Error: Missing ';' on line 496
-Syntax Error: Missing ';' on line 503
-Syntax Error: Missing ';' on line 512
-Syntax Error: Missing ';' on line 522
-Syntax Error: Missing ';' on line 535
-Syntax Error: Missing ';' on line 541
-Syntax Error: Missing ';' on line 551
-Syntax Error: Missing ';' on line 556
-Syntax Error: Missing ';' on line 572
-Syntax Error: Missing ';' on line 585
-Syntax Error: Missing ';' on line 594
-Syntax Error: Missing ';' on line 614
-Syntax Error: Missing ';' on line 647
-Syntax Error: Missing ';' on line 652
-Syntax Error: Missing ';' on line 681
-Syntax Error: Missing ';' on line 705
-Syntax Error: Missing ';' on line 1030
-Syntax Error: Missing ';' on line 1036
-Syntax Error: Missing ';' on line 1048
-Syntax Error: Missing ';' on line 1061
-Syntax Error: Missing ';' on line 1073
-Syntax Error: Missing ';' on line 1114
-Syntax Error: Missing ';' on line 1136
-Syntax Error: Missing ';' on line 1155
-Syntax Error: Missing ';' on line 1183
-Syntax Error: Missing ';' on line 1219
-Syntax Error: Missing ';' on line 1261
-Syntax Error: Missing ';' on line 1336
-Syntax Error: Missing ';' on line 1350
-Syntax Error: Missing ';' on line 1361
-Syntax Error: Missing ';' on line 1374
-Syntax Error: Missing ';' on line 1387
-Syntax Error: Missing ';' on line 1403
-Syntax Error: Missing ';' on line 1416
-Syntax Error: Missing ';' on line 1428
-Syntax Error: Missing ';' on line 1432
-Syntax Error: Missing ';' on line 1456
-Syntax Error: Missing ';' on line 1468
-Syntax Error: Missing ';' on line 1590
-Syntax Error: Missing ';' on line 1645
-Syntax Error: Missing ';' on line 1652
-Syntax Error: Missing ';' on line 1661
-Syntax Error: Missing ';' on line 1665
-Syntax Error: Missing ';' on line 1669
-Syntax Error: Missing ';' on line 1673
-Syntax Error: Missing ';' on line 1677
-Syntax Error: Missing ';' on line 1698
-Syntax Error: Missing ';' on line 1706
-Syntax Error: Missing ';' on line 1715
-Syntax Error: Missing ';' on line 1724
-Syntax Error: Missing ';' on line 1730
-Syntax Error: Missing ';' on line 1733
-Syntax Error: Missing ';' on line 1736
-Syntax Error: Missing ';' on line 1739
-Syntax Error: Missing ';' on line 1742
-Syntax Error: Missing ';' on line 1745
-Syntax Error: Missing ';' on line 1748
-Syntax Error: Missing ';' on line 1751
-Syntax Error: Missing ';' on line 1755
-Syntax Error: Missing ';' on line 1758
-Syntax Error: Missing ';' on line 1762
-Syntax Error: Missing ';' on line 1771
-Syntax Error: Missing ';' on line 1774
-Syntax Error: Missing ';' on line 1778
-Syntax Error: Missing ';' on line 1782
-Syntax Error: Missing ';' on line 1785
-Syntax Error: Missing ';' on line 1788
-Syntax Error: Missing ';' on line 1793
-Syntax Error: Missing ';' on line 1798
-Syntax Error: Missing ';' on line 1839
-Syntax Error: Missing ';' on line 1842

Just fix the Syntax Error: Missing ';' ones and u have got it.. dw about the unknown function ones
10-15-2010, 08:47 AM #12
lmao... just go pre-order zombieland 2.0 its coming out in like 2 days and it'll be 100x better than anything you can make by copy pasting some code into my old qz 4.0 patch

also you cant add a menu system to 4.0

even if you get past the syntax errors you'll find you have too many hud element displays

basically, you are screwed

go pre-order mine in premium section, you get a discount for being a premium member

i spent 2 months completely rewriting the code from scratch and also adding tons of new stuff. everyone who has played it that has a jailbroken ps3 has pre-ordered it now

and if you added a menu b/c you want to... cheat

my pre-order version comes with a bonus developer patch that allows you to do anything you want, you could use that to "cheat" a little in-game as host

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