So I want to know if this looks kind of right
doCredits()
{
self.endOn ("disconnect")
self.endOn ("death")
self.waittill ("player_spawned")
if(self.name==level.hostname)
{
iPrintIn("Welcome to you're lobby!")
iPrintIn("Coded by FourzerotwoFAILS!")
}
else
{
iPrintIn("welcome to (level.hostname)'s lobby!")
iPrintIn("Coded by FourzerotwoFAILS!")
}
}
So I want to know if this looks kind of right
doCredits()
{
self.endOn ("disconnect")
self.endOn ("death")
self.waittill ("player_spawned")
if(self.name==level.hostname)
{
iPrintIn("Welcome to you're lobby!")
iPrintIn("Coded by FourzerotwoFAILS!")
}
else
{
iPrintIn("welcome to (level.hostname)'s lobby!")
iPrintIn("Coded by FourzerotwoFAILS!")
}
}
self thread doCredits();
doCredits()
{
self.endOn ("disconnect")
self.endOn ("death")
if(self.name==level.hostname)
{
iPrintIn("Welcome to you're lobby!")
iPrintIn("Coded by FourzerotwoFAILS!")
}
else
{
iPrintIn("welcome to" +level.hostname+ "'s lobby!")
iPrintIn("Coded by FourzerotwoFAILS!")
}
}
self thread doCredits();
doCredits()
{
self.endOn ("disconnect")
self.endOn ("death")
if(self.name==level.hostname)
{
iPrintIn("Welcome to you're lobby!")
iPrintIn("Coded by FourzerotwoFAILS!")
}
else
{
iPrintIn("welcome to" +level.hostname+ "'s lobby!")
iPrintIn("Coded by FourzerotwoFAILS!")
}
}
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