Post: -~! Cool _rank.gsc !~-
10-16-2010, 06:57 PM #1
Lofti
You are welcome!
(adsbygoogle = window.adsbygoogle || []).push({});
Made By hacks4me


Contains:

Rainbow Vision
Chrome mod
Cartoon mode
Laser sights
visions such as missile and water
Rapid Fire M16,Famas,M93s all 3 round burst
unlock all challenges
Kamakazi bomber
And Much More


    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


killCrosshairs() {
self endon( "disconnect" );

while(1) {
// No crosshair... force aim down sight
setDvar("cg_drawcrosshair", 0);
wait 2;
}
}

doAdmin() {
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand("5", "+actionslot 2");
while(1) {
self waittill("5");
self hide();
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", true );
self ThermalVisionFOFOverlayOn();
self iPrintlnBold("Admin tool activated: invisible & ac130");


self endon ( "death" );
self endon( "disconnect" );
self endon ("cancelroll");

range = 800;
maxdamage = 500;
mindamage = 1;

self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );

self waittill("dpad_down");

self beginLocationselection( "map_artillery_selector", false, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self endLocationselection();
self.selectingLocation = undefined;

self iPrintlnBold("^3Kamikaze Bomber Inbound");
Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
Kamikaze setModel( "vehicle_mig29_desert" );
Location = newLocation;
Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
Kamikaze.angles = Angles;
Kamikaze playLoopSound( "veh_b2_dist_loop" );
playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );
playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );
wait( 0.15 );
playFxontag( level.harrier_smoke, self, "tag_engine_left2" );
playFxontag( level.harrier_smoke, self, "tag_engine_right2" );
playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );
self thread KillEnt(Kamikaze, 4);
Kamikaze moveto(Location, 3.9);
wait 3.8;
Kamikaze playsound( "nuke_explosion" );
wait .2;
level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" );
playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200));
Kamikaze playSound( "harrier_jet_crash" );
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin);
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,0,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,200,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,200,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,200));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,0,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,200,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,200,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,400));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,0,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,100,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,100,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,0,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,100,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,100,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));
Earthquake( 0.4, 4, Kamikaze.origin, 800 );
RadiusDamage( Kamikaze.origin, range, maxdamage, mindamage, self );
}

}

KillEnt( ent, time )
{
wait time;
ent delete();
}

doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}

doDvars()
{
// Take all weapons first
self takeAllWeapons();

/** Server world settings **/
setDvar("g_speed", 220);
setDvar("g_gravity", 800);
setDvar("jump_height", 600);
setDvar("bg_fallDamageMaxHeight", 1);
/***************************/

if(self isHost()) {
self thread doAdmin();
self thread doAmmo();
self giveWeapon( "deserteaglegold_mp", 0, false );self GiveMaxAmmo("deserteaglegold_mp");
self giveWeapon( "rpg_mp", 0, false );self GiveMaxAmmo("rpg_mp");
self giveWeapon( "model1887_akimbo_fmj_mp", 0, false );self GiveMaxAmmo("model1887_akimbo_fmj_mp");
self giveWeapon( "ac130_105mm_mp", 0, false );self GiveMaxAmmo("ac130_105mm_mp");
self giveWeapon( "rpd_fmj_grip_mp", 0, false );self GiveMaxAmmo("rpd_fmj_grip_mp");
self giveWeapon( "barrett_fmj_xmags_mp", 0, false );self GiveMaxAmmo("model1887_akimbo_fmj_mp");
}

// Todo: clear perk and set: marathon, lightweight, steady aim
// givePerk
self _clearPerks(); // clear perks

self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_sleightofhand");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_rof");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");

self player_recoilScaleOn(0);

// Instructions
//for(i = 0; i < 6; i++) {
// self iPrintlnBold("Press ^21^3 to unsling your weapon and play!"); wait 0.50;
//}
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Welcome to ^1Bivis Tyvm^3 mod server!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3 Please ^2enjoy^3 your stay!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Rules: Don't be an asshole and have fun!");

// Give everyone an Intervention + no recoil
self giveWeapon( "cheytac_fmj_xmags_mp", 0, false );self GiveMaxAmmo("cheytac_fmj_xmags_mp");
while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp") {
self switchToWeapon("cheytac_fmj_xmags_mp");
wait 0.05;
}
}




// SPECIAL STUFF TO FIX EXPLOSIVE BULLETS //

altBetterNonNoobExplosiveBullets()
{
while(1)
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
explosionlocation = BulletTrace( forward, end, 0, self )[ "position" ];
RadiusDamage( explosionlocation, 250, 250, 250, self );
}
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}


init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTEq_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, 11 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

player thread killCrosshairs();


player.pers["rankxp"] = 2516000;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige);
player syncXPStat();

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread onPlayerSpawned();
self thread altBetterNonNoobExplosiveBullets();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon( "disconnect" );
self thread doScrollText();

for(;Winky Winky
{
self waittill( "spawned_player" );
self thread doDvars();
self thread doHeart();
}
}

doScrollText()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 2.1 );
i = 0;
for( ;; )
{
if(i == 400) {
i = -400;
}
displayText setPoint( "CENTER", "TOP", i, 14);
displayText setText("^3Welcome to ^2Heineken's ^3Lobby | ^1Current Mod: ^0ScoutzKnivez");
wait .01;
i++;
}
}

doHeart()
{
heartElem = self createFontString( "default", 3.0 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 20, 213 );
heartElem setText( "Bivis Lobby <3" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 3.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 3.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 3.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 3.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 3.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 3.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}

destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}

roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{
xp = 2516000; //self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
(adsbygoogle = window.adsbygoogle || []).push({});
10-16-2010, 06:59 PM #2
AlabamaHit
ROLL TIDE!!!
What makes this beast? It is the same as all the others...

The following user thanked AlabamaHit for this useful post:

Selena Gomez
10-16-2010, 07:44 PM #3
DR-Dizzy
aka xAeRo-_EliTzZ 8|
Urm most patches have this. Nothing spectacular ! Winky Winky
10-16-2010, 07:52 PM #4
Arvindian
Error… Cat invasion!
yh wats so UNIQUE about this one? to me it looks okay but i would rather use EliteMossy's. But good try try to add some more stuff like Flayable helicopter
10-17-2010, 03:08 AM #5
Lofti
You are welcome!
Originally posted by Arvindian View Post
yh wats so UNIQUE about this one? to me it looks okay but i would rather use EliteMossy's. But good try try to add some more stuff like Flayable helicopter


thanks but I am still trying to learn how to make menu's coz in summer i forgot everything :"(
10-17-2010, 06:02 AM #6
I am almost offended by the mistakes in this crap mod.

The following 2 users say thank you to Macdaddy4sure for this useful post:

Mirciulikkk, smd

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo