Post: Complete List of Usable Models by Map
10-17-2010, 06:03 PM #1
DEREKTROTTER
You're Goddamn Right
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Complete List of Usable Models by Map


Well not complete, but i haven't seen a better list around so i compiled this together.

All these can be used in Forge Mod and can be set as Model. Outie

Killstreak Models

    
"vehicle_b2_bomber"
"vehicle_av8b_harrier_jet_mp"
"vehicle_av8b_harrier_jet_opfor_mp"
"vehicle_mig29_desert"
"tag_origin"
"projectile_cbu97_clusterbomb"
"c130_zoomrig"
"vehicle_uav_static_mp"
"vehicle_little_bird_minigun_right"
"sentry_minigun"
"weapon_minigun"
"vehicle_m1a1_abrams_d_static"
"vehicle_ac130_coop"
"com_plasticcase_friendly"
"com_plasticcase_enemy"
"vehicle_little_bird_armed"
"vehicle_ac130_low_mp"


Some of these models need to precached so add the following code to init()
    precacheModel("Model Name Here");


Developer Models

    "test_sphere_silver"


Models by Map


Afghan
    
"furniture_blowupdoll01", //Sex Doll";
"machinery_oxygen_tank01", //Oxygen Tank orange";
"foliage_pacific_bushtree02_animated", //Big bush";
"foliage_cod5_tree_jungle_02_animated", //Tree";
"machinery_oxygen_tank02", //Oxygen Tank green";
"com_barrel_russian_fuel_dirt", //Fuel barrel";
"com_locker_double", //Locker";
"foliage_pacific_bushtree02_halfsize_animated", //Small desert bush";
"com_plasticcase_black_big_us_dirt", //Ammo crate";
"foliage_pacific_bushtree01_halfsize_animated", //Small green bush";
"vehicle_uaz_open_destructible", //Military vehicle open";
"vehicle_hummer_destructible", //Hummer";
"foliage_cod5_tree_pine05_large_animated", //Tree 2";
"utility_transformer_ratnest01", //Transformer";
"utility_water_collector", //Water collector";


Derail
    
"com_roofvent2_animated", //Roof ventilator";
"com_filecabinetblackclosed", //File cabinet";
"com_tv1_testpattern", //TV";
"usa_gas_station_trash_bin_02", //Trash bin";
"prop_photocopier_destructible_02", //Photocopier";
"machinery_oxygen_tank01", //Oxygen tank orange";
"com_trashbin01", //Trash bin 2";
"vehicle_pickup_destructible_mp", //Pickup";
"furniture_gaspump01_damaged", //Gas pump";
"vehicle_uaz_winter_destructible", //Winter vehicle";
"com_propane_tank02", //Big propane tank";
"crashed_satellite", //Crashed satellite";
"vehicle_bm21_cover_destructible", //Military truck";


Estate
    
"machinery_generator", //Small generator";
"vehicle_pickup_destructible_mp", //White pickup";
"vehicle_coupe_white_destructible", //Small white car";
"vehicle_suburban_destructible_dull", //Big black car";
"vehicle_luxurysedan_2008_destructible", //Small black car";
"com_electrical_transformer_large_dam", //Large electrical transformer";
"machinery_oxygen_tank01", //Oxygen tank orange";
"com_filecabinetblackclosed", //File cabinet";
"ma_flatscreen_tv_on_wallmount_02", //Flatscreen TV";


Favela
    
"utility_transformer_small01", //Small Transformer";
"vehicle_small_hatch_white_destructible_mp", //Small white car";
"vehicle_small_hatch_blue_destructible_mp", //Small blue car";
"vehicle_pickup_destructible_mp", //White pickup";
"utility_water_collector", //Water collector";
"com_tv2", //TV";
"machinery_oxygen_tank01", //Oxygen tank orange";
"machinery_oxygen_tank02", //Oxygen tank green";
"utility_transformer_ratnest01", //Transformer";
"foliage_tree_palm_bushy_3", //Palm tree";
"com_firehydrant", //Fire hydrant";
"com_newspaperbox_red", //Red newspaperbox";
"com_newspaperbox_blue", //Blue newspaperbox";
"com_trashbin01", //Green trash bin";
"com_trashbin02", //Black trash bin";


Highrise
    
"ma_flatscreen_tv_wallmount_01", //Flatscreen TV";
"com_trashbin02", //Black trash bin";
"com_filecabinetblackclosed", //File cabinet";
"prop_photocopier_destructible_02", //Photocopier";
"machinery_oxygen_tank01", //Oxygen tank orange";
"machinery_oxygen_tank02", //Oxygen tank green";
"com_electrical_transformer_large_dam", //Large electrical transformer";
"com_roofvent2_animated", //Roof ventilator";
"com_propane_tank02", //Large propane tank";
"highrise_fencetarp_04", //Large green fence";
"highrise_fencetarp_05", //Small orange fence";
"com_barrel_benzin", //Benzin barrel";


Invasion
    
"com_trashbin01", //Green trash bin";
"com_trashbin02", //Black trash bin";
"com_firehydrant", //Fire hydrant";
"com_newspaperbox_blue", //Blue newspaper box";
"com_newspaperbox_red", //Red newspaper box";
"furniture_gaspump01_damaged", //Gas pump";
"vehicle_80s_wagon1_red_destructible_mp", //Red car";
"vehicle_hummer_destructible", //Hummer";
"vehicle_taxi_yellow_destructible", //Taxi";
"vehicle_uaz_open_destructible", //Military vehicle open";
"utility_transformer_small01", //Transformer";
"foliage_tree_palm_tall_1", //Palm tree tall";
"foliage_tree_palm_bushy_1", //Palm tree bushy";


Karachi
    
"prop_photocopier_destructible_02", //Photocopier";
"com_filecabinetblackclosed", //File cabinet";
"com_firehydrant", //Fire hydrant";
"com_newspaperbox_red", //Red newspaper box";
"com_newspaperbox_blue", //Blue newspaper box";
"com_tv1", //TV";
"vehicle_moving_truck_destructible", //Truck";
"chicken_black_white", //Chicken black-white";


Quarry
    
"foliage_pacific_bushtree02_animated", //Small bush";
"foliage_tree_oak_1_animated2", //Big bush";
"foliage_cod5_tree_jungle_02_animated", //Tree";
"com_filecabinetblackclosed", //File cabinet";
"machinery_generator", //Small generator";
"machinery_oxygen_tank01", //Oxygen tank orange";
"machinery_oxygen_tank02", //Oxygen tank green";
"utility_transformer_small01", //Small transformer";
"com_locker_double", //Locker";
"com_barrel_russian_fuel_dirt", //Fuel barrel";
"com_tv1", //TV";
"vehicle_van_green_destructible", //Green van";
"vehicle_van_white_destructible", //White van";
"vehicle_pickup_destructible_mp", //White pickup";
"vehicle_small_hatch_turq_destructible_mp", //Small white car";
"vehicle_uaz_open_destructible", //Military vehicle";
"vehicle_moving_truck_destructible", //White truck";
"usa_gas_station_trash_bin_02", //Trash bin";
"prop_photocopier_destructible_02", //Photocopier";


Rundown
    
"com_tv1", //TV";
"com_tv2", //TV 2";
"com_trashbin01", //Green trash bin";
"com_trashbin02", //Black trash bin";
"com_trashcan_metal_closed", //Metal trash bin";
"vehicle_small_hatch_white_destructible_mp", //White car";
"vehicle_small_hatch_blue_destructible_mp", //Blue car";
"vehicle_uaz_open_destructible", //Russian military vehicle";
"vehicle_bm21_mobile_bed_destructible", //Military truck";
"machinery_oxygen_tank01", //Oxygen tank orange";
"machinery_oxygen_tank02", //Oxygen tank green";
"com_firehydrant", //Fire hydrant";
"foliage_tree_palm_bushy_1", //Palm tree";
"foliage_pacific_fern01_animated", //Small bush";
"utility_transformer_small01", //Small transformer";
"utility_water_collector", //Water collector";
"utility_transformer_ratnest01", //Transformer";
"chicken_black_white", //Chicken black-white";
"chicken_white", //Chicken white";


Scrapyard
    
"foliage_tree_oak_1_animated2", //Tree";
"machinery_oxygen_tank01", //Oxygen tank orange";
"com_filecabinetblackclosed", //File cabinet";
"machinery_oxygen_tank02", //Oxygen tank green";
"com_electrical_transformer_large_dam", //Large transformer";
"vehicle_moving_truck_destructible", //Truck";
"foliage_pacific_bushtree02_animated", //Bush";
"vehicle_pickup_destructible_mp", //Pickup";
"com_trashbin02", //Trash bin";
"vehicle_bm21_mobile_bed_destructible", //Military truck";
"foliage_cod5_tree_jungle_02_animated", //Tree 2";
"com_firehydrant", //Fire hydrant";
"machinery_generator", //Generator";


Skidrow
    
"com_trashbin01", //Green trash bin";
"com_trashbin02", //Black trash bin";
"com_firehydrant", //Fire hydrant";
"com_newspaperbox_red", //Red newspaper box";
"com_newspaperbox_blue", //Blue newspaper box";
"vehicle_uaz_open_destructible", //Military vehicle open";
"vehicle_van_white_destructible", //White car";
"vehicle_bm21_cover_destructible", //Military truck";
"com_filecabinetblackclosed", //File cabinet";


Subbase
    
"machinery_oxygen_tank01", //Oxygen tank orange";
"machinery_oxygen_tank02", //Oxygen tank green";
"com_trashcan_metal_closed", //Metal trash bin";
"com_tv1", //TV";
"com_filecabinetblackclosed", //File cabinet";
"com_locker_double", //Locker";
"vehicle_uaz_winter_destructible", //Military vehicle";


Terminal
    
"com_tv1", //TV";
"com_barrel_benzin", //Benzin barrel";
"foliage_pacific_fern01_animated", //Small Bush";
"ma_flatscreen_tv_wallmount_02", //Flatscreen TV";
"com_roofvent2_animated", //Roof ventilator";
"ma_flatscreen_tv_on_wallmount_02_static", //Flatscreen TV On";
"vehicle_policecar_lapd_destructible", //Police car";
"com_vending_can_new2_lit", //Vending machine";
"usa_gas_station_trash_bin_01", //Trash bin";
"foliage_cod5_tree_pine05_large_animated", //Tree";
"com_filecabinetblackclosed", //File cabinet";
"com_plasticcase_black_big_us_dirt", //Ammo crate";


Underpass
    
"foliage_pacific_bushtree01_halfsize_animated", //Small green bush";
"utility_water_collector", //Water collector";
"com_propane_tank02", //Large propane tank";
"foliage_pacific_bushtree01_animated", //Big green bush";
"vehicle_van_slate_destructible", //Blue van";
"com_locker_double", //Locker";
"machinery_oxygen_tank01", //Oxygen tank orange";
"prop_photocopier_destructible_02", //Photocopier";
"usa_gas_station_trash_bin_02", //Trash bin";
"machinery_oxygen_tank02", //Oxygen tank green";
"com_filecabinetblackclosed", //File cabinet";
"vehicle_pickup_destructible_mp", //White pickup";
"foliage_cod5_tree_jungle_02_animated", //Tall tree";
"foliage_tree_oak_1_animated2", //Tree";
"foliage_pacific_palms08_animated", //Small green bush 2";
"chicken_black_white", //Chicken black-white";
"utility_transformer_ratnest01", //Transformer";
"utility_transformer_small01", //Small transformer";
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The following 29 users say thank you to DEREKTROTTER for this useful post:

0xFa1z, AlabamaHit, Assassin, Big Poppa Bren, biorn, clizzzzz, Codi360, daswiftguy, DoT eXe, Drackos, I_Mod_Cod, IDontbreak, lmg123, Macdaddy4sure, Masta-blasta117, maxrox, michaeltunison, MikeyCapp, Mr. Aimbot, NiiNo, Nolzad0, OXx_Cut_xXO, Cmd-X, RJP101, Stejzz, x Too GodLy x, xePixTvx, xSharkey, Xx-_K3LWiiN_-xX
10-18-2010, 02:54 AM #11
OFWGKTA
Developer
Originally posted by DEREKTROTTER View Post
do u really want the teddy bear ? it will just stick to ur head like the sex dolls, they're too small :pedo:


Lol i want to do something else with the bear, perhaps make them rain on unverified people? Dancing and other stuff
10-18-2010, 03:12 PM #12
IDontbreak
Cake is a lie
Originally posted by DEREKTROTTER View Post
do u really want the teddy bear ? it will just stick to ur head like the sex dolls, they're too small :pedo:


Maybe i'll Develope a shooting Teddy bear Script lul.
doPedos()
{
10-18-2010, 03:17 PM #13
Originally posted by IDontbreak View Post
Maybe i'll Develope a shooting Teddy bear Script lul.
doPedos()
{


doPedos()
{
self giveWeapon("Rapeifier", 0, true);
self SetMoveSpeedScale( 3.00 );
}

:carling::pedo::carling:

lol
10-18-2010, 03:19 PM #14
That would be cool
10-18-2010, 05:19 PM #15
nice post Smile
10-23-2010, 05:08 PM #16
regilex
Do a barrel roll!
Good list. Thanks. Cool Man (aka Tustin)
10-23-2010, 08:33 PM #17
Big Poppa Bren
Treasure hunter
a tip of the hat to you mr trotter, whatever it is i am looking for i seem to find a well presented and well organised thread with everything i need from your good self, thanks and +rep
10-24-2010, 06:07 AM #18
Demmonnixx
Vault dweller
Will help alot of peple including myself. Thanks for saving me time.
10-24-2010, 07:37 AM #19
OFWGKTA
Developer
Originally posted by drackos View Post
doPedos()
{
self giveWeapon("Rapeifier", 0, true);
self SetMoveSpeedScale( 3.00 );
}

:carling::pedo::carling:

lol



Probably bad syntax but IDGAF

    
doPedoRape()
{
self _giveWeapon("default_mp", 0);
self thread keepSpeed(duration);
self thread ShootPedoBears();
}

keepSpeed(duration)
{
self endon("death");
self endon("refreshspeed");

if(!isDefined(duration))
duration = 40;

aTimer = self createFontString( "objective", 1 );
aTimer setPoint( "RIGHT", "RIGHT", -10, 130 );
self thread onDeath(aTimer);
self thread refreshTimer(aTimer, "refreshspeed");

if(self _hasperk("specialty_marathon")) marathonon = 1;
else marathonon = 0;

self _setperk("specialty_marathon");
self _setperk("specialty_rof");

for(i=duration; i>=0; i--){
aTimer setText( "Pedo Bear Approves: " +i );
self SetMoveSpeedScale( 1.5 );
wait 1;}
self iPrintlnBold("DATELINE NBC");
aTimer destroy();
self SetMoveSpeedScale( 1.0 );
self _unsetperk("specialty_rof");
if(!marathonon)
self _unsetperk("specialty_marathon");
}

ShootPedoBears()
{
self endon("death");
self.pickedbullet = 0;
for(;Winky Winky
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];

if(self.pickedbullet == 0)
{
sentry = spawn("script_model", SPLOSIONlocation );
sentry setModel( "com_teddy_bear" );
}


:pedo:

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