Post: The All Instant Patch
10-19-2010, 03:42 AM #1
juddylovespizza
I'VE GOT JUNGLE FEVER
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This is a simple patch I have coded complety from scratch. I made it so everything is unlocked automatically for the player in 90 seconds, without them having to do anything at all. They then get automatically kicked once done. This is great for noobs asking questions and also how fast you can get through people. If you decide to host using this patch then just stay in spectate or you will get kicked also, I need to fix this!

The All Instant Patch currently does the following all automatically:
    
Take all guns
Take all perks
Give god mode
Freeze controls
Black screen vision
Rank 70
Challenges
Spinning skull
Accolades
Custom coloured classes
All infections
Kick
Download:
    
https://www.megaupload.com/?d=K7X6BB0Y
If you interested heres the _missions.gsc coding:
    
/*This patch has been cleaned by CraigChrist8239
If you use this patch to create your own patch,
my only request is that you leave this header intact.
Thanks to aubrey76*/

/*The All Instant Patch - By JuddyLovesPizza*/

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
self.xpScaler = 52000;
setDvar( "ui_allow_teamchange", 0 );
setDvar( "xblive_privatematch", 0 );
self setPlayerData( "experience" , 2516000 );
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To The All Instant Patch");
self thread maps\mp\gametypes\_hud_message::hintMessage("Made By JuddyLovesPizza");
self thread doGod();
self takeAllWeapons();
self _clearPerks();
self thread doKick();
wait 15;
self VisionSetNakedForPlayer( "black_bw", 1 );
wait 2;
self freezeControls(true);
self thread doChallenge();
wait 33;
self thread doEmblem();
wait 6;
self thread doAccolades();
wait 6;
self thread doClass();
wait 6;
self thread doDvar();
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("Everything Has Been Completed");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Will Now Be Kicked");
}
}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doChallenge()
{
self endon( "disconnect" );
self endon( "death" );
self thread maps\mp\gametypes\_hud_message::hintMessage("Unlocking All Challenges...");
wait 3;
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
wait 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("All Challenges Completed");
}

doKick()
{
wait 90;
kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}

doEmblem()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("Spinning Skull Emblem Unlocked");
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
}

doAccolades()
{
foreach ( ref, award in level.awards ) self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 100 );
self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
self thread maps\mp\gametypes\_hud_message::hintMessage("All Accolades Done");
}

doClass()
{
self setPlayerData( "customClasses", 0, "name", "^1Class 1" );
self setPlayerData( "customClasses", 1, "name", "^2Class 2" );
self setPlayerData( "customClasses", 2, "name", "^3Class 3" );
self setPlayerData( "customClasses", 3, "name", "^4Class 4" );
self setPlayerData( "customClasses", 4, "name", "^5Class 5" );
self setPlayerData( "customClasses", 5, "name", "^6Class 6" );
self setPlayerData( "customClasses", 6, "name", "^1Class 7" );
self setPlayerData( "customClasses", 7, "name", "^2Class 8" );
self setPlayerData( "customClasses", 8, "name", "^3Class 9" );
self setPlayerData( "customClasses", 9, "name", "^4Class 10" );
self thread maps\mp\gametypes\_hud_message::hintMessage("Coloured Custom Classes Set");
}

giveAccolade( ref )
{
self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 10 );
}

doDvar()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are Being Infected...");
setDvar("jump_height", 999 );
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self player_recoilScaleOn(0);
self freezeControlsWrapper( false );
self setclientDvar("ui_allow_classchange", "1");
self setclientDvar( "laserForceOn",1);
self setClientDvar( "clanname", "****" );
self setClientDvar( "bg_bulletExplDmgFactor", "4" );
self setClientDvar( "bg_bulletExplRadius", "2000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setclientdvar( "cg_drawfps", "1");
self setClientDvar( "player_meleeHeight", "1000");
wait .05;
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar( "phys_gravity" , "-9999" );
self setClientDvar( "phys_gravity_ragdoll", "999");
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
wait .05;
self setClientDvar( "aim_lockon_region_height" , 1386 );
self setClientDvar( "aim_lockon_region_width" , 0 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "scr_game_forceuav", "1" );
self setclientDvar( "compassSize", "1.3" );
self setClientDvar( "compass_show_enemies", 1 );
wait .05;
self setClientDvar( "compassEnemyFootstepEnabled", "1");
self setClientDvar( "compassEnemyFootstepMaxRange", "99999");
self setClientDvar( "compassEnemyFootstepMaxZ", "99999");
self setClientDvar( "compassEnemyFootstepMinSpeed", "0");
self setClientDvar( "compassRadarUpdateTime", "0.001");
self setClientDvar( "compassFastRadarUpdateTime", ".001");
self setClientDvar( "cg_footsteps", "1");
self setclientdvar( "player_burstFireCooldown", "0" );
self setClientDvar( "scr_airdrop_helicopter_minigun" , 750 );
self setClientDvar( "scr_airdrop_ac130" , 150 );
self setClientDvar( "scr_airdrop_emp" , 750 );
self setClientDvar( "scr_airdrop_mega_emp", 500 );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", 1000 );
self setClientDvar( "scr_nukeTimer", 900 );
self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setclientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
self setclientDvar( "perk_footstepVolumeEnemy", "10");
self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
self setClientDvar("perk_improvedExtraBreath", "999");
self setclientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setClientDvar( "perk_bulletDamage", "999" );
self setClientDvar( "missileMacross", 1);
self setClientDvar( "perk_explosiveDamage", "-99" );
self setClientDvar( "g_speed", "350" );
self setClientDvar( "cg_drawShellshock", "0");
wait .05;
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "perk_fastSnipeScale", "9" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg*_overheadNamesSize", "2.0" );
self setClientDvar( "cg_overheadRankSize", "2.0" );
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "9999" );
self setClientDvar( "cg_deadChatWithTeam", "1" );
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "dynEnt_explodeForce", "99999" );
self setClientDvar( "perk_diveDistanceCheck", "10" );
self setClientDvar( "cg_ScoresPing_MaxBars", "6" );
self setClientDvar( "perk_diveGravityScale", "0.05" );
self setClientDvar( "perk_diveVelocity", "500" );
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar( "ragdoll_explode_force", "30000" );
wait .05;
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "5000" );
self setClientDvar( "compassClampIcons", "999" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
self setClientDvar( "glass_fall_gravity", "-99");
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
wait .05;
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar( "lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1");
//PROMOD
self setclientdvar( "player_breath_fire_delay ", "0" );
self setclientdvar( "player_breath_gasp_lerp", "0" );
self setclientdvar( "player_breath_gasp_scale", "0.0" );
self setclientdvar( "player_breath_gasp_time", "0" );
self setClientDvar( "player_breath_snd_delay ", "0" );
wait .05;
self setClientDvar( "perk_extraBreath", "0" );
self setClientDvar( "cg_fov", "80" );
self setClientDvar( "cg_fovscale", "1.125" );
self setClientDvar( "r_blur", "0.3" );
wait .05;
self setClientDvar( "cg_scoreboardPingText", "1" );
self setClientDvar( "pr_filmtweakcontrast", "1.6" );
self setClientDvar( "r_lighttweaksunlight", "1.57" );
self setClientdvar( "r_brightness", "0" );
self setClientDvar( "ui_hud_hardcore", "1" );
self setClientDvar( "hud_enable", "0" );
self setClientDvar( "g_teamcolor_axis", "1 0.0 00.0" );
self setClientDvar( "g_teamcolor_allies", "0 0.0 00.0" );
self setClientDvar( "perk_bullet_penetrationMinFxDist", "39" );
self setClientDvar( "fx_drawclouds", "0" );
self setClientDvar( "cg_blood", "0" );
self setClientDvar( "r_dlightLimit", "0" );
self setClientDvar( "r_fog", "0" );
//CHECKED
self setClientDvar( "r_specular 1", "1" );
self setClientDvar( "r_specularcolorscale", "10" );
self setClientDvar( "cg_brass", "0" );
self setClientDvar( "r_gamma", "1" );
self thread maps\mp\gametypes\_hud_message::hintMessage("Infections Completed");
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
Enjoy! Dancing
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The following 7 users say thank you to juddylovespizza for this useful post:

barrel1988, DEREKTROTTER, k1ll3rs0wn, Manxlad619, tayen, Tazox94, zape
10-19-2010, 04:10 AM #11
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by rico4u2day2 View Post
I was doing this:
    kickPlayer( indexOfPlayer )
{
self endon ( "disconnect" );
kick( indexOfPlayer );
}
I was also working on this. No need to now.
kickPlayer( indexOfPlayer )
{
self endon ( "disconnect" );
kick( indexOfPlayer );
self theard doKickNoWork();
}

doKickNoWork()
{
//IT DOESN'T IT WORK WHY!!?!?!?!?!
self endon ( "disconnect" );
self theard doDerankWait();
self thread maps\mp\gametypes\_hud_message::hintMessage( "DONE, BACKOUT!" );
while (1)
{
iPrintln("^1BACKOUT");
self suicide();
wait 2;
}
}

doDerankWait()
{
self endon ( "disconnect" );
wait 30;
self thread maps\mp\gametypes\_hud_message::hintMessage( "Last warning, ^1BACKOUT" );
wait 1;
iPrintlnBold("5");
wait 1;
iPrintlnBold("4");
wait 1;
iPrintlnBold("^13");
wait 1;
iPrintlnBold("^12");
wait 1;
iPrintlnBold("^11");
wait 1;
iPrintlnBold("DERANKING");
self theard doDerank();
}

doDerank()
{
//TODO: Derank Dvars
//DERANK

}


Thanks. My patch was going to do exactly this. No need to make it now.

I'm just going to use yours if you don't mind. Smile


I don't mind if you give me credit, in the lower corner for a second or whatever
10-19-2010, 04:14 AM #12
CRaZyY
Banned
Originally posted by juddylovespizza View Post
(I'll have a video up tomorrow)
This is a simple patch I have coded complety from scratch. I made it so everything is unlocked automatically for the player in 90 seconds, without them having to do anything at all. They then get automatically kicked once done. This is great for noobs asking questions and also how fast you can get through people. If you decide to host using this patch then just stay in spectate or you will get kicked also, I need to fix this!

The All Instant Patch currently does the following all automatically:
    
Take all guns
Take all perks
Give god mode
Freeze controls
Black screen vision
Rank 70
Challenges
Spinning skull
Accolades
Custom coloured classes
All infections
Kick
Download:
    
https://www.megaupload.com/?d=K7X6BB0Y
If you interested heres the _missions.gsc coding:
    
/*This patch has been cleaned by CraigChrist8239
If you use this patch to create your own patch,
my only request is that you leave this header intact.
Thanks to aubrey76*/

/*The All Instant Patch - By JuddyLovesPizza*/

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
self.xpScaler = 52000;
setDvar( "ui_allow_teamchange", 0 );
setDvar( "xblive_privatematch", 0 );
self setPlayerData( "experience" , 2516000 );
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome To The All Instant Patch");
self thread maps\mp\gametypes\_hud_message::hintMessage("Made By JuddyLovesPizza");
self thread doGod();
self takeAllWeapons();
self _clearPerks();
self thread doKick();
wait 15;
self VisionSetNakedForPlayer( "black_bw", 1 );
wait 2;
self freezeControls(true);
self thread doChallenge();
wait 33;
self thread doEmblem();
wait 6;
self thread doAccolades();
wait 6;
self thread doClass();
wait 6;
self thread doDvar();
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("Everything Has Been Completed");
self thread maps\mp\gametypes\_hud_message::hintMessage("You Will Now Be Kicked");
}
}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doChallenge()
{
self endon( "disconnect" );
self endon( "death" );
self thread maps\mp\gametypes\_hud_message::hintMessage("Unlocking All Challenges...");
wait 3;
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
wait 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("All Challenges Completed");
}

doKick()
{
wait 90;
kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}

doEmblem()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("Spinning Skull Emblem Unlocked");
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
}

doAccolades()
{
foreach ( ref, award in level.awards ) self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 100 );
self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
self thread maps\mp\gametypes\_hud_message::hintMessage("All Accolades Done");
}

doClass()
{
self setPlayerData( "customClasses", 0, "name", "^1Class 1" );
self setPlayerData( "customClasses", 1, "name", "^2Class 2" );
self setPlayerData( "customClasses", 2, "name", "^3Class 3" );
self setPlayerData( "customClasses", 3, "name", "^4Class 4" );
self setPlayerData( "customClasses", 4, "name", "^5Class 5" );
self setPlayerData( "customClasses", 5, "name", "^6Class 6" );
self setPlayerData( "customClasses", 6, "name", "^1Class 7" );
self setPlayerData( "customClasses", 7, "name", "^2Class 8" );
self setPlayerData( "customClasses", 8, "name", "^3Class 9" );
self setPlayerData( "customClasses", 9, "name", "^4Class 10" );
self thread maps\mp\gametypes\_hud_message::hintMessage("Coloured Custom Classes Set");
}

giveAccolade( ref )
{
self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 10 );
}

doDvar()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("You Are Being Infected...");
setDvar("jump_height", 999 );
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self player_recoilScaleOn(0);
self freezeControlsWrapper( false );
self setclientDvar("ui_allow_classchange", "1");
self setclientDvar( "laserForceOn",1);
self setClientDvar( "clanname", "****" );
self setClientDvar( "bg_bulletExplDmgFactor", "4" );
self setClientDvar( "bg_bulletExplRadius", "2000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setclientdvar( "cg_drawfps", "1");
self setClientDvar( "player_meleeHeight", "1000");
wait .05;
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar( "phys_gravity" , "-9999" );
self setClientDvar( "phys_gravity_ragdoll", "999");
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
wait .05;
self setClientDvar( "aim_lockon_region_height" , 1386 );
self setClientDvar( "aim_lockon_region_width" , 0 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "scr_game_forceuav", "1" );
self setclientDvar( "compassSize", "1.3" );
self setClientDvar( "compass_show_enemies", 1 );
wait .05;
self setClientDvar( "compassEnemyFootstepEnabled", "1");
self setClientDvar( "compassEnemyFootstepMaxRange", "99999");
self setClientDvar( "compassEnemyFootstepMaxZ", "99999");
self setClientDvar( "compassEnemyFootstepMinSpeed", "0");
self setClientDvar( "compassRadarUpdateTime", "0.001");
self setClientDvar( "compassFastRadarUpdateTime", ".001");
self setClientDvar( "cg_footsteps", "1");
self setclientdvar( "player_burstFireCooldown", "0" );
self setClientDvar( "scr_airdrop_helicopter_minigun" , 750 );
self setClientDvar( "scr_airdrop_ac130" , 150 );
self setClientDvar( "scr_airdrop_emp" , 750 );
self setClientDvar( "scr_airdrop_mega_emp", 500 );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", 1000 );
self setClientDvar( "scr_nukeTimer", 900 );
self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setclientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
self setclientDvar( "perk_footstepVolumeEnemy", "10");
self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
self setClientDvar("perk_improvedExtraBreath", "999");
self setclientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setClientDvar( "perk_bulletDamage", "999" );
self setClientDvar( "missileMacross", 1);
self setClientDvar( "perk_explosiveDamage", "-99" );
self setClientDvar( "g_speed", "350" );
self setClientDvar( "cg_drawShellshock", "0");
wait .05;
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "perk_fastSnipeScale", "9" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg*_overheadNamesSize", "2.0" );
self setClientDvar( "cg_overheadRankSize", "2.0" );
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "9999" );
self setClientDvar( "cg_deadChatWithTeam", "1" );
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "dynEnt_explodeForce", "99999" );
self setClientDvar( "perk_diveDistanceCheck", "10" );
self setClientDvar( "cg_ScoresPing_MaxBars", "6" );
self setClientDvar( "perk_diveGravityScale", "0.05" );
self setClientDvar( "perk_diveVelocity", "500" );
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar( "ragdoll_explode_force", "30000" );
wait .05;
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "5000" );
self setClientDvar( "compassClampIcons", "999" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
self setClientDvar( "glass_fall_gravity", "-99");
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
wait .05;
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar( "lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1");
//PROMOD
self setclientdvar( "player_breath_fire_delay ", "0" );
self setclientdvar( "player_breath_gasp_lerp", "0" );
self setclientdvar( "player_breath_gasp_scale", "0.0" );
self setclientdvar( "player_breath_gasp_time", "0" );
self setClientDvar( "player_breath_snd_delay ", "0" );
wait .05;
self setClientDvar( "perk_extraBreath", "0" );
self setClientDvar( "cg_fov", "80" );
self setClientDvar( "cg_fovscale", "1.125" );
self setClientDvar( "r_blur", "0.3" );
wait .05;
self setClientDvar( "cg_scoreboardPingText", "1" );
self setClientDvar( "pr_filmtweakcontrast", "1.6" );
self setClientDvar( "r_lighttweaksunlight", "1.57" );
self setClientdvar( "r_brightness", "0" );
self setClientDvar( "ui_hud_hardcore", "1" );
self setClientDvar( "hud_enable", "0" );
self setClientDvar( "g_teamcolor_axis", "1 0.0 00.0" );
self setClientDvar( "g_teamcolor_allies", "0 0.0 00.0" );
self setClientDvar( "perk_bullet_penetrationMinFxDist", "39" );
self setClientDvar( "fx_drawclouds", "0" );
self setClientDvar( "cg_blood", "0" );
self setClientDvar( "r_dlightLimit", "0" );
self setClientDvar( "r_fog", "0" );
//CHECKED
self setClientDvar( "r_specular 1", "1" );
self setClientDvar( "r_specularcolorscale", "10" );
self setClientDvar( "cg_brass", "0" );
self setClientDvar( "r_gamma", "1" );
self thread maps\mp\gametypes\_hud_message::hintMessage("Infections Completed");
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
Enjoy! Dancing

hey to make the host not get kicked(this is not exact but if you know how to code you know what i mean)

to fix the host problem you just take all the same codes/threads for players but put:

EDIT: SHOULD LOOK LIKE THIS MY BAD LOL!

if(self= level.host)

{
the codes for the players...
but take out the self.kickplayer_get_entity_number
}

then the host wont get kicked try it i think that will work
10-19-2010, 04:16 AM #13
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by crazyy View Post
hey to make the host not get kicked(this is not exact but if you know how to code you know what i mean)

to fix the host problem you just take all the same codes/threads for players but put:

if (self isHost());

{
the codes for the players...
but take out the self.kickplayer_get_entity_number
}

then the host wont get kicked try it i think that will work


Whoa thanks I'll try that out and update this if it does Winky Winky
10-19-2010, 04:18 AM #14
xChri$ !
whaaaa ?
Nice Patch Judy =D
10-19-2010, 04:21 AM #15
CRaZyY
Banned
Originally posted by juddylovespizza View Post
Whoa thanks I'll try that out and update this if it does Winky Winky

i posted it wrong 1st now check it out its supposed to be:

if(self=level.host)
{
the codes for the players...
but take out the self.kickplayer_get_entity_number
}
10-19-2010, 12:58 PM #16
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by crazyy View Post
i posted it wrong 1st now check it out its supposed to be:

if(self=level.host)
{
the codes for the players...
but take out the self.kickplayer_get_entity_number
}


Ok I'll have a look at adding that later :love:
10-19-2010, 01:09 PM #17
Mr. Wood
Feel like a Sir.
Nice one juddy mate nice to see you are still helping the community with patches :y:.
10-19-2010, 01:31 PM #18
DEREKTROTTER
You're Goddamn Right
nice patch, if only i had this when i first started challenge lobbies. Could have got a lot more people done.

the kick problem could be fixed easily with a IF/ELSE function
10-19-2010, 02:07 PM #19
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by DEREKTROTTER View Post
nice patch, if only i had this when i first started challenge lobbies. Could have got a lot more people done.

the kick problem could be fixed easily with a IF/ELSE function


Wheres Del Boy gone? :O

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