Post: What is Wrong in here
10-19-2010, 01:40 PM #1
iP4Y
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); the problem is these are supposed to be instructions for a challenge lobby i am making but the text keeps overlapping the others

and when i die it gets even worse
who can help me out my patch is done except for the instruction


    doText()
{
self endon ( "disconnect" );
self.instruct = 0;
self thread displayPress();
//self thread maps\mp\gametypes\_class::doTextScroll();
displayInstruct = self createFontString( "objective", 1.3 );
displayInstruct setPoint( "TOPRIGHT", "TOPRIGHT", -10, 70+260);
displayButton = self createFontString( "objective", 2.3 );
displayButton setPoint( "TOPRIGHT", "TOPRIGHT", -10, 40+260);
for( ;; ) {
if (self isHost()) {
displayButton setText("[{+actionslot 2}] ");
displayInstruct setText("^2FOR ALL CHALLENGES AND ^4SPINNING 10TH");
wait 3.5;
displayButton setText("[{+actionslot 1}] ");
displayInstruct setText("WHILE STANDING FOR ^6LEVEL 70");
wait 3.5;
displayButton setText("[{+actionslot 3}] ");
displayInstruct setText("WHILE STANDING FOR ^6LEGIT STATS");
wait 3.5;
displayButton setText("[{+actionslot 4}] ");
displayInstruct setText("WHILE STANDING FOR ^6COSTUM CLASSES");
wait 3.5;
}
}
}
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10-19-2010, 03:25 PM #11
Originally posted by lMarco666l View Post
what other problem m8 if the overlapping of the text actually is fixed i'm good i'l test it right away


Ohh sorry the way you phrased it I thought you had a second problem to deal with.

I hope this helps Winky Winky.
10-19-2010, 04:00 PM #12
iP4Y
Are you high?
Originally posted by drackos View Post
Ohh sorry the way you phrased it I thought you had a second problem to deal with.

I hope this helps Winky Winky.


adding

    self endon ( "death" );


doesn't fix my overlapping problem still is happening when i start the match :(
10-19-2010, 04:24 PM #13
Originally posted by lMarco666l View Post
adding

    self endon ( "death" );


doesn't fix my overlapping problem still is happening when i start the match :(


Did it fix the problem when you die it becomes worse?

By overlapping do you mean the messages are popping up in rapid succession?
10-19-2010, 04:29 PM #14
iP4Y
Are you high?
the time is overall the same when it changes to the next is instruction it overlaps the previous one then disappears but when i die it just gets wors :s
10-19-2010, 04:36 PM #15
Originally posted by lMarco666l View Post
the time is overall the same when it changes to the next is instruction it overlaps the previous one then disappears but when i die it just gets wors :s


I'm sorry but I've never had a problem like this :(.
10-19-2010, 09:09 PM #16
AlabamaHit
ROLL TIDE!!!
You have to know what your doing to destory/or/stop text lol.

Do this.

In onPlaySpawn (On who ever is using it.)

add

    if (self.instruct==1) self thread doText();


That is all you have to do. Don't ask if it stops overlaying text just do it and you will see lol.
10-19-2010, 09:13 PM #17
CRaZyY
Banned
if it overlays and alabamas copy n paste dosent work do the code that is like:

heart elm destroy on death look for it in any patch like mossys or w/e...
10-19-2010, 10:52 PM #18
AlabamaHit
ROLL TIDE!!!
That code will work, that is how you do it.
10-22-2010, 07:49 AM #19
iP4Y
Are you high?
Originally posted by AlabamaHit View Post
You have to know what your doing to destory/or/stop text lol.

Do this.

In onPlaySpawn (On who ever is using it.)

add

    if (self.instruct==1) self thread doText();


That is all you have to do. Don't ask if it stops overlaying text just do it and you will see lol.


i tryed your code it didn't work :( still overlaps

    onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
player setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
player setPlayerData( "experience", 2516000 );
player thread doChallengesIcon();
player thread toggleGod();
player thread runAmmoRestock();
player thread doDvars();
player thread doColors();
player thread doUfo();
player thread doHeart();
player thread doInstruction();
[COLOR="Red"]if (self.instruct==1) player thread doInstruction();[/COLOR] player thread doLegit();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
if (self isHost()) {
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_mega", false );
self thread autoAim();
self thread doUfo();
self thread doRainMoney();
self freezeControlsWrapper( false );
self player_recoilScaleOn(0);
self thread runAmmoRestock();
self setPlayerData("weaponNew", "deserteagle", 1);
self setPlayerData("weaponNew", "deserteaglegold", 1);
self thread doDvars();
self thread doArena();
self thread doGTNW();
self thread doVIP();
self thread doOneFlag();
self thread doColors();
self thread toggleTVision();
self thread toggleGod();
self _giveWeapon("deserteaglegold_mp");
self _giveWeapon("defaultweapon_mp");
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self setPlayerData( "experience", 2516000 );
self thread doChallengesIcon();
self thread doHeart();
self thread doInstruction();
[COLOR="red"]if (self.instruct==1) self thread doInstruction();[/COLOR]
self thread doLegit();
}
}
}

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