Post: Basic Ai Zomb.Script
10-20-2010, 01:16 AM #1
OFWGKTA
Developer
(adsbygoogle = window.adsbygoogle || []).push({}); We should add a crack whore level to zombies, people chasing each other round after round gets boring? just like michael myers, Lol


    doMove()
{
for(;Winky Winky
{
for(i=0;i<=level.roundnum;i++)
{
self.pkg[i] MoveTo( self.origin+(10, i*51, 40), 5);
self.pkg[i] RadiusDamage( self.pkg[i].origin, 50, 1000, 500, self );
}
wait 0.1;
}
}
spawnCrackWhore()
{
level.roundnum=0;
self.pkg Delete();
wait 0.1;
for(i=0;i<=level.roundnum;i++)
{
self.pkg[i] = spawn( "script_model", self.origin+(300, i*52, 40) );
self.pkg[i].angles = (0, 0, 0);
self.pkg[i] setModel( "furniture_blowupdoll01" );
self.pkg[i] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
self.pkg[i].health = 100;
self thread WhorManageHealth(self.pkg[i]);
}
}
WhorManageHealth(Whor)
{
for(;Winky Winky
{
Whor setcandamage(true);
Whor.team = self.team;
Whor.owner = self.owner;
Whor.pers["team"] = self.team;
if(Whor.health < 0)
{
level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"], Whor.origin);
Whor delete();
}
wait 0.1;
}
}


C=S7 For Base Code
And thanks to ngt for the inspiration Dancing
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10-20-2010, 01:19 AM #2
CrazzyDexter407
I’m too L33T
Thanks, Good Job
10-20-2010, 01:29 AM #3
XeDa
Banned
Pretty kool. Im working on something similar to this. Happy
But how did u get the model :l
10-20-2010, 01:33 AM #4
OFWGKTA
Developer
Model for (;Winky Winky?
haha, what model are you lookin for?
10-30-2010, 09:04 PM #5
MV-rockers
Do a barrel roll!
CrackWhore WTF lol what does it do
10-30-2010, 09:11 PM #6
DEREKTROTTER
You're Goddamn Right
its a model that follows you, if it gets close it kills

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