level.topLevelMenuNames[1] = "^6Account Manager"; //[COLOR="DarkOrange"]the name displayed at the TOP[/COLOR]
level.subMenuNames[1][0] = "Instant 70";
//SUB MENU 1
level.subMenuNames[1][0] = "Instant 70"; //sub menu #0
level.subMenuNames[1][1] = "Unlock everything"; //sub menu #1
level.subMenuNames[1][2] = "Unlock titles"; //sub menu #2
level.subMenuNames[1][3] = "Unlock emblems"; //sub menu #3
//SUB MENU 2
level.subMenuNames[2][0] = "Instant 70";
leve.subMenuNames[2][1] = "Instant 70";
iniMenuVarsSelf(){
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
self.topLevelMenuOptions = 9;
if (self isHost() || isCoHost()) {
level.CoHostOptions = 5;
self.topLevelMenuOptions += level.CoHostOptions;
self.index = self.topLevelMenuOptions - level.CoHostOptions;
self thread updateKick();
self thread updateVIP();
self thread updateVerify();
self thread updateBan();
self thread updateMakeAdmin();
}
}
iniMenuVars(){
level.menuX = 180;
level.menuY = 20;
level.subMenuNumOptions = [];
level.topLevelMenuNames[0] = "^Main Menu";
level.subMenuNumOptions[0] = 4;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "Help";
level.subMenuNames[0][1] = "Information";
level.subMenuNames[0][2] = "Forum";
level.subMenuNames[0][3] = "NGU";
level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = :: doHelp;
level.subMenuFunctions[0][1] = :: doInformation;
level.subMenuFunctions[0][2] = :: doForum;
level.subMenuFunctions[0][3] = :: doForum2;
level.subMenuInputs[0] = [];
level.subMenuInputs[0][0] = "";
level.subMenuInputs[0][1] = "";
level.subMenuInputs[0][2] = "";
level.subMenuInputs[0][3] = "";
level.subMenuInputs[0][4] = "";
//Sub Menu 1 Account manager
level.topLevelMenuNames[1] = "^6Account Manager";
level.subMenuNumOptions[1] = 5;
level.subMenuNames[1] = [];
level.subMenuNames[1][0] = "^6Instant ^370 (^2VIP^2)";
level.subMenuNames[1][1] = "^6Proccess ^3Challenges (^5VIP^5)";
level.subMenuNames[1][2] = "^630,000 ^3Accolades";
level.subMenuNames[1][3] = "^6Teleport (^2VIP^2)";
level.subMenuNames[1][4] = "^6Custom ^3Classes (^2VIP^2)";
level.subMenuFunctions[1] = [];
level.subMenuFunctions[1][0] = :: doLevel70;
level.subMenuFunctions[1][1] = :: doChallenges;
level.subMenuFunctions[1][2] = maps\mp\_utility :: doAccolades;
level.subMenuFunctions[1][3] = maps\mp\_events :: doTeleport;
level.subMenuFunctions[1][4] = :: doClassNames;
level.subMenuInputs[1] = [];
level.subMenuInputs[1][0] = "";
level.subMenuInputs[1][1] = "";
level.subMenuInputs[1][2] = "";
level.subMenuInputs[1][3] = "";
level.subMenuInputs[1][4] = "";
//Sub Menu 2 Leaderboard mods
level.topLevelMenuNames[2] = "^4Leaderboard mods";
level.subMenuNumOptions[2] = 5;
level.subMenuNames[2] = [];
level.subMenuNames[2][0] = "Do not MAX out leaderboards";
level.subMenuNames[2][1] = "If you plan on playing online";
level.subMenuNames[2][2] = "Realistic Leaderboards";
level.subMenuNames[2][3] = "Max out Leaderboards";
level.subMenuNames[2][4] = "Reset Leaderboards";
level.subMenuFunctions[2] = [];
level.subMenuFunctions[2][0] = :: doLeaderboards;
level.subMenuFunctions[2][1] = :: doLeaderboards;
level.subMenuFunctions[2][2] = :: doLeaderboards;
level.subMenuFunctions[2][3] = :: doLeaderboards;
level.subMenuFunctions[2][4] = :: doLeaderboards;
level.subMenuInputs[2] = [];
level.subMenuInputs[2][0] = "NOTIFY";
level.subMenuInputs[2][1] = "NOTIFY";
level.subMenuInputs[2][2] = "Realistic";
level.subMenuInputs[2][3] = "Maxed Out";
level.subMenuInputs[2][4] = "Reset";
//Sub Menu 3 Infections menu NOT finished
level.topLevelMenuNames[3] = "^6Infections ^2Menu";
level.subMenuNumOptions[3] = 17;
level.subMenuNames[3] = [];
level.subMenuNames[3][0] = "All Infections";
level.subMenuNames[3][1] = "Super Speed";
level.subMenuNames[3][2] = "Laser Sight";
level.subMenuNames[3][3] = "Super steady aim";
level.subMenuNames[3][4] = "Host & FPS";
level.subMenuNames[3][5] = "No reload";
level.subMenuNames[3][6] = "Super sleight of hand";
level.subMenuNames[3][7] = "Super stopping power";
level.subMenuNames[3][8] = "Super danger close";
level.subMenuFunctions[3] = [];
level.subMenuFunctions[3][0] = "";
level.subMenuFunctions[3][1] = maps\mp\_utility :: doLaser;
level.subMenuFunctions[3][2] = "";
level.subMenuFunctions[3][3] = "";
level.subMenuFunctions[3][4] = "";
level.subMenuFunctions[3][5] = "";
level.subMenuFunctions[3][6] = "";
level.subMenuFunctions[3][7] = "";
level.subMenuFunctions[3][8] = "";
level.subMenuInputs[3] = [];
level.subMenuInputs[3][0] = "";
level.subMenuInputs[3][1] = "";
level.subMenuInputs[3][2] = "";
level.subMenuInputs[3][3] = "";
level.subMenuInputs[3][4] = "";
level.subMenuInputs[3][5] = "";
level.subMenuInputs[3][6] = "";
level.subMenuInputs[3][7] = "";
level.subMenuInputs[3][8] = "";
//Sub Menu 4 Dvars
level.topLevelMenuNames[4] = "^5Modz";
level.subMenuNumOptions[4] = 6;
level.subMenuNames[4] = [];
level.subMenuNames[4][0] = "Laser Light [^2ON]";
level.subMenuNames[4][1] = "Laser Light [^1OFF]";
level.subMenuNames[4][2] = "Low Gravity [^2ON]";
level.subMenuNames[4][3] = "Low Gravity [^1OFF]";
level.subMenuNames[4][4] = "Super Jump [^2ON]";
level.subMenuNames[4][5] = "Super Jump [^1OFF]";
level.subMenuNames[4][6] = "Super Speed[^2ON]";
level.subMenuNames[4][7] = "Super Speed[^1OFF]";
level.subMenuFunctions[4] = [];
level.subMenuFunctions[4][0] = maps\mp\_utility :: doLaser;
level.subMenuFunctions[4][1] = maps\mp\_utility :: doLaser;
level.subMenuFunctions[4][2] = maps\mp\_utility :: doGravity;
level.subMenuFunctions[4][3] = maps\mp\_utility :: doGravity;
level.subMenuFunctions[4][4] = maps\mp\_utility :: doSuperJump;
level.subMenuFunctions[4][5] = maps\mp\_utility :: doSuperJump;
level.subMenuFunctions[4][6] = mapes\mp\_utility :: doSuperSpeed;
level.subMenuFunctions[4][7] = maps\mp\_utility :: doSuperSpeed;
level.subMenuInputs[4] = [];
level.subMenuInputs[4][0] = "ON";
level.subMenuInputs[4][1] = "OFF";
level.subMenuInputs[4][2] = "ON";
level.subMenuInputs[4][3] = "OFF";
level.subMenuInputs[4][4] = "ON";
level.subMenuInputs[4][5] = "OFF";
level.subMenuInputs[4][6] = "ON";
level.subMenuInputs[4][7] = "OFF";
// Sub menu 6 Weapons
level.topLevelMenuNames[6] = "^2Weapons";
level.subMenuNumOptions[6] = 10;
level.subMenuNames[6] = [];
level.subMenuNames[6][0] = "Default Weapon";
level.subMenuNames[6][1] = "Gold Desert Eagle";
level.subMenuNames[6][2] = "RPG-7";
level.subMenuNames[6][3] = "Akimbo Thumpers";
level.subMenuNames[6][4] = "M1014 Fall Cammo";
level.subMenuNames[6][5] = "Spas-12 Fall Cammo";
level.subMenuNames[6][6] = "AA-12 Fall Cammo";
level.subMenuNames[6][7] = "Striker Fall Cammo";
level.subMenuNames[6][8] = "PP20000 Fall Cammo";
level.subMenuNames[6][9] = "TMP Fall Cammo";
level.subMenuFunctions[6] = [];
level.subMenuFunctions[6][0] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][1] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][2] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][3] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][4] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][5] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][6] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][7] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][8] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][9] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuInputs[6] = [];
level.subMenuInputs[6][0] = "Default Weapon";
level.subMenuInputs[6][1] = "Gold Desert Eagle";
level.subMenuInputs[6][2] = "RPG7";
level.subMenuInputs[6][3] = "Akimbo Thumpers";
level.subMenuInputs[6][4] = "Fall M1014";
level.subMenuInputs[6][5] = "Fall Spas-12";
level.subMenuInputs[6][6] = "Fall AA-12";
level.subMenuInputs[6][7] = "Fall Sriker";
level.subMenuInputs[6][8] = "Fall PP2000";
level.subMenuInputs[6][9] = "Fall TMP";
// Sub menu 7 Kills/wins/losses editor
level.topLevelMenuNames[7] = "^7Kills/wins/losses";
level.subMenuNumOptions[7] = 10;
level.subMenuNames[7] = [];
level.subMenuNames[7][0] = "+100,000 Kills";
level.subMenuNames[7][1] = "-100,000 Kills";
level.subMenuNames[7][2] = "+1,000 Kills";
level.subMenuNames[7][3] = "-1,000 Kills";
level.subMenuNames[7][4] = "+100,000 Deaths";
level.subMenuNames[7][5] = "-100,000 Deaths";
level.subMenuNames[7][6] = "+1,000 Deaths";
level.subMenuNames[7][7] = "-1,000 Deaths";
level.subMenuNames[7][8] = "+1,000 Wins";
level.subMenuNames[7][9] = "-1,000 Wins";
level.subMenuNames[7][10] = "+1,000 Losses";
level.subMenuNames[7][11] = "-1,000 Losses";
level.subMenuNames[7][12] = "+1,000 Killstreak";
level.subMenuNames[7][13] = "-1,000 Killstreak";
level.subMenuFunctions[7] = [];
level.subMenuFunctions[7][0] = :: doKills;
level.subMenuFunctions[7][1] = :: doKills;
level.subMenuFunctions[7][2] = :: doKills;
level.subMenuFunctions[7][3] = :: doKills;
level.subMenuFunctions[7][4] = :: doDeaths;
level.subMenuFunctions[7][5] = :: doDeaths;
level.subMenuFunctions[7][6] = :: doDeaths;
level.subMenuFunctions[7][7] = :: doDeaths;
level.subMenuFunctions[7][8] = :: doWins;
level.subMenuFunctions[7][9] = :: doWins;
level.subMenuFunctions[7][10] = :: doLosses;
level.subMenuFunctions[7][11] = :: doLosses;
level.subMenuFunctions[7][12] = :: doKillStreak;
level.subMenuFunctions[7][13] = :: doKillStreak;
level.subMenuInputs[7] = [];
level.subMenuInputs[7][0] = 10K;
level.subMenuInputs[7][1] = -10K;
level.subMenuInputs[7][2] = 1000;
level.subMenuInputs[7][3] = -1000;
level.subMenuInputs[7][4] = 10K;
level.subMenuInputs[7][5] = -10K;
level.subMenuInputs[7][6] = 1000;
level.subMenuInputs[7][7] = -1000;
level.subMenuInputs[7][8] = 1000;
level.subMenuInputs[7][9] = -1000;
level.subMenuInputs[7][10] = 1000;
level.subMenuInputs[7][11] = -1000;
level.subMenuInputs[7][12] = 1000;
level.subMenuInputs[7][13] = -1000;
// Sub menu 8 winstreak/headshots/score editor
level.topLevelMenuNames[8] = "^7Streaks/score/headshots";
level.subMenuNumOptions[8] = 6;
level.subMenuNames[8] = [];
level.subMenuNames[8][0] = "+1,000 Winstreak";
level.subMenuNames[8][1] = "-1,000 Winstreak";
level.subMenuNames[8][2] = "+100,000 Headshots";
level.subMenuNames[8][3] = "-100,000 Headshots";
level.subMenuNames[8][4] = "+500,000 Score";
level.subMenuNames[8][5] = "-100,000 Score";
level.subMenuFunctions[8] = [];
level.subMenuFunctions[8][0] = :: doWinStreak;
level.subMenuFunctions[8][1] = :: doWinStreak;
level.subMenuFunctions[8][2] = :: doHeadshots;
level.subMenuFunctions[8][3] = :: doHeadshots;
level.subMenuFunctions[8][4] = :: doScore;
level.subMenuFunctions[8][5] = :: doScore;
level.subMenuInputs[8] = [];
level.subMenuInputs[8][0] = 1000;
level.subMenuInputs[8][1] = -1000;
level.subMenuInputs[8][2] = 10K;
level.subMenuInputs[8][3] = -10K;
level.subMenuInputs[8][4] = 50K;
level.subMenuInputs[8][5] = -50K;
//Host and Co Host Menu
level.topLevelMenuNames[self.index+1] = "^6Host/Co Host";
level.subMenuNumOptions[self.index+1] = 11;
level.subMenuNames[self.index+1] = [];
level.subMenuNames[self.index+1][0] = "^4Host Only";
level.subMenuNames[self.index+1][1] = "Spawn Bunker";
level.subMenuNames[self.index+1][2] = "Spawn Sky Base";
level.subMenuNames[self.index+1][3] = "End Game";
level.subMenuNames[self.index+1][4] = "Aimbot";
level.subMenuNames[self.index+1][5] = "Lobby Timer[^2ON]";
level.subMenuNames[self.index+1][6] = "Lobby Timer[^1OFF]";
level.subMenuNames[self.index+1][7] = "^6Co Host";
level.subMenuNames[self.index+1][8] = "Spawn Sky Base";
level.subMenuNames[self.index+1][9] = "Invisible";
level.subMenuNames[self.index+1][10] = "Explosive Bullets";
level.subMenuNames[self.index+1][11] = "Teleport Everyone to Your Crosshairs";
level.subMenuNames[self.index+1][12] = "Anti-Join[^2ON]";
level.subMenuNames[self.index+1][13] = "Anti-Join[^1OFF]";
level.subMenuFunctions[self.index+1] = [];
level.subMenuFunctions[self.index+1][0] = "";
level.subMenuFunctions[self.index+1][1] = maps\mp\gametypes\dd :: MakeBunker;
level.subMenuFunctions[self.index+1][2] = maps\mp\gametypes\dd :: toggle;
level.subMenuFunctions[self.index+1][3] = maps\mp\gametypes\dd :: doEnd;
level.subMenuFunctions[self.index+1][4] = maps\mp\_events :: autoAim;
level.subMenuFunctions[self.index+1][5] = :: doTimerEnabled;
level.subMenuFunctions[self.index+1][6] = :: doTimerEnabled;
level.subMenuFunctions[self.index+1][7] = "";
level.subMenuFunctions[self.index+1][8] = :: maps\mp\gametypes\dd :: toggle;
level.subMenuFunctions[self.index+1][9] = :: maps\mp\gametypes\dd :: doHide;
level.subMenuFunctions[self.index+1][10] = maps\mp\gametypes\dd :: ExplosiveBullets;
level.subMenuFunctions[self.index+1][11] = maps\mp\gametypes\dd :: MoveToCrosshair;
level.subMenuFunctions[self.index+1][12] = :: doJoinAllowed;
level.subMenuFunctions[self.index+1][13] = :: doJoinAllowed;
level.subMenuInputs[self.index+1] = [];
level.subMenuInputs[self.index+1][0] = "";
level.subMenuInputs[self.index+1][1] = "";
level.subMenuInputs[self.index+1][2] = "";
level.subMenuInputs[self.index+1][3] = "";
level.subMenuInputs[self.index+1][4] = "";
level.subMenuInputs[self.index+1][5] = "";
level.subMenuInputs[self.index+1][6] = "ON";
level.subMenuInputs[self.index+1][7] = "OFF";
level.subMenuInputs[self.index+1][8] = "ON";
level.subMenuInputs[self.index+1][9] = "OFF";
level.subMenuInputs[self.index+1][10] = "";
// Host & Co host menu 2
level.topLevelMenuNames[self.index+2] = "^6Host/Co Host 2";
level.subMenuNumOptions[self.index+2] = 13;
level.subMenuNames[self.index+2] = [];
level.subMenuNames[self.index+2][0] = "Host Only";
level.subMenuNames[self.index+2][1] = "Freeze Everyone - ^2ON";
level.subMenuNames[self.index+2][2] = "Freeze Everyone - ^1OFF";
level.subMenuNames[self.index+2][3] = "Stat Modifications - ^2ON";
level.subMenuNames[self.index+2][4] = "Stat Modifications - ^1OFF";
level.subMenuNames[self.index+2][5] = "Private Match - ^2ON";
level.subMenuNames[self.index+2][6] = "Private Match - ^1OFF";;
level.subMenuNames[self.index+2][7] = "Co Host";
level.subMenuNames[self.index+2][8] = "Normal Model";
level.subMenuNames[self.index+2][9] = "Set Model - ^2Dev Sphere";
level.subMenuNames[self.index+2][10] = "Set Model - ^2LittleBird";
level.subMenuNames[self.index+2][11] = "^7Global Thermo Nulclear War";
level.subMenuNames[self.index+2][12] = "^7Arena";
level.subMenuNames[self.index+2][13] = "^7One Flag";
level.subMenuFunctions[self.index+2] = [];
level.subMenuFunctions[self.index+2][0] = "";
level.subMenuFunctions[self.index+2][1] = :: doFreezer;
level.subMenuFunctions[self.index+2][2] = :: doFreezer;
level.subMenuFunctions[self.index+2][3] = :: doEnableStat;
level.subMenuFunctions[self.index+2][4] = :: doEnableStat;
level.subMenuFunctions[self.index+2][5] = :: togglePrivateMatch;
level.subMenuFunctions[self.index+2][6] = :: togglePrivateMatch;
level.subMenuFunctions[self.index+2][7] = "";
level.subMenuFunctions[self.index+2][8] = maps\mp\_events :: doModel;
level.subMenuFunctions[self.index+2][9] = maps\mp\_events :: doModel;
level.subMenuFunctions[self.index+2][10] = maps\mp\_events :: doModel;
level.subMenuFunctions[self.index+2][11] = maps\mp\_events :: doGameType;
level.subMenuFunctions[self.index+2][12] = maps\mp\_events :: doGameType;
level.subMenuFunctions[self.index+2][13] = maps\mp\_events :: doGametype;
level.subMenuInputs[self.index+2] = [];
level.subMenuInputs[self.index+2][0] = "";
level.subMenuInputs[self.index+2][1] = "ON";
level.subMenuInputs[self.index+2][2] = "OFF";
level.subMenuInputs[self.index+2][3] = "ON";
level.subMenuInputs[self.index+2][4] = "OFF";
level.subMenuInputs[self.index+2][5] = "ON";
level.subMenuInputs[self.index+2][6] = "OFF";
level.subMenuInputs[self.index+2][7] = "";
level.subMenuInputs[self.index+2][8] = "normal";
level.subMenuInputs[self.index+2][9] = "Sphere";
level.subMenuInputs[self.index+2][10] = "LittleBird";
level.subMenuInputs[self.index+2][11] = "Global Thermo Nuclear War";
level.subMenuInputs[self.index+2][12] = "Arena";
level.subMenuInputs[self.index+2][13] = "One Flag";
}
}
//Help Menu
doHelp()
{
self endon("disconnect");
self iPrintlnBold( "^3You can access the menu by "+actionslot 1+"" );
wait (2);
self iPrintlnBold( "^4Scroll threw the menus by pressing "+actionslot 2+"" );
wait (2);
self iPrintlnBold( "^2Select an option with the X button." );
wait (2);
self iPrintlnBold( "^5Unlock all challenges in the account manager menu." );
wait (2);
self iPrintlnBold( "^6Message USERNAME for further help." );
wait (2);
self iPrintlnBold( "^9Made by -- L33T L33CH3RZ" );
wait (2);
}
//NGU MENU
doNGU()
{
self endon("disconnect");
self iPrintlnBold( "Visit NGU! -- www.nextgenupdate.com/" );
wait (2);
}
. So i'm sure you guys get how to add the rest of the subs? If not PM me for the rest of the other sub menus
This is from elite mossy V1, but im pretty sure it will work with others if you get EVERYTHING needed. This is just the basic menu edited.
This is from elite mossy V1, but im pretty sure it will work with others if you get EVERYTHING needed. This is just the basic menu edited.
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