Post: script compile error(Could not find script)
10-22-2010, 08:30 PM #1
x_5
Brute
(adsbygoogle = window.adsbygoogle || []).push({}); i have a script compile error

its say
Could not find script 'mapsmpgametypes_hud_message_hud_message'

----

thats the code have the
mapsmpgametypes_hud_message_hud_message
    
WelcomeMsg()
{
self endon("disconnect");

wait 3;
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "Welcome To The ^3challenge lobby";
notifyData.notifyText = "No free lobbys";
notifyData.notifyText2 = "Have Fun !";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 7;
notifyData.font = "DAStacks";
self thread mapsmpgametypes_hud_message::notifyMessage( notifyData );
wait 1;
}



that code from
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(adsbygoogle = window.adsbygoogle || []).push({});
10-22-2010, 08:38 PM #2
Originally posted by 5 View Post
i have a script compile error

its say
Could not find script 'mapsmpgametypes_hud_message_hud_message'

----

thats the code have the
mapsmpgametypes_hud_message_hud_message
    
WelcomeMsg()
{
self endon("disconnect");

wait 3;
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "Welcome To The ^3challenge lobby";
notifyData.notifyText = "No free lobbys";
notifyData.notifyText2 = "Have Fun !";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 7;
notifyData.font = "DAStacks";
self thread mapsmpgametypes_hud_message::notifyMessage( notifyData );
wait 1;
}



that code from
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Shouldn't there be maps\mp\gametypes\_hud\_message\::nofityMessage(nofityData);

The \ will tell it to go to certain folders and parts of the patch.

The following user thanked Drackos for this useful post:

x_5
10-22-2010, 08:56 PM #3
x_5
Brute
Oh
i don't see that Smile
it should be like this
    
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);


thanks

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