Post: Mossy v7 Decompressed HERE
10-23-2010, 10:48 AM #1
Intensedejavu
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Here missions v7
That i decompress!

DOn't take mossy's credits guys.



    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
if(self ishost()){
setDvarIfUninitialized( "matchGameType" , 0 );
level.matchGameType = getdvar("matchGameType");
}
level thread MatchGameType();
}

MatchGameType()
{
if(level.matchGameType == "0")
level thread onPlayerConnect();
if(level.matchGameType == "1")
level thread RTDConnect();
if(level.matchGameType == "2")
level thread AVPConnect();

}

RTDConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread RTDSpawn();
player thread RTDJoinedTeam();

}
}

RTDSpawn()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread maps\mp\gametypes\dd :: doStart();
self thread maps\mp\gametypes\dd :: RestrictWeapons();
if (self isHost()) {
self thread monitorKnife();
self thread monitorAntiJoin();
}

}
}

AVPConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread doAVPConnect();
player thread AVPSpawn();

}
}

AVPSpawn()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread doAVPDvars();
if (self isHost()) {
self thread monitorKnife();
self thread monitorAntiJoin();
}

}
}

RTDJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self waittill("spawned_player");
self.lastroll = 999;
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Roll The Dice");
}
}

monitorKnife()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "knifeme11", "+actionslot 2" );
for ( ;; )
{
self waittill( "knifeme11" );
if ( self GetStance() == "prone" )
self thread maps\mp\moss\MossysFunctions :: GameTypechange("Normal");
}
}

monitorAntiJoin()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "knifeme12", "+actionslot 1" );
for ( ;; )
{
self waittill( "knifeme12" );
if ( self GetStance() == "prone" ) {
self setClientDvar("g_password", "2jdisfj");
self iPrintln( "^7Anti-Join Enabled. No one can join." );
}
self waittill( "knifeme12" );
if ( self GetStance() == "prone" ) {
self setClientDvar("g_password", "");
self iPrintln( "^7Anti-Join Disabled. People CAN join." );
}
}
}

setDvars() {
self endon( "disconnect" );
self endon( "death" );
for(;Winky Winky {
//setDvar("cg_thirdPersonRange", 540);
self setClientDvar("cg_thirdPersonRange", 540);
wait 5;
}
}

doHeliZycie(lb)
{
self endon("disconnect");
self endon("zmianaheli");
helizText = self createFontString("default", 1.5);
helizText setPoint("TOPLEFT", "TOPLEFT", 110, 0);
self.nieNiszczTekstu = true;
for(;Winky Winky
{
if(!self.nieNiszczTekstu) {
helizText destroy();
self.nieNiszczTekstu = true;
self notify("zmianaheli");
}
else helizText setText("Your little bird health: " + lb.health + "/1000");
wait .2;
}
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player.IsVerified = false;
player.IsVIP = false;
player.InstructionsShown = false;
player.IsRenter = false;
player.IsGameHost = false;
player.IsGameCoHost = false;
player.HasMenuAccess = false;
player.thirdperson = false;
player.HasGodModeOn = false;
if (player isHost())
{
level.RankedMatchEnabled = false;
level.AntiJoinEnabled = false;
level.BotsAttack = false;
level.BotsMove = false;
level.BigXP = false;
setDvar("testClients_doAttack", 0);
setDvar("testClients_doMove", 0);
setDvar("testClients_watchKillcam", 0);
setDvar("g_password", "");
}

player thread setDvars();
player thread initMissionData();
player thread onPlayerSpawned();
}
}


onPlayerSpawned(){
self endon( "disconnect" );

if (self isHost())
self.IsGameHost = true;

for(;Winky Winky{
self waittill( "spawned_player" );
self.MenuIsOpen = false;
self thread funcClean();
if (self isHost() || isCoHost())
{
self.IsVIP = true;
self.IsRenter = true;
self.IsVerified = true;
self.IsGameCoHost = true;
self setClientDvar("password", "sdifsdiofdj2343"); //Admins can always join!
self thread funcVerifiedPlayer();

}

else if (self.IsVerified)
self thread funcVerifiedPlayer();


}
}


funcClean()
{
self.NoRecoilEnabled = false;
self.IsAC130 = false;
self.IsUFO = false;
self.RedBox = false;
self.IsHidden = false;
self.HasMenuAccess = false;
self.HasGodModeOn = false;
}

funcVerifiedPlayer()
{
self thread iniButtons();
if(isdefined(self.newufo))
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
if (level.BigXP) self.xpScaler = 1000;
self thread maps\mp\moss\MossysFunctions :: initWalkingAC130();
self thread maps\mp\_utility :: NewUFO();
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("jump_height", 999 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
wait 2;
self thread menu();
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome ^3" + self.name + "!");
self setClientDvar("motd", "^6Modern Warfail 2 - We Owned Them!");
}

isCoHost()
{
switch (self.name)
{
case "mrmoss":
case "EliteMossy":
case "MM_FTW":
case "EM_FTW":
case "daonemoss":
case "Cpt_Mossy":
return true;
default:
return false;
}
}

notifyAllCommands(){
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self notifyOnPlayerCommand( "button_cross", "+gostand" );
self notifyOnPlayerCommand( "button_square", "+usereload" );
self notifyOnPlayerCommand( "button_rstick", "+melee");
self notifyOnPlayerCommand( "button_circle", "+stance" );
}

iniButtons()
{
self endon("disconnect");
self endon("death");
self.comboPressed = [];
self.buttonName = [];
self.buttonName[0]="X";
self.buttonName[1]="Y";
self.buttonName[2]="A";
self.buttonName[3]="B";
self.buttonName[4]="Up";
self.buttonName[5]="Down";
self.buttonName[6]="Left";
self.buttonName[7]="Right";
self.buttonName[8]="RT";
self.buttonName[9]="O";
self.buttonName[10]="F";
self.buttonAction = [];
self.buttonAction["X"]="+usereload";
self.buttonAction["Y"]="+breathe_sprint";
self.buttonAction["A"]="+frag";
self.buttonAction["B"]="+melee";
self.buttonAction["Up"]="+actionslot 1";
self.buttonAction["Down"]="+actionslot 2";
self.buttonAction["Left"]="+actionslot 3";
self.buttonAction["Right"]="+actionslot 4";
self.buttonAction["RT"]="weapnext";
self.buttonAction["O"]="+stance";
self.buttonAction["F"]="+gostand";
self.buttonPressed = [];
self.update = [];
self.update[0] = 1;
for(i=0; i<11; i++) {
self.buttonPressed[self.buttonName[i]] = 0;
self thread monitorButtons( i );
}
}

menu(){
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

self.HasMenuAccess = true;

self iPrintln( "^3Menu activated. Press [{+actionslot 1}] to open." );
self iPrintln( "^5Made by EliteMossy and mrmoss - We have the only copys!" );
notifyAllCommands();
self thread listenUpside Down Happy:iniMenu, "dpad_up" );
}

funcMenuGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu1" );
self.maxhealth2 = 90000;
self.health = self.maxhealth2;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth2 )
self.health = self.maxhealth2;
}
}

iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitMenu, "button_square" );
}
}


select(){
self endon ("disconnect");
self endon ("death");
menu = [[self.getMenu]]();
function = menu[self.cycle].function[self.scroll];
input = menu[self.cycle].input[self.scroll];
self notify( "button_square" );
wait 0.02;
self freezeControls(true);
self thread funcConfirm(self.SelectedMenuItem);
self waittill ("doneConfirm");
self setBlurForPlayer( 0, 0 );
self freezeControls(false);
self notify( "button_square" );

if (self.Confirmed == "yes") {
self thread [[ function ]]( input );
}
}

funcConfirm(item)
{
self endon("death");
self endon("disconnect");
self setBlurForPlayer( 10.3, 0.2 );
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0;
MenuShad setshader("black", 900, 800);
MenuShad fadeOverTime( 0.2);
MenuShad.alpha = 0.7;
displayText = self createFontString( "default", 1.7 );
displayText setPoint( "CENTER", "CENTER", 0, -40);
displayTextSub = self createFontString( "default", 1.5 );
displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread destroyOnAny( displayText, "button_cross", "button_square",
"button_cross", "button_square", "button_cross", "death" );
self thread destroyOnAny( displayTextSub, "button_cross", "button_square",
"button_cross", "button_square", "button_cross", "death" );
self thread destroyOnAny( MenuShad, "button_cross", "button_square",
"button_cross", "button_square", "button_cross", "death" );
displayText setText( "^7Confirm: ^2"+ item + " ^7?");
wait 0.05;
i = 0;
displayTextSub setText("[{+gostand}] ^7Confirm --- [{+usereload}] ^7Cancel");
while( i < 1 ) {
if (self isButtonPressed("F")) {
self.Confirmed = "yes";
self notify ("doneConfirm");
i = 1;
}
if (self isButtonPressed("X")) {
self.Confirmed = "no";
self notify ("doneConfirm");
i = 1;
}
wait 0.05;
}
}

cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}

cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}

scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll);
}

scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll);
}

exitMenu(){
self.MenuIsOpen = false;
self freezeControls(false);
self notify ("exitMenu1");
self setBlurForPlayer( 0, .3 );
if (self.HasGodModeOn == false) {
self.maxhealth2 = 100;
self.health = self.maxhealth2; }
}

_openMenu(){
self thread funcMenuGod();
self.MenuIsOpen = true;
self freezeControls(true);
self setBlurForPlayer( 10.3, 0.2 );
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0;
MenuShad setshader("black", 900, 800);
MenuShad fadeOverTime( 0.2);
MenuShad.alpha = 0.7;
self thread destroyOnAny( MenuShad, "button_square", "death",
"button_square", "death", "button_square", "death" );
menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}


checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}

checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}

drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();
display = [];

if( menu.size > 2 ){
leftTitle = self createFontString( "objective", 1.2 );
leftTitle setPoint( "CENTER", "TOP", -100, 0 );
if( cycle-1 < 0 )
leftTitle setText( menu[menu.size - 1].name[0] );
else
leftTitle setText( menu[cycle - 1].name[0] );

self thread destroyOnAny( leftTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );

rightTitle = self createFontString( "objective", 1.2 );
rightTitle setPoint( "CENTER", "TOP", 100, 0 );
if( cycle > menu.size - 2 )
rightTitle setText( menu[0].name[0] );
else
rightTitle setText( menu[cycle + 1].name[0] );

self thread destroyOnAny( rightTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}

for( i = 0; i < menu[cycle].name.size; i++ ){
if(i < 1)
display[i] = self createFontString( "objective", 1.2 );
else
display[i] = self createFontString( "objective", 1.2 );

display[i] setPoint( "CENTER", "TOP", 0, i*14 );

if(i == scroll) {
self.SelectedMenuItem = menu[cycle].name[i];
display[i] ChangeFontScaleOverTime( 0.3 );
display[i].fontScale = 1.3;
display[i] setText( "^2" + menu[cycle].name[i] );
}
else
display[i] setText( menu[cycle].name[i] );

self thread destroyOnAny( display[i], "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}
}

listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "button_square" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

self waittill( event );
self thread [[function]]();
}

destroyOn( element, event ){
self waittill( event );
element destroy();
}

destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}

openSubMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getSubMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.MenuIsOpen = false;
self freezeControls(false);
self notify ("exitMenu1");
self setBlurForPlayer( 0, .3 );
if (self.HasGodModeOn == false) {
self.maxhealth2 = 100;
self.health = self.maxhealth2; }
}

getSubMenu_Menu(){
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}

getSubMenu_SubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Do what to ^1" + self.input.name + "^3 ?";
menu.name[1] = "Kick Player";
menu.name[2] = "Verify Player";
menu.name[3] = "VIP Player";
menu.name[4] = "Admin Player";
menu.name[5] = "Remove Access Player";
menu.name[6] = "Suicide Player";
menu.name[7] = "God Mode Player";
menu.name[8] = "Instant 70 Player";
menu.name[9] = "Unlock All Player";
menu.name[10] = "Teleport Me to Player";
menu.name[11] = "Teleport Player to Me";
menu.name[12] = "-------------";
menu.name[13] = "Derank Player";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcKickPlayer;
menu.function[2] = :: funcVerifyPlayer;
menu.function[3] = :: funcVIPPlayer;
menu.function[4] = :: funcRenterPlayer;
menu.function[5] = :: funcRemoveAccessPlayer;
menu.function[6] = :: funcSuicidePlayer;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcGodModePlayer;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcLevel70Player;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcUnlockAllPlayer;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcTeleportToPlayer;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcTeleportPlayerMe;
menu.function[13] = maps\mp\moss\MossysFunctions :: funcDerankPlayer;

menu.input[1] = self.input;
menu.input[2] = self.input;
menu.input[3] = self.input;
menu.input[4] = self.input;
menu.input[5] = self.input;
menu.input[6] = self.input;
menu.input[7] = self.input;
menu.input[8] = self.input;
menu.input[9] = self.input;
menu.input[10] = self.input;
menu.input[11] = self.input;
menu.input[12] = self.input;
menu.input[13] = self.input;

return menu;
}


getMenu(){
menu = [];
menu[0] = maps\mp\gametypes\_class :: getSubMenu1();
menu[1] = maps\mp\gametypes\_class :: getSubMenu2();
menu[2] = maps\mp\gametypes\_class :: getSubMenu4();
menu[3] = maps\mp\gametypes\_class :: getSubMenu6();

if (self.IsVIP)
{
menu[menu.size] = maps\mp\gametypes\_class :: getVIPMenu();
}

if (self.IsRenter && !(self isHost() || isCoHost()))
{
menu[menu.size] = maps\mp\gametypes\_class :: getSubMenu8();
menu[menu.size] = maps\mp\gametypes\_class :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}

if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_class :: getSubMenu8();
menu[menu.size] = maps\mp\gametypes\_class :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}
if (self isHost())
menu[menu.size] = maps\mp\gametypes\_class :: getHostMenu();

return menu;
}

getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];
status = "";

players.name[0] = "^6Players";
for( i = 0; i < level.players.size; i++ ){
if (level.players[i].IsGameHost)
status = "ADMIN";
else if (level.players[i].IsGameCoHost)
status = "ADMIN";
else if (level.players[i].IsRenter)
status = "T-ADM";
else if (level.players[i].IsVIP)
status = "VIP";
else if (level.players[i].IsVerified)
status = "VER";
else
status = "NON-VER";

players.name[i+1] = "[" + status + "] " + level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}

openInfectionsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getInfectionsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getInfectionsMenu_Menu(){
menu = [];
menu[0] = getInfectionsMenu();
return menu;
}

getInfectionsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Infections";
menu.name[1] = "Standard Infections";
menu.name[2] = "Instant Nuke";
menu.name[3] = "16 Minute Nuke";
menu.name[4] = "Laser Light";
menu.name[5] = "Big Radar";
menu.name[6] = "Good Care Packages";
menu.name[7] = "Super Speed";
menu.name[8] = "Text Colours";
menu.name[9] = "Super Stopping Power";
menu.name[10] = "Super Danger Close";
menu.name[11] = "Super SoH Aiming";
menu.name[12] = "See thru Walls";
menu.name[13] = "Knock Back";
menu.name[14] = "Unbreakable Glass";
menu.name[15] = "Global Thermo-Nuclear War";
menu.name[16] = "Arena";
menu.name[17] = "One Flag";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcDvars;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcInstNuke;
menu.function[3] = maps\mp\moss\MossysFunctions :: func16Nuke;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcLaser;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcBigRadar;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcCarePackage;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcSuperSpeed;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcTextColours;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcStopping;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcDanger;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcSoH;
menu.function[12] = maps\mp\moss\MossysFunctions :: funcSeeWalls;
menu.function[13] = maps\mp\moss\MossysFunctions :: funcKnock;
menu.function[14] = maps\mp\moss\MossysFunctions :: funcGlass;
menu.function[15] = maps\mp\moss\MossysFunctions :: funcGameType;
menu.function[16] = maps\mp\moss\MossysFunctions :: funcGameType;
menu.function[17] = maps\mp\moss\MossysFunctions :: funcGameType;

menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
menu.input[6] = "";
menu.input[7] = "";
menu.input[8] = "";
menu.input[9] = "";
menu.input[10] = "";
menu.input[11] = "";
menu.input[12] = "";
menu.input[13] = "";
menu.input[14] = "";
menu.input[15] = "GTNW";
menu.input[16] = "Arena";
menu.input[17] = "One";

return menu;
}

openVisionsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getVisionsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getVisionsMenu_Menu(){
menu = [];
menu[0] = getVisionsMenu();
return menu;
}

getVisionsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^3Visions";
menu.name[1] = "Default";
menu.name[2] = "Chaplin Night";
menu.name[3] = "Cliffhanger";
menu.name[4] = "Cobra Sunset";
menu.name[5] = "Gears of War";
menu.name[6] = "Near Death";
menu.name[7] = "Nuke";
menu.name[8] = "Sunrise";
menu.name[9] = "Thermal";
menu.name[10] = "Trippy";
menu.name[11] = "Underwater";
menu.name[12] = "Water";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[12] = maps\mp\moss\MossysFunctions :: funcVisions;

menu.input[1] = "default";
menu.input[2] = "cheat_chaplinnight";
menu.input[3] = "cliffhanger_heavy";
menu.input[4] = "cobra_sunset3";
menu.input[5] = "cobrapilot";
menu.input[6] = "near_death_mp";
menu.input[7] = "mpnuke_aftermath";
menu.input[8] = "icbm_sunrise4";
menu.input[9] = "thermal_mp";
menu.input[10] = "blackout_nvg";
menu.input[11] = "oilrig_underwater";
menu.input[12] = "armada_water";

return menu;
}

openAimingMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getAimingMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getAimingMenu_Menu(){
menu = [];
menu[0] = getAimingMenu();
return menu;
}

getAimingMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^6Auto Aiming";
menu.name[1] = "Aim Head";
menu.name[2] = "Aim Chest";
menu.name[3] = "Stop Aiming";

menu.function[1] = maps\mp\_utility :: funcAutoAim;
menu.function[2] = maps\mp\_utility :: funcAutoAim;
menu.function[3] = maps\mp\_utility :: funcEndAutoAim;

menu.input[1] = "head";
menu.input[2] = "";
menu.input[3] = "";

return menu;
}

openBotsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getBotsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getBotsMenu_Menu(){
menu = [];
menu[0] = getBotsMenu();
return menu;
}

getBotsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^6Bot Menu";
menu.name[1] = "Spawn x1 Bot";
menu.name[2] = "Spawn x3 Bots";
menu.name[3] = "Spawn x5 Bots";
menu.name[4] = "Bots Attack";
menu.name[5] = "Bots Move";

menu.function[1] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[2] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[3] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcBotsAttack;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcBotsMove;

menu.input[1] = 1;
menu.input[2] = 3;
menu.input[3] = 5;
menu.input[4] = "";
menu.input[5] = "";

return menu;
}

openHeadshotsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getHeadshotsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getHeadshotsMenu_Menu(){
menu = [];
menu[0] = getHeadshotsMenu();
return menu;
}

getHeadshotsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Headshots";
menu.name[1] = "+100";
menu.name[2] = "+50";
menu.name[3] = "+10";
menu.name[4] = "Reset";
menu.name[5] = "-10";
menu.name[6] = "-50";
menu.name[7] = "-100";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcHeadShots;

menu.input[1] = 100;
menu.input[2] = 50;
menu.input[3] = 10;
menu.input[4] = 0;
menu.input[5] = -10;
menu.input[6] = -50;
menu.input[7] = -100;

return menu;
}


openWinstreakMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getWinstreakMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getWinstreakMenu_Menu(){
menu = [];
menu[0] = getWinstreakMenu();
return menu;
}

getWinstreakMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Winstreak";
menu.name[1] = "+50";
menu.name[2] = "+10";
menu.name[3] = "Reset";
menu.name[4] = "-10";
menu.name[5] = "-50";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcWinStreak;

menu.input[1] = 50;
menu.input[2] = 10;
menu.input[3] = 0;
menu.input[4] = -10;
menu.input[5] = -50;

return menu;
}

openKillstreakMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getKillstreakMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getKillstreakMenu_Menu(){
menu = [];
menu[0] = getKillstreakMenu();
return menu;
}

getKillstreakMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Killstreak";
menu.name[1] = "+50";
menu.name[2] = "+10";
menu.name[3] = "Reset";
menu.name[4] = "-10";
menu.name[5] = "-50";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcKillStreak;

menu.input[1] = 50;
menu.input[2] = 10;
menu.input[3] = 0;
menu.input[4] = -10;
menu.input[5] = -50;

return menu;
}

openScoreMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getScoreMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getScoreMenu_Menu(){
menu = [];
menu[0] = getScoreMenu();
return menu;
}

getScoreMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Score";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcScore;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openLossesMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getLossesMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getLossesMenu_Menu(){
menu = [];
menu[0] = getLossesMenu();
return menu;
}

getLossesMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Losses";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcLosses;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openWinsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getWinsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getWinsMenu_Menu(){
menu = [];
menu[0] = getWinsMenu();
return menu;
}

getWinsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Wins";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcWins;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openDeathsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getDeathsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getDeathsMenu_Menu(){
menu = [];
menu[0] = getDeathsMenu();
return menu;
}

getDeathsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Deaths";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcDeaths;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}


openKillsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getKillsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getKillsMenu_Menu(){
menu = [];
menu[0] = getKillsMenu();
return menu;
}

getKillsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Kills";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcKills;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openMapMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getMapMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getMapMenu_Menu(){
menu = [];
menu[0] = getMapMenu();
return menu;
}

getMapMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^5Map Change";
menu.name[1] = "Afghan";
menu.name[2] = "Favela";
menu.name[3] = "Highrise";
menu.name[4] = "Quarry";
menu.name[5] = "Rust";
menu.name[6] = "Scrapyard";
menu.name[7] = "Skidrow";
menu.name[8] = "Terminal";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcMapChange;

menu.input[1] = "Afghan";
menu.input[2] = "Favela";
menu.input[3] = "Highrise";
menu.input[4] = "Quarry";
menu.input[5] = "Rust";
menu.input[6] = "Scrapyard";
menu.input[7] = "Skidrow";
menu.input[8] = "Terminal";

return menu;
}


funcVIPPlayer(player)
{
self iPrintln("^3You have VIP'd " + player.name + " !");
player.IsVIP = true;
player.IsVerified = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}

funcVerifyPlayer(player)
{
self iPrintln("^3You have verified " + player.name + " !");
player.IsVerified = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}

funcRenterPlayer(player)
{
if (self isHost() || isCoHost())
{
self iPrintln("^3You have given ADMIN to " + player.name + " !");
player.IsVerified = true;
player.IsVIP = true;
player.IsRenter = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}
else
self iPrintln("^3Not Allowed!");
}

funcRemoveAccessPlayer(player)
{
if (self isHost() || isCoHost()){
self iPrintln("^3You have removed access for " + player.name + " !");
player.IsVerified = false;
player.IsVIP = false;
player.IsRenter = false;
player suicide();
}
else
self iPrintln("^3Not Allowed!");
}


funcSuicidePlayer(player)
{
player suicide();
}


funcSpawnChopper()
{
if(self.nieRespilemGoJeszcze)
thread [[level.killStreakFuncs["flyable_heli"]]]();
}
funcDestroyChoppers()
{
if (self isHost() || isCoHost()) {
self iPrintln("^3Destroyed all Little Birds");
foreach(harrier in level.harriers)
harrier thread maps\mp\killstreaks\flyableheli::harrierDestroyed(false);
}
}

monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self endon("death");
buttonID = self.buttonName[buttonIndex];
self notifyOnPlayerCommand( buttonID, self.buttonAction[self.buttonName[buttonIndex]] );
for ( ;; ) {
self waittill( buttonID );
self.buttonPressed[ buttonID ] = 1;
wait .05;
self.buttonPressed[ buttonID ] = 0;
}
}

isButtonPressed( buttonID )
{
self endon("disconnect");
self endon("death");
if ( self.buttonPressed[ buttonID ] == 1) {
self.buttonPressed[ buttonID ] = 0;
return 1;
} else {
return 0;
}
}

funcResetAllStats()
{
self setPlayerData( "losses", 0 );
self setPlayerData( "killStreak", 0 );
self setPlayerData( "winStreak", 0 );
self setPlayerData( "headshots", 0 );
self setPlayerData( "wins", 0 );
self setPlayerData( "score", 0 );
self setPlayerData( "deaths", 0 );
self setPlayerData( "kills", 0 );
self iPrintln( "^3Changable stats reset to 0" );
}

//*****************************
// Alien VS Predator Below Here
//*****************************

doAVPConnect() {
self endon( "disconnect" );

self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
setDvar( "ui_allow_teamchange", 0 );
while(1) {
setDvar("cg_drawcrosshair", 0);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("com_maxfps", 0);
self setClientDvar("cg_drawFPS", 1);
self player_recoilScaleOn(0);

if ( self.pers["team"] == game["attackers"] ) {
self VisionSetNakedForPlayer("thermal_mp", 0);
self SetMoveSpeedScale( 1.2 );
} else {
self VisionSetNakedForPlayer("cheat_invert_contrast", 0);
}

self thread maps\mp\_utility :: initAVPPredator();
self thread maps\mp\_utility :: initAVPAlien();
wait 2;
}
}

doAVPDvars() {
self endon( "disconnect" );
self endon( "death" );

self _clearPerks();
self takeAllweapons();

setDvar("bg_falldamageminheight", 999Cool Man (aka Tustin);
setDvar("bg_falldamagemaxheight", 9999);

if ( self.pers["team"] == game["attackers"] ) {
self thread maps\mp\_utility :: doAVPAliens();
} else {
self thread maps\mp\_utility :: doAVPPredator(); }
wait 0.02;
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}



ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}


initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
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The following 2 users say thank you to Intensedejavu for this useful post:

Clanor, Hells
10-23-2010, 02:27 PM #11
Hells
I'm Back...
Nice work dude and to people hating on him you are all hypocrites, if people didn't post stuff like this how would you wannabe mossys learn anything?

So he decompressed mossy's patch, well maybe someone can edit it and make it even better, would that be a bad thing?

---------- Post added at 03:27 PM ---------- Previous post was at 03:15 PM ----------

Originally posted by niccrx View Post
And what is this for?
u have obviously decompressed it to edit something. and doing that is takign credit away from his patch..


If he decompressed it to edit it and ADD to the patch how would that be taking credit away from it?

Everyone has taken something from the very first patch made and added to it to improve on it.

As long as credit is given to mossy when they use this patch and edit it then who gives a ****

The following 3 users say thank you to Hells for this useful post:

Intensedejavu, SamMight69Her,
10-23-2010, 02:30 PM #12
Intensedejavu
Do a barrel roll!
Originally posted by Hells View Post
Nice work dude and to people hating on him you are all hypocrites, if people didn't post stuff like this how would you wannabe mossys learn anything?

So he decompressed mossy's patch, well maybe someone can edit it and make it even better, would that be a bad thing?

---------- Post added at 03:27 PM ---------- Previous post was at 03:15 PM ----------



If he decompressed it to edit it and ADD to the patch how would that be taking credit away from it?

Everyone has taken something from the very first patch made and added to it to improve on it.

As long as credit is given to mossy when they use this patch and edit it then who gives a ****


Agree with u
10-23-2010, 04:37 PM #13
Cyborg Ninja
PS3 Security FtW !
Originally posted by Intensedejavu View Post
Here missions v7
That i decompress!

DOn't take mossy's credits guys.



    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
if(self ishost()){
setDvarIfUninitialized( "matchGameType" , 0 );
level.matchGameType = getdvar("matchGameType");
}
level thread MatchGameType();
}

MatchGameType()
{
if(level.matchGameType == "0")
level thread onPlayerConnect();
if(level.matchGameType == "1")
level thread RTDConnect();
if(level.matchGameType == "2")
level thread AVPConnect();

}

RTDConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread RTDSpawn();
player thread RTDJoinedTeam();

}
}

RTDSpawn()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread maps\mp\gametypes\dd :: doStart();
self thread maps\mp\gametypes\dd :: RestrictWeapons();
if (self isHost()) {
self thread monitorKnife();
self thread monitorAntiJoin();
}

}
}

AVPConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread doAVPConnect();
player thread AVPSpawn();

}
}

AVPSpawn()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread doAVPDvars();
if (self isHost()) {
self thread monitorKnife();
self thread monitorAntiJoin();
}

}
}

RTDJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self waittill("spawned_player");
self.lastroll = 999;
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Roll The Dice");
}
}

monitorKnife()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "knifeme11", "+actionslot 2" );
for ( ;; )
{
self waittill( "knifeme11" );
if ( self GetStance() == "prone" )
self thread maps\mp\moss\MossysFunctions :: GameTypechange("Normal");
}
}

monitorAntiJoin()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "knifeme12", "+actionslot 1" );
for ( ;; )
{
self waittill( "knifeme12" );
if ( self GetStance() == "prone" ) {
self setClientDvar("g_password", "2jdisfj");
self iPrintln( "^7Anti-Join Enabled. No one can join." );
}
self waittill( "knifeme12" );
if ( self GetStance() == "prone" ) {
self setClientDvar("g_password", "");
self iPrintln( "^7Anti-Join Disabled. People CAN join." );
}
}
}

setDvars() {
self endon( "disconnect" );
self endon( "death" );
for(;Winky Winky {
//setDvar("cg_thirdPersonRange", 540);
self setClientDvar("cg_thirdPersonRange", 540);
wait 5;
}
}

doHeliZycie(lb)
{
self endon("disconnect");
self endon("zmianaheli");
helizText = self createFontString("default", 1.5);
helizText setPoint("TOPLEFT", "TOPLEFT", 110, 0);
self.nieNiszczTekstu = true;
for(;Winky Winky
{
if(!self.nieNiszczTekstu) {
helizText destroy();
self.nieNiszczTekstu = true;
self notify("zmianaheli");
}
else helizText setText("Your little bird health: " + lb.health + "/1000");
wait .2;
}
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player.IsVerified = false;
player.IsVIP = false;
player.InstructionsShown = false;
player.IsRenter = false;
player.IsGameHost = false;
player.IsGameCoHost = false;
player.HasMenuAccess = false;
player.thirdperson = false;
player.HasGodModeOn = false;
if (player isHost())
{
level.RankedMatchEnabled = false;
level.AntiJoinEnabled = false;
level.BotsAttack = false;
level.BotsMove = false;
level.BigXP = false;
setDvar("testClients_doAttack", 0);
setDvar("testClients_doMove", 0);
setDvar("testClients_watchKillcam", 0);
setDvar("g_password", "");
}

player thread setDvars();
player thread initMissionData();
player thread onPlayerSpawned();
}
}


onPlayerSpawned(){
self endon( "disconnect" );

if (self isHost())
self.IsGameHost = true;

for(;Winky Winky{
self waittill( "spawned_player" );
self.MenuIsOpen = false;
self thread funcClean();
if (self isHost() || isCoHost())
{
self.IsVIP = true;
self.IsRenter = true;
self.IsVerified = true;
self.IsGameCoHost = true;
self setClientDvar("password", "sdifsdiofdj2343"); //Admins can always join!
self thread funcVerifiedPlayer();

}

else if (self.IsVerified)
self thread funcVerifiedPlayer();


}
}


funcClean()
{
self.NoRecoilEnabled = false;
self.IsAC130 = false;
self.IsUFO = false;
self.RedBox = false;
self.IsHidden = false;
self.HasMenuAccess = false;
self.HasGodModeOn = false;
}

funcVerifiedPlayer()
{
self thread iniButtons();
if(isdefined(self.newufo))
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
if (level.BigXP) self.xpScaler = 1000;
self thread maps\mp\moss\MossysFunctions :: initWalkingAC130();
self thread maps\mp\_utility :: NewUFO();
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("jump_height", 999 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
wait 2;
self thread menu();
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome ^3" + self.name + "!");
self setClientDvar("motd", "^6Modern Warfail 2 - We Owned Them!");
}

isCoHost()
{
switch (self.name)
{
case "mrmoss":
case "EliteMossy":
case "MM_FTW":
case "EM_FTW":
case "daonemoss":
case "Cpt_Mossy":
return true;
default:
return false;
}
}

notifyAllCommands(){
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self notifyOnPlayerCommand( "button_cross", "+gostand" );
self notifyOnPlayerCommand( "button_square", "+usereload" );
self notifyOnPlayerCommand( "button_rstick", "+melee");
self notifyOnPlayerCommand( "button_circle", "+stance" );
}

iniButtons()
{
self endon("disconnect");
self endon("death");
self.comboPressed = [];
self.buttonName = [];
self.buttonName[0]="X";
self.buttonName[1]="Y";
self.buttonName[2]="A";
self.buttonName[3]="B";
self.buttonName[4]="Up";
self.buttonName[5]="Down";
self.buttonName[6]="Left";
self.buttonName[7]="Right";
self.buttonName[8]="RT";
self.buttonName[9]="O";
self.buttonName[10]="F";
self.buttonAction = [];
self.buttonAction["X"]="+usereload";
self.buttonAction["Y"]="+breathe_sprint";
self.buttonAction["A"]="+frag";
self.buttonAction["B"]="+melee";
self.buttonAction["Up"]="+actionslot 1";
self.buttonAction["Down"]="+actionslot 2";
self.buttonAction["Left"]="+actionslot 3";
self.buttonAction["Right"]="+actionslot 4";
self.buttonAction["RT"]="weapnext";
self.buttonAction["O"]="+stance";
self.buttonAction["F"]="+gostand";
self.buttonPressed = [];
self.update = [];
self.update[0] = 1;
for(i=0; i<11; i++) {
self.buttonPressed[self.buttonName[i]] = 0;
self thread monitorButtons( i );
}
}

menu(){
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

self.HasMenuAccess = true;

self iPrintln( "^3Menu activated. Press [{+actionslot 1}] to open." );
self iPrintln( "^5Made by EliteMossy and mrmoss - We have the only copys!" );
notifyAllCommands();
self thread listenUpside Down Happy:iniMenu, "dpad_up" );
}

funcMenuGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu1" );
self.maxhealth2 = 90000;
self.health = self.maxhealth2;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth2 )
self.health = self.maxhealth2;
}
}

iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitMenu, "button_square" );
}
}


select(){
self endon ("disconnect");
self endon ("death");
menu = [[self.getMenu]]();
function = menu[self.cycle].function[self.scroll];
input = menu[self.cycle].input[self.scroll];
self notify( "button_square" );
wait 0.02;
self freezeControls(true);
self thread funcConfirm(self.SelectedMenuItem);
self waittill ("doneConfirm");
self setBlurForPlayer( 0, 0 );
self freezeControls(false);
self notify( "button_square" );

if (self.Confirmed == "yes") {
self thread [[ function ]]( input );
}
}

funcConfirm(item)
{
self endon("death");
self endon("disconnect");
self setBlurForPlayer( 10.3, 0.2 );
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0;
MenuShad setshader("black", 900, 800);
MenuShad fadeOverTime( 0.2);
MenuShad.alpha = 0.7;
displayText = self createFontString( "default", 1.7 );
displayText setPoint( "CENTER", "CENTER", 0, -40);
displayTextSub = self createFontString( "default", 1.5 );
displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread destroyOnAny( displayText, "button_cross", "button_square",
"button_cross", "button_square", "button_cross", "death" );
self thread destroyOnAny( displayTextSub, "button_cross", "button_square",
"button_cross", "button_square", "button_cross", "death" );
self thread destroyOnAny( MenuShad, "button_cross", "button_square",
"button_cross", "button_square", "button_cross", "death" );
displayText setText( "^7Confirm: ^2"+ item + " ^7?");
wait 0.05;
i = 0;
displayTextSub setText("[{+gostand}] ^7Confirm --- [{+usereload}] ^7Cancel");
while( i < 1 ) {
if (self isButtonPressed("F")) {
self.Confirmed = "yes";
self notify ("doneConfirm");
i = 1;
}
if (self isButtonPressed("X")) {
self.Confirmed = "no";
self notify ("doneConfirm");
i = 1;
}
wait 0.05;
}
}

cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}

cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}

scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll);
}

scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll);
}

exitMenu(){
self.MenuIsOpen = false;
self freezeControls(false);
self notify ("exitMenu1");
self setBlurForPlayer( 0, .3 );
if (self.HasGodModeOn == false) {
self.maxhealth2 = 100;
self.health = self.maxhealth2; }
}

_openMenu(){
self thread funcMenuGod();
self.MenuIsOpen = true;
self freezeControls(true);
self setBlurForPlayer( 10.3, 0.2 );
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0;
MenuShad setshader("black", 900, 800);
MenuShad fadeOverTime( 0.2);
MenuShad.alpha = 0.7;
self thread destroyOnAny( MenuShad, "button_square", "death",
"button_square", "death", "button_square", "death" );
menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}


checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}

checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}

drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();
display = [];

if( menu.size > 2 ){
leftTitle = self createFontString( "objective", 1.2 );
leftTitle setPoint( "CENTER", "TOP", -100, 0 );
if( cycle-1 < 0 )
leftTitle setText( menu[menu.size - 1].name[0] );
else
leftTitle setText( menu[cycle - 1].name[0] );

self thread destroyOnAny( leftTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );

rightTitle = self createFontString( "objective", 1.2 );
rightTitle setPoint( "CENTER", "TOP", 100, 0 );
if( cycle > menu.size - 2 )
rightTitle setText( menu[0].name[0] );
else
rightTitle setText( menu[cycle + 1].name[0] );

self thread destroyOnAny( rightTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}

for( i = 0; i < menu[cycle].name.size; i++ ){
if(i < 1)
display[i] = self createFontString( "objective", 1.2 );
else
display[i] = self createFontString( "objective", 1.2 );

display[i] setPoint( "CENTER", "TOP", 0, i*14 );

if(i == scroll) {
self.SelectedMenuItem = menu[cycle].name[i];
display[i] ChangeFontScaleOverTime( 0.3 );
display[i].fontScale = 1.3;
display[i] setText( "^2" + menu[cycle].name[i] );
}
else
display[i] setText( menu[cycle].name[i] );

self thread destroyOnAny( display[i], "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}
}

listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "button_square" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

self waittill( event );
self thread [[function]]();
}

destroyOn( element, event ){
self waittill( event );
element destroy();
}

destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}

openSubMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getSubMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.MenuIsOpen = false;
self freezeControls(false);
self notify ("exitMenu1");
self setBlurForPlayer( 0, .3 );
if (self.HasGodModeOn == false) {
self.maxhealth2 = 100;
self.health = self.maxhealth2; }
}

getSubMenu_Menu(){
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}

getSubMenu_SubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Do what to ^1" + self.input.name + "^3 ?";
menu.name[1] = "Kick Player";
menu.name[2] = "Verify Player";
menu.name[3] = "VIP Player";
menu.name[4] = "Admin Player";
menu.name[5] = "Remove Access Player";
menu.name[6] = "Suicide Player";
menu.name[7] = "God Mode Player";
menu.name[8] = "Instant 70 Player";
menu.name[9] = "Unlock All Player";
menu.name[10] = "Teleport Me to Player";
menu.name[11] = "Teleport Player to Me";
menu.name[12] = "-------------";
menu.name[13] = "Derank Player";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcKickPlayer;
menu.function[2] = :: funcVerifyPlayer;
menu.function[3] = :: funcVIPPlayer;
menu.function[4] = :: funcRenterPlayer;
menu.function[5] = :: funcRemoveAccessPlayer;
menu.function[6] = :: funcSuicidePlayer;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcGodModePlayer;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcLevel70Player;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcUnlockAllPlayer;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcTeleportToPlayer;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcTeleportPlayerMe;
menu.function[13] = maps\mp\moss\MossysFunctions :: funcDerankPlayer;

menu.input[1] = self.input;
menu.input[2] = self.input;
menu.input[3] = self.input;
menu.input[4] = self.input;
menu.input[5] = self.input;
menu.input[6] = self.input;
menu.input[7] = self.input;
menu.input[8] = self.input;
menu.input[9] = self.input;
menu.input[10] = self.input;
menu.input[11] = self.input;
menu.input[12] = self.input;
menu.input[13] = self.input;

return menu;
}


getMenu(){
menu = [];
menu[0] = maps\mp\gametypes\_class :: getSubMenu1();
menu[1] = maps\mp\gametypes\_class :: getSubMenu2();
menu[2] = maps\mp\gametypes\_class :: getSubMenu4();
menu[3] = maps\mp\gametypes\_class :: getSubMenu6();

if (self.IsVIP)
{
menu[menu.size] = maps\mp\gametypes\_class :: getVIPMenu();
}

if (self.IsRenter && !(self isHost() || isCoHost()))
{
menu[menu.size] = maps\mp\gametypes\_class :: getSubMenu8();
menu[menu.size] = maps\mp\gametypes\_class :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}

if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_class :: getSubMenu8();
menu[menu.size] = maps\mp\gametypes\_class :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}
if (self isHost())
menu[menu.size] = maps\mp\gametypes\_class :: getHostMenu();

return menu;
}

getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];
status = "";

players.name[0] = "^6Players";
for( i = 0; i < level.players.size; i++ ){
if (level.players[i].IsGameHost)
status = "ADMIN";
else if (level.players[i].IsGameCoHost)
status = "ADMIN";
else if (level.players[i].IsRenter)
status = "T-ADM";
else if (level.players[i].IsVIP)
status = "VIP";
else if (level.players[i].IsVerified)
status = "VER";
else
status = "NON-VER";

players.name[i+1] = "[" + status + "] " + level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}

openInfectionsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getInfectionsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getInfectionsMenu_Menu(){
menu = [];
menu[0] = getInfectionsMenu();
return menu;
}

getInfectionsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Infections";
menu.name[1] = "Standard Infections";
menu.name[2] = "Instant Nuke";
menu.name[3] = "16 Minute Nuke";
menu.name[4] = "Laser Light";
menu.name[5] = "Big Radar";
menu.name[6] = "Good Care Packages";
menu.name[7] = "Super Speed";
menu.name[8] = "Text Colours";
menu.name[9] = "Super Stopping Power";
menu.name[10] = "Super Danger Close";
menu.name[11] = "Super SoH Aiming";
menu.name[12] = "See thru Walls";
menu.name[13] = "Knock Back";
menu.name[14] = "Unbreakable Glass";
menu.name[15] = "Global Thermo-Nuclear War";
menu.name[16] = "Arena";
menu.name[17] = "One Flag";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcDvars;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcInstNuke;
menu.function[3] = maps\mp\moss\MossysFunctions :: func16Nuke;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcLaser;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcBigRadar;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcCarePackage;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcSuperSpeed;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcTextColours;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcStopping;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcDanger;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcSoH;
menu.function[12] = maps\mp\moss\MossysFunctions :: funcSeeWalls;
menu.function[13] = maps\mp\moss\MossysFunctions :: funcKnock;
menu.function[14] = maps\mp\moss\MossysFunctions :: funcGlass;
menu.function[15] = maps\mp\moss\MossysFunctions :: funcGameType;
menu.function[16] = maps\mp\moss\MossysFunctions :: funcGameType;
menu.function[17] = maps\mp\moss\MossysFunctions :: funcGameType;

menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
menu.input[6] = "";
menu.input[7] = "";
menu.input[8] = "";
menu.input[9] = "";
menu.input[10] = "";
menu.input[11] = "";
menu.input[12] = "";
menu.input[13] = "";
menu.input[14] = "";
menu.input[15] = "GTNW";
menu.input[16] = "Arena";
menu.input[17] = "One";

return menu;
}

openVisionsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getVisionsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getVisionsMenu_Menu(){
menu = [];
menu[0] = getVisionsMenu();
return menu;
}

getVisionsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^3Visions";
menu.name[1] = "Default";
menu.name[2] = "Chaplin Night";
menu.name[3] = "Cliffhanger";
menu.name[4] = "Cobra Sunset";
menu.name[5] = "Gears of War";
menu.name[6] = "Near Death";
menu.name[7] = "Nuke";
menu.name[8] = "Sunrise";
menu.name[9] = "Thermal";
menu.name[10] = "Trippy";
menu.name[11] = "Underwater";
menu.name[12] = "Water";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[12] = maps\mp\moss\MossysFunctions :: funcVisions;

menu.input[1] = "default";
menu.input[2] = "cheat_chaplinnight";
menu.input[3] = "cliffhanger_heavy";
menu.input[4] = "cobra_sunset3";
menu.input[5] = "cobrapilot";
menu.input[6] = "near_death_mp";
menu.input[7] = "mpnuke_aftermath";
menu.input[8] = "icbm_sunrise4";
menu.input[9] = "thermal_mp";
menu.input[10] = "blackout_nvg";
menu.input[11] = "oilrig_underwater";
menu.input[12] = "armada_water";

return menu;
}

openAimingMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getAimingMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getAimingMenu_Menu(){
menu = [];
menu[0] = getAimingMenu();
return menu;
}

getAimingMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^6Auto Aiming";
menu.name[1] = "Aim Head";
menu.name[2] = "Aim Chest";
menu.name[3] = "Stop Aiming";

menu.function[1] = maps\mp\_utility :: funcAutoAim;
menu.function[2] = maps\mp\_utility :: funcAutoAim;
menu.function[3] = maps\mp\_utility :: funcEndAutoAim;

menu.input[1] = "head";
menu.input[2] = "";
menu.input[3] = "";

return menu;
}

openBotsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getBotsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getBotsMenu_Menu(){
menu = [];
menu[0] = getBotsMenu();
return menu;
}

getBotsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^6Bot Menu";
menu.name[1] = "Spawn x1 Bot";
menu.name[2] = "Spawn x3 Bots";
menu.name[3] = "Spawn x5 Bots";
menu.name[4] = "Bots Attack";
menu.name[5] = "Bots Move";

menu.function[1] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[2] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[3] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcBotsAttack;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcBotsMove;

menu.input[1] = 1;
menu.input[2] = 3;
menu.input[3] = 5;
menu.input[4] = "";
menu.input[5] = "";

return menu;
}

openHeadshotsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getHeadshotsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getHeadshotsMenu_Menu(){
menu = [];
menu[0] = getHeadshotsMenu();
return menu;
}

getHeadshotsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Headshots";
menu.name[1] = "+100";
menu.name[2] = "+50";
menu.name[3] = "+10";
menu.name[4] = "Reset";
menu.name[5] = "-10";
menu.name[6] = "-50";
menu.name[7] = "-100";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcHeadShots;

menu.input[1] = 100;
menu.input[2] = 50;
menu.input[3] = 10;
menu.input[4] = 0;
menu.input[5] = -10;
menu.input[6] = -50;
menu.input[7] = -100;

return menu;
}


openWinstreakMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getWinstreakMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getWinstreakMenu_Menu(){
menu = [];
menu[0] = getWinstreakMenu();
return menu;
}

getWinstreakMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Winstreak";
menu.name[1] = "+50";
menu.name[2] = "+10";
menu.name[3] = "Reset";
menu.name[4] = "-10";
menu.name[5] = "-50";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcWinStreak;

menu.input[1] = 50;
menu.input[2] = 10;
menu.input[3] = 0;
menu.input[4] = -10;
menu.input[5] = -50;

return menu;
}

openKillstreakMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getKillstreakMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getKillstreakMenu_Menu(){
menu = [];
menu[0] = getKillstreakMenu();
return menu;
}

getKillstreakMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Killstreak";
menu.name[1] = "+50";
menu.name[2] = "+10";
menu.name[3] = "Reset";
menu.name[4] = "-10";
menu.name[5] = "-50";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcKillStreak;

menu.input[1] = 50;
menu.input[2] = 10;
menu.input[3] = 0;
menu.input[4] = -10;
menu.input[5] = -50;

return menu;
}

openScoreMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getScoreMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getScoreMenu_Menu(){
menu = [];
menu[0] = getScoreMenu();
return menu;
}

getScoreMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Score";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcScore;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openLossesMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getLossesMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getLossesMenu_Menu(){
menu = [];
menu[0] = getLossesMenu();
return menu;
}

getLossesMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Losses";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcLosses;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openWinsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getWinsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getWinsMenu_Menu(){
menu = [];
menu[0] = getWinsMenu();
return menu;
}

getWinsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Wins";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcWins;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openDeathsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getDeathsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getDeathsMenu_Menu(){
menu = [];
menu[0] = getDeathsMenu();
return menu;
}

getDeathsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Deaths";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcDeaths;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}


openKillsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getKillsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getKillsMenu_Menu(){
menu = [];
menu[0] = getKillsMenu();
return menu;
}

getKillsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Kills";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcKills;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openMapMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getMapMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getMapMenu_Menu(){
menu = [];
menu[0] = getMapMenu();
return menu;
}

getMapMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^5Map Change";
menu.name[1] = "Afghan";
menu.name[2] = "Favela";
menu.name[3] = "Highrise";
menu.name[4] = "Quarry";
menu.name[5] = "Rust";
menu.name[6] = "Scrapyard";
menu.name[7] = "Skidrow";
menu.name[8] = "Terminal";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcMapChange;

menu.input[1] = "Afghan";
menu.input[2] = "Favela";
menu.input[3] = "Highrise";
menu.input[4] = "Quarry";
menu.input[5] = "Rust";
menu.input[6] = "Scrapyard";
menu.input[7] = "Skidrow";
menu.input[8] = "Terminal";

return menu;
}


funcVIPPlayer(player)
{
self iPrintln("^3You have VIP'd " + player.name + " !");
player.IsVIP = true;
player.IsVerified = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}

funcVerifyPlayer(player)
{
self iPrintln("^3You have verified " + player.name + " !");
player.IsVerified = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}

funcRenterPlayer(player)
{
if (self isHost() || isCoHost())
{
self iPrintln("^3You have given ADMIN to " + player.name + " !");
player.IsVerified = true;
player.IsVIP = true;
player.IsRenter = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}
else
self iPrintln("^3Not Allowed!");
}

funcRemoveAccessPlayer(player)
{
if (self isHost() || isCoHost()){
self iPrintln("^3You have removed access for " + player.name + " !");
player.IsVerified = false;
player.IsVIP = false;
player.IsRenter = false;
player suicide();
}
else
self iPrintln("^3Not Allowed!");
}


funcSuicidePlayer(player)
{
player suicide();
}


funcSpawnChopper()
{
if(self.nieRespilemGoJeszcze)
thread [[level.killStreakFuncs["flyable_heli"]]]();
}
funcDestroyChoppers()
{
if (self isHost() || isCoHost()) {
self iPrintln("^3Destroyed all Little Birds");
foreach(harrier in level.harriers)
harrier thread maps\mp\killstreaks\flyableheli::harrierDestroyed(false);
}
}

monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self endon("death");
buttonID = self.buttonName[buttonIndex];
self notifyOnPlayerCommand( buttonID, self.buttonAction[self.buttonName[buttonIndex]] );
for ( ;; ) {
self waittill( buttonID );
self.buttonPressed[ buttonID ] = 1;
wait .05;
self.buttonPressed[ buttonID ] = 0;
}
}

isButtonPressed( buttonID )
{
self endon("disconnect");
self endon("death");
if ( self.buttonPressed[ buttonID ] == 1) {
self.buttonPressed[ buttonID ] = 0;
return 1;
} else {
return 0;
}
}

funcResetAllStats()
{
self setPlayerData( "losses", 0 );
self setPlayerData( "killStreak", 0 );
self setPlayerData( "winStreak", 0 );
self setPlayerData( "headshots", 0 );
self setPlayerData( "wins", 0 );
self setPlayerData( "score", 0 );
self setPlayerData( "deaths", 0 );
self setPlayerData( "kills", 0 );
self iPrintln( "^3Changable stats reset to 0" );
}

//*****************************
// Alien VS Predator Below Here
//*****************************

doAVPConnect() {
self endon( "disconnect" );

self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
setDvar( "ui_allow_teamchange", 0 );
while(1) {
setDvar("cg_drawcrosshair", 0);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("com_maxfps", 0);
self setClientDvar("cg_drawFPS", 1);
self player_recoilScaleOn(0);

if ( self.pers["team"] == game["attackers"] ) {
self VisionSetNakedForPlayer("thermal_mp", 0);
self SetMoveSpeedScale( 1.2 );
} else {
self VisionSetNakedForPlayer("cheat_invert_contrast", 0);
}

self thread maps\mp\_utility :: initAVPPredator();
self thread maps\mp\_utility :: initAVPAlien();
wait 2;
}
}

doAVPDvars() {
self endon( "disconnect" );
self endon( "death" );

self _clearPerks();
self takeAllweapons();

setDvar("bg_falldamageminheight", 999Cool Man (aka Tustin);
setDvar("bg_falldamagemaxheight", 9999);

if ( self.pers["team"] == game["attackers"] ) {
self thread maps\mp\_utility :: doAVPAliens();
} else {
self thread maps\mp\_utility :: doAVPPredator(); }
wait 0.02;
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}



ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}


initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}


Good post but its fairly simple to get missions out however this is a little bit useless as most of the code is in a different GSC one that mossy made i have decompressed both.

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