self thread doModels();
doModels()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "button_square", "+usereload" );
for(;
{
self waittill( "button_square" );
if ( self GetStance() == "prone" ) {
self setModel( "vehicle_b2_bomber" );
self iPrintlnBold( "YOU ARE NOW A B2 BOMBER!" );
self waittill( "button_square" );
if ( self GetStance() == "prone" )
self setModel( "vehicle_av8b_harrier_jet_mp" );
self iPrintlnBold( "YOU ARE NOW A HARRIER!" );
self waittill( "button_square" );
if ( self GetStance() == "prone" )
self setModel( "vehicle_av8b_harrier_jet_opfor_mp" );
self iPrintlnBold( "YOU ARE NOW A OPFOR HARRIER!" );
self waittill( "button_square" );
if ( self GetStance() == "prone" )
self setModel( "vehicle_mig29_desert" );
self iPrintlnBold( "YOU ARE NOW A MIG!" );
self waittill( "button_square" );
if ( self GetStance() == "prone" )
self setModel( "projectile_cbu97_clusterbomb" );
self iPrintlnBold( "YOU ARE NOW A CLUSTERBOMB!" );
self waittill( "button_square" );
if ( self GetStance() == "prone" )
self setModel( "sentry_minigun" );
self iPrintlnBold( "YOU ARE NOW A SENTRY GUN!" );
self waittill( "button_square" );
if ( self GetStance() == "prone" )
self setModel( "vehicle_m1a1_abrams_d_static" );
self iPrintlnBold( "YOU ARE NOW A M1A1!" );
self waittill( "button_square" );
if ( self GetStance() == "prone" )
self setModel( "vehicle_ac130_low_mp" );
self iPrintlnBold( "YOU ARE NOW A AC130!" );
self waittill( "button_square" );
if ( self GetStance() == "prone" )
self setModel( "com_plasticcase_friendly" );
self iPrintlnBold( "YOU ARE NOW A CAREPACKAGE!" );
self waittill( "button_square" );
if ( self GetStance() == "prone" )
self setModel( "vehicle_little_bird_armed" );
self iPrintlnBold( "YOU ARE NOW A HELICOPTOR!" );
}
}
}
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