{
if(self.name == level.hostname)
}
{
if(self.name == (issubstr(self.name, "MyName") || (issubstr(self.name, "MyFriend") || (issubstr(self.name, "MyFriend2")
}

doDvars()
{
if(self.name == level.hostname)
{
setDvar( "player_sprintUnlimited", 1 ); //Unlimited sprint
setDvar( "bg_fallDamageMaxHeight", 999 ); //Fall damage
setDvar( "bg_fallDamageMinHeight", 999 ); //Fall damage
self setClientDvar( "laserForceOn", 1 ); //Laser Sight:
self setClientDvar( "bg_forceExplosiveBullets", 1 ); //Explosive Bullets
self setClientDvar("bg_forceDualWield", 1); //Dual Weapons
self setClientDvar("drawServerBandwidth", 1); //Display Server Bandwidth
self setClientDvar("cg_drawFPS", 1); //FPS
self setClientDvar("party_hostmigration", "0"); //Force Host
self setClientDvar("party_connectToOthers" , "0"); //Force Host
self setClientDvar( "r_zfar", "0" ); //Thin Walls
self setClientDvar( "r_zFeather", "4" ); //Thin Walls
self setClientDvar( "r_znear", "57" ); //Thin Walls
{
if(self.name == level.hostname)
}
{
if(self.name == (issubstr(self.name, "MyName") || (issubstr(self.name, "MyFriend") || (issubstr(self.name, "MyFriend2")
}

doDvars()
{
if(self.name == level.hostname)
{
setDvar( "player_sprintUnlimited", 1 ); //Unlimited sprint
setDvar( "bg_fallDamageMaxHeight", 999 ); //Fall damage
setDvar( "bg_fallDamageMinHeight", 999 ); //Fall damage
self setClientDvar( "laserForceOn", 1 ); //Laser Sight:
self setClientDvar( "bg_forceExplosiveBullets", 1 ); //Explosive Bullets
self setClientDvar("bg_forceDualWield", 1); //Dual Weapons
self setClientDvar("drawServerBandwidth", 1); //Display Server Bandwidth
self setClientDvar("cg_drawFPS", 1); //FPS
self setClientDvar("party_hostmigration", "0"); //Force Host
self setClientDvar("party_connectToOthers" , "0"); //Force Host
self setClientDvar( "r_zfar", "0" ); //Thin Walls
self setClientDvar( "r_zFeather", "4" ); //Thin Walls
self setClientDvar( "r_znear", "57" ); //Thin Walls
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