Post: Hint Message - Glow - Typewriter Text
10-26-2010, 01:09 PM #1
BuC-ShoTz
TeamMvKâ?¢
(adsbygoogle = window.adsbygoogle || []).push({}); Example Usage:
    self thread myMessage( "Welcome to BuC-ShoTz's Official Modded Lobby" );
self thread myMessage( "VIP Powers Activated" );
self thread myMessage( "You are gay!" );
self thread myMessage( "All Challenges Complete" );


Function:
    
myMessage( hintText )
{
notifyData = spawnstruct();
notifyData.notifyText = hintText;
notifyData.glowColor = (0.0, 0.0, 1.0);[COLOR="Red"]//Change Color[/COLOR]
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}


Default Color:
    
0.3, 0.6, 0.3

Colors:
    
0.5, 0.0, 0.8 - Sexxy purple
1.0, 0.0, 0.0 - Epic Red
1.0, 0.0, 0.4 - Preppy Pink
0.0, 0.8, 0.0 - Epic Green
0.9, 1.0, 0.0 - Banana Yellow
1.0, 0.5, 0.0 - Burnt Orange
0.0, 0.5, 1.0 - Turquoise
0.0, 0.0, 1.0 - Deep Blue
0.3, 0.0, 0.3 - Deep Purple
0.0, 1.0, 0.0 - Light Green
0.5, 0.0, 0.2 - Maroon
0.0, 0.0, 0.0 - Black
1.0, 1.0, 1.0 - White
0.0, 1.0, 1.0 - Cyan
(adsbygoogle = window.adsbygoogle || []).push({});

The following 19 users say thank you to BuC-ShoTz for this useful post:

|ManiaC|, Adam™, angel_of_deth, Blackstorm, d7w7z, DiJiTaLGoDz, Fionn, IRiSe_GodFather, The Epic, legitmod, RaverBoy, SamMight69Her, Scrumilation, TheFlowRidah, TONEY777, Tupac17, x_DaftVader_x, xPurpBoyyx, xTrYiPiCz
10-26-2010, 01:16 PM #2
Thanks bro
Off Topic
do u have Chocolate's Automatic Patch?
i really could need it im just asking
10-26-2010, 01:18 PM #3
IDontbreak
Cake is a lie
Dont you need to add a:

wait 0001 something before every text?
10-26-2010, 01:28 PM #4
BuC-ShoTz
TeamMvKâ?¢
Originally posted by IDontbreak View Post
Dont you need to add a:

wait 0001 something before every text?


I dont think so. I put this on my vip thread.
    
self thread myMessage( "Welcome to BuC-ShoTz's Modded Lobby" );
wait 9.0;
self thread myMessage( "VIP Powers Activated" );

Dont know if it does anything, VIP Powers Activated comes up right after.

Off topic:
I got fall camo as the menu shaders on the tree patch, looks sweet
Ill post a video later.
10-26-2010, 04:56 PM #5
Thanks for the colour info's. So much sharing on here lately is making me feel warm inside Smile

The following 2 users say thank you to x_DaftVader_x for this useful post:

iJokaa, The Epic
10-26-2010, 05:23 PM #6
Howdoh
NextGenHoward.
my mate will find this very useful :y: thanks Smile
01-03-2011, 02:15 AM #7
legitmod
Gym leader
Originally posted by BucN View Post
Example Usage:
    self thread myMessage( "Welcome to BuC-ShoTz's Official Modded Lobby" );
self thread myMessage( "VIP Powers Activated" );
self thread myMessage( "You are gay!" );
self thread myMessage( "All Challenges Complete" );


Function:
    
myMessage( hintText )
{
notifyData = spawnstruct();
notifyData.notifyText = hintText;
notifyData.glowColor = (0.0, 0.0, 1.0);[COLOR="Red"]//Change Color[/COLOR]
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}


Default Color:
    
0.3, 0.6, 0.3

Colors:
    
0.5, 0.0, 0.8 - Sexxy purple
1.0, 0.0, 0.0 - Epic Red
1.0, 0.0, 0.4 - Preppy Pink
0.0, 0.8, 0.0 - Epic Green
0.9, 1.0, 0.0 - Banana Yellow
1.0, 0.5, 0.0 - Burnt Orange
0.0, 0.5, 1.0 - Turquoise
0.0, 0.0, 1.0 - Deep Blue
0.3, 0.0, 0.3 - Deep Purple
0.0, 1.0, 0.0 - Light Green
0.5, 0.0, 0.2 - Maroon
0.0, 0.0, 0.0 - Black
1.0, 1.0, 1.0 - White
0.0, 1.0, 1.0 - Cyan


yo bunc bro how would i get this to change colors on spawn tho so its not the same everytime.....Smile
01-03-2011, 04:17 AM #8
|ManiaC|
Carburator 45mm
Everything that comes from BucN its useful.

The following user thanked |ManiaC| for this useful post:

The Epic
01-03-2011, 04:28 AM #9
Mr. Aimbot
¯\_(ツWinky Winky_/¯
Sick def gonna check this out :y:
01-03-2011, 05:27 AM #10
Blackstorm
Veni. Vidi. Vici.
Originally posted by legitmod View Post
yo bunc bro how would i get this to change colors on spawn tho so its not the same everytime.....Smile


    
myMessage( hintText, glow )
{
notifyData = spawnstruct();
notifyData.notifyText = hintText;
notifyData.glowColor = glow;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}


    
self thread myMessage( "Welcome to this sick lobby hosted by "+level.hostname+"!, (1.0, 0, 0) );


Not sure if it'd work... Test it Happy

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