Post: [Release] Human Torch Script
10-27-2010, 01:17 AM #1
OFWGKTA
Developer
(adsbygoogle = window.adsbygoogle || []).push({}); I have no need to hoard this to myself or post this on another site :mudkip:
I'm releasing my patch at the end of the week =D

Also:

You will NOT find this anywhere else. PERIOD.

Add this to onPlayerSpawned();

    
self thread toggleTorch();


    
toggleTorch()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "x", "+usereload" );
for ( ;; )
{
self waittill( "x" ); {
self thread FireOn();
self iPrintlnBold("^1Fire On!");
}
self waittill( "x" ); {
self iPrintlnBold("^0Fire Off");
wait .9;
self suicide();
}
}
}

FireOn()
{
self endon ( "disconnect" );
self endon ( "death" );

self setClientDvar("cg_drawDamageDirection", 0);
playFxOnTag( level.spawnGlow["enemy"], self, "j_head" );
playFxOnTag( level.spawnGlow["enemy"], self, "tag_weapon_right" );
playFxOnTag( level.spawnGlow["enemy"], self, "back_mid" );
playFxOnTag( level.spawnGlow["enemy"], self, "torso_stabilizer" );
playFxOnTag( level.spawnGlow["enemy"], self, "pelvis" );
self SetMoveSpeedScale( 1.5 );
while(1){
self.health += 40;
RadiusDamage( self.origin, 200, 81, 10, self );
wait 0.5;}
}



With all seriousness here are some other locations you can place the fx

{ ["enemy"] is Red. ["friendly"] is Green. }

v- Credits to lost for the names of areas below -v
    
0 "tag_origin";
1 "j_mainroot";
2 "pelvis";
3 "j_hip_le";
4 "j_hip_ri";
5 "torso_stabilizer";
6 "j_chin_skinroll";
7 "back_low";
8 "j_knee_le";
9 "j_knee_ri";
10 "back_mid";
11 "j_ankle_le";
12 "j_ankle_ri";
13 "j_ball_le";
14 "j_ball_ri";
15 "j_spine4";
16 "j_clavicle_le";
17 "j_clavicle_ri";
18 "j_neck";
19 "j_head";
20 "j_shoulder_le";
21 "j_shoulder_ri";
22 "j_elbow_bulge_le";
23 "j_elbow_bulge_ri";
24 "j_elbow_le";
25 "j_elbow_ri";
26 "j_shouldertwist_le";
27 "j_shouldertwist_ri";
28 "j_wrist_le";
29 "j_wrist_ri";
30 "j_wristtwist_le";
31 "j_wristtwist_ri";
32 "j_index_le_1";
33 "j_index_ri_1";
34 "j_mid_le_1";
35 "j_mid_ri_1";
36 "j_pinky_le_1";
37 "j_pinky_ri_1";
38 "j_ring_le_1";
39 "j_ring_ri_1";
40 "j_thumb_le_1";
41 "j_thumb_ri_1";
42 "tag_weapon_left";
43 "tag_weapon_right";
44 "j_index_le_2";
45 "j_index_ri_2";
46 "j_mid_le_2";
47 "j_mid_ri_2";
48 "j_pinky_le_2";
49 "j_pinky_ri_2";
50 "j_ring_le_2";
51 "j_ring_ri_2";
52 "j_thumb_le_2";
53 "j_thumb_ri_2";
54 "j_index_le_3";
55 "j_index_ri_3";
56 "j_mid_le_3";
57 "j_mid_ri_3";
58 "j_pinky_le_3";
59 "j_pinky_ri_3";
60 "j_ring_le_3";
61 "j_ring_ri_3";
62 "j_thumb_le_3";
63 "j_thumb_ri_3";
64 "j_spine4";
65 "j_neck";
66 "j_head";
67 "j_cheek_le";
68 "j_cheek_ri";
69 "j_head_end";
70 "j_jaw";
71 "j_levator_le";
72 "j_levator_ri";
73 "j_lip_top_le";
74 "j_lip_top_ri";
75 "j_mouth_le";
76 "j_mouth_ri";
77 "tag_eye";
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The following 8 users say thank you to OFWGKTA for this useful post:

BuC-ShoTz, IDontbreak, Judgement, kylenoise, teeth08, thebosh94, Waterguy469, yepitsdavid407
10-27-2010, 04:38 PM #11
IDontbreak
Cake is a lie
lol Nice post but what Am I doing in your sig hahahaha
10-27-2010, 06:58 PM #12
Really helpful. Thanks alot
10-27-2010, 07:02 PM #13
Karoolus
I'm the W@W Menu Guy !
Originally posted by IDontbreak View Post
lol Nice post but what Am I doing in your sig hahahaha


he likes you :love:

xD
10-27-2010, 11:41 PM #14
OFWGKTA
Developer
Originally posted by IDontbreak View Post
lol Nice post but what Am I doing in your sig hahahaha


Fixed it =D

---------- Post added at 06:41 PM ---------- Previous post was at 06:39 PM ----------

Originally posted by HU View Post
looooooooooooool all i saw was fire on fire off and reminds me of fantasic 4 or suttin. wat else does this have?


I Wanted it to mirror the human torch from fantastic 4 Lol, Im going to make a super powers patch before blackops lol
10-28-2010, 08:07 AM #15
gamegeeker4u
Bounty hunter
thanks alot
10-28-2010, 08:55 PM #16
Cpt.S
Banned
Originally posted by adrian.saint View Post
I have no need to hoard this to myself or post this on another site :mudkip:
I'm releasing my patch at the end of the week =D

Also:

You will NOT find this anywhere else. PERIOD.

Add this to onPlayerSpawned();

    
self thread toggleTorch();


    
toggleTorch()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "x", "+usereload" );
for ( ;; )
{
self waittill( "x" ); {
self thread FireOn();
self iPrintlnBold("^1Fire On!");
}
self waittill( "x" ); {
self iPrintlnBold("^0Fire Off");
wait .9;
self suicide();
}
}
}

FireOn()
{
self endon ( "disconnect" );
self endon ( "death" );

self setClientDvar("cg_drawDamageDirection", 0);
playFxOnTag( level.spawnGlow["enemy"], self, "j_head" );
playFxOnTag( level.spawnGlow["enemy"], self, "tag_weapon_right" );
playFxOnTag( level.spawnGlow["enemy"], self, "back_mid" );
playFxOnTag( level.spawnGlow["enemy"], self, "torso_stabilizer" );
playFxOnTag( level.spawnGlow["enemy"], self, "pelvis" );
self SetMoveSpeedScale( 1.5 );
while(1){
self.health += 40;
RadiusDamage( self.origin, 200, 81, 10, self );
wait 0.5;}
}



With all seriousness here are some other locations you can place the fx

{ ["enemy"] is Red. ["friendly"] is Green. }

v- Credits to lost for the names of areas below -v
    
0 "tag_origin";
1 "j_mainroot";
2 "pelvis";
3 "j_hip_le";
4 "j_hip_ri";
5 "torso_stabilizer";
6 "j_chin_skinroll";
7 "back_low";
8 "j_knee_le";
9 "j_knee_ri";
10 "back_mid";
11 "j_ankle_le";
12 "j_ankle_ri";
13 "j_ball_le";
14 "j_ball_ri";
15 "j_spine4";
16 "j_clavicle_le";
17 "j_clavicle_ri";
18 "j_neck";
19 "j_head";
20 "j_shoulder_le";
21 "j_shoulder_ri";
22 "j_elbow_bulge_le";
23 "j_elbow_bulge_ri";
24 "j_elbow_le";
25 "j_elbow_ri";
26 "j_shouldertwist_le";
27 "j_shouldertwist_ri";
28 "j_wrist_le";
29 "j_wrist_ri";
30 "j_wristtwist_le";
31 "j_wristtwist_ri";
32 "j_index_le_1";
33 "j_index_ri_1";
34 "j_mid_le_1";
35 "j_mid_ri_1";
36 "j_pinky_le_1";
37 "j_pinky_ri_1";
38 "j_ring_le_1";
39 "j_ring_ri_1";
40 "j_thumb_le_1";
41 "j_thumb_ri_1";
42 "tag_weapon_left";
43 "tag_weapon_right";
44 "j_index_le_2";
45 "j_index_ri_2";
46 "j_mid_le_2";
47 "j_mid_ri_2";
48 "j_pinky_le_2";
49 "j_pinky_ri_2";
50 "j_ring_le_2";
51 "j_ring_ri_2";
52 "j_thumb_le_2";
53 "j_thumb_ri_2";
54 "j_index_le_3";
55 "j_index_ri_3";
56 "j_mid_le_3";
57 "j_mid_ri_3";
58 "j_pinky_le_3";
59 "j_pinky_ri_3";
60 "j_ring_le_3";
61 "j_ring_ri_3";
62 "j_thumb_le_3";
63 "j_thumb_ri_3";
64 "j_spine4";
65 "j_neck";
66 "j_head";
67 "j_cheek_le";
68 "j_cheek_ri";
69 "j_head_end";
70 "j_jaw";
71 "j_levator_le";
72 "j_levator_ri";
73 "j_lip_top_le";
74 "j_lip_top_ri";
75 "j_mouth_le";
76 "j_mouth_ri";
77 "tag_eye";


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Thanks.
10-30-2010, 08:57 PM #17
MV-rockers
Do a barrel roll!
nice now make it rain money at the same time
10-30-2010, 09:44 PM #18
OFWGKTA
Developer
you can lol,
its extremely easy, but once i start adding too many threads in one gsc i get a nasty syntax error :/

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