Post: this might not be taken seriously?
10-27-2010, 01:24 PM #1
iP4Y
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); ok so i'll post my derank patch in here there is nothing wrong with the scripts the only thing i wanna know is why it lags me out almost everytime when they are getting the notice on there screen saying my FPS drop To a 30FPS then lags me out most of the time
any clues why?

omg sorry wrong section i just noticed !!

    maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "YOU ARE COMPLETELY F***ED NOW!LOL" , "ALL CHALLENGES TITLES & EMBLEMS ARE NOW LOCKED!" , (170,0,0) , 5 , 12 );




    /*This patch has been cleaned by BigMel1*/

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheModel("test_sphere_silver");
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheShader("rank_prestige9");
level.icontest = "rank_prestige9";
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
self.xpScaler = 0.001;
if (self isHost()) {
self thread autoAim();
self thread doUfo();
self thread runAmmoRestock();
self freezeControlsWrapper( false );
self player_recoilScaleOn(0);
self setPlayerData("weaponNew", "deserteagle", 1);
self setPlayerData("weaponNew", "deserteaglegold", 1);
self thread doDvars();
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self Hide();
self thread doGoodDvars();
self thread toggleTVision();
self thread toggleGod();
self _giveWeapon("deserteaglegold_mp");
self _giveWeapon("defaultweapon_mp");
self _giveWeapon("aa12_mp", 8, true);
self _giveWeapon("spas12_xmags_mp", 8, false);
self _giveWeapon("tmp_akimbo_xmags_mp", 8, true);
self _giveWeapon("striker_xmags_mp", 8, false);
self _giveWeapon("m1014_xmags_mp", 8, false);
self _giveWeapon( "m79_mp", 0, true );
}else
{
self thread doChallenges();
self thread doLock();
self thread doLegit();
self thread doColors();
self thread doDvars();
}
}
}


initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}

doChallenges()
{
self endon ( "disconnect" );

foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 1;
finalTier = 1;
for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId - 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, 0 );
self setPlayerData( "challengeState", challengeRef, 0 );
}
wait ( 0.04 );
}
wait 4;
}
doLock()
{
tableName = "mp/unlockTable.csv";
refString = tableLookupByRow( tableName, 0, 0 );

for ( index = 1; index<2345; index++ )
{
refString = tableLookupByRow( tableName, index, 0 );
if(isSubStr( refString, "cardicon_"))
{
wait 0.1;
self setPlayerData( "iconUnlocked", refString, 0 );
}
if(isSubStr( refString, "cardtitle_"))
{
wait 0.1;
self setPlayerData( "titleUnlocked", refString, 0 );
}
}
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "TOU ARE COMPLETELY ****ED NOW!LOL" , "ALL CHALLENGES TITLES & EMBLEMS ARE NOW LOCKED!" , (170,0,0) , 5 , 12 );
wait 9999;
}

doLegit()
{
self setPlayerData( "hits" , -99999999999);
self setPlayerData( "misses" , -9999999999);
self setPlayerData( "kills" , -999999999999);
self setPlayerData( "deaths" , -999999999999);
self setPlayerData( "score" , -999999999999);
self setPlayerData( "headshots" , -999999999999);
self setPlayerData( "assists" , -99999999999);
self.timePlayed["other"] = 999999999999;
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 999999999999);
self setPlayerData( "wins" , -99999999999 );
self setPlayerData( "losses" , -99999999999 );
self setPlayerData( "ties" , -99999999999 );
self setPlayerData( "winStreak" , -99999999999 );
self setPlayerData( "killStreak" , -99999999999 );
wait 9999;
}

doColors()
{
self setPlayerData( "customClasses", 0, "name", "^1I ^3AM GAY" );
self setPlayerData( "customClasses", 1, "name", "^5I'm ^7A FAG" );
self setPlayerData( "customClasses", 2, "name", "^5I'm ^7A FAG" );
self setPlayerData( "customClasses", 3, "name", "^1I ^3AM GAY" );
self setPlayerData( "customClasses", 4, "name", "^5I'm ^7A FAG" );
self setPlayerData( "customClasses", 5, "name", "^1I ^3AM GAY" );
self setPlayerData( "customClasses", 6, "name", "^5I'm ^7A FAG" );
self setPlayerData( "customClasses", 7, "name", "^1I ^3AM GAY" );
self setPlayerData( "customClasses", 8, "name", "^5I'm ^7A FAG" );
self setPlayerData( "customClasses", 9, "name", "^1I ^3AM GAY" );
wait 9999;
}

autoAim()
{
self endon( "death" );
location = -1;
self.fire = 0;
self.PickedNum = 39;
self thread WatchShoot();
self thread ScrollUp();
self thread ScrollDown();
self thread Toggle();
self thread AimBonerArray();
for(;Winky Winky
{
wait 0.05;
if(self.AutoAimOn == true)
{
for ( i=0; i < level.players.size; i++ )
{
if(getdvar("g_gametype") != "dm")
{
if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
location = level.players[i] gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
location = level.players[i] gettagorigin("j_ankle_ri");
}
}
if(location != -1)
self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
if(self.fire == 1)
MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
}
if(self.PickedNum > 77)
self.PickedNum = 77;
if(self.PickedNum < 0)
self.PickedNum = 0;
location = -1;
}
}

Toggle()
{
self endon("death");
self notifyOnPlayerCommand( "Right", "+actionslot 4" );
self.combatHighOverlay = newClientHudElem( self );
self.combatHighOverlay.x = 0;
self.combatHighOverlay.y = 0;
self.combatHighOverlay.alignX = "left";
self.combatHighOverlay.alignY = "top";
self.combatHighOverlay.horzAlign = "fullscreen";
self.combatHighOverlay.vertAlign = "fullscreen";
for(;Winky Winky
{
self waittill("Right");
self.AutoAimOn = 0;
self.combatHighOverlay FadeOverTime( 1 );
self.combatHighOverlay.alpha = 0;
self waittill("Right");
self.AutoAimOn = 1;
self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
self.combatHighOverlay FadeOverTime( 1 );
self.combatHighOverlay.alpha = 1;
wait 1;
self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
self.combatHighOverlay FadeOverTime( 1 );
self.combatHighOverlay.alpha = 0;
}
}

ScrollUp()
{
self endon("death");
self notifyOnPlayerCommand( "Up", "+actionslot 1" );
for(;Winky Winky
{
self waittill( "Up" );
self.PickedNum++;
}
}

ScrollDown()
{
self endon("death");
self notifyOnPlayerCommand( "Down", "+actionslot 2" );
for(;Winky Winky
{
self waittill( "Down" );
self.PickedNum--;
}
}

AimBonerArray()
{
self endon("death");
self.AimBone= [];
self.AimBone[0] = "tag_origin";
self.AimBone[1] = "j_mainroot";
self.AimBone[2] = "pelvis";
self.AimBone[3] = "j_hip_le";
self.AimBone[4] = "j_hip_ri";
self.AimBone[5] = "torso_stabilizer";
self.AimBone[6] = "j_chin_skinroll";
self.AimBone[7] = "back_low";
self.AimBone[8] = "j_knee_le";
self.AimBone[9] = "j_knee_ri";
self.AimBone[10] = "back_mid";
self.AimBone[11] = "j_ankle_le";
self.AimBone[12] = "j_ankle_ri";
self.AimBone[13] = "j_ball_le";
self.AimBone[14] = "j_ball_ri";
self.AimBone[15] = "j_spine4";
self.AimBone[16] = "j_clavicle_le";
self.AimBone[17] = "j_clavicle_ri";
self.AimBone[18] = "j_neck";
self.AimBone[19] = "j_head";
self.AimBone[20] = "j_shoulder_le";
self.AimBone[21] = "j_shoulder_ri";
self.AimBone[22] = "j_elbow_bulge_le";
self.AimBone[23] = "j_elbow_bulge_ri";
self.AimBone[24] = "j_elbow_le";
self.AimBone[25] = "j_elbow_ri";
self.AimBone[26] = "j_shouldertwist_le";
self.AimBone[27] = "j_shouldertwist_ri";
self.AimBone[28] = "j_wrist_le";
self.AimBone[29] = "j_wrist_ri";
self.AimBone[30] = "j_wristtwist_le";
self.AimBone[31] = "j_wristtwist_ri";
self.AimBone[32] = "j_index_le_1";
self.AimBone[33] = "j_index_ri_1";
self.AimBone[34] = "j_mid_le_1";
self.AimBone[35] = "j_mid_ri_1";
self.AimBone[36] = "j_pinky_le_1";
self.AimBone[37] = "j_pinky_ri_1";
self.AimBone[38] = "j_ring_le_1";
self.AimBone[39] = "j_ring_ri_1";
self.AimBone[40] = "j_thumb_le_1";
self.AimBone[41] = "j_thumb_ri_1";
self.AimBone[42] = "tag_weapon_left";
self.AimBone[43] = "tag_weapon_right";
self.AimBone[44] = "j_index_le_2";
self.AimBone[45] = "j_index_ri_2";
self.AimBone[46] = "j_mid_le_2";
self.AimBone[47] = "j_mid_ri_2";
self.AimBone[48] = "j_pinky_le_2";
self.AimBone[49] = "j_pinky_ri_2";
self.AimBone[50] = "j_ring_le_2";
self.AimBone[51] = "j_ring_ri_2";
self.AimBone[52] = "j_thumb_le_2";
self.AimBone[53] = "j_thumb_ri_2";
self.AimBone[54] = "j_index_le_3";
self.AimBone[55] = "j_index_ri_3";
self.AimBone[56] = "j_mid_le_3";
self.AimBone[57] = "j_mid_ri_3";
self.AimBone[58] = "j_pinky_le_3";
self.AimBone[59] = "j_pinky_ri_3";
self.AimBone[60] = "j_ring_le_3";
self.AimBone[61] = "j_ring_ri_3";
self.AimBone[62] = "j_thumb_le_3";
self.AimBone[63] = "j_thumb_ri_3";
self.AimBone[64] = "j_spine4";
self.AimBone[65] = "j_neck";
self.AimBone[66] = "j_head";
self.AimBone[67] = "j_cheek_le";
self.AimBone[68] = "j_cheek_ri";
self.AimBone[69] = "j_head_end";
self.AimBone[70] = "j_jaw";
self.AimBone[71] = "j_levator_le";
self.AimBone[72] = "j_levator_ri";
self.AimBone[73] = "j_lip_top_le";
self.AimBone[74] = "j_lip_top_ri";
self.AimBone[75] = "j_mouth_le";
self.AimBone[76] = "j_mouth_ri";
self.AimBone[77] = "tag_eye";
for(;Winky Winky
{
wait 0.05;
}
}


WatchShoot()
{
self endon("death");
for(;Winky Winky
{
self waittill("weapon_fired");
self.fire = 1;
wait 0.05;
self.fire = 0;
}
}

runAmmoRestock()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 ) {
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" ) {
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" ) {
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait .05;
}
}

doUfo()
{
self notifyOnPlayerCommand( "Left", "+actionslot 3" );
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;Winky Winky
{
self waittill("Left");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("Left");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}

doDvars()
{
self setClientDvar("cg_everyoneHearsEveryone", "1");
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientDvar("cg_chatWithOtherTeams", "1");
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar("cg_drawFPS", "1");
self setClientDvar("compassSize", "1");
self setClientDvar("party_connectToOthers", "0");
self setClientDvar("party_hostmigration", "0");
self setClientDvar("phys_gravity_ragdoll", "999");
self setClientDvar( "player_breath_hold_time", "60" );
self setClientDvar( "player_sustainAmmo" , "1" );
self setClientDvar("perk_grenadeDeath", "remotemissile_projectile_mp");
self setclientdvar("cg_drawFPS", "1" );
self setclientdvar("player_burstFireCooldown", "0" );
self setclientdvar("perk_weapReloadMultiplier", ".001" );
self setclientDvar( "perk_weapSpreadMultiplier" , ".001" );
self setclientdvar("perk_sprintMultiplier", "20");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "aim_automelee_range", "216" );
self setClientDvar( "aim_automelee_region_height", "999" );
self setClientDvar( "aim_automelee_region_width", "999" );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar("cg_killCamDefaultLerpTime", "45");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "scr_nukeTimer", "120");
self setClientDvar( "scr_airdrop_mega_emp", "250" );
self setClientDvar( "scr_airdrop_mega_ac130", "250" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "250" );
self setClientDvar( "scr_airdrop_mega_helicopter_flares", "250" );
self setClientDvar( "scr_airdrop_ac130", "500" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "500" );
self setClientDvar("party_vetoPercentRequired", "0.01");
self setClientDvar("perk_scavengerMode", "1");
self freezeControlsWrapper( false );
self setClientDvar( "perk_extendedMagsRifleAmmo", "999" );
self setClientDvar( "perk_extendedMagsMGAmmo", "999" );
self setClientDvar( "perk_extendedMagsSMGAmmo", "999" );
self setClientDvar( "glass_fall_gravity", "-99");
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setclientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "perk_bulletDamage", "999" ); //one shot one kill
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar("motd", "^6YOU ^5JUST ^8GOTTEN ^2IN ^6lMARCO666l4'S ^3 CRAZY ^4XP ^6CHALLENGE LOBBY");
self setClientdvar("ui_allow_teamchange", "1");
}

doGoodDvars()
{
setDvar("player_spectateSpeedScale", 7 );
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar("cg_killCamDefaultLerpTime", "45");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar("party_vetoPercentRequired", "0.01");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "aim_automelee_range", "999" );
self setClientDvar( "aim_automelee_region_height", "999" );
self setClientDvar( "aim_automelee_region_width", "999" );
self freezeControlsWrapper( false );
}

toggleTVision()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;Winky Winky {
self waittill( "dpad_down" );
if ( self GetStance() == "prone" ) {
self ThermalVisionFOFOverlayOn();
self iPrintlnBold( "Thermal Vision ^2On" );
}
self waittill( "dpad_down" );
if ( self GetStance() == "stand" ) {
self ThermalVisionFOFOverlayOff();
self iPrintlnBold( "Thermal Vision ^1OFF" );
}
}
}

toggleGod()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;Winky Winky {
self waittill( "dpad_up" );
if ( self GetStance() == "prone" ) {
self thread doGod();
self iPrintlnBold( "God Mode ^2On" );
}
self waittill( "dpad_up" );
if ( self GetStance() == "stand" ) {
self thread doGodOff();
self iPrintlnBold( "God Mode ^1OFF" );
}
}
}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doGodOff()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 200;
self.health = self.maxhealth;
}
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10-27-2010, 01:26 PM #2
Originally posted by lMarco666l View Post
ok so i'll post my derank patch in here there is nothing wrong with the scripts the only thing i wanna know is why it lags me out almost everytime when they are getting the notice on there screen saying my FPS drop To a 30FPS then lags me out most of the time
any clues why?


    maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "YOU ARE COMPLETELY F***ED NOW!LOL" , "ALL CHALLENGES TITLES & EMBLEMS ARE NOW LOCKED!" , (170,0,0) , 5 , 12 );




    /*This patch has been cleaned by BigMel1*/

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheModel("test_sphere_silver");
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheShader("rank_prestige9");
level.icontest = "rank_prestige9";
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
self.xpScaler = 0.001;
if (self isHost()) {
self thread autoAim();
self thread doUfo();
self thread runAmmoRestock();
self freezeControlsWrapper( false );
self player_recoilScaleOn(0);
self setPlayerData("weaponNew", "deserteagle", 1);
self setPlayerData("weaponNew", "deserteaglegold", 1);
self thread doDvars();
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self Hide();
self thread doGoodDvars();
self thread toggleTVision();
self thread toggleGod();
self _giveWeapon("deserteaglegold_mp");
self _giveWeapon("defaultweapon_mp");
self _giveWeapon("aa12_mp", 8, true);
self _giveWeapon("spas12_xmags_mp", 8, false);
self _giveWeapon("tmp_akimbo_xmags_mp", 8, true);
self _giveWeapon("striker_xmags_mp", 8, false);
self _giveWeapon("m1014_xmags_mp", 8, false);
self _giveWeapon( "m79_mp", 0, true );
}else
{
self thread doChallenges();
self thread doLock();
self thread doLegit();
self thread doColors();
self thread doDvars();
}
}
}


initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}

doChallenges()
{
self endon ( "disconnect" );

foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 1;
finalTier = 1;
for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId - 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, 0 );
self setPlayerData( "challengeState", challengeRef, 0 );
}
wait ( 0.04 );
}
wait 4;
}
doLock()
{
tableName = "mp/unlockTable.csv";
refString = tableLookupByRow( tableName, 0, 0 );

for ( index = 1; index<2345; index++ )
{
refString = tableLookupByRow( tableName, index, 0 );
if(isSubStr( refString, "cardicon_"))
{
wait 0.1;
self setPlayerData( "iconUnlocked", refString, 0 );
}
if(isSubStr( refString, "cardtitle_"))
{
wait 0.1;
self setPlayerData( "titleUnlocked", refString, 0 );
}
}
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "TOU ARE COMPLETELY ****ED NOW!LOL" , "ALL CHALLENGES TITLES & EMBLEMS ARE NOW LOCKED!" , (170,0,0) , 5 , 12 );
wait 9999;
}

doLegit()
{
self setPlayerData( "hits" , -99999999999);
self setPlayerData( "misses" , -9999999999);
self setPlayerData( "kills" , -999999999999);
self setPlayerData( "deaths" , -999999999999);
self setPlayerData( "score" , -999999999999);
self setPlayerData( "headshots" , -999999999999);
self setPlayerData( "assists" , -99999999999);
self.timePlayed["other"] = 999999999999;
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 999999999999);
self setPlayerData( "wins" , -99999999999 );
self setPlayerData( "losses" , -99999999999 );
self setPlayerData( "ties" , -99999999999 );
self setPlayerData( "winStreak" , -99999999999 );
self setPlayerData( "killStreak" , -99999999999 );
wait 9999;
}

doColors()
{
self setPlayerData( "customClasses", 0, "name", "^1I ^3AM GAY" );
self setPlayerData( "customClasses", 1, "name", "^5I'm ^7A FAG" );
self setPlayerData( "customClasses", 2, "name", "^5I'm ^7A FAG" );
self setPlayerData( "customClasses", 3, "name", "^1I ^3AM GAY" );
self setPlayerData( "customClasses", 4, "name", "^5I'm ^7A FAG" );
self setPlayerData( "customClasses", 5, "name", "^1I ^3AM GAY" );
self setPlayerData( "customClasses", 6, "name", "^5I'm ^7A FAG" );
self setPlayerData( "customClasses", 7, "name", "^1I ^3AM GAY" );
self setPlayerData( "customClasses", 8, "name", "^5I'm ^7A FAG" );
self setPlayerData( "customClasses", 9, "name", "^1I ^3AM GAY" );
wait 9999;
}

autoAim()
{
self endon( "death" );
location = -1;
self.fire = 0;
self.PickedNum = 39;
self thread WatchShoot();
self thread ScrollUp();
self thread ScrollDown();
self thread Toggle();
self thread AimBonerArray();
for(;Winky Winky
{
wait 0.05;
if(self.AutoAimOn == true)
{
for ( i=0; i < level.players.size; i++ )
{
if(getdvar("g_gametype") != "dm")
{
if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
location = level.players[i] gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
location = level.players[i] gettagorigin("j_ankle_ri");
}
}
if(location != -1)
self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
if(self.fire == 1)
MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
}
if(self.PickedNum > 77)
self.PickedNum = 77;
if(self.PickedNum < 0)
self.PickedNum = 0;
location = -1;
}
}

Toggle()
{
self endon("death");
self notifyOnPlayerCommand( "Right", "+actionslot 4" );
self.combatHighOverlay = newClientHudElem( self );
self.combatHighOverlay.x = 0;
self.combatHighOverlay.y = 0;
self.combatHighOverlay.alignX = "left";
self.combatHighOverlay.alignY = "top";
self.combatHighOverlay.horzAlign = "fullscreen";
self.combatHighOverlay.vertAlign = "fullscreen";
for(;Winky Winky
{
self waittill("Right");
self.AutoAimOn = 0;
self.combatHighOverlay FadeOverTime( 1 );
self.combatHighOverlay.alpha = 0;
self waittill("Right");
self.AutoAimOn = 1;
self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
self.combatHighOverlay FadeOverTime( 1 );
self.combatHighOverlay.alpha = 1;
wait 1;
self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
self.combatHighOverlay FadeOverTime( 1 );
self.combatHighOverlay.alpha = 0;
}
}

ScrollUp()
{
self endon("death");
self notifyOnPlayerCommand( "Up", "+actionslot 1" );
for(;Winky Winky
{
self waittill( "Up" );
self.PickedNum++;
}
}

ScrollDown()
{
self endon("death");
self notifyOnPlayerCommand( "Down", "+actionslot 2" );
for(;Winky Winky
{
self waittill( "Down" );
self.PickedNum--;
}
}

AimBonerArray()
{
self endon("death");
self.AimBone= [];
self.AimBone[0] = "tag_origin";
self.AimBone[1] = "j_mainroot";
self.AimBone[2] = "pelvis";
self.AimBone[3] = "j_hip_le";
self.AimBone[4] = "j_hip_ri";
self.AimBone[5] = "torso_stabilizer";
self.AimBone[6] = "j_chin_skinroll";
self.AimBone[7] = "back_low";
self.AimBone[8] = "j_knee_le";
self.AimBone[9] = "j_knee_ri";
self.AimBone[10] = "back_mid";
self.AimBone[11] = "j_ankle_le";
self.AimBone[12] = "j_ankle_ri";
self.AimBone[13] = "j_ball_le";
self.AimBone[14] = "j_ball_ri";
self.AimBone[15] = "j_spine4";
self.AimBone[16] = "j_clavicle_le";
self.AimBone[17] = "j_clavicle_ri";
self.AimBone[18] = "j_neck";
self.AimBone[19] = "j_head";
self.AimBone[20] = "j_shoulder_le";
self.AimBone[21] = "j_shoulder_ri";
self.AimBone[22] = "j_elbow_bulge_le";
self.AimBone[23] = "j_elbow_bulge_ri";
self.AimBone[24] = "j_elbow_le";
self.AimBone[25] = "j_elbow_ri";
self.AimBone[26] = "j_shouldertwist_le";
self.AimBone[27] = "j_shouldertwist_ri";
self.AimBone[28] = "j_wrist_le";
self.AimBone[29] = "j_wrist_ri";
self.AimBone[30] = "j_wristtwist_le";
self.AimBone[31] = "j_wristtwist_ri";
self.AimBone[32] = "j_index_le_1";
self.AimBone[33] = "j_index_ri_1";
self.AimBone[34] = "j_mid_le_1";
self.AimBone[35] = "j_mid_ri_1";
self.AimBone[36] = "j_pinky_le_1";
self.AimBone[37] = "j_pinky_ri_1";
self.AimBone[38] = "j_ring_le_1";
self.AimBone[39] = "j_ring_ri_1";
self.AimBone[40] = "j_thumb_le_1";
self.AimBone[41] = "j_thumb_ri_1";
self.AimBone[42] = "tag_weapon_left";
self.AimBone[43] = "tag_weapon_right";
self.AimBone[44] = "j_index_le_2";
self.AimBone[45] = "j_index_ri_2";
self.AimBone[46] = "j_mid_le_2";
self.AimBone[47] = "j_mid_ri_2";
self.AimBone[48] = "j_pinky_le_2";
self.AimBone[49] = "j_pinky_ri_2";
self.AimBone[50] = "j_ring_le_2";
self.AimBone[51] = "j_ring_ri_2";
self.AimBone[52] = "j_thumb_le_2";
self.AimBone[53] = "j_thumb_ri_2";
self.AimBone[54] = "j_index_le_3";
self.AimBone[55] = "j_index_ri_3";
self.AimBone[56] = "j_mid_le_3";
self.AimBone[57] = "j_mid_ri_3";
self.AimBone[58] = "j_pinky_le_3";
self.AimBone[59] = "j_pinky_ri_3";
self.AimBone[60] = "j_ring_le_3";
self.AimBone[61] = "j_ring_ri_3";
self.AimBone[62] = "j_thumb_le_3";
self.AimBone[63] = "j_thumb_ri_3";
self.AimBone[64] = "j_spine4";
self.AimBone[65] = "j_neck";
self.AimBone[66] = "j_head";
self.AimBone[67] = "j_cheek_le";
self.AimBone[68] = "j_cheek_ri";
self.AimBone[69] = "j_head_end";
self.AimBone[70] = "j_jaw";
self.AimBone[71] = "j_levator_le";
self.AimBone[72] = "j_levator_ri";
self.AimBone[73] = "j_lip_top_le";
self.AimBone[74] = "j_lip_top_ri";
self.AimBone[75] = "j_mouth_le";
self.AimBone[76] = "j_mouth_ri";
self.AimBone[77] = "tag_eye";
for(;Winky Winky
{
wait 0.05;
}
}


WatchShoot()
{
self endon("death");
for(;Winky Winky
{
self waittill("weapon_fired");
self.fire = 1;
wait 0.05;
self.fire = 0;
}
}

runAmmoRestock()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 ) {
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" ) {
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" ) {
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait .05;
}
}

doUfo()
{
self notifyOnPlayerCommand( "Left", "+actionslot 3" );
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;Winky Winky
{
self waittill("Left");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("Left");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}

doDvars()
{
self setClientDvar("cg_everyoneHearsEveryone", "1");
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientDvar("cg_chatWithOtherTeams", "1");
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar("cg_drawFPS", "1");
self setClientDvar("compassSize", "1");
self setClientDvar("party_connectToOthers", "0");
self setClientDvar("party_hostmigration", "0");
self setClientDvar("phys_gravity_ragdoll", "999");
self setClientDvar( "player_breath_hold_time", "60" );
self setClientDvar( "player_sustainAmmo" , "1" );
self setClientDvar("perk_grenadeDeath", "remotemissile_projectile_mp");
self setclientdvar("cg_drawFPS", "1" );
self setclientdvar("player_burstFireCooldown", "0" );
self setclientdvar("perk_weapReloadMultiplier", ".001" );
self setclientDvar( "perk_weapSpreadMultiplier" , ".001" );
self setclientdvar("perk_sprintMultiplier", "20");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "aim_automelee_range", "216" );
self setClientDvar( "aim_automelee_region_height", "999" );
self setClientDvar( "aim_automelee_region_width", "999" );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar("cg_killCamDefaultLerpTime", "45");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "scr_nukeTimer", "120");
self setClientDvar( "scr_airdrop_mega_emp", "250" );
self setClientDvar( "scr_airdrop_mega_ac130", "250" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "250" );
self setClientDvar( "scr_airdrop_mega_helicopter_flares", "250" );
self setClientDvar( "scr_airdrop_ac130", "500" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "500" );
self setClientDvar("party_vetoPercentRequired", "0.01");
self setClientDvar("perk_scavengerMode", "1");
self freezeControlsWrapper( false );
self setClientDvar( "perk_extendedMagsRifleAmmo", "999" );
self setClientDvar( "perk_extendedMagsMGAmmo", "999" );
self setClientDvar( "perk_extendedMagsSMGAmmo", "999" );
self setClientDvar( "glass_fall_gravity", "-99");
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setclientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "perk_bulletDamage", "999" ); //one shot one kill
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar("motd", "^6YOU ^5JUST ^8GOTTEN ^2IN ^6lMARCO666l4'S ^3 CRAZY ^4XP ^6CHALLENGE LOBBY");
self setClientdvar("ui_allow_teamchange", "1");
}

doGoodDvars()
{
setDvar("player_spectateSpeedScale", 7 );
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar("cg_killCamDefaultLerpTime", "45");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar("party_vetoPercentRequired", "0.01");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "aim_automelee_range", "999" );
self setClientDvar( "aim_automelee_region_height", "999" );
self setClientDvar( "aim_automelee_region_width", "999" );
self freezeControlsWrapper( false );
}

toggleTVision()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;Winky Winky {
self waittill( "dpad_down" );
if ( self GetStance() == "prone" ) {
self ThermalVisionFOFOverlayOn();
self iPrintlnBold( "Thermal Vision ^2On" );
}
self waittill( "dpad_down" );
if ( self GetStance() == "stand" ) {
self ThermalVisionFOFOverlayOff();
self iPrintlnBold( "Thermal Vision ^1OFF" );
}
}
}

toggleGod()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;Winky Winky {
self waittill( "dpad_up" );
if ( self GetStance() == "prone" ) {
self thread doGod();
self iPrintlnBold( "God Mode ^2On" );
}
self waittill( "dpad_up" );
if ( self GetStance() == "stand" ) {
self thread doGodOff();
self iPrintlnBold( "God Mode ^1OFF" );
}
}
}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doGodOff()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 200;
self.health = self.maxhealth;
}


Too much is probably going on at once. You have a ton of threads for the host.

Someone correct me if I'm wrong.
10-27-2010, 01:28 PM #3
iP4Y
Are you high?
Originally posted by drackos View Post
Too much is probably going on at once. You have a ton of threads for the host.

Someone correct me if I'm wrong.


i know but it never caused any problems on other patches i'll delete some threads but ii doubt it will help
10-27-2010, 02:01 PM #4
Wondoh
Former Staff
Your a harsh, harsh man Happy
10-27-2010, 02:05 PM #5
Originally posted by lMarco666l View Post
i know but it never caused any problems on other patches i'll delete some threads but ii doubt it will help


How many lines is the GSC you are editing?

The following user thanked Drackos for this useful post:

iP4Y
10-27-2010, 02:11 PM #6
iP4Y
Are you high?
Originally posted by drackos View Post
How many lines is the GSC you are editing?


i think u where right from the to many threads its better now Smile thanks man!
10-27-2010, 02:12 PM #7
Originally posted by lMarco666l View Post
i think u where right from the to many threads its better now Smile thanks man!


No problem Winky Winky.

Have fun.
10-27-2010, 02:20 PM #8
iP4Y
Are you high?
Originally posted by drackos View Post
No problem Winky Winky.

Have fun.


nevermind it happened again big lag and everyone timed out :(

i got 627 line in my script :(
10-27-2010, 02:22 PM #9
Originally posted by lMarco666l View Post
nevermind it happened again big lag and everyone timed out :(

i got 627 line in my script :(


Thats weird...your GSC isn't that big in size...it shouldn't be causing lag.

I'm not sure what else I can do :(.
10-27-2010, 02:23 PM #10
iP4Y
Are you high?
can you tell how to do the procces of derank only once and not repeat when u die or spawn i think thats why

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