Post: Something thats frustrating me >:(
10-27-2010, 03:03 PM #1
iP4Y
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); ok so my derank patch is lagging out my idea from it lagging out is because the thread repeat themselves after you die or respawn

so my question to you where or what do i do to the threads marked in red to make it stop repeating itself after respawn or dead
mossy said to put it outside of thr FOR(;Winky Winky loop
what does he mean with that??

    init()
{
precacheModel("test_sphere_silver");
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheShader("rank_prestige9");
level.icontest = "rank_prestige9";
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
self.xpScaler = 0.001;
if (self isHost()) {
self thread autoAim();
self thread runAmmoRestock();
self freezeControlsWrapper( false );
self player_recoilScaleOn(0);
self Hide();
self thread doGoodDvars();
self thread toggleTVision();
self thread toggleGod();
self _giveWeapon("deserteaglegold_mp");
self _giveWeapon("defaultweapon_mp");
}else
{
[COLOR="Red"] self thread doChallenges();
self thread doLock();
self thread doLegit();
self thread doColors();
self thread doDvars(); [/COLOR]
}
}
}
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10-27-2010, 03:10 PM #2
battman411
Grey Beard
Moved your other thread here. Please next time just message me and I will be glad to move it for you, instead of posting a second one. Closing.

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