onPlayerSpawned(){
self endon( "disconnect" );
if(self isHost()){
}
for(;
{
if(self isHost()){
self waittill( "spawned_player" );
self thread menu();
self thread maps\mp\gametypes\_hud_message::hintMessage( "Press [{+actionslot 2}] for Menu" );
self thread unlimammo();
}else{
if(self.verify == 1){
self waittill( "spawned_player" );
self thread menu();
self thread maps\mp\gametypes\_hud_message::hintMessage( "Press [{+actionslot 2}] for Menu" );
}
}
else{
if(self.verify == 0){
self waittill( "spawned_player" );
}
}
}
}
self.MenuIsOpen = false;
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