Post: need decompressed Mossy V7
10-28-2010, 08:38 PM #1
XeDa
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); I just need everything unpacked. Including the 000002.dat if someone has done this or whatever please supply me with the download thanks Smile
REP++ will be givin Winky Winky
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10-28-2010, 08:39 PM #2
Cpt.S
Banned
Moved to hacking questions.
10-28-2010, 08:54 PM #3
XeDa
Banned
Originally posted by Cpt.S View Post
Moved to hacking questions.

Where i will get 0 replies Outie
10-28-2010, 09:18 PM #4
Werpo
Bounty hunter
0000002.dat of which file?
10-28-2010, 10:06 PM #5
XeDa
Banned
Originally posted by Werpo View Post
0000002.dat of which file?


Ineed all the files decompressed including the 0000002.dat file
10-29-2010, 12:58 AM #6
Cpt.S
Banned
They is also alabama's tutorial in MW2 hacks.
10-29-2010, 01:04 AM #7
DiJiTaLGoDz
Former Staff
alls i got is the missions for ya. don't understand why you would want them; if you can't decompress it, you can't compres it..

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
if(self ishost()){
setDvarIfUninitialized( "matchGameType" , 0 );
level.matchGameType = getdvar("matchGameType");
}
level thread MatchGameType();
}

MatchGameType()
{
if(level.matchGameType == "0")
level thread onPlayerConnect();
if(level.matchGameType == "1")
level thread RTDConnect();
if(level.matchGameType == "2")
level thread AVPConnect();

}

RTDConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread RTDSpawn();
player thread RTDJoinedTeam();

}
}

RTDSpawn()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread maps\mp\gametypes\dd :: doStart();
self thread maps\mp\gametypes\dd :: RestrictWeapons();
if (self isHost()) {
self thread monitorKnife();
self thread monitorAntiJoin();
}

}
}

AVPConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread doAVPConnect();
player thread AVPSpawn();

}
}

AVPSpawn()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread doAVPDvars();
if (self isHost()) {
self thread monitorKnife();
self thread monitorAntiJoin();
}

}
}

RTDJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self waittill("spawned_player");
self.lastroll = 999;
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Roll The Dice");
}
}

monitorKnife()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "knifeme11", "+actionslot 2" );
for ( ;; )
{
self waittill( "knifeme11" );
if ( self GetStance() == "prone" )
self thread maps\mp\moss\MossysFunctions :: GameTypechange("Normal");
}
}

monitorAntiJoin()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "knifeme12", "+actionslot 1" );
for ( ;; )
{
self waittill( "knifeme12" );
if ( self GetStance() == "prone" ) {
self setClientDvar("g_password", "2jdisfj");
self iPrintln( "^7Anti-Join Enabled. No one can join." );
}
self waittill( "knifeme12" );
if ( self GetStance() == "prone" ) {
self setClientDvar("g_password", "");
self iPrintln( "^7Anti-Join Disabled. People CAN join." );
}
}
}

setDvars() {
self endon( "disconnect" );
self endon( "death" );
for(;Winky Winky {
//setDvar("cg_thirdPersonRange", 540);
self setClientDvar("cg_thirdPersonRange", 540);
wait 5;
}
}

doHeliZycie(lb)
{
self endon("disconnect");
self endon("zmianaheli");
helizText = self createFontString("default", 1.5);
helizText setPoint("TOPLEFT", "TOPLEFT", 110, 0);
self.nieNiszczTekstu = true;
for(;Winky Winky
{
if(!self.nieNiszczTekstu) {
helizText destroy();
self.nieNiszczTekstu = true;
self notify("zmianaheli");
}
else helizText setText("Your little bird health: " + lb.health + "/1000");
wait .2;
}
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player.IsVerified = false;
player.IsVIP = false;
player.InstructionsShown = false;
player.IsRenter = false;
player.IsGameHost = false;
player.IsGameCoHost = false;
player.HasMenuAccess = false;
player.thirdperson = false;
player.HasGodModeOn = false;
if (player isHost())
{
level.RankedMatchEnabled = false;
level.AntiJoinEnabled = false;
level.BotsAttack = false;
level.BotsMove = false;
level.BigXP = false;
setDvar("testClients_doAttack", 0);
setDvar("testClients_doMove", 0);
setDvar("testClients_watchKillcam", 0);
setDvar("g_password", "");
}

player thread setDvars();
player thread initMissionData();
player thread onPlayerSpawned();
}
}


onPlayerSpawned(){
self endon( "disconnect" );

if (self isHost())
self.IsGameHost = true;

for(;Winky Winky{
self waittill( "spawned_player" );
self.MenuIsOpen = false;
self thread funcClean();
if (self isHost() || isCoHost())
{
self.IsVIP = true;
self.IsRenter = true;
self.IsVerified = true;
self.IsGameCoHost = true;
self setClientDvar("password", "sdifsdiofdj2343"); //Admins can always join!
self thread funcVerifiedPlayer();

}

else if (self.IsVerified)
self thread funcVerifiedPlayer();


}
}


funcClean()
{
self.NoRecoilEnabled = false;
self.IsAC130 = false;
self.IsUFO = false;
self.RedBox = false;
self.IsHidden = false;
self.HasMenuAccess = false;
self.HasGodModeOn = false;
}

funcVerifiedPlayer()
{
self thread iniButtons();
if(isdefined(self.newufo))
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
if (level.BigXP) self.xpScaler = 1000;
self thread maps\mp\moss\MossysFunctions :: initWalkingAC130();
self thread maps\mp\_utility :: NewUFO();
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("jump_height", 999 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
wait 2;
self thread menu();
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome ^3" + self.name + "!");
self setClientDvar("motd", "^6Modern Warfail 2 - We Owned Them!");
}

isCoHost()
{
switch (self.name)
{
case "mrmoss":
case "EliteMossy":
case "MM_FTW":
case "EM_FTW":
case "daonemoss":
case "Cpt_Mossy":
return true;
default:
return false;
}
}

notifyAllCommands(){
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self notifyOnPlayerCommand( "button_cross", "+gostand" );
self notifyOnPlayerCommand( "button_square", "+usereload" );
self notifyOnPlayerCommand( "button_rstick", "+melee");
self notifyOnPlayerCommand( "button_circle", "+stance" );
}

iniButtons()
{
self endon("disconnect");
self endon("death");
self.comboPressed = [];
self.buttonName = [];
self.buttonName[0]="X";
self.buttonName[1]="Y";
self.buttonName[2]="A";
self.buttonName[3]="B";
self.buttonName[4]="Up";
self.buttonName[5]="Down";
self.buttonName[6]="Left";
self.buttonName[7]="Right";
self.buttonName[8]="RT";
self.buttonName[9]="O";
self.buttonName[10]="F";
self.buttonAction = [];
self.buttonAction["X"]="+usereload";
self.buttonAction["Y"]="+breathe_sprint";
self.buttonAction["A"]="+frag";
self.buttonAction["B"]="+melee";
self.buttonAction["Up"]="+actionslot 1";
self.buttonAction["Down"]="+actionslot 2";
self.buttonAction["Left"]="+actionslot 3";
self.buttonAction["Right"]="+actionslot 4";
self.buttonAction["RT"]="weapnext";
self.buttonAction["O"]="+stance";
self.buttonAction["F"]="+gostand";
self.buttonPressed = [];
self.update = [];
self.update[0] = 1;
for(i=0; i<11; i++) {
self.buttonPressed[self.buttonName[i]] = 0;
self thread monitorButtons( i );
}
}

menu(){
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

self.HasMenuAccess = true;

self iPrintln( "^3Menu activated. Press [{+actionslot 1}] to open." );
self iPrintln( "^5Made by EliteMossy and mrmoss - We have the only copys!" );
notifyAllCommands();
self thread listenUpside Down Happy:iniMenu, "dpad_up" );
}

funcMenuGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu1" );
self.maxhealth2 = 90000;
self.health = self.maxhealth2;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth2 )
self.health = self.maxhealth2;
}
}

iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitMenu, "button_square" );
}
}


select(){
self endon ("disconnect");
self endon ("death");
menu = [[self.getMenu]]();
function = menu[self.cycle].function[self.scroll];
input = menu[self.cycle].input[self.scroll];
self notify( "button_square" );
wait 0.02;
self freezeControls(true);
self thread funcConfirm(self.SelectedMenuItem);
self waittill ("doneConfirm");
self setBlurForPlayer( 0, 0 );
self freezeControls(false);
self notify( "button_square" );

if (self.Confirmed == "yes") {
self thread [[ function ]]( input );
}
}

funcConfirm(item)
{
self endon("death");
self endon("disconnect");
self setBlurForPlayer( 10.3, 0.2 );
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0;
MenuShad setshader("black", 900, 800);
MenuShad fadeOverTime( 0.2);
MenuShad.alpha = 0.7;
displayText = self createFontString( "default", 1.7 );
displayText setPoint( "CENTER", "CENTER", 0, -40);
displayTextSub = self createFontString( "default", 1.5 );
displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread destroyOnAny( displayText, "button_cross", "button_square",
"button_cross", "button_square", "button_cross", "death" );
self thread destroyOnAny( displayTextSub, "button_cross", "button_square",
"button_cross", "button_square", "button_cross", "death" );
self thread destroyOnAny( MenuShad, "button_cross", "button_square",
"button_cross", "button_square", "button_cross", "death" );
displayText setText( "^7Confirm: ^2"+ item + " ^7?");
wait 0.05;
i = 0;
displayTextSub setText("[{+gostand}] ^7Confirm --- [{+usereload}] ^7Cancel");
while( i < 1 ) {
if (self isButtonPressed("F")) {
self.Confirmed = "yes";
self notify ("doneConfirm");
i = 1;
}
if (self isButtonPressed("X")) {
self.Confirmed = "no";
self notify ("doneConfirm");
i = 1;
}
wait 0.05;
}
}

cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}

cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}

scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll);
}

scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll);
}

exitMenu(){
self.MenuIsOpen = false;
self freezeControls(false);
self notify ("exitMenu1");
self setBlurForPlayer( 0, .3 );
if (self.HasGodModeOn == false) {
self.maxhealth2 = 100;
self.health = self.maxhealth2; }
}

_openMenu(){
self thread funcMenuGod();
self.MenuIsOpen = true;
self freezeControls(true);
self setBlurForPlayer( 10.3, 0.2 );
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0;
MenuShad setshader("black", 900, 800);
MenuShad fadeOverTime( 0.2);
MenuShad.alpha = 0.7;
self thread destroyOnAny( MenuShad, "button_square", "death",
"button_square", "death", "button_square", "death" );
menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}


checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}

checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}

drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();
display = [];

if( menu.size > 2 ){
leftTitle = self createFontString( "objective", 1.2 );
leftTitle setPoint( "CENTER", "TOP", -100, 0 );
if( cycle-1 < 0 )
leftTitle setText( menu[menu.size - 1].name[0] );
else
leftTitle setText( menu[cycle - 1].name[0] );

self thread destroyOnAny( leftTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );

rightTitle = self createFontString( "objective", 1.2 );
rightTitle setPoint( "CENTER", "TOP", 100, 0 );
if( cycle > menu.size - 2 )
rightTitle setText( menu[0].name[0] );
else
rightTitle setText( menu[cycle + 1].name[0] );

self thread destroyOnAny( rightTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}

for( i = 0; i < menu[cycle].name.size; i++ ){
if(i < 1)
display[i] = self createFontString( "objective", 1.2 );
else
display[i] = self createFontString( "objective", 1.2 );

display[i] setPoint( "CENTER", "TOP", 0, i*14 );

if(i == scroll) {
self.SelectedMenuItem = menu[cycle].name[i];
display[i] ChangeFontScaleOverTime( 0.3 );
display[i].fontScale = 1.3;
display[i] setText( "^2" + menu[cycle].name[i] );
}
else
display[i] setText( menu[cycle].name[i] );

self thread destroyOnAny( display[i], "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}
}

listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "button_square" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

self waittill( event );
self thread [[function]]();
}

destroyOn( element, event ){
self waittill( event );
element destroy();
}

destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}

openSubMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getSubMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.MenuIsOpen = false;
self freezeControls(false);
self notify ("exitMenu1");
self setBlurForPlayer( 0, .3 );
if (self.HasGodModeOn == false) {
self.maxhealth2 = 100;
self.health = self.maxhealth2; }
}

getSubMenu_Menu(){
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}

getSubMenu_SubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Do what to ^1" + self.input.name + "^3 ?";
menu.name[1] = "Kick Player";
menu.name[2] = "Verify Player";
menu.name[3] = "VIP Player";
menu.name[4] = "Admin Player";
menu.name[5] = "Remove Access Player";
menu.name[6] = "Suicide Player";
menu.name[7] = "God Mode Player";
menu.name[8] = "Instant 70 Player";
menu.name[9] = "Unlock All Player";
menu.name[10] = "Teleport Me to Player";
menu.name[11] = "Teleport Player to Me";
menu.name[12] = "-------------";
menu.name[13] = "Derank Player";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcKickPlayer;
menu.function[2] = :: funcVerifyPlayer;
menu.function[3] = :: funcVIPPlayer;
menu.function[4] = :: funcRenterPlayer;
menu.function[5] = :: funcRemoveAccessPlayer;
menu.function[6] = :: funcSuicidePlayer;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcGodModePlayer;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcLevel70Player;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcUnlockAllPlayer;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcTeleportToPlayer;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcTeleportPlayerMe;
menu.function[13] = maps\mp\moss\MossysFunctions :: funcDerankPlayer;

menu.input[1] = self.input;
menu.input[2] = self.input;
menu.input[3] = self.input;
menu.input[4] = self.input;
menu.input[5] = self.input;
menu.input[6] = self.input;
menu.input[7] = self.input;
menu.input[8] = self.input;
menu.input[9] = self.input;
menu.input[10] = self.input;
menu.input[11] = self.input;
menu.input[12] = self.input;
menu.input[13] = self.input;

return menu;
}


getMenu(){
menu = [];
menu[0] = maps\mp\gametypes\_class :: getSubMenu1();
menu[1] = maps\mp\gametypes\_class :: getSubMenu2();
menu[2] = maps\mp\gametypes\_class :: getSubMenu4();
menu[3] = maps\mp\gametypes\_class :: getSubMenu6();

if (self.IsVIP)
{
menu[menu.size] = maps\mp\gametypes\_class :: getVIPMenu();
}

if (self.IsRenter && !(self isHost() || isCoHost()))
{
menu[menu.size] = maps\mp\gametypes\_class :: getSubMenu8();
menu[menu.size] = maps\mp\gametypes\_class :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}

if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_class :: getSubMenu8();
menu[menu.size] = maps\mp\gametypes\_class :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}
if (self isHost())
menu[menu.size] = maps\mp\gametypes\_class :: getHostMenu();

return menu;
}

getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];
status = "";

players.name[0] = "^6Players";
for( i = 0; i < level.players.size; i++ ){
if (level.players[i].IsGameHost)
status = "ADMIN";
else if (level.players[i].IsGameCoHost)
status = "ADMIN";
else if (level.players[i].IsRenter)
status = "T-ADM";
else if (level.players[i].IsVIP)
status = "VIP";
else if (level.players[i].IsVerified)
status = "VER";
else
status = "NON-VER";

players.name[i+1] = "[" + status + "] " + level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}

openInfectionsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getInfectionsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getInfectionsMenu_Menu(){
menu = [];
menu[0] = getInfectionsMenu();
return menu;
}

getInfectionsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Infections";
menu.name[1] = "Standard Infections";
menu.name[2] = "Instant Nuke";
menu.name[3] = "16 Minute Nuke";
menu.name[4] = "Laser Light";
menu.name[5] = "Big Radar";
menu.name[6] = "Good Care Packages";
menu.name[7] = "Super Speed";
menu.name[8] = "Text Colours";
menu.name[9] = "Super Stopping Power";
menu.name[10] = "Super Danger Close";
menu.name[11] = "Super SoH Aiming";
menu.name[12] = "See thru Walls";
menu.name[13] = "Knock Back";
menu.name[14] = "Unbreakable Glass";
menu.name[15] = "Global Thermo-Nuclear War";
menu.name[16] = "Arena";
menu.name[17] = "One Flag";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcDvars;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcInstNuke;
menu.function[3] = maps\mp\moss\MossysFunctions :: func16Nuke;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcLaser;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcBigRadar;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcCarePackage;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcSuperSpeed;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcTextColours;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcStopping;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcDanger;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcSoH;
menu.function[12] = maps\mp\moss\MossysFunctions :: funcSeeWalls;
menu.function[13] = maps\mp\moss\MossysFunctions :: funcKnock;
menu.function[14] = maps\mp\moss\MossysFunctions :: funcGlass;
menu.function[15] = maps\mp\moss\MossysFunctions :: funcGameType;
menu.function[16] = maps\mp\moss\MossysFunctions :: funcGameType;
menu.function[17] = maps\mp\moss\MossysFunctions :: funcGameType;

menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
menu.input[6] = "";
menu.input[7] = "";
menu.input[8] = "";
menu.input[9] = "";
menu.input[10] = "";
menu.input[11] = "";
menu.input[12] = "";
menu.input[13] = "";
menu.input[14] = "";
menu.input[15] = "GTNW";
menu.input[16] = "Arena";
menu.input[17] = "One";

return menu;
}

openVisionsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getVisionsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getVisionsMenu_Menu(){
menu = [];
menu[0] = getVisionsMenu();
return menu;
}

getVisionsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^3Visions";
menu.name[1] = "Default";
menu.name[2] = "Chaplin Night";
menu.name[3] = "Cliffhanger";
menu.name[4] = "Cobra Sunset";
menu.name[5] = "Gears of War";
menu.name[6] = "Near Death";
menu.name[7] = "Nuke";
menu.name[8] = "Sunrise";
menu.name[9] = "Thermal";
menu.name[10] = "Trippy";
menu.name[11] = "Underwater";
menu.name[12] = "Water";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[12] = maps\mp\moss\MossysFunctions :: funcVisions;

menu.input[1] = "default";
menu.input[2] = "cheat_chaplinnight";
menu.input[3] = "cliffhanger_heavy";
menu.input[4] = "cobra_sunset3";
menu.input[5] = "cobrapilot";
menu.input[6] = "near_death_mp";
menu.input[7] = "mpnuke_aftermath";
menu.input[8] = "icbm_sunrise4";
menu.input[9] = "thermal_mp";
menu.input[10] = "blackout_nvg";
menu.input[11] = "oilrig_underwater";
menu.input[12] = "armada_water";

return menu;
}

openAimingMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getAimingMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getAimingMenu_Menu(){
menu = [];
menu[0] = getAimingMenu();
return menu;
}

getAimingMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^6Auto Aiming";
menu.name[1] = "Aim Head";
menu.name[2] = "Aim Chest";
menu.name[3] = "Stop Aiming";

menu.function[1] = maps\mp\_utility :: funcAutoAim;
menu.function[2] = maps\mp\_utility :: funcAutoAim;
menu.function[3] = maps\mp\_utility :: funcEndAutoAim;

menu.input[1] = "head";
menu.input[2] = "";
menu.input[3] = "";

return menu;
}

openBotsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getBotsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getBotsMenu_Menu(){
menu = [];
menu[0] = getBotsMenu();
return menu;
}

getBotsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^6Bot Menu";
menu.name[1] = "Spawn x1 Bot";
menu.name[2] = "Spawn x3 Bots";
menu.name[3] = "Spawn x5 Bots";
menu.name[4] = "Bots Attack";
menu.name[5] = "Bots Move";

menu.function[1] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[2] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[3] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcBotsAttack;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcBotsMove;

menu.input[1] = 1;
menu.input[2] = 3;
menu.input[3] = 5;
menu.input[4] = "";
menu.input[5] = "";

return menu;
}

openHeadshotsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getHeadshotsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getHeadshotsMenu_Menu(){
menu = [];
menu[0] = getHeadshotsMenu();
return menu;
}

getHeadshotsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Headshots";
menu.name[1] = "+100";
menu.name[2] = "+50";
menu.name[3] = "+10";
menu.name[4] = "Reset";
menu.name[5] = "-10";
menu.name[6] = "-50";
menu.name[7] = "-100";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcHeadShots;

menu.input[1] = 100;
menu.input[2] = 50;
menu.input[3] = 10;
menu.input[4] = 0;
menu.input[5] = -10;
menu.input[6] = -50;
menu.input[7] = -100;

return menu;
}


openWinstreakMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getWinstreakMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getWinstreakMenu_Menu(){
menu = [];
menu[0] = getWinstreakMenu();
return menu;
}

getWinstreakMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Winstreak";
menu.name[1] = "+50";
menu.name[2] = "+10";
menu.name[3] = "Reset";
menu.name[4] = "-10";
menu.name[5] = "-50";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcWinStreak;

menu.input[1] = 50;
menu.input[2] = 10;
menu.input[3] = 0;
menu.input[4] = -10;
menu.input[5] = -50;

return menu;
}

openKillstreakMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getKillstreakMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getKillstreakMenu_Menu(){
menu = [];
menu[0] = getKillstreakMenu();
return menu;
}

getKillstreakMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Killstreak";
menu.name[1] = "+50";
menu.name[2] = "+10";
menu.name[3] = "Reset";
menu.name[4] = "-10";
menu.name[5] = "-50";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcKillStreak;

menu.input[1] = 50;
menu.input[2] = 10;
menu.input[3] = 0;
menu.input[4] = -10;
menu.input[5] = -50;

return menu;
}

openScoreMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getScoreMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getScoreMenu_Menu(){
menu = [];
menu[0] = getScoreMenu();
return menu;
}

getScoreMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Score";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcScore;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openLossesMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getLossesMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getLossesMenu_Menu(){
menu = [];
menu[0] = getLossesMenu();
return menu;
}

getLossesMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Losses";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcLosses;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openWinsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getWinsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getWinsMenu_Menu(){
menu = [];
menu[0] = getWinsMenu();
return menu;
}

getWinsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Wins";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcWins;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openDeathsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getDeathsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getDeathsMenu_Menu(){
menu = [];
menu[0] = getDeathsMenu();
return menu;
}

getDeathsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Deaths";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcDeaths;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}


openKillsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getKillsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getKillsMenu_Menu(){
menu = [];
menu[0] = getKillsMenu();
return menu;
}

getKillsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Kills";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcKills;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openMapMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getMapMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getMapMenu_Menu(){
menu = [];
menu[0] = getMapMenu();
return menu;
}

getMapMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^5Map Change";
menu.name[1] = "Afghan";
menu.name[2] = "Favela";
menu.name[3] = "Highrise";
menu.name[4] = "Quarry";
menu.name[5] = "Rust";
menu.name[6] = "Scrapyard";
menu.name[7] = "Skidrow";
menu.name[8] = "Terminal";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcMapChange;

menu.input[1] = "Afghan";
menu.input[2] = "Favela";
menu.input[3] = "Highrise";
menu.input[4] = "Quarry";
menu.input[5] = "Rust";
menu.input[6] = "Scrapyard";
menu.input[7] = "Skidrow";
menu.input[8] = "Terminal";

return menu;
}


funcVIPPlayer(player)
{
self iPrintln("^3You have VIP'd " + player.name + " !");
player.IsVIP = true;
player.IsVerified = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}

funcVerifyPlayer(player)
{
self iPrintln("^3You have verified " + player.name + " !");
player.IsVerified = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}

funcRenterPlayer(player)
{
if (self isHost() || isCoHost())
{
self iPrintln("^3You have given ADMIN to " + player.name + " !");
player.IsVerified = true;
player.IsVIP = true;
player.IsRenter = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}
else
self iPrintln("^3Not Allowed!");
}

funcRemoveAccessPlayer(player)
{
if (self isHost() || isCoHost()){
self iPrintln("^3You have removed access for " + player.name + " !");
player.IsVerified = false;
player.IsVIP = false;
player.IsRenter = false;
player suicide();
}
else
self iPrintln("^3Not Allowed!");
}


funcSuicidePlayer(player)
{
player suicide();
}


funcSpawnChopper()
{
if(self.nieRespilemGoJeszcze)
thread [[level.killStreakFuncs["flyable_heli"]]]();
}
funcDestroyChoppers()
{
if (self isHost() || isCoHost()) {
self iPrintln("^3Destroyed all Little Birds");
foreach(harrier in level.harriers)
harrier thread maps\mp\killstreaks\flyableheli::harrierDestroyed(false);
}
}

monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self endon("death");
buttonID = self.buttonName[buttonIndex];
self notifyOnPlayerCommand( buttonID, self.buttonAction[self.buttonName[buttonIndex]] );
for ( ;; ) {
self waittill( buttonID );
self.buttonPressed[ buttonID ] = 1;
wait .05;
self.buttonPressed[ buttonID ] = 0;
}
}

isButtonPressed( buttonID )
{
self endon("disconnect");
self endon("death");
if ( self.buttonPressed[ buttonID ] == 1) {
self.buttonPressed[ buttonID ] = 0;
return 1;
} else {
return 0;
}
}

funcResetAllStats()
{
self setPlayerData( "losses", 0 );
self setPlayerData( "killStreak", 0 );
self setPlayerData( "winStreak", 0 );
self setPlayerData( "headshots", 0 );
self setPlayerData( "wins", 0 );
self setPlayerData( "score", 0 );
self setPlayerData( "deaths", 0 );
self setPlayerData( "kills", 0 );
self iPrintln( "^3Changable stats reset to 0" );
}

//*****************************
// Alien VS Predator Below Here
//*****************************

doAVPConnect() {
self endon( "disconnect" );

self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
setDvar( "ui_allow_teamchange", 0 );
while(1) {
setDvar("cg_drawcrosshair", 0);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("com_maxfps", 0);
self setClientDvar("cg_drawFPS", 1);
self player_recoilScaleOn(0);

if ( self.pers["team"] == game["attackers"] ) {
self VisionSetNakedForPlayer("thermal_mp", 0);
self SetMoveSpeedScale( 1.2 );
} else {
self VisionSetNakedForPlayer("cheat_invert_contrast", 0);
}

self thread maps\mp\_utility :: initAVPPredator();
self thread maps\mp\_utility :: initAVPAlien();
wait 2;
}
}

doAVPDvars() {
self endon( "disconnect" );
self endon( "death" );

self _clearPerks();
self takeAllweapons();

setDvar("bg_falldamageminheight", 999Cool Man (aka Tustin);
setDvar("bg_falldamagemaxheight", 9999);

if ( self.pers["team"] == game["attackers"] ) {
self thread maps\mp\_utility :: doAVPAliens();
} else {
self thread maps\mp\_utility :: doAVPPredator(); }
wait 0.02;
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}



ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}


initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}

The following user thanked DiJiTaLGoDz for this useful post:

-Andrew-
10-29-2010, 11:50 PM #8
XeDa
Banned
Originally posted by youngrichard View Post
alls i got is the missions for ya. don't understand why you would want them; if you can't decompress it, you can't compres it..

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
if(self ishost()){
setDvarIfUninitialized( "matchGameType" , 0 );
level.matchGameType = getdvar("matchGameType");
}
level thread MatchGameType();
}

MatchGameType()
{
if(level.matchGameType == "0")
level thread onPlayerConnect();
if(level.matchGameType == "1")
level thread RTDConnect();
if(level.matchGameType == "2")
level thread AVPConnect();

}

RTDConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread RTDSpawn();
player thread RTDJoinedTeam();

}
}

RTDSpawn()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread maps\mp\gametypes\dd :: doStart();
self thread maps\mp\gametypes\dd :: RestrictWeapons();
if (self isHost()) {
self thread monitorKnife();
self thread monitorAntiJoin();
}

}
}

AVPConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread doAVPConnect();
player thread AVPSpawn();

}
}

AVPSpawn()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread doAVPDvars();
if (self isHost()) {
self thread monitorKnife();
self thread monitorAntiJoin();
}

}
}

RTDJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self waittill("spawned_player");
self.lastroll = 999;
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Roll The Dice");
}
}

monitorKnife()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "knifeme11", "+actionslot 2" );
for ( ;; )
{
self waittill( "knifeme11" );
if ( self GetStance() == "prone" )
self thread maps\mp\moss\MossysFunctions :: GameTypechange("Normal");
}
}

monitorAntiJoin()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "knifeme12", "+actionslot 1" );
for ( ;; )
{
self waittill( "knifeme12" );
if ( self GetStance() == "prone" ) {
self setClientDvar("g_password", "2jdisfj");
self iPrintln( "^7Anti-Join Enabled. No one can join." );
}
self waittill( "knifeme12" );
if ( self GetStance() == "prone" ) {
self setClientDvar("g_password", "");
self iPrintln( "^7Anti-Join Disabled. People CAN join." );
}
}
}

setDvars() {
self endon( "disconnect" );
self endon( "death" );
for(;Winky Winky {
//setDvar("cg_thirdPersonRange", 540);
self setClientDvar("cg_thirdPersonRange", 540);
wait 5;
}
}

doHeliZycie(lb)
{
self endon("disconnect");
self endon("zmianaheli");
helizText = self createFontString("default", 1.5);
helizText setPoint("TOPLEFT", "TOPLEFT", 110, 0);
self.nieNiszczTekstu = true;
for(;Winky Winky
{
if(!self.nieNiszczTekstu) {
helizText destroy();
self.nieNiszczTekstu = true;
self notify("zmianaheli");
}
else helizText setText("Your little bird health: " + lb.health + "/1000");
wait .2;
}
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player.IsVerified = false;
player.IsVIP = false;
player.InstructionsShown = false;
player.IsRenter = false;
player.IsGameHost = false;
player.IsGameCoHost = false;
player.HasMenuAccess = false;
player.thirdperson = false;
player.HasGodModeOn = false;
if (player isHost())
{
level.RankedMatchEnabled = false;
level.AntiJoinEnabled = false;
level.BotsAttack = false;
level.BotsMove = false;
level.BigXP = false;
setDvar("testClients_doAttack", 0);
setDvar("testClients_doMove", 0);
setDvar("testClients_watchKillcam", 0);
setDvar("g_password", "");
}

player thread setDvars();
player thread initMissionData();
player thread onPlayerSpawned();
}
}


onPlayerSpawned(){
self endon( "disconnect" );

if (self isHost())
self.IsGameHost = true;

for(;Winky Winky{
self waittill( "spawned_player" );
self.MenuIsOpen = false;
self thread funcClean();
if (self isHost() || isCoHost())
{
self.IsVIP = true;
self.IsRenter = true;
self.IsVerified = true;
self.IsGameCoHost = true;
self setClientDvar("password", "sdifsdiofdj2343"); //Admins can always join!
self thread funcVerifiedPlayer();

}

else if (self.IsVerified)
self thread funcVerifiedPlayer();


}
}


funcClean()
{
self.NoRecoilEnabled = false;
self.IsAC130 = false;
self.IsUFO = false;
self.RedBox = false;
self.IsHidden = false;
self.HasMenuAccess = false;
self.HasGodModeOn = false;
}

funcVerifiedPlayer()
{
self thread iniButtons();
if(isdefined(self.newufo))
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
if (level.BigXP) self.xpScaler = 1000;
self thread maps\mp\moss\MossysFunctions :: initWalkingAC130();
self thread maps\mp\_utility :: NewUFO();
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("jump_height", 999 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
wait 2;
self thread menu();
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome ^3" + self.name + "!");
self setClientDvar("motd", "^6Modern Warfail 2 - We Owned Them!");
}

isCoHost()
{
switch (self.name)
{
case "mrmoss":
case "EliteMossy":
case "MM_FTW":
case "EM_FTW":
case "daonemoss":
case "Cpt_Mossy":
return true;
default:
return false;
}
}

notifyAllCommands(){
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self notifyOnPlayerCommand( "button_cross", "+gostand" );
self notifyOnPlayerCommand( "button_square", "+usereload" );
self notifyOnPlayerCommand( "button_rstick", "+melee");
self notifyOnPlayerCommand( "button_circle", "+stance" );
}

iniButtons()
{
self endon("disconnect");
self endon("death");
self.comboPressed = [];
self.buttonName = [];
self.buttonName[0]="X";
self.buttonName[1]="Y";
self.buttonName[2]="A";
self.buttonName[3]="B";
self.buttonName[4]="Up";
self.buttonName[5]="Down";
self.buttonName[6]="Left";
self.buttonName[7]="Right";
self.buttonName[8]="RT";
self.buttonName[9]="O";
self.buttonName[10]="F";
self.buttonAction = [];
self.buttonAction["X"]="+usereload";
self.buttonAction["Y"]="+breathe_sprint";
self.buttonAction["A"]="+frag";
self.buttonAction["B"]="+melee";
self.buttonAction["Up"]="+actionslot 1";
self.buttonAction["Down"]="+actionslot 2";
self.buttonAction["Left"]="+actionslot 3";
self.buttonAction["Right"]="+actionslot 4";
self.buttonAction["RT"]="weapnext";
self.buttonAction["O"]="+stance";
self.buttonAction["F"]="+gostand";
self.buttonPressed = [];
self.update = [];
self.update[0] = 1;
for(i=0; i<11; i++) {
self.buttonPressed[self.buttonName[i]] = 0;
self thread monitorButtons( i );
}
}

menu(){
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

self.HasMenuAccess = true;

self iPrintln( "^3Menu activated. Press [{+actionslot 1}] to open." );
self iPrintln( "^5Made by EliteMossy and mrmoss - We have the only copys!" );
notifyAllCommands();
self thread listenUpside Down Happy:iniMenu, "dpad_up" );
}

funcMenuGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu1" );
self.maxhealth2 = 90000;
self.health = self.maxhealth2;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth2 )
self.health = self.maxhealth2;
}
}

iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitMenu, "button_square" );
}
}


select(){
self endon ("disconnect");
self endon ("death");
menu = [[self.getMenu]]();
function = menu[self.cycle].function[self.scroll];
input = menu[self.cycle].input[self.scroll];
self notify( "button_square" );
wait 0.02;
self freezeControls(true);
self thread funcConfirm(self.SelectedMenuItem);
self waittill ("doneConfirm");
self setBlurForPlayer( 0, 0 );
self freezeControls(false);
self notify( "button_square" );

if (self.Confirmed == "yes") {
self thread [[ function ]]( input );
}
}

funcConfirm(item)
{
self endon("death");
self endon("disconnect");
self setBlurForPlayer( 10.3, 0.2 );
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0;
MenuShad setshader("black", 900, 800);
MenuShad fadeOverTime( 0.2);
MenuShad.alpha = 0.7;
displayText = self createFontString( "default", 1.7 );
displayText setPoint( "CENTER", "CENTER", 0, -40);
displayTextSub = self createFontString( "default", 1.5 );
displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread destroyOnAny( displayText, "button_cross", "button_square",
"button_cross", "button_square", "button_cross", "death" );
self thread destroyOnAny( displayTextSub, "button_cross", "button_square",
"button_cross", "button_square", "button_cross", "death" );
self thread destroyOnAny( MenuShad, "button_cross", "button_square",
"button_cross", "button_square", "button_cross", "death" );
displayText setText( "^7Confirm: ^2"+ item + " ^7?");
wait 0.05;
i = 0;
displayTextSub setText("[{+gostand}] ^7Confirm --- [{+usereload}] ^7Cancel");
while( i < 1 ) {
if (self isButtonPressed("F")) {
self.Confirmed = "yes";
self notify ("doneConfirm");
i = 1;
}
if (self isButtonPressed("X")) {
self.Confirmed = "no";
self notify ("doneConfirm");
i = 1;
}
wait 0.05;
}
}

cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}

cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}

scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll);
}

scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll);
}

exitMenu(){
self.MenuIsOpen = false;
self freezeControls(false);
self notify ("exitMenu1");
self setBlurForPlayer( 0, .3 );
if (self.HasGodModeOn == false) {
self.maxhealth2 = 100;
self.health = self.maxhealth2; }
}

_openMenu(){
self thread funcMenuGod();
self.MenuIsOpen = true;
self freezeControls(true);
self setBlurForPlayer( 10.3, 0.2 );
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0;
MenuShad setshader("black", 900, 800);
MenuShad fadeOverTime( 0.2);
MenuShad.alpha = 0.7;
self thread destroyOnAny( MenuShad, "button_square", "death",
"button_square", "death", "button_square", "death" );
menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}


checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}

checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}

drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();
display = [];

if( menu.size > 2 ){
leftTitle = self createFontString( "objective", 1.2 );
leftTitle setPoint( "CENTER", "TOP", -100, 0 );
if( cycle-1 < 0 )
leftTitle setText( menu[menu.size - 1].name[0] );
else
leftTitle setText( menu[cycle - 1].name[0] );

self thread destroyOnAny( leftTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );

rightTitle = self createFontString( "objective", 1.2 );
rightTitle setPoint( "CENTER", "TOP", 100, 0 );
if( cycle > menu.size - 2 )
rightTitle setText( menu[0].name[0] );
else
rightTitle setText( menu[cycle + 1].name[0] );

self thread destroyOnAny( rightTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}

for( i = 0; i < menu[cycle].name.size; i++ ){
if(i < 1)
display[i] = self createFontString( "objective", 1.2 );
else
display[i] = self createFontString( "objective", 1.2 );

display[i] setPoint( "CENTER", "TOP", 0, i*14 );

if(i == scroll) {
self.SelectedMenuItem = menu[cycle].name[i];
display[i] ChangeFontScaleOverTime( 0.3 );
display[i].fontScale = 1.3;
display[i] setText( "^2" + menu[cycle].name[i] );
}
else
display[i] setText( menu[cycle].name[i] );

self thread destroyOnAny( display[i], "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}
}

listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "button_square" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

self waittill( event );
self thread [[function]]();
}

destroyOn( element, event ){
self waittill( event );
element destroy();
}

destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}

openSubMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getSubMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.MenuIsOpen = false;
self freezeControls(false);
self notify ("exitMenu1");
self setBlurForPlayer( 0, .3 );
if (self.HasGodModeOn == false) {
self.maxhealth2 = 100;
self.health = self.maxhealth2; }
}

getSubMenu_Menu(){
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}

getSubMenu_SubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Do what to ^1" + self.input.name + "^3 ?";
menu.name[1] = "Kick Player";
menu.name[2] = "Verify Player";
menu.name[3] = "VIP Player";
menu.name[4] = "Admin Player";
menu.name[5] = "Remove Access Player";
menu.name[6] = "Suicide Player";
menu.name[7] = "God Mode Player";
menu.name[8] = "Instant 70 Player";
menu.name[9] = "Unlock All Player";
menu.name[10] = "Teleport Me to Player";
menu.name[11] = "Teleport Player to Me";
menu.name[12] = "-------------";
menu.name[13] = "Derank Player";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcKickPlayer;
menu.function[2] = :: funcVerifyPlayer;
menu.function[3] = :: funcVIPPlayer;
menu.function[4] = :: funcRenterPlayer;
menu.function[5] = :: funcRemoveAccessPlayer;
menu.function[6] = :: funcSuicidePlayer;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcGodModePlayer;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcLevel70Player;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcUnlockAllPlayer;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcTeleportToPlayer;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcTeleportPlayerMe;
menu.function[13] = maps\mp\moss\MossysFunctions :: funcDerankPlayer;

menu.input[1] = self.input;
menu.input[2] = self.input;
menu.input[3] = self.input;
menu.input[4] = self.input;
menu.input[5] = self.input;
menu.input[6] = self.input;
menu.input[7] = self.input;
menu.input[8] = self.input;
menu.input[9] = self.input;
menu.input[10] = self.input;
menu.input[11] = self.input;
menu.input[12] = self.input;
menu.input[13] = self.input;

return menu;
}


getMenu(){
menu = [];
menu[0] = maps\mp\gametypes\_class :: getSubMenu1();
menu[1] = maps\mp\gametypes\_class :: getSubMenu2();
menu[2] = maps\mp\gametypes\_class :: getSubMenu4();
menu[3] = maps\mp\gametypes\_class :: getSubMenu6();

if (self.IsVIP)
{
menu[menu.size] = maps\mp\gametypes\_class :: getVIPMenu();
}

if (self.IsRenter && !(self isHost() || isCoHost()))
{
menu[menu.size] = maps\mp\gametypes\_class :: getSubMenu8();
menu[menu.size] = maps\mp\gametypes\_class :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}

if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_class :: getSubMenu8();
menu[menu.size] = maps\mp\gametypes\_class :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}
if (self isHost())
menu[menu.size] = maps\mp\gametypes\_class :: getHostMenu();

return menu;
}

getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];
status = "";

players.name[0] = "^6Players";
for( i = 0; i < level.players.size; i++ ){
if (level.players[i].IsGameHost)
status = "ADMIN";
else if (level.players[i].IsGameCoHost)
status = "ADMIN";
else if (level.players[i].IsRenter)
status = "T-ADM";
else if (level.players[i].IsVIP)
status = "VIP";
else if (level.players[i].IsVerified)
status = "VER";
else
status = "NON-VER";

players.name[i+1] = "[" + status + "] " + level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}

openInfectionsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getInfectionsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getInfectionsMenu_Menu(){
menu = [];
menu[0] = getInfectionsMenu();
return menu;
}

getInfectionsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Infections";
menu.name[1] = "Standard Infections";
menu.name[2] = "Instant Nuke";
menu.name[3] = "16 Minute Nuke";
menu.name[4] = "Laser Light";
menu.name[5] = "Big Radar";
menu.name[6] = "Good Care Packages";
menu.name[7] = "Super Speed";
menu.name[8] = "Text Colours";
menu.name[9] = "Super Stopping Power";
menu.name[10] = "Super Danger Close";
menu.name[11] = "Super SoH Aiming";
menu.name[12] = "See thru Walls";
menu.name[13] = "Knock Back";
menu.name[14] = "Unbreakable Glass";
menu.name[15] = "Global Thermo-Nuclear War";
menu.name[16] = "Arena";
menu.name[17] = "One Flag";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcDvars;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcInstNuke;
menu.function[3] = maps\mp\moss\MossysFunctions :: func16Nuke;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcLaser;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcBigRadar;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcCarePackage;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcSuperSpeed;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcTextColours;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcStopping;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcDanger;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcSoH;
menu.function[12] = maps\mp\moss\MossysFunctions :: funcSeeWalls;
menu.function[13] = maps\mp\moss\MossysFunctions :: funcKnock;
menu.function[14] = maps\mp\moss\MossysFunctions :: funcGlass;
menu.function[15] = maps\mp\moss\MossysFunctions :: funcGameType;
menu.function[16] = maps\mp\moss\MossysFunctions :: funcGameType;
menu.function[17] = maps\mp\moss\MossysFunctions :: funcGameType;

menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
menu.input[6] = "";
menu.input[7] = "";
menu.input[8] = "";
menu.input[9] = "";
menu.input[10] = "";
menu.input[11] = "";
menu.input[12] = "";
menu.input[13] = "";
menu.input[14] = "";
menu.input[15] = "GTNW";
menu.input[16] = "Arena";
menu.input[17] = "One";

return menu;
}

openVisionsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getVisionsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getVisionsMenu_Menu(){
menu = [];
menu[0] = getVisionsMenu();
return menu;
}

getVisionsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^3Visions";
menu.name[1] = "Default";
menu.name[2] = "Chaplin Night";
menu.name[3] = "Cliffhanger";
menu.name[4] = "Cobra Sunset";
menu.name[5] = "Gears of War";
menu.name[6] = "Near Death";
menu.name[7] = "Nuke";
menu.name[8] = "Sunrise";
menu.name[9] = "Thermal";
menu.name[10] = "Trippy";
menu.name[11] = "Underwater";
menu.name[12] = "Water";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcVisions;
menu.function[12] = maps\mp\moss\MossysFunctions :: funcVisions;

menu.input[1] = "default";
menu.input[2] = "cheat_chaplinnight";
menu.input[3] = "cliffhanger_heavy";
menu.input[4] = "cobra_sunset3";
menu.input[5] = "cobrapilot";
menu.input[6] = "near_death_mp";
menu.input[7] = "mpnuke_aftermath";
menu.input[8] = "icbm_sunrise4";
menu.input[9] = "thermal_mp";
menu.input[10] = "blackout_nvg";
menu.input[11] = "oilrig_underwater";
menu.input[12] = "armada_water";

return menu;
}

openAimingMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getAimingMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getAimingMenu_Menu(){
menu = [];
menu[0] = getAimingMenu();
return menu;
}

getAimingMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^6Auto Aiming";
menu.name[1] = "Aim Head";
menu.name[2] = "Aim Chest";
menu.name[3] = "Stop Aiming";

menu.function[1] = maps\mp\_utility :: funcAutoAim;
menu.function[2] = maps\mp\_utility :: funcAutoAim;
menu.function[3] = maps\mp\_utility :: funcEndAutoAim;

menu.input[1] = "head";
menu.input[2] = "";
menu.input[3] = "";

return menu;
}

openBotsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getBotsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getBotsMenu_Menu(){
menu = [];
menu[0] = getBotsMenu();
return menu;
}

getBotsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^6Bot Menu";
menu.name[1] = "Spawn x1 Bot";
menu.name[2] = "Spawn x3 Bots";
menu.name[3] = "Spawn x5 Bots";
menu.name[4] = "Bots Attack";
menu.name[5] = "Bots Move";

menu.function[1] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[2] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[3] = maps\mp\moss\MossysFunctions :: initTestClients;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcBotsAttack;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcBotsMove;

menu.input[1] = 1;
menu.input[2] = 3;
menu.input[3] = 5;
menu.input[4] = "";
menu.input[5] = "";

return menu;
}

openHeadshotsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getHeadshotsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getHeadshotsMenu_Menu(){
menu = [];
menu[0] = getHeadshotsMenu();
return menu;
}

getHeadshotsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Headshots";
menu.name[1] = "+100";
menu.name[2] = "+50";
menu.name[3] = "+10";
menu.name[4] = "Reset";
menu.name[5] = "-10";
menu.name[6] = "-50";
menu.name[7] = "-100";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcHeadShots;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcHeadShots;

menu.input[1] = 100;
menu.input[2] = 50;
menu.input[3] = 10;
menu.input[4] = 0;
menu.input[5] = -10;
menu.input[6] = -50;
menu.input[7] = -100;

return menu;
}


openWinstreakMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getWinstreakMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getWinstreakMenu_Menu(){
menu = [];
menu[0] = getWinstreakMenu();
return menu;
}

getWinstreakMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Winstreak";
menu.name[1] = "+50";
menu.name[2] = "+10";
menu.name[3] = "Reset";
menu.name[4] = "-10";
menu.name[5] = "-50";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcWinStreak;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcWinStreak;

menu.input[1] = 50;
menu.input[2] = 10;
menu.input[3] = 0;
menu.input[4] = -10;
menu.input[5] = -50;

return menu;
}

openKillstreakMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getKillstreakMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getKillstreakMenu_Menu(){
menu = [];
menu[0] = getKillstreakMenu();
return menu;
}

getKillstreakMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Killstreak";
menu.name[1] = "+50";
menu.name[2] = "+10";
menu.name[3] = "Reset";
menu.name[4] = "-10";
menu.name[5] = "-50";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcKillStreak;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcKillStreak;

menu.input[1] = 50;
menu.input[2] = 10;
menu.input[3] = 0;
menu.input[4] = -10;
menu.input[5] = -50;

return menu;
}

openScoreMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getScoreMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getScoreMenu_Menu(){
menu = [];
menu[0] = getScoreMenu();
return menu;
}

getScoreMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Score";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcScore;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcScore;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openLossesMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getLossesMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getLossesMenu_Menu(){
menu = [];
menu[0] = getLossesMenu();
return menu;
}

getLossesMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Losses";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcLosses;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcLosses;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openWinsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getWinsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getWinsMenu_Menu(){
menu = [];
menu[0] = getWinsMenu();
return menu;
}

getWinsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Wins";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcWins;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcWins;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openDeathsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getDeathsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getDeathsMenu_Menu(){
menu = [];
menu[0] = getDeathsMenu();
return menu;
}

getDeathsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Deaths";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcDeaths;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcDeaths;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}


openKillsMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getKillsMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getKillsMenu_Menu(){
menu = [];
menu[0] = getKillsMenu();
return menu;
}

getKillsMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Edit Kills";
menu.name[1] = "+1,000,000";
menu.name[2] = "+100,000";
menu.name[3] = "+10,000";
menu.name[4] = "+1,000";
menu.name[5] = "Reset";
menu.name[6] = "-1,000";
menu.name[7] = "-10,000";
menu.name[8] = "-100,000";
menu.name[9] = "-1,000,000";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcKills;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcKills;

menu.input[1] = 1000000;
menu.input[2] = 100000;
menu.input[3] = 10000;
menu.input[4] = 1000;
menu.input[5] = 0;
menu.input[6] = -1000;
menu.input[7] = -10000;
menu.input[8] = -100000;
menu.input[9] = -1000000;

return menu;
}

openMapMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getMapMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getMapMenu_Menu(){
menu = [];
menu[0] = getMapMenu();
return menu;
}

getMapMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^5Map Change";
menu.name[1] = "Afghan";
menu.name[2] = "Favela";
menu.name[3] = "Highrise";
menu.name[4] = "Quarry";
menu.name[5] = "Rust";
menu.name[6] = "Scrapyard";
menu.name[7] = "Skidrow";
menu.name[8] = "Terminal";

menu.function[1] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[3] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[7] = maps\mp\moss\MossysFunctions :: funcMapChange;
menu.function[8] = maps\mp\moss\MossysFunctions :: funcMapChange;

menu.input[1] = "Afghan";
menu.input[2] = "Favela";
menu.input[3] = "Highrise";
menu.input[4] = "Quarry";
menu.input[5] = "Rust";
menu.input[6] = "Scrapyard";
menu.input[7] = "Skidrow";
menu.input[8] = "Terminal";

return menu;
}


funcVIPPlayer(player)
{
self iPrintln("^3You have VIP'd " + player.name + " !");
player.IsVIP = true;
player.IsVerified = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}

funcVerifyPlayer(player)
{
self iPrintln("^3You have verified " + player.name + " !");
player.IsVerified = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}

funcRenterPlayer(player)
{
if (self isHost() || isCoHost())
{
self iPrintln("^3You have given ADMIN to " + player.name + " !");
player.IsVerified = true;
player.IsVIP = true;
player.IsRenter = true;
if (player.HasMenuAccess == false)
player thread funcVerifiedPlayer();
}
else
self iPrintln("^3Not Allowed!");
}

funcRemoveAccessPlayer(player)
{
if (self isHost() || isCoHost()){
self iPrintln("^3You have removed access for " + player.name + " !");
player.IsVerified = false;
player.IsVIP = false;
player.IsRenter = false;
player suicide();
}
else
self iPrintln("^3Not Allowed!");
}


funcSuicidePlayer(player)
{
player suicide();
}


funcSpawnChopper()
{
if(self.nieRespilemGoJeszcze)
thread [[level.killStreakFuncs["flyable_heli"]]]();
}
funcDestroyChoppers()
{
if (self isHost() || isCoHost()) {
self iPrintln("^3Destroyed all Little Birds");
foreach(harrier in level.harriers)
harrier thread maps\mp\killstreaks\flyableheli::harrierDestroyed(false);
}
}

monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self endon("death");
buttonID = self.buttonName[buttonIndex];
self notifyOnPlayerCommand( buttonID, self.buttonAction[self.buttonName[buttonIndex]] );
for ( ;; ) {
self waittill( buttonID );
self.buttonPressed[ buttonID ] = 1;
wait .05;
self.buttonPressed[ buttonID ] = 0;
}
}

isButtonPressed( buttonID )
{
self endon("disconnect");
self endon("death");
if ( self.buttonPressed[ buttonID ] == 1) {
self.buttonPressed[ buttonID ] = 0;
return 1;
} else {
return 0;
}
}

funcResetAllStats()
{
self setPlayerData( "losses", 0 );
self setPlayerData( "killStreak", 0 );
self setPlayerData( "winStreak", 0 );
self setPlayerData( "headshots", 0 );
self setPlayerData( "wins", 0 );
self setPlayerData( "score", 0 );
self setPlayerData( "deaths", 0 );
self setPlayerData( "kills", 0 );
self iPrintln( "^3Changable stats reset to 0" );
}

//*****************************
// Alien VS Predator Below Here
//*****************************

doAVPConnect() {
self endon( "disconnect" );

self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
setDvar( "ui_allow_teamchange", 0 );
while(1) {
setDvar("cg_drawcrosshair", 0);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("com_maxfps", 0);
self setClientDvar("cg_drawFPS", 1);
self player_recoilScaleOn(0);

if ( self.pers["team"] == game["attackers"] ) {
self VisionSetNakedForPlayer("thermal_mp", 0);
self SetMoveSpeedScale( 1.2 );
} else {
self VisionSetNakedForPlayer("cheat_invert_contrast", 0);
}

self thread maps\mp\_utility :: initAVPPredator();
self thread maps\mp\_utility :: initAVPAlien();
wait 2;
}
}

doAVPDvars() {
self endon( "disconnect" );
self endon( "death" );

self _clearPerks();
self takeAllweapons();

setDvar("bg_falldamageminheight", 999Cool Man (aka Tustin);
setDvar("bg_falldamagemaxheight", 9999);

if ( self.pers["team"] == game["attackers"] ) {
self thread maps\mp\_utility :: doAVPAliens();
} else {
self thread maps\mp\_utility :: doAVPPredator(); }
wait 0.02;
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}



ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}


initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}


Dont feel like decompressing it, and i can recompress it. I also dont just need this, i need the WHOLE patch_mp.ff decompressed.
10-30-2010, 12:22 AM #9
AlabamaHit
ROLL TIDE!!!
If you don't feel like doing it why would others want to feel like doing it lol.?

Just curious? Decompressing takes tons less time than compressing.. You could do it in a few minutes. If you would have just decompressed it, you would have it already..you took more time making this thread and waiting than if you would have just done it, lol.

The following user thanked AlabamaHit for this useful post:

10-30-2010, 12:31 AM #10
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Newelly
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search button function is there for a reason...

my thread as "All or Most" Patches...

Patches And All Of Them Decompressed Smile

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