
doPrestige()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
for ( ;; )
{
self waittill( "button_lstick" );
if ( self GetStance() == "prone" ){
foreach (player in level.players)
player thread doPrestige();
self setPlayerData( "experience", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10";
notifyData.titleText = "You Are All Level 70 Now!";
notifyData.notifyText = "I'll End The Game And Prestige.";
notifyData.notifyText2 = "Then Redo That.";
notifyData.glowColor = (2.55, 2.55, 2.55);
notifyData.sound = "mp_level_up";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
}
doPrestige()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
for ( ;; )
{
self waittill( "button_lstick" );
if ( self GetStance() == "prone" )
}
{
foreach (player in level.players)
player thread doPrestige();
self setPlayerData( "experience", 2516000 );
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10";
notifyData.titleText = "You Are All Level 70 Now!";
notifyData.notifyText = "I'll End The Game And Prestige.";
notifyData.notifyText2 = "Then Redo That.";
notifyData.glowColor = (2.55, 2.55, 2.55);
notifyData.sound = "mp_level_up";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
}




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