Post: trampoline
11-07-2010, 04:58 PM #1
agtiger
lolololololololololololol
(adsbygoogle = window.adsbygoogle || []).push({}); put this in the init() thread:

level thread drawTrampoline();

and put this in the onPlayerSpawned() thread:

self thread monitorTramp();

put this were ever you want:

drawTrampoline()
{
level.tramp = [];
trampNum = 0;
for(x=1;x<=18;x++) {
for(y=1;y<=19;y++) {
level.tramp[trampNum] = spawn("script_model", (0+(x*5Cool Man (aka Tustin), 0+(y*2Cool Man (aka Tustin),44.5));
level.tramp[trampNum] setModel("com_plasticcase_friendly");
trampNum++;
}
}
}
monitorTramp()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky {
foreach(pkg in level.tramp) {
if(distance(self.origin, pkg.origin)<20){
self iprintln("You should be jumping!");
v = self getVelocity();
z = randomIntRange(700,900);
pkg rotateYaw(360, 0.05);
foreach(dbag in level.players) {
if(distance(dbag, self)<15)
self setVelocity((v[0],v[1],z+300));
else
self setVelocity((v[0],v[1],z));
}
}
}
wait 0.05;
}
}

special thanks to:kiwimoosical

also this is for terminal.not sure how it will work on other maps
(adsbygoogle = window.adsbygoogle || []).push({});
11-07-2010, 06:21 PM #2
Howdoh
NextGenHoward.
Disable smileys in the thread please. :y:
11-07-2010, 08:46 PM #3
agtiger
lolololololololololololol
Originally posted by Howard View Post
Disable smileys in the thread please. :y:


done........................
11-07-2010, 10:56 PM #4
Copy n' Paste Much?

The following user thanked Macdaddy4sure for this useful post:

t0asty
11-07-2010, 11:17 PM #5
CHAOZ
Banned
say hoe , this is not your find.

This was on se7ensins. kiwi much?
11-07-2010, 11:59 PM #6
agtiger
lolololololololololololol
i know that is why i put in the special thanx. i was just posting this to people who did not know about it facepalm/

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