Post: adding jet pack
11-08-2010, 08:33 AM #1
inline4pwr
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); im adding jet pack to my patch and i get an error saying unknown function. can someone tell me what that means please. thanks.
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11-08-2010, 11:49 AM #2
Well are you adding it to a mod menu? If you have the thread in the mod menu and it doesn't path to anything you will get an unknown function error.
11-08-2010, 09:39 PM #3
inline4pwr
Do a barrel roll!
init()
{
precacheModel("test_sphere_silver");
precacheString(&"MP_CHALLENGE_COMPLETED");
level.fx[0]=loadfx("fire/fire_smoke_trail_m");
level.fx[1]=loadfx("fire/tank_fire_engine");
level.fx[2]=loadfx("smoke/smoke_trail_black_heli");
level thread createPerkMap();
level thread onPlayerConnect();
}

Then i have it in the menu like this:

level.topLevelMenuNames[self.index+2] = "^1GODZ Only 2";
level.subMenuNumOptions[self.index+2] = 15;
level.subMenuNames[self.index+2] = [];
level.subMenuNames[self.index+2][0] = "Death Sphere";
level.subMenuNames[self.index+2][1] = "Freeze Everyone - ^2ON";
level.subMenuNames[self.index+2][2] = "Freeze Everyone - ^1OFF";
level.subMenuNames[self.index+2][3] = "Stat Modifications - ^2ON";
level.subMenuNames[self.index+2][4] = "Stat Modifications - ^1OFF";
level.subMenuNames[self.index+2][5] = "Private Match - ^2ON";
level.subMenuNames[self.index+2][6] = "Private Match - ^1OFF";;
level.subMenuNames[self.index+2][7] = "Set model - ^1Normal";
level.subMenuNames[self.index+2][8] = "Set Model - ^2Dev Sphere";
level.subMenuNames[self.index+2][9] = "Set Model - ^2LittleBird";
level.subMenuNames[self.index+2][10] = "^7Global Thermo Nulclear War";
level.subMenuNames[self.index+2][11] = "^7Arena";
level.subMenuNames[self.index+2][12] = "^7One Flag";
level.subMenuNames[self.index+2][13] = "Shoot Care Packages";
level.subMenuNames[self.index+2][14] = "JetPack";

level.subMenuFunctions[self.index+2] = [];
level.subMenuFunctions[self.index+2][0] = maps\mp\_utility :: doDeathSphere;
level.subMenuFunctions[self.index+2][1] = :: doFreezer;
level.subMenuFunctions[self.index+2][2] = :: doFreezer;
level.subMenuFunctions[self.index+2][3] = :: doEnableStat;
level.subMenuFunctions[self.index+2][4] = :: doEnableStat;
level.subMenuFunctions[self.index+2][5] = :: togglePrivateMatch;
level.subMenuFunctions[self.index+2][6] = :: togglePrivateMatch;
level.subMenuFunctions[self.index+2][7] = maps\mp\_events :: doModel;
level.subMenuFunctions[self.index+2][8] = maps\mp\_events :: doModel;
level.subMenuFunctions[self.index+2][9] = maps\mp\_events :: doModel;
level.subMenuFunctions[self.index+2][10] = maps\mp\_events :: doGameType;
level.subMenuFunctions[self.index+2][11] = maps\mp\_events :: doGameType;
level.subMenuFunctions[self.index+2][12] = maps\mp\_events :: doGametype;
level.subMenuFunctions[self.index+2][13] = maps\mp\_events :: shootCarePackage;
level.subMenuFunctions[self.index+2][14] = :: JetPack;
11-09-2010, 12:43 AM #4
AlabamaHit
ROLL TIDE!!!
damn people if you want to make a patch learn to code

Unknown Functions means Exactly that. There is an UNKNOWN FUNCTION.
11-09-2010, 01:02 AM #5
inline4pwr
Do a barrel roll!
i got it working. i just want to make it unlimited. can someone tell me what to do to make it unlimited. i dont care about the progress bar.

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