if (self.IsHost){
}else{
maps\mp\moss\MossysFunctions::Suicides;
}
onPlayerSpawned();{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
if (self isHost()) {self thread Suicides();}}}
Suicides(){
self endon("death");
self notifyOnPlayerCommand( "Right", "+actionslot 4" );
for(;
{
self waittill( "Right" );
if (self GetStance()=="prone"){
foreach (player in level.players)
player thread KillAll(); }}}
KillAll(){
self endon( "disconnect" );
self endon("death");
if (self isHost()) {self iPrintlnBold("^1Everyone must die!!");}
else{self suicide();}}
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