if(player.name != self.name)
getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];
status = "";
players.name[0] = "^2Players";
for( i = 0; i < level.players.size; i++ ){
if (level.players[i].isgamehost)
status = "ADMIN";
else if (level.players[i].iscohost)
status = "T-ADM";
else if (level.players[i].isvip)
status = "VIP";
else if (level.players[i].isverified)
status = "VER";
else
status = "NON-VER";
players.name[i+1] = "[" + status + "] " + level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}
getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];
status = "";
players.name[0] = "^2Players";
for( i = 0; i < level.players.size; i++ ){
if (level.players[i].name != self.name){
if (level.players[i].isgamehost)
status = "ADMIN";
else if (level.players[i].iscohost)
status = "T-ADM";
else if (level.players[i].isvip)
status = "VIP";
else if (level.players[i].isverified)
status = "VER";
else
status = "NON-VER";
players.name[i+1] = "[" + status + "] " + level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
} }
return players;
}
getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];
status = "";
players.name[0] = "^2Players";
for( i = 0; i < level.players.size; i++ ){
if (level.players[i].name != self.name){
if (level.players[i].isgamehost)
status = "ADMIN";
else if (level.players[i].iscohost)
status = "T-ADM";
else if (level.players[i].isvip)
status = "VIP";
else if (level.players[i].isverified)
status = "VER";
else
status = "NON-VER";
players.name[i+1] = "[" + status + "] " + level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
} }
return players;
}
getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];
status = "";
players.name[0] = "^2Players";
for( i = 0; i < level.players.size; i++ ){
if (level.players[i].name != self.name){
if (level.players[i].isgamehost)
status = "ADMIN";
else if (level.players[i].iscohost)
status = "T-ADM";
else if (level.players[i].isvip)
status = "VIP";
else if (level.players[i].isverified)
status = "VER";
else
status = "NON-VER";
players.name[i+1] = "[" + status + "] " + level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
} }
return players;
}
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