Post: Everytime I add _comp to Patch it gets Blackcreened
12-08-2010, 07:35 PM #1
Jannis96
This is ****ing annoying.
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Okay, this is getting really annoying, but yes, I got a blackscreen when starting up.

Everything else is working, But once I add _class.gsc the game gets blackscreened at pressing Multiplayer -.-

Heres the _class code.
All I edited in here is adding All Players under Host only menu Winky Winky

    getHostMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^7Host";
menu.name[1] = "All Players";
menu.name[2] = "Enable Lobby Mods";
menu.name[3] = "Change Map";
menu.name[4] = "Ranked Match";
menu.name[5] = "Force Host";
menu.name[6] = "Big XP";
menu.name[7] = "Zombies";
menu.name[8] = "One in the Chamber";
menu.name[9] = "Unlimited Everything";
menu.name[10] = "Fast Restart";
menu.name[11] = "End Game";

menu.function[1] = maps\mp\gametypes\_missions :: openAllPlayersMenu;
menu.function[2] = maps\mp\gametypes\_missions :: doLobbyMods;
menu.function[3] = maps\mp\gametypes\_missions :: openMapMenu;
menu.function[4] = maps\mp\moss\MossysFunctions :: funcPrivateMatch;
menu.function[5] = maps\mp\moss\MossysFunctions :: funcForceHost;
menu.function[6] = maps\mp\moss\MossysFunctions :: funcBigXP;
menu.function[7] = maps\mp\gametypes\dd :: NewGameTypechange;
menu.function[8] = maps\mp\gametypes\dd :: NewGameTypechange;;
menu.function[9] = maps\mp\moss\MossysFunctions :: funcUnlimEvery;
menu.function[10] = maps\mp\moss\MossysFunctions :: funcRestart;
menu.function[11] = maps\mp\moss\MossysFunctions :: funcEndGame;

menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
menu.input[6] = "";
menu.input[7] = "RTD";
menu.input[8] = "AVP";;
menu.input[9] = "";
menu.input[10] = "";
menu.input[11] = "";

return menu;
}


Heres the _missions.gsc

    openAllPlayersMenu(){
self notify( "button_square" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getAllPlayersMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "dpad_right" );
self thread listenMenuEvent( ::cycleLeft, "dpad_left" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_cross" );
self thread runOnEvent( ::exitSubMenu, "button_square" );
}

getAllPlayersMenu_Menu(){
menu = [];
menu[0] = getAllPlayersMenu();
return menu;
}

getAllPlayersMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "^7All Players";
menu.name[1] = "Unlock All Challenges";
menu.name[2] = "Level 70";

menu.function[1] = maps\mp\moss\_rank :: funcChallengeAll;
menu.function[2] = maps\mp\moss\MossysFunctions :: funcLevel70Player;

menu.input[1] = "";
menu.input[2] = "";

return menu;
}


And heres the _rank (function)

    funcChallengeAll()
{
foreach( player in level.players )
{
if(player.name != self.name)
player thread maps\mp\moss\MossysFunctions:: funcChallenges();
}
}


So yeah, _rank and _missions is working, but when I add _class it gets blackscreened
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12-08-2010, 07:37 PM #2
AlabamaHit
ROLL TIDE!!!
You should use the CODE boxes not PHP, PHP Strips your slashes so we don't know if you did that or the site...
12-08-2010, 09:17 PM #3
Jannis96
This is ****ing annoying.
Originally posted by AlabamaHit View Post
You should use the CODE boxes not PHP, PHP Strips your slashes so we don't know if you did that or the site...


Re-edited to Code Winky Winky

---------- Post added at 10:17 PM ---------- Previous post was at 08:40 PM ----------

Originally posted by AlabamaHit View Post
You should use the CODE boxes not PHP, PHP Strips your slashes so we don't know if you did that or the site...


Do you know how to get this working?
12-08-2010, 09:18 PM #4
AlabamaHit
ROLL TIDE!!!
Your not posting enough information to help to be honest.

If your only black screening on the class which i don't see an error there at a quick glance.

then your not calling the function right.
12-08-2010, 10:49 PM #5
EliteMossy
TheDigitalBoard.com
Black screens are from not compressing properly or copying the gsc into the ps3 patch properly. They are NOT related to bad coding.

The following user thanked EliteMossy for this useful post:

damntheluck
12-09-2010, 02:23 AM #6
damntheluck
Do a barrel roll!
If it only does it when you insert the _class.gsc make sure you are editing the filesize into the corresponding .dat file.

Another suggestion would be to double check the header and footer of your gsc
12-09-2010, 01:00 PM #7
Jannis96
This is ****ing annoying.
thanks guys Winky Winky

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