Post: Zombieland 2.2 custom maps changes by dansbmx
12-11-2010, 08:25 AM #1
dansbmx
BAY AREA*925*STUNTIN
(adsbygoogle = window.adsbygoogle || []).push({}); These map changes are soo fuking sick if you dont have zombieland 2.2 with moving care packages get a copy or just remove the createasc function from the code. Made completely by me. For those who don't know it goes in CustomMapsEdits.gsc just replace the old ones with mine.
    Afghan()
{
CreateAsc((1060.82,1173.72,141.214), (940.837,1481.67,466.945), 0, 5);
CreateElevator((915, 1475, 480), (899, 1627, 800), (0,0,0));
CreateElevator((952, 1831, 760), (944, 1824, 1307), (0,0,0));
CreateElevator((2145, 1492, 1307), (1594, 3385, 930), (0,0,0));
CreateRamps((745, 1608, 1300), (745, 1795, 1407));
CreateDoors((565, 1540, 1324), (653, 1540, 1324), (90, 90, 0), 3, 2, 15, 60);
CreateGrids((695, 1795, 1407), (533, 1540, 1407), (0, 0, 0));
CreateWalls((533, 1795, 1307), (773, 1795, 1527));
CreateWalls((790, 1795, 1307), (790, 1540, 1527));
CreateWalls((515, 1540, 1307), (515, 1795, 1527));
CreateWalls((773, 1540, 1307), (715, 1540, 1407));
CreateWalls((590, 1540, 1307), (533, 1540, 1407));
CreateRamps((585, 1495, 1407), (1107, -156, 1707));
CreateRamps((900, 1609, 760), (952, 1831, 760));
CreateElevator((3159, 4483, 630), (1594, 3385, 930));
CreateElevator((1308, 1580, 80), (1325, 1538, 450));
CreateElevator((5997, 6286, 115), (9127, 3496, 135));
CreateElevator((9253, 2755, 105), (8492, -233, 0));
}

Estate()
{
CreateElevator((665, 921, 490), (159, 378 ,539), (0, 0, 0));
CreateElevator((132, 695, 920), (-1284, 1504, 920), (0, 0, 0));
CreateBlocks((-371, 919, 245), (0, 100, 90));
CreateBlocks((-383, 991, 245), (0, 100, 90));
CreateBlocks((-349, 1115, 245), (0, 50, 90));
CreateBlocks((-302, 1166, 245), (0, 50, 90));
CreateBlocks((-55, 1231, 245), (0, -20, 90));
CreateBlocks((8, 1217, 245), (0, -20, 90));
CreateBlocks((102, 1188, 245), (0, -20, 90));
CreateBlocks((162, 1168, 245), (0, -20, 90));
CreateBlocks((1333, -92, 210), (0, 0, 90));
CreateBlocks((-336, 739, 705), (0, 100, 90));
CreateRamps((-344, 768, 710), (-214, 1252, 920));
CreateGrids((-171, 1266, 920), (106, 830, 920), (0, 0, 0));
CreateBlocks((-216, 1279, 920), (0, 0, 0));
CreateDoors((-320, 1002, 840), (-260, 1002, 840), (0, -15, 90), 6, 2, 40, 75);
CreateDoors((-300, 1148, 910), (-240, 1148, 910), (0, -15, 90), 6, 2, 40, 100);
CreateElevator((-1230, 1193, -390), (-1543.08, 3205.08 ,970), (0, -152.759, 0));
CreateElevator((-675, 2037, -105), (1181, 2762 ,970), (0, 0, 0));
CreateRamps((-3500, 3217, 260), (-3122, 3131, -115));
CreateBlocks((-430, 1026, 940), (0, 100, 90));
CreateBlocks((-430, 1075, 965), (0, 100, 90));
CreateElevator((127, 627, 329), (384, 546, 465), (0, 0, 0));
CreateRamps((-325, 721, 700), (-42, 729, 649));
CreateRamps((15, 742, 649), (65, 928, 630));
CreateBlocks((-3213, 1132, -156), (0, 90, 90));
CreateBlocks((-3213, 1082, -156), (0, 90, 90));
CreateBlocks((-3213, 1007, -156), (0, 90, 90));
CreateElevator((-4469, 2689, -289), (1197, 3957, 157), (0, 0, 0));
CreateElevator((669, 929, 563), (828, 822, 330), (0, 0, 0));
CreateRamps((-506.143, 1053.75, 976.286), (-403.282, 649.006, 729.349));
CreateRamps((-403.282, 649.006, 729.349), (5.0357, 540.669, 729.349));
CreateElevator((-1923.3, 3851.14, 235.149), (-5.2351, 544.595, 770.18Cool Man (aka Tustin), (0, -76.8137, 0));
CreateBlocks((-1923.3, 3851.14, 220.149), (0, 90, 90));
CreateAsc((455,813,650), (455,813,920), 0, 5);
}

Favela()
{
CreateWalls((2445, 3065, 280), (2583, 2863, 310));
CreateWalls((2445, 3065, 340), (2583, 2863, 370));
CreateWalls((2130, 2613, 280), (2081, 2712, 310));
CreateWalls((2130, 2613, 340), (2081, 2712, 370));
CreateElevator((880, 2254, 282), (1177, 2402 ,281), (0, 0, 0));
CreateElevator((2324, 2992, 280), (10555.5, 18403.8, 13635.1), (0, 177.408, 0));
CreateDoors((2081, 2712, 280), (2028, 2790, 280), (90,90, 55), 3, 2, 45, 75);
CreateBlocks((9967.6, 18352.8, 13633.5), (90, 90, 90));
CreateAsc((10010.5,18404.3,13635.1), (10047.6,18425,13864.9), 0, 5);
CreateRamps((9330.55, 18433.5, 13635.1), (7954.74, 18463.8, 13685.2));
CreateElevator((7954.74, 18463.8, 13685.2), (-1653.6, 2232.54, 704.125), (0, 71.3839, 0));
CreateAsc((32.4934,-366.479,292.089), (31.9475,225.789,444.125), 0, 5);
CreateAsc((-70.6349,388.636,448.125), (-476.401,559.362,461.973), 0, 5);
CreateAsc((427.874,1118.84,300.125), (427.874,1118.84,448.125), 0, 5);
CreateAsc((419.113,1355.05,448.125), (419.113,1355.05,648.089), 0, 5);
CreateElevator((10684, 18860, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
CreateBlocks((-2315.64, 5495, 350), (90, 90, 90));
CreateBlocks((-2231.83, 737.505, 110), (90, 90, 90));
CreateRamps((-1501.96, 3038.39, 572.125), (-1435.49, 3226.89, 572.125));
CreateElevator((-1785.62, 3975.24, 572.125), (-146.722, -1014.21, 1028.81), (0, 85.9133, 0));
CreateElevator((9490.03, 17940.5, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
CreateElevator((-938, 3145, 295), (-1011, 2967, 300), (0, 0, 0));
CreateElevator((496, 175, 5), (215.916, 2228.5, 281.523), (0, 3.46679, 0));
CreateBlocks((10592.2, 18406, 13675), (90, 90, 90));
CreateBlocks((10558, 18452, 13675), (90, 90, 90));
CreateBlocks((10558, 18353.4, 13675), (90, 90, 90));
}

Invasion()
{
CreateRamps((-948, 1783, 163), (-614, 1818, 165));
CreateRamps((-948, 1783, 163), (-995, 1994, 232));
CreateRamps((-614, 1818, 165), (-574,1585, 229));
CreateRamps((-614, 1818, 165), (-630, 2013, 229));
CreateRamps((-948, 1783, 163), (-895, 1434, 242));
CreateRamps((-422, -3312, 820), (-419, -3065, 815));
CreateElevator((-754, 827, 24Cool Man (aka Tustin), (-781, 980, 24Cool Man (aka Tustin), (0, -270, 0));
CreateElevator((-407, 1069, 256), (-414, 906, 24Cool Man (aka Tustin), (0, 270, 0));
CreateElevator((-464, -3714,279), (-389, -3768, 823), (0, 270, 0));
CreateElevator((385, -2452,322), (44, -2564, 264), (0, 270, 0));
CreateElevator((-877, -2801,256), (-864, -2943, 252), (0, 270, 0));
CreateElevator((-2154, -1749,304), (-2369, -1842, 860), (0, 270, 0));
CreateWalls((-971, 3510, 256), (-457, 3606, 256.0003));
CreateWalls((-1143, 2785, 256), (-841, 2860, 248.0003));
CreateWalls((-971, 3510, 316), (-457, 3606, 316.0003));
CreateWalls((-1143, 2785, 316), (-841, 2860, 308.0003));
CreateDoors((-2055, -2040, 860), (-2269, -2080, 860), (90, 100, 0), 10, 2, 40, 75);
CreateDoors((-939, 2842, 24Cool Man (aka Tustin), (-738, 2856, 24Cool Man (aka Tustin), (90, 100, 0), 8, 2, 40, 75);
CreateBlocks((2389, -1301, 57Cool Man (aka Tustin), (0, 90, 0));
CreateBlocks((2078, -815, 624), (0, 0, 0));
CreateBlocks((2078, -815, 684), (0, 0, 0));
CreateBlocks((-2053, -2044, 860), (0, 0, 0));
CreateBlocks((-2499, -2136, 860), (0, 0, 0));
CreateBlocks((-2053, -2044, 920), (0, 0, 0));
CreateBlocks((-2499, -2136, 920), (0, 0, 0));
CreateRamps((-746, -2579, 835), (-876, -1975, 1090));
CreateWalls((-614, -875, 904), (-525, -1220, 940));
CreateWalls((-472, -1400, 904), (-380, -1487, 940));
CreateElevator((-46, -562, 564), (-2122, -1254, 829), (0, 270, 0));
CreateElevator((-675, -1008, 304), (-764, -1259, 88Cool Man (aka Tustin), (0, 270, 0));
CreateWalls((-1141, 2825, 294), (-1150, 2992, 335));
CreateAsc((734,-1069,443), (865,-909,595), 0, 5);
CreateDoors((-805, -2317, 1070), (-805, -2317, 1000), (90, 2.80701, 90), 6, 1, 45, 75);
CreateDoors((-487, -1210, 92Cool Man (aka Tustin), (-487, -1310, 92Cool Man (aka Tustin), (90, -70.8487, 90), 6, 1, 45, 75);
CreateBlocks((-2055, -2042, 971), (0, 0, 0));
CreateElevator((-1665, -1237, 921), (750, -738, 319), (0, 0, 0));
CreateWalls((1490.07, -2840.99, 1110.13), (1033.36, -3217.33, 1150.5Cool Man (aka Tustin));
CreateAsc((1922.59,-760.005,624.125), (1943.46,-794.522,1318.9), 0, 5);
CreateAsc((1926.27,-1279.34,1003.23), (1154.24,-2430.98,1114.13), 0, 5);
CreateAsc((670,-2791,1110), (107,-2985,1114.13), 0, 5);
}

Rundown()
{
CreateRamps((970, -3284, 262), (969, -3145, 309));
CreateRamps((949, 104, 192), (966, -312, 163));
CreateRamps((730, -887, 157), (748, -433, 145));
CreateAsc((715.023,216.046,247.933), (206.606,-290.688,296.782), 0, 5);
CreateElevator((650.801,3224.55,61.1594), (527.039,3546.58,38.7205), 0);
CreateElevator((739.624,3431.01,61.6672), (529.638,3137.63,62.1063), 0);
CreateElevator((466.915,3448.31,45.056), (236.565,3454.4,290.823), 0);
CreateAsc((-2028.01,622.829,310.714), (-1708.85,261.826,409.231), 0, 5);
CreateElevator((-1892.5,453.572,351.942), (-1869.12,427.038,426), 0);
CreateAsc((-1387.79,227.345,317.767), (-1036.64,-122.391,254.072), 0, 5);
CreateAsc((1522,-582,350), (947.224,132.054,205.937), 0, 5);
CreateAsc((722.619,-2109.78,283.88Cool Man (aka Tustin), (-194.991,-1773.13,290.157), 0, 5);
CreateElevator((1750.82,-204.36,-123.875), (1438.4,-141.607,16.125), 0);
CreateElevator((2928.97,-153.898,-127.875), (4669.59,254.422,-127.875), 0);
CreateElevator((6352.65,997.528,-127.875), (10422.8,2781.48,-127.875), 0);
CreateElevator((1377.36,-100.363,-123.875), (1539.32,-318.109,-123.916), 0);
CreateElevator((-1290.08,-1893.52,-127.875), (-1137.01,-1453.33,-123.875), 0);
CreateElevator((14635,4069,-110), (951,1567,1700), 0);
}

Scrapyard()
{
CreateBlocks((2097, -74, -112), (0, 0, 0));
CreateElevator((1820, 682, -7), (1829, -54, 456));
CreateElevator((1617, 1422, 880), (96, 476, 2000));
CreateGrids((2000, -110, 436), (2000, -618, 436), (0, 0, 0));
CreateGrids((2010, 1679, 436), (940, 1679, 436), (0, 0, 0));
CreateGrids((2008, 1680, 436), (2008, 815, 436), (0, 0, 0));
CreateGrids((960, -650, 436), (2000, -650, 436), (0, 0, 0));
CreateRamps((389, 1099, 690), (315, 604, 395));
CreateGrids((-172, 1430, 720), (-172, 1700, 720), (0, 0, 0));
CreateGrids((-172, 1700, 720), (942, 1700, 720), (0, 0, 0));
CreateGrids((928, 1716, 720), (928, 1340, 720), (0, 0, 0));
CreateRamps((876, 1118, 685), (1165, 1118, 840));
CreateElevator((657, 552, 420), (441, 451, 260));
CreateBlocks((1196, 1172, 880), (0, 90, 90));
CreateBlocks((1196, 1230, 880), (0, 90, 90));
CreateBlocks((1196, 1290, 880), (0, 90, 90));
CreateBlocks((1196, 1350, 880), (0, 90, 90));
CreateBlocks((1196, 1410, 880), (0, 90, 90));
CreateBlocks((1196, 1470, 880), (0, 90, 90));
CreateBlocks((1196, 1525, 880), (0, 90, 90));
CreateBlocks((1250, 1525, 880), (0, 0, 0));
CreateBlocks((1310, 1525, 880), (0, 0, 0));
CreateBlocks((1370, 1525, 880), (0, 0, 0));
CreateBlocks((1430, 1525, 880), (0, 0, 0));
CreateBlocks((1490, 1525, 880), (0, 0, 0));
CreateBlocks((1550, 1525, 880), (0, 0, 0));
CreateBlocks((1610, 1525, 880), (0, 0, 0));
CreateBlocks((1670, 1525, 880), (0, 0, 0));
CreateBlocks((1705, 1525, 880), (0, 0, 0));
CreateBlocks((1250, 1000, 880), (0, 0, 0));
CreateBlocks((1310, 1000, 880), (0, 0, 0));
CreateBlocks((1370, 1000, 880), (0, 0, 0));
CreateBlocks((1430, 1000, 880), (0, 0, 0));
CreateBlocks((1490, 1000, 880), (0, 0, 0));
CreateBlocks((1550, 1000, 880), (0, 0, 0));
CreateBlocks((1610, 1000, 880), (0, 0, 0));
CreateBlocks((1670, 1000, 880), (0, 0, 0));
CreateBlocks((1705, 1000, 880), (0, 0, 0));
CreateDoors((280, 990, 700), (372, 990, 700), (0, -10, 0), 6, 1, 45, 75);
CreateDoors((1185, 1195, 900), (1185, 1115, 900), (90, 0, 0), 6, 1, 45, 75);
CreateBlocks((890, 1333, 770), (0, 0, 0));
CreateBlocks((950, 1333, 770), (0, 0, 0));
CreateBlocks((890, 1333, 830), (0, 0, 0));
CreateBlocks((950, 1333, 830), (0, 0, 0));
CreateBlocks((1690, 1493, 880), (0, 90, 90));
CreateBlocks((1690, 1430, 880), (0, 90, 90));
CreateBlocks((1690, 1370, 880), (0, 90, 90));
CreateBlocks((1690, 1310, 880), (0, 90, 90));
CreateBlocks((1690, 1250, 880), (0, 90, 90));
CreateBlocks((1690, 1190, 880), (0, 90, 90));
CreateBlocks((1690, 1130, 880), (0, 90, 90));
CreateBlocks((1690, 1070, 880), (0, 90, 90));
CreateBlocks((1690, 1010, 880), (0, 90, 90));
CreateBlocks((1962, 300, -26), (0, 90, 90));
CreateBlocks((1962, 360, -26), (0, 90, 90));
CreateBlocks((1962, 420, -26), (0, 90, 90));
CreateBlocks((1962, 480, -26), (0, 90, 90));
CreateBlocks((1962, 540, -26), (0, 90, 90));
CreateBlocks((1962, 580, -26), (0, 90, 90));
CreateBlocks((1970, 570, -26), (0, 0, 0));
CreateBlocks((1910, 570, -26), (0, 0, 0));
CreateBlocks((1850, 570, -26), (0, 0, 0));
CreateBlocks((1790, 570, -26), (0, 0, 0));
CreateBlocks((1990, 734, 20), (0, 0, 0));
CreateBlocks((1990, 734, 60), (0, 0, 0));
CreateBlocks((420, 1049, 694), (0, 90, 90));
CreateBlocks((330, 1049, 694), (0, 90, 90));
CreateBlocks((1226, 1375, 859), (0, 0, 0));
CreateBlocks((1151, 1450, 950), (0, 90, 90));
CreateBlocks((1151, 1375, 950), (0, 90, 90));
CreateBlocks((1151, 1300, 950), (0, 90, 90));
CreateBlocks((1181, 1437, 930), (0, 0, 0));
CreateBlocks((1235, 1437, 930), (0, 0, 0));
CreateBlocks((1206, 1275, 930), (0, 0, 0));
CreateBlocks((1285, 1437, 930), (0, 0, 0));
}
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The following 4 users say thank you to dansbmx for this useful post:

bcb, Hawkin, Tory Lanez
12-11-2010, 08:33 PM #11
Merkii
Former Staff
jeffadkins was the creater am i right??????? where do i put these like what gsc?
12-11-2010, 08:36 PM #12
dansbmx
BAY AREA*925*STUNTIN
Originally posted by oI
From the guy who released 2.0? Has he got a thread for buying it or do you just have to PM him?

Search all threads created by users for: jeffadkins51 . and im sure you will see.

Originally posted by ginjlovestohack View Post
jeffadkins was the creater am i right??????? where do i put these like what gsc?


CustomMapsEdits.gsc

The following user thanked dansbmx for this useful post:

Merkii
12-12-2010, 10:19 AM #13
Merkii
Former Staff
Originally posted by dansbmx View Post
Search all threads created by users for: jeffadkins51 . and im sure you will see.



CustomMapsEdits.gsc


what are the offsets?
12-12-2010, 10:24 AM #14
dansbmx
BAY AREA*925*STUNTIN
Originally posted by ginjlovestohack View Post
what are the offsets?


It's in 14f51 press ctrl + F type gsc hit enter and press f3 till you get to the bottom and the second half is in 24ef6 again press ctrl + f type gsc hit enter and highlight from the 4 y's all the way up and do your thing.

I removed the fog and the vision changes for humans and the bar at the bottom and freeze controls and made sprintspeedmultiply 1.5 lasers norecoil and some other stuff also Im thinking about adding in the flamethrower and wunderwaffle.
12-13-2010, 10:50 AM #15
dansbmx
BAY AREA*925*STUNTIN
Originally posted by ExHaLe
Maybe you should invite me and my friend to the game. He records. think he has a HD PVR


WHATs your psn???
12-14-2010, 01:45 AM #16
how do i get it and what do i open it with
12-14-2010, 10:57 PM #17
TRBZA
Vault dweller
Please Just compress these into a patch i cant i keep getting a script compile error Angry please dude
12-15-2010, 02:38 AM #18
onkaloonka
Pokemon Trainer
Dude this is sick, can't wait to try it, thanks for the share Upside Down Happy
12-15-2010, 06:26 AM #19
.DeadlyMoDz25
Who’s Jim Erased?
i tried to add it but got black screen :(

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